commander philosophy
Commander Philosophy - Sol Ring Isn't Good For Commander
Sol Ring. It's in practically every deck, and for good reason. But is that reason good enough to justify its omnipresence in the format?
What Planetary Annihilation Means For Commander Precons
Is Planetary Annihilation technically mass land destruction? Should it be allowed in lower bracket Commander games? Let's discuss.
Is Winning the Most Important Thing in Commander?
In a game where someone has to win, how important should winning be? Should you feel bad if you lose several games of Commander in a row?
Why You Should Have an Elevator Pitch for Your Commander Decks
Having an elevator pitch for your Commander decks can streamline your pre-game discussions, and help to make sure you have a fun game.
Commander Philosophy - How Does "Dies To Removal" Actually Work?
In this Commander Philosophy, let's talk about that old phrase "Dies to removal." What does it mean, and how does it affect Commander games?
Telegraphed Strategies and Why They're Difficult in Commander
Let's talk about telegraphed strategies in Commander, and how seemingly powerful commanders can be detrimental.
Commander Philosophy - When Does Tutoring Go Too Far?
Tutors in the Bracket system don't include things that search for lands. But a blanket omission of tutoring lands can hurt Bracket 2 games.
Commander Philosophy - The Difference Between Synergy and Exploiting
Synergy is a helpful tool EDHREC offers when deckbuilding, but how is this information actually used? Is this what determines a card's power?
Commander Philosophy - What Makes a Card a Game Changer?
What warrants banning a card over moving it to the Game Changers list?
Challenging Prossh Stats with Bennie Smith
An interview with Bennie Smith about Prossh's over- and underplayed gems!