Articles

EDH Benchwarmers — Marchesa, the Black Rose

EDH Benchwarmers — Marchesa, the Black Rose

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Andy Hull
Andy Hull
Hey everyone welcome back to EDH Benchwarmers with your host Andy Hull. Last time we really leaned into some pretty deep Van Halen references talking about a deck that was all about , and I guess somewhat about 80's hair metal and partying way too hard on the Sunset Strip. This week we take a […]
Ultra Budget Brews — Jalira, Master Polymorphist

Ultra Budget Brews — Jalira, Master Polymorphist

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Andrew Cummings
Andrew Cummings
Welcome back to my series, Ultra Budget Brews, where we build an entire commander deck where no card, commander included, costs more than one US dollar. Any longtime commander player can tell you that certain commanders and color combinations often carry very specific stigmas that often have a large impact on the game. If, for […]
Low Market — Sydri Aetherflux Storm

Low Market — Sydri Aetherflux Storm

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Quinn Miller
Quinn Miller
Something's Brewin' At one point in building an EDH deck, you have to stop and think about how to kill your opponents. Sometimes it's with your big angry commander (see: ). Sometimes, it's with your big angry (see: ). Sometimes, it's with your big angry horde of tokens (see: ). But today on Low Markt, it's with your big […]
Partner Focus — Ludevic, Necro-Alchemist

Partner Focus — Ludevic, Necro-Alchemist

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Nate Burgess
Nate Burgess
Who knew that necromancy didn't need the color black? I didn't know that. Apparently, if you add alchemy then you can raise those dead bodies Gitaxian-style, with strange mixtures and fluids and not a single ritual sacrifice to be seen. is an odd character. He can potentially help any player on the board as long […]
Singleton Guild Wheel: Sygg, the Incredible Mr. Limpett

Singleton Guild Wheel: Sygg, the Incredible Mr. Limpett

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Matt Morgan
Matt Morgan
This article is part 7 of a 10 part series covering the Singleton Guild Wheel Project, a 10 deck project in which there is only a single copy of any non-basic land among the 10 decks. Each deck uses the color combination of a different Ravnican guild. The methodology is introduced here and expanded upon each […]

Singleton Guild Wheel — Chandler and the Binglorious Basterdz

by
Matt Morgan
Matt Morgan
This article is part 11 of a 10 part series covering the Singleton Guild Wheel Project, a 10 totally real and not fakedeck project where there is only a single copy of any non-basic land among the 10 decks. Each deck uses the color combination of a different Ravnican guild. The methodology is introduced here and […]
By the Numbers — City of Brass and Mana Confluence

By the Numbers — City of Brass and Mana Confluence

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Warren Daniels
Warren Daniels
Using Data to Make Better Decisions Hello, fellow EDH players! My name is Warren Daniels, and my life revolves mostly around two things: data and Magic. By day, I work as a consultant, specializing in economic, financial, and statistical matters. After work, you can find me at a nearby local game store (LGS), the bar, […]
Combo Corner — Spy Kit

Combo Corner — Spy Kit

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Patrick Sippola
Patrick Sippola
Patrick here, the resident Johnny at EDHREC. Sometimes I see a card that causes me to think, “What can I do with this?” This month is a prime example of this situation. I spent a good portion of my youth without a consistent playgroup, which led to me reading cards over and over again, trying […]
Pure//Simple — What's Yours is Mine

Pure//Simple — What's Yours is Mine

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Jeremy Podczerwinski
Jeremy Podczerwinski
Welcome back to Pure//Simple, the article series that tries to take the mystery out of card choices. Knowing what cards are good in Commander is one of the first steps towards becoming well-versed in the format, but knowing why certain cards are good is even more important. Last time, I showcased two ways of building […]
Dig Through Time — Odyssey Block

Dig Through Time — Odyssey Block

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Dean Gootee
Dean Gootee
For today's Dig Through Time, let's delve back to 2001-2002 for Odyssey block. This block was composed of Odyssey, Torment, and Judgment, and gave us the mechanics flashback, threshold and madness. In case you hadn't noticed, I love using the graveyard as a resource, and this block introduced lots of really fun graveyard interactions. Flashback […]