Average Deck for Lord of the Nazgûl - Budget Core Wraiths

Lord of the Nazgûl
8 decks (0.000%) Rank #71
Nick Price
Feb 10, 2025
The Top 10 Most Played Commander Cards from FDN
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Jeff Dunn
Legends Legends - Ur-Drago
Jeff Dunn builds Wraiths-focused kindred Commander deck with Ur-Drago in the latest edition of Legends Legends.
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1 Lord of the Nazgûl 1 Aether Gale 1 Arcane Signet 1 Baral, Chief of Compliance 1 Birthday Escape 1 Brainstorm 1 Call of the Ring 1 Call to Mind 1 Canoptek Wraith 1 Capsize 1 Case of the Ransacked Lab 1 Choked Estuary 1 Command Tower 1 Consider 1 Consign // Oblivion 1 Counterspell 1 Dark Ritual 1 Darkwater Catacombs 1 Decree of Pain 1 Dimir Aqueduct 1 Dimir Signet 1 Distant Melody 1 Enter the Enigma 1 Evolving Wilds 1 Exotic Orchard 1 Frantic Search 1 Gandalf, Friend of the Shire 1 Glamdring 1 Glorious Gale 1 Go for the Throat 1 Gríma, Saruman's Footman 1 Hithlain Knots 1 Imps' Taunt 1 In Garruk's Wake 17 Island 1 Mass Diminish 1 Midnight Clock 1 Mind Stone 1 Mindsplice Apparatus 1 Mirkwood Bats 1 Murder 1 Murmuring Mystic 1 Nasty End 1 Nazgûl 1 Negate 1 Nightscape Familiar 1 Opt 1 Preordain 1 Press the Enemy 1 Radical Idea 1 Read the Bones 1 Rewind 1 Ringsight 1 Ringwraiths 1 Said // Done 1 Sam's Desperate Rescue 1 Sauron, the Necromancer 1 Scour All Possibilities 1 Serum Visions 1 Sign in Blood 1 Siphon Insight 1 Sol Ring 1 Soothing of Sméagol 1 Street Wraith 1 Sunken Hollow 12 Swamp 1 Swiftfoot Boots 1 Talisman of Dominance 1 Talrand, Sky Summoner 1 Think Twice 1 Unwind 1 Witch-king of Angmar 1 Wizards of Thay
Baral, Chief of Compliance
Baral, Chief of Compliance
Canoptek Wraith
Canoptek Wraith
Gandalf, Friend of the Shire
Gandalf, Friend of the Shire
Gríma, Saruman's Footman
Gríma, Saruman's Footman
Mirkwood Bats
Mirkwood Bats
Murmuring Mystic
Murmuring Mystic
Nazgûl
Nazgûl
Nightscape Familiar
Nightscape Familiar
Ringwraiths
Ringwraiths
Sauron, the Necromancer
Sauron, the Necromancer
Street Wraith
Street Wraith
Talrand, Sky Summoner
Talrand, Sky Summoner
Witch-king of Angmar
Witch-king of Angmar
Wizards of Thay
Wizards of Thay
Instants (22)
Brainstorm
Brainstorm
Capsize
Capsize
Consider
Consider
Counterspell
Counterspell
Dark Ritual
Dark Ritual
Frantic Search
Frantic Search
Glorious Gale
Glorious Gale
Go for the Throat
Go for the Throat
Hithlain Knots
Hithlain Knots
Imps' Taunt
Imps' Taunt
Murder
Murder
Nasty End
Nasty End
Negate
Negate
Opt
Opt
Press the Enemy
Press the Enemy
Radical Idea
Radical Idea
Rewind
Rewind
Said // Done
Said // Done
Siphon Insight
Siphon Insight
Soothing of Sméagol
Soothing of Sméagol
Think Twice
Think Twice
Unwind
Unwind
Sorceries (16)
Aether Gale
Aether Gale
Birthday Escape
Birthday Escape
Call to Mind
Call to Mind
Consign // Oblivion
Consign // Oblivion
Decree of Pain
Decree of Pain
Distant Melody
Distant Melody
Enter the Enigma
Enter the Enigma
In Garruk's Wake
In Garruk's Wake
Mass Diminish
Mass Diminish
Preordain
Preordain
Read the Bones
Read the Bones
Ringsight
Ringsight
Sam's Desperate Rescue
Sam's Desperate Rescue
Scour All Possibilities
Scour All Possibilities
Serum Visions
Serum Visions
Sign in Blood
Sign in Blood
Artifacts (9)
Arcane Signet
Arcane Signet
Dimir Signet
Dimir Signet
Glamdring
Glamdring
Midnight Clock
Midnight Clock
Mind Stone
Mind Stone
Mindsplice Apparatus
Mindsplice Apparatus
Sol Ring
Sol Ring
Swiftfoot Boots
Swiftfoot Boots
Talisman of Dominance
Talisman of Dominance
Enchantments (2)
Call of the Ring
Call of the Ring
Case of the Ransacked Lab
Case of the Ransacked Lab
Lands (7)
Choked Estuary
Choked Estuary
Command Tower
Command Tower
Darkwater Catacombs
Darkwater Catacombs
Dimir Aqueduct
Dimir Aqueduct
Evolving Wilds
Evolving Wilds
Exotic Orchard
Exotic Orchard
Sunken Hollow
Sunken Hollow
Basics (2)
Island
17 Islands
Swamp
12 Swamps