Defense is the Best Offense
I'll be honest, the first time I glanced through Core Set 2019, I wasn't super impressed. With Bone DragonBone Dragons and Pelakka WurmPelakka Wurms, I was dubious that the set would contain interesting goodies for our beloved format. Even some of the Elder Dragons, such as Palladia-Mors, the RuinerPalladia-Mors, the Ruiner, left me skeptical.
Then Arcades, the StrategistArcades, the Strategist was revealed. Now this is an Elder Dragon! Arcades turns your Walls into powerhouses by allowing them to attack, and by using their toughness instead of their power in combat. Not only that, but he draws you cards whenever you add a new defender to the field.
Of course, this isn't the first time we've seen the toughness-as-power shtick.
Doran, the Siege TowerDoran, the Siege Tower laid the groundwork for this ability back in Lorwyn. A three-mana 5/5 disguised as a 0/5, Doran tilted the scales in bizarre and exciting ways, and brought a true inventiveness to the Abzan color combination.
Both Arcades and Doran turn your defense into offense, but in different ways. One focuses specifically on your defenders, while the other affects the entire board. One modifies himself with his own toughness-is-power ability, while the other does not. Plus, though they share white and green in common, the alternative colors of blue and black bring very different tools to the table. All these differences can lead to very important distinctions in terms of strategy and deck construction, which means it's time to analyze them in this week's Commander Showdown!
The Strategist
I normally like to begin with the older commander, but Arcades, the StrategistArcades, the Strategist is a literal Elder Dragon, one of the foundation stones of this very format, so we'll let him go first. The name of the game is simple: defenders. This is not a theme that leaves much wiggle room. Still, defenders have never had a dedicated commander deck before, which means we still need to figure out which cards belong and which cards will be left on the cutting room floor. Let's see what's currently making its way into the 99 for Arcades by pulling up a sample decklist, using the data we have so far on EDHREC.
Average Arcades Deck
View on Archidekt- 1 [Commander]Arcades, the Strategist[/Commander][Commander]Arcades, the Strategist[/Commander]
- 1 Axebane GuardianAxebane Guardian
- 1 Carven CaryatidCarven Caryatid
- 1 DoorkeeperDoorkeeper
- 1 Drift of PhantasmsDrift of Phantasms
- 1 Fog BankFog Bank
- 1 Fortified RampartFortified Rampart
- 1 Gatecreeper VineGatecreeper Vine
- 1 Geist of the ArchivesGeist of the Archives
- 1 Glacial WallGlacial Wall
- 1 Hover BarrierHover Barrier
- 1 Jeskai BarricadeJeskai Barricade
- 1 Jungle BarrierJungle Barrier
- 1 Mnemonic WallMnemonic Wall
- 1 Overgrown BattlementOvergrown Battlement
- 1 Perimeter CaptainPerimeter Captain
- 1 Shield SphereShield Sphere
- 1 Sidar Kondo of JamuraaSidar Kondo of Jamuraa
- 1 Stalwart Shield-BearersStalwart Shield-Bearers
- 1 Steel WallSteel Wall
- 1 Sunscape FamiliarSunscape Familiar
- 1 Sylvan CaryatidSylvan Caryatid
- 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive
- 1 Tree of RedemptionTree of Redemption
- 1 Vine TrellisVine Trellis
- 1 Wall of BlossomsWall of Blossoms
- 1 Wall of DenialWall of Denial
- 1 Wall of FrostWall of Frost
- 1 Wall of JunkWall of Junk
- 1 Wall of MulchWall of Mulch
- 1 Wall of NetsWall of Nets
- 1 Wall of OmensWall of Omens
- 1 Wall of RootsWall of Roots
- 1 Wall of ShardsWall of Shards
- 1 Wall of Tanglecord[/Creatures]Wall of Tanglecord[/Creatures]
- 1 Bar the DoorBar the Door
- 1 Beast WithinBeast Within
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 NegateNegate
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Tower Defense[/Instants]Tower Defense[/Instants]
- 1 CultivateCultivate
- 1 Dusk // DawnDusk // Dawn
- 1 FarseekFarseek
- 1 Fell the MightyFell the Mighty
- 1 Kodama's ReachKodama's Reach
- 1 Slaughter the StrongSlaughter the Strong
- 1 Wave of Reckoning[/Sorceries]Wave of Reckoning[/Sorceries]
- 1 Azorius SignetAzorius Signet
- 1 Lightning GreavesLightning Greaves
- 1 MeekstoneMeekstone
- 1 Selesnya SignetSelesnya Signet
- 1 Simic SignetSimic Signet
- 1 Slagwurm ArmorSlagwurm Armor
- 1 Sol RingSol Ring
- 1 Swiftfoot Boots[/Artifacts]Swiftfoot Boots[/Artifacts]
- 1 Angelic ChorusAngelic Chorus
- 1 Assault FormationAssault Formation
- 1 Brave the SandsBrave the Sands
- 1 Ghostly PrisonGhostly Prison
- 1 PropagandaPropaganda
