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Turning Data into Decks part 2 — Creating Chaos!

Turning Data into Decks part 2 — Creating Chaos!

by
Kya Vess
Kya Vess
Hello my fellow mad scientists! Kya here again! I'm overjoyed with the response and feedback across the net about my first article. There are definitely those who have strong opinions about both Net Decking and Group Hug. I expected Net Decking to turn a few heads, but the real surprise was those against the concept of […]
Replacement Commanders — Activating Abilities with the Great Pretender

Replacement Commanders — Activating Abilities with the Great Pretender

by
DM Cross
DM Cross
Ladies, gentlemen, changelings…here we are again! Another installment of Replacement Commanders, the series where we look at the “other guys/girls” from Commander 2017 and break down some different strategies that may have not been represented well with the precons. We look at what you, the people are building with the help of EDHREC.com, the site's […]
Commander Showdown — Sygg vs Sygg

Commander Showdown — Sygg vs Sygg

by
Joseph Schultz
Joseph Schultz
Sygg-nature Move In honor of the recent release of Duel Decks: Merfolk vs Goblins, we're going to do something fun for this week's Commander Showdown. Normally this series compares and contrasts commanders with similar abilities. For example, Tishana vs Zegana focused on two Simic card drawing powerhouses, and Hapatra vs The Scorpion God honed in on commanders that use -1/-1 […]
Uncompetitive Spirit — Kingdoms

Uncompetitive Spirit — Kingdoms

by
Robin Kaas
Robin Kaas
Too Many Cooks... EDH is pretty great, though I think we’d be hard-pressed to find consensus among the community about exactly what it is that makes it great. Some like to play competitive EDH, a concept I myself find very difficult to grok. Some like to play preconstructed decks or Pauper EDH with only commons […]
Weird Harvest — Cyclonic Rift is my Commander!

Weird Harvest — Cyclonic Rift is my Commander!

by
Christopher Russell
Christopher Russell
Welcome back to Weird Harvest, the column devoted to all things jank. This week we have our sights set on an Esper commander that tries to do something on its color identity. I know, the notion shocked me as well when it initially occurred to me. As I contemplated this thought for a bit it […]
60 to 100 — Train Sucks, Soul Sisters Doesn't

60 to 100 — Train Sucks, Soul Sisters Doesn't

by
Matt Morgan
Matt Morgan
Welcome yet again to another edition of 60 to 100, your favorite series on taking 60 card archetypes and bringing them to the world of Commander. This week I'm taking another reader request to cover a deck, and it happens to be one that I really enjoy this time! In case you missed the last […]
EDH Political Science — Duel to the Death

EDH Political Science — Duel to the Death

by
Rick Amundson
Rick Amundson
World at War When the world is thrown into the chaos of multi-sided war there is an air of unpredictability. Each country is attempting to get an edge on the enemy, but is ultimately only concerned with survival. During the last World War, there were the Axis and Allies, but each country fought multiple fronts […]
Weird Harvest — The Truth is Out There...

Weird Harvest — The Truth is Out There...

by
Christopher Russell
Christopher Russell
There’s something to be said about the unexpected. Since our format is predominantly multiplayer, it has the potential to yield some hilarious results. There’s also something janky about the idea of setting our opponents up to expect one thing and then hit them with another. I recently caught up on a bunch of episodes of […]
Replacement Commanders — Spells from the Grave

Replacement Commanders — Spells from the Grave

by
DM Cross
DM Cross
Ah, hello again, readers and spellslingers. Welcome back to Replacement Commanders, the series where we look at the Other Commanders (™ pending) from Commander 2017 and break down their abilities and stats. Next, we use EDHREC.com's data to see what the current best card choices and strategies are for each one. Finally, we go off […]
Commander Focus — Mairsil, the Pretender

Commander Focus — Mairsil, the Pretender

by
Nate Burgess
Nate Burgess
Some commanders are considered to be "glass cannons", in the sense that all the offensive power of the deck is concentrated through a single creature. If that creature is repeatedly removed or otherwise subdued, then the deck just stops being a threat. However, if that creature has enough protection or can evade detrimental spells, then […]