philosophy
Commander Philosophy - Sol Ring Isn't Good For Commander
Sol Ring. It's in practically every deck, and for good reason. But is that reason good enough to justify its omnipresence in the format?
What Planetary Annihilation Means For Commander Precons
Is Planetary Annihilation technically mass land destruction? Should it be allowed in lower bracket Commander games? Let's discuss.
Commander Philosophy - How Does "Dies To Removal" Actually Work?
In this Commander Philosophy, let's talk about that old phrase "Dies to removal." What does it mean, and how does it affect Commander games?
Are Red's Nonbasic Lands the Worst? A Scientific Analysis
Take a tour of some of mono-red's most prolific manabases across the ages and discover if they're worth an include!
Should We Be Strict About Mulligans in Commander?
What does the history of mulligans in Magic mean for our games today?
Commander Philosophy - Is Sephiroth the Next Game Changer?
Is it possible to predict what the next Game Changers could be?
Commander Philosophy - When Does Tutoring Go Too Far?
Tutors in the Bracket system don't include things that search for lands. But a blanket omission of tutoring lands can hurt Bracket 2 games.
Commander Philosophy - The Difference Between Synergy and Exploiting
Synergy is a helpful tool EDHREC offers when deckbuilding, but how is this information actually used? Is this what determines a card's power?
Commander Philosophy - What Makes a Card a Game Changer?
What warrants banning a card over moving it to the Game Changers list?
Commander Unoptimized - It's A Deck, Not An Engine
by
Sikora
Commander doesn't need to be a fully optimized game every time. Sometimes, it's helpful to simply play the game as it unfolds before you.
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