- 1 Rolling StonesRolling Stones
- 1 Sight of the Scalelords[/Enchantments]Sight of the Scalelords[/Enchantments]
- 1 Azorius ChanceryAzorius Chancery
- 1 Azorius GuildgateAzorius Guildgate
- 1 Bountiful PromenadeBountiful Promenade
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Glacial FortressGlacial Fortress
- 1 Hallowed FountainHallowed Fountain
- 1 Hinterland HarborHinterland Harbor
- 1 Prairie StreamPrairie Stream
- 1 Reliquary TowerReliquary Tower
- 1 Sea of CloudsSea of Clouds
- 1 Seaside CitadelSeaside Citadel
- 1 Selesnya GuildgateSelesnya Guildgate
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of MysteryTemple of Mystery
- 1 Terramorphic ExpanseTerramorphic Expanse
- 6 PlainsPlains
- 4 IslandIsland
- 6 Forest[/Lands]Forest[/Lands]
I don't know about you, but the first thing that caught my attention was how low the mana costs are for all these creatures. Wall of TanglecordWall of Tanglecord, Steel WallSteel Wall, and heck, Shield SphereShield Sphere? The most expensive creature in the deck is Mnemonic WallMnemonic Wall. Defenders normally get to entertain high toughness levels because they're never expected to participate in offensive combat, but for Arcades, this is an army of EDH TarmogoyfTarmogoyfs.
Truly, the deck builds itself, full to the brim with creatures that have toughness far disproportionate to their mana cost. Apart from Arcades himself, there aren't a great many defender synergies. Overgrown BattlementOvergrown Battlement and Axebane GuardianAxebane Guardian can produce an impressive amount of mana, but aside from them, the creatures are fairly standalone.
There is one card in this Average Decklist that I must utterly criticize, though, and that's Rolling StonesRolling Stones. Like Arcades, this enchantment allows your defenders to attack. I like redundancy in my decks, in case my commander dies, and Rolling StonesRolling Stones is clearly supposed to help in case Arcades can't stick around. Here's the problem: it only affects Wall creatures, and there are a fair number of non-Wall creatures in this list. More importantly, this card does not do what you want it to do. Rolling StonesRolling Stones does not modify creatures to deal damage with their toughness rather than their power. Unless you'd like to attack with a bunch of 0/5 creatures, this enchantment is literally only useful if Arcades is already on the battlefield. That's not redundancy, that's ludicrous. 36% of decks are running this card, and 32% are running Wakestone GargoyleWakestone Gargoyle, which has the same problem. These cards don't help, and should be axed immediately. If you want a truly redundant card to assist Arcades, stick with Assault FormationAssault Formation, which already has both of the effects you need.
What's most impressive are the support cards for this deck. Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive makes your army unblockable. Alternatively, Sight of the ScalelordsSight of the Scalelords can give your army some extra 'oopmh,' not to mention vigilance, which is fast becoming one of my favorite multiplayer mechanics, and perfectly on-theme for a deck full of defensive creatures. I'm even pleased to see Angelic ChorusAngelic Chorus find a home here, a surprisingly effective source of lifegain that is sure to irritate your opponents as you drop multiple low-cost walls every turn.
Overall, Arcades presents a straightforward and engaging deck, one that's frighteningly aggressive, considering Bant's usual standards. However, a word of caution: this deck hinges quite explicitly on the survival of its commander. Without Arcades in play, these creatures are nothing more than blockers. Efficient blockers, to be certain, but exclusively so.
The awkward piece of Arcades' design is that he wants to see all of these creatures come into play. You certainly could play him like a Beastmaster AscensionBeastmaster Ascension, a card you can throw onto the table after you've got lots of creatures in play and want to attack. However, if you play Arcades this way, you miss out on all those delicious draw triggers. Arcades wants to stay alive to witness the deployment of all your defenders, which means he's much more gradual than the 'surprise Beastmaster AscensionBeastmaster Ascension' plan. It's a workable strategy, to be clear, but it does mean that your opponents will know exactly what you're up to. In addition, it means you'll have to devote more energy and resources toward keeping Arcades as safe as possible for as long as possible.
