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Average Deck for Aang, Swift Savior - Core Tokens
Aang, Swift Savior
Rank #3,351
1decks
Average Decklist
- 1 Aang, Swift SaviorAang, Swift Savior
- 1 Aang's IcebergAang's Iceberg
- 1 Access DeniedAccess Denied
- 1 Adarkar WastesAdarkar Wastes
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Ainok Strike LeaderAinok Strike Leader
- 1 Anointed ProcessionAnointed Procession
- 1 Appa, Steadfast GuardianAppa, Steadfast Guardian
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bender's WaterskinBender's Waterskin
- 1 Bennie Bracks, ZoologistBennie Bracks, Zoologist
- 1 Call the CoppercoatsCall the Coppercoats
- 1 Castle ArdenvaleCastle Ardenvale
- 1 Champions from BeyondChampions from Beyond
- 1 Charismatic ConquerorCharismatic Conqueror
- 1 Command TowerCommand Tower
- 1 Cosmogrand ZenithCosmogrand Zenith
- 1 Court of GraceCourt of Grace
- 1 Curiosity CrafterCuriosity Crafter
- 1 Deserted BeachDeserted Beach
- 1 Dovin's VetoDovin's Veto
- 1 Dramatic ReversalDramatic Reversal
- 1 DrumbellowerDrumbellower
- 1 Esper SentinelEsper Sentinel
- 1 Exalted SunbornExalted Sunborn
- 1 Fabled PassageFabled Passage
- 1 Finale of GloryFinale of Glory
- 1 Flooded StrandFlooded Strand
- 1 Grand CrescendoGrand Crescendo
- 1 Hallowed FountainHallowed Fountain
- 1 Halo FountainHalo Fountain
- 1 Horn of ValhallaHorn of Valhalla
- 1 Hour of ReckoningHour of Reckoning
- 1 Idol of OblivionIdol of Oblivion
- 1 Ioreth of the Healing HouseIoreth of the Healing House
- 13 IslandIsland
- 1 Katara, Bending ProdigyKatara, Bending Prodigy
- 1 Katara, Water Tribe's HopeKatara, Water Tribe's Hope
- 1 Keeper of the AccordKeeper of the Accord
- 1 Lightning GreavesLightning Greaves
- 1 Loran of the Third PathLoran of the Third Path
- 1 Lost DaysLost Days
- 1 Martial CoupMartial Coup
- 1 Mycosynth WellspringMycosynth Wellspring
- 1 Myrel, Shield of ArgiveMyrel, Shield of Argive
- 1 Mystic GateMystic Gate
- 1 Nanoform SentinelNanoform Sentinel
- 1 Nimbus MazeNimbus Maze
- 1 Oketra's MonumentOketra's Monument
- 1 Path to ExilePath to Exile
- 12 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Rabble RousingRabble Rousing
- 1 Reliquary TowerReliquary Tower
- 1 SOLDIER Military ProgramSOLDIER Military Program
- 1 Sea of CloudsSea of Clouds
- 1 Secret of BloodbendingSecret of Bloodbending
- 1 Secure the WastesSecure the Wastes
- 1 Skrelv's HiveSkrelv's Hive
- 1 Sky HussarSky Hussar
- 1 Sol RingSol Ring
- 1 Spirit Water RevivalSpirit Water Revival
- 1 Split UpSplit Up
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of ProgressTalisman of Progress
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
- 1 The Legend of KurukThe Legend of Kuruk
- 1 Thought VesselThought Vessel
- 1 Thousand Moons SmithyThousand Moons Smithy
- 1 Training GroundsTraining Grounds
- 1 United FrontUnited Front
- 1 Water WhipWater Whip
- 1 Waterbending LessonWaterbending Lesson
- 1 Welcoming VampireWelcoming Vampire
- 1 Will of the MarduWill of the Mardu
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Ainok Strike Leader
Ainok Strike Leader
Appa, Steadfast Guardian
Appa, Steadfast Guardian
Bennie Bracks, Zoologist
Bennie Bracks, Zoologist
Charismatic Conqueror
Charismatic Conqueror
Cosmogrand Zenith
Cosmogrand Zenith
Curiosity Crafter
Curiosity Crafter
Drumbellower
Drumbellower
Esper Sentinel
Esper Sentinel
Exalted Sunborn
Exalted Sunborn
Ioreth of the Healing House
Ioreth of the Healing House
Katara, Bending Prodigy
Katara, Bending Prodigy
Katara, Water Tribe's Hope
Katara, Water Tribe's Hope
Keeper of the Accord
Keeper of the Accord
Loran of the Third Path
Loran of the Third Path
Myrel, Shield of Argive
Myrel, Shield of Argive
Nanoform Sentinel
Nanoform Sentinel
Sky Hussar
Sky Hussar
Talrand, Sky Summoner
Talrand, Sky Summoner
Welcoming Vampire
Welcoming Vampire
Instants (9)
Access Denied
Access Denied
Call the Coppercoats
Call the Coppercoats
Dovin's Veto
Dovin's Veto
Dramatic Reversal
Dramatic Reversal
Grand Crescendo
Grand Crescendo
Lost Days
Lost Days
Path to Exile
Path to Exile
Secure the Wastes
Secure the Wastes
Will of the Mardu
Will of the Mardu
Sorceries (9)
Finale of Glory
Finale of Glory
Hour of Reckoning
Hour of Reckoning
Martial Coup
Martial Coup
Secret of Bloodbending
Secret of Bloodbending
Spirit Water Revival
Spirit Water Revival
Split Up
Split Up
United Front
United Front
Waterbending Lesson
Waterbending Lesson
Water Whip
Water Whip
Artifacts (14)
Arcane Signet
Arcane Signet
Azorius Signet
Azorius Signet
Bender's Waterskin
Bender's Waterskin
Halo Fountain
Halo Fountain
Horn of Valhalla
Horn of Valhalla
Idol of Oblivion
Idol of Oblivion
Lightning Greaves
Lightning Greaves
Mycosynth Wellspring
Mycosynth Wellspring
Oketra's Monument
Oketra's Monument
Sol Ring
Sol Ring
Swiftfoot Boots
Swiftfoot Boots
Talisman of Progress
Talisman of Progress
Thought Vessel
Thought Vessel
Thousand Moons Smithy
Thousand Moons Smithy
Enchantments (9)
Aang's Iceberg
Aang's Iceberg
Anointed Procession
Anointed Procession
Champions from Beyond
Champions from Beyond
Court of Grace
Court of Grace
Rabble Rousing
Rabble Rousing
Skrelv's Hive
Skrelv's Hive
SOLDIER Military Program
SOLDIER Military Program
The Legend of Kuruk
The Legend of Kuruk
Training Grounds
Training Grounds
Lands (13)
Adarkar Wastes
Adarkar Wastes
Castle Ardenvale
Castle Ardenvale
Command Tower
Command Tower
Deserted Beach
Deserted Beach
Fabled Passage
Fabled Passage
Flooded Strand
Flooded Strand
Hallowed Fountain
Hallowed Fountain
Mystic Gate
Mystic Gate
Nimbus Maze
Nimbus Maze
Port Town
Port Town
Prairie Stream
Prairie Stream
Reliquary Tower
Reliquary Tower
Sea of Clouds
Sea of Clouds
Basics (2)
Island
13 Islands
Plains
12 Plains