Paul Palmer
Paul Palmer
Hey there, I'm Paul. I've been writing about magic for a really long time. I love to write about obscure commanders (one of my really early articles back in 2015 was about Skeleton Ship) and how you can make decks around them work, no matter how unplayable they are. I love Gruul, I love Mountains and I love casting Lightning Bolt.
Counters and Combos With Tayam, Luminous Enigma
What kind of Commander deck can you play with Tayam, Luminous Enigma? Let's find out on this edition of Technically Playable.
Technically Playable - Arcee, Sharpshooter
Remember those Transformers Magic cards? Were any of them good for Commander? Paul certainly thinks one of them could be!
Dealing Lethal Commander Damage With Commander Eesha
Protection from creatures is a powerful ability to have on your commander, and that's exactly what we get with Commander Eesha.
Technically Playable - Kodama of the North Tree
Kodama of the North Tree doesn't have a whole lot of ability text on the card. Can you make a deck with a commander this sparse? Let's find out!
Event Spotlight - CommandFest UK
Writer Paul Palmer recounts his experience at the Magic event CommandFest UK, which occurred on May 17th and 18th.
The Best Ways to Play Kaheera, the Orphanguard in Commander
Let's look at all the best ways to use Kaheera, the Orphanguard in Commander, including the command zone and as companion.
Technically Playable - Sauron, the Necromancer
Let Sauron tempt you into building your own technically playable Reanimator brew!
Technically Playable - Katilda, Dawnhart Martyr
Enchant your next build with the power of mono-white Spirits helmed by Katilda!
Technically Playable - Henrika Domnathi
Henrika serves up some vampiric keyword soup in this transformative Technically Playable brew!
Technically Playable - Mannichi, the Fevered Dream
This Technically Playable mono-red list contains the spirit Mannichi to brew up a fevered dream of tech!