In short, Arcades is a bit of a micro-manager, wanting to oversee everything your deck creates. He's a linchpin commander, so keeping him alive is paramount. At the end of the day, if he sticks around, he rewards you with an endless supply of creatures that are sure to topple your opponents in short fashion. I'd have to agree with Arcades' strategy and say that the reward is well worth the risk.
Tower Siege
Let us now move from blue to black with Doran, the ancient Abzan Treefolk. Doran has the unique distinction of belonging to the only three-color tribe in Lorwyn, surrounded by blue-black Faeries, black-green Elves, and other assorted two-color tribes. Doran is the original purveyor of toughness-matters effects, and unlike Arcades, he applies his ability not only to himself, but to all creatures on the field, regardless of their defender status. He delivered to us a measure of self-reflection, forcing us to change the way we viewed the relationship between a creature's power and toughness. Even now, some of us have been so hard-wired to look at a creature's power during combat that we'll still forget the way Doran modifies their combative capabilities.
So what treats does a Doran deck bring to the table? As it turns out, a great many.
The most famous of these is probably Indomitable AncientsIndomitable Ancients, which becomes a four-mana 10/10 with Doran's guidance. Not only that, but some of the recent Partner cards from Commander 2016 lend an amazing hand to Doran's strategy, such as Sidar Kondo of JamuraaSidar Kondo of Jamuraa and Ikra Shidiqi, the UsurperIkra Shidiqi, the Usurper. This crazy pair can make your creatures impossible to block, and gain you tons of life as a reward.
Aside from those key cards, how does Doran fill out his 99? Let's take a peek at a sample Average Decklist, as constructed from the data here on EDHREC.
Average Doran Deck
View on Archidekt- 1 [Commander]Doran, the Siege Tower[/Commander][Commander]Doran, the Siege Tower[/Commander]
- 1 Abzan BeastmasterAbzan Beastmaster
- 1 Belligerent BrontodonBelligerent Brontodon
- 1 Black Poplar ShamanBlack Poplar Shaman
- 1 Bosk BanneretBosk Banneret
- 1 Dauntless DourbarkDauntless Dourbark
- 1 Deadwood TreefolkDeadwood Treefolk
- 1 Ikra Shidiqi, the UsurperIkra Shidiqi, the Usurper
- 1 Indomitable AncientsIndomitable Ancients
- 1 Leaf-Crowned ElderLeaf-Crowned Elder
- 1 Magnigoth TreefolkMagnigoth Treefolk
- 1 Nyx-Fleece RamNyx-Fleece Ram
- 1 Oathsworn GiantOathsworn Giant
- 1 Orchard WardenOrchard Warden
- 1 Sapling of ColfenorSapling of Colfenor
- 1 Seedguide AshSeedguide Ash
- 1 Sidar Kondo of JamuraaSidar Kondo of Jamuraa
- 1 Silklash SpiderSilklash Spider
- 1 SkinshifterSkinshifter
- 1 Sylvan CaryatidSylvan Caryatid
- 1 Timber ProtectorTimber Protector
- 1 Tree of PerditionTree of Perdition
- 1 Tree of RedemptionTree of Redemption
- 1 Treefolk HarbingerTreefolk Harbinger
- 1 Trostani, Selesnya's VoiceTrostani, Selesnya's Voice
- 1 Ulvenwald ObserverUlvenwald Observer
- 1 Unstoppable AshUnstoppable Ash
- 1 Verdeloth the AncientVerdeloth the Ancient
- 1 Wakestone GargoyleWakestone Gargoyle
- 1 Wall of BlossomsWall of Blossoms
- 1 Zetalpa, Primal Dawn[/Creatures]Zetalpa, Primal Dawn[/Creatures]
- 1 Abzan CharmAbzan Charm
- 1 Anguished UnmakingAnguished Unmaking
- 1 MortifyMortify
- 1 PutrefyPutrefy
- 1 Reach of BranchesReach of Branches
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Tower DefenseTower Defense
- 1 Utter End[/Instants]Utter End[/Instants]
- 1 CultivateCultivate
- 1 Diabolic TutorDiabolic Tutor
- 1 Dusk // DawnDusk // Dawn
- 1 Fell the MightyFell the Mighty
- 1 Grow from the AshesGrow from the Ashes
- 1 Kodama's ReachKodama's Reach
- 1 Slaughter the StrongSlaughter the Strong
- 1 Wave of Reckoning[/Sorceries]Wave of Reckoning[/Sorceries]
- 1 Chromatic LanternChromatic Lantern
- 1 Lifecrafter's BestiaryLifecrafter's Bestiary
- 1 Lightning GreavesLightning Greaves
- 1 MeekstoneMeekstone
- 1 Slagwurm ArmorSlagwurm Armor
- 1 Sol RingSol Ring
- 1 Swiftfoot Boots[/Artifacts]Swiftfoot Boots[/Artifacts]
- 1 AsceticismAsceticism
- 1 Assault FormationAssault Formation
- 1 Aura ShardsAura Shards
- 1 Behind the ScenesBehind the Scenes
- 1 Brave the SandsBrave the Sands
- 1 Eland UmbraEland Umbra
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Shield of the OversoulShield of the Oversoul
- 1 Spidersilk Armor[/Enchantments]Spidersilk Armor[/Enchantments]
- 1 Elspeth, Sun's Champion[/Planeswalkers]Elspeth, Sun's Champion[/Planeswalkers]
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Forbidding WatchtowerForbidding Watchtower
- 1 Godless ShrineGodless Shrine
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Isolated ChapelIsolated Chapel
- 1 Murmuring BoskMurmuring Bosk
- 1 Orzhov BasilicaOrzhov Basilica
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple GardenTemple Garden
- 1 Temple of PlentyTemple of Plenty
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Woodland CemeteryWoodland Cemetery
- 6 PlainsPlains
- 3 SwampSwamp
- 9 Forest[/Lands]Forest[/Lands]
As we can see, the Average Decklist is quite scattered. There's a smattering of Treefolk Tribal here, with cards such as Bosk BanneretBosk Banneret and Treefolk HarbingerTreefolk Harbinger. However, the list is also crammed with non-arborescent creatures, like Nyx-Fleece RamNyx-Fleece Ram, Silklash SpiderSilklash Spider, and Zetalpa, Primal DawnZetalpa, Primal Dawn. This is the danger of the Average Deck feature; though it can give us a great snapshot of the commander, it does make it hard to parse out popular cards for different styles.
Luckily, EDHREC has a Theme Filter to help us tune recommendations more closely to our preferences. As we can see, 79% of Doran decks do not run Treefolk Tribal, while about 18% do.
Doran presents a peculiar case. I happen to think he's perfectly powerful without a dedicated Treefolk theme. With that said, some of the Treefolk options available to his deck are simply good enough to justify running regardless of theme. Timber ProtectorTimber Protector, for example, is a Bastion ProtectorBastion Protector in this deck.
So what are the things I'd cut? Frankly, quite a lot of these creatures strike me as severely lackluster. Dauntless DourbarkDauntless Dourbark will rarely become large enough to justify. If Ulvenwald ObserverUlvenwald Observer draws you cards, you're actually in pretty bad shape. Orchard WardenOrchard Warden and Leaf-Crowned ElderLeaf-Crowned Elder will only trigger 14% of the time. Even the other non-Treefolk toughness-matters cards like Belligerent BrontodonBelligerent Brontodon are too much mana to justify.
Doran strikes me as a wee bit fragile. Though he flourishes early, if he's cut down, the rest of the deck will struggle to close out the game on its own. 22 of the 30 creatures in Average Deck cost four or more mana; even if you're ramping your heart out, it'll be tough to play more than one creature per turn. In short, Doran's grove does not grow wide. It grows tall.
To my mind, Doran is served best as a pseudo-Voltron. Backup cards like Sidar Kondo of JamuraaSidar Kondo of Jamuraa and Behind the ScenesBehind the Scenes make him a unblockable beatstick (literally). Effects such as Slaughter the StrongSlaughter the Strong and Fell the MightyFell the Mighty raze your opponents' defenses. Along the way, Slagwurm ArmorSlagwurm Armors and Shield of the OversoulShield of the Oversoul keep Doran well-fortified.
If you ask me, Doran's garden needs pruning. The noncreature cards are already stellar. Brave the SandsBrave the Sands is much more powerful than it looks. MeekstoneMeekstone is an absolute treat, especially if combined with Blind ObedienceBlind Obedience effects. Doran needs more of these synergies, and less than half of the creatures he's currently running. In their place, he can run more equipment, more auras, cards that make opponents truly feel the pain. Less Unstoppable AshUnstoppable Ash - who is indeed quite stoppable - and more Hero's ResolveHero's Resolve and Darksteel PlateDarksteel Plate. Don't run too many of the classic equipment like Sword of Feast and FamineSword of Feast and Famine, though, or you'll lose out on the benefits of your support cards like Slaughter the StrongSlaughter the Strong!
Honed in like this, with a much lower mana curve, the deck can focus more on Doran, cranking up his speed and turning Aegis of the HeavensAegis of the Heavens and Shape the SandsShape the Sands into true powerhouses. Neither of those spells currently show up on Doran's page at all, but with a lower curve and a greater focus on the commander as a source of damage output, they become more legitimate sources of lethal commander damage.
In closing, Doran is an awesome commander, but his current garden needs some pruning. While Arcades builds his defenses as wide as he can possibly go, Doran is perhaps better served stacking his defenses as high as they can go instead. Some of his fellow trees are blocking his sunlight, which he needs more of to grow on his own. While Treefolk are a flavorful way to win with Doran, his ability is unique enough that he really deserves to be the prize plant that stands out from the whole orchard. While Arcades embraces blue by representing a slow and methodical approach, Doran's best strategy embodies black's color pie by recognizing the importance of the self... and of course, by chopping down anyone in his path.
Cards to Consider
Lastly, I've got a few cards here that aren't yet seeing enough love in each commander's deck.
Arcades
- Bant CharmBant Charm: This is one of the best charms. These modes are always relevant, especially the ability to remove any creature. It's like a Bant PutrefyPutrefy, only better.
- Eerie InterludeEerie Interlude: Arcades doesn't say "When you cast a creature spell with defender." He triggers whenever a defender enters the battlefield. Eerie InterludeEerie Interlude and GhostwayGhostway are excellent insurance against board wipes, but also just darn good ways to draw some extra cards by blinking all of your defenders!
- Peregrine MaskPeregrine Mask: Arcades' ability doesn't affect himself... until it does.
- Congregation at DawnCongregation at Dawn: This is already an amazingly underplayed tutor effect, though it can be a tad slow. However, when your commander turns all of your creatures into cantrips, you'll breeze right through those three cards, which makes this an excellent add.
- Always WatchingAlways Watching: The enchantment Brave the SandsBrave the Sands is showing up in 46% of Arcades lists. Always WatchingAlways Watching is less than half as popular, but it's not half as good. It's excellent, and in a deck with this many creatures, especially ones that block this efficiently, this card's a total shoo-in.
Doran
- Runic ArmasaurRunic Armasaur: This is a 5/5 that draws cards. Sign me up!
- Painful TruthsPainful Truths: I will never stop recommending this card. Doran's Average Deck has like 2.5 ways to draw cards with Phyrexian ArenaPhyrexian Arena, Abzan BeastmasterAbzan Beastmaster, and maybe Lifecrafter's BestiaryLifecrafter's Bestiary. (I don't count Ulvenwald ObserverUlvenwald Observer because it's terrible.) You've lost access to Rishkar's ExpertiseRishkar's Expertise effects in this particular build, so you need to find lots of card advantage spells in other places, and one-shot effects in black, like Painful TruthsPainful Truths, get the job done admirably.
- Beast WithinBeast Within: I'm not sure why, but this is currently only seeing play in 16% of Doran decks. This is a staple for good reason. Just because you can also run Anguished UnmakingAnguished Unmaking and Utter EndUtter End does not mean you should forget about one of the best green spells in the format.
- Authority of the ConsulsAuthority of the Consuls: This and Blind ObedienceBlind Obedience synergize beautifully with MeekstoneMeekstone, but more importantly, they drastically reduce the ability to throw out emergency blockers. Doran is, in some ways, a Tempo deck, and creatures that enter tapped leave you an extra path toward commander damage.
- Skeleton KeySkeleton Key: Alternatively, just Skulk your way to a commander damage victory. No power, no problems.
Defense is Also the Best Defense
Both of these toughness-matters commanders come at the theme from a really fun angle. Whether you'd like to focus on an army of defenders, a grove of angry Treefolk, or one large angry Voltron tree, there's a lot to love about these tough guys.
So, which of these commanders do you prefer? Do you like Arcades' wide walls, or Doran's super-tall sycamores? I'd love to hear your thoughts. Oh, and don't forget to vote for the next Commander Showdown!
- Muldrotha, the GravetideMuldrotha, the Gravetide vs Tasigur, the Golden FangTasigur, the Golden Fang: To the Sultai, death is a source of wealth.
- Wasitora, Nekoru QueenWasitora, Nekoru Queen vs Vaevictus Asmadi, the DireVaevictus Asmadi, the Dire: Jund attack. Jund make sacrifice. Jund life.
- Kruphix, God of HorizonsKruphix, God of Horizons vs Omnath, Locus of ManaOmnath, Locus of Mana: Two commanders that hold onto mana for much longer than normal.
- Grenzo, Dungeon WardenGrenzo, Dungeon Warden vs Alesha, Who Smiles at DeathAlesha, Who Smiles at Death: Pulling tiny creatures from the weirdest places.
Cast your votes!
Til next time!
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