(Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow | Art by Yongjae Choi)
Introductions
With quill to paper
Pinnacles of Power Sink
Stones in the ocean.
The Tiger's Shadow
An army, six-thousand strong
First among Dimir
For the less poetically inclined, this is Power Sink, the article series where we dull the blade on the sharpest commanders in the format. This time we're covering Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow, who unfortunately has eight syllables in her name.
Yuriko darted out of the shadows and into the Commander scene with the release of Commander 2018. She was adopted very quickly, as many of us were all too happy to live out the dreams of our eight-year-old selves by playing Ninjas in Commander. Currently, she's the #1 Dimir commander and #4 overall commander on EDHREC, with 6,093 decks to her name. While it's innocent fun to just play Ninja tribal and turn cardboard sideways as you remember whichever ninja-based show you grew up with (mine was Teenage Mutant Ninja Turtles, back in 1987), this commander has a darker side. (A stealth assassin having a dark side? Shocking!)
First of all, Yuriko is extremely difficult to keep off the field with her Commander Ninjutsu ability, which commander tax doesn't apply to. Her ability to reveal cards off the top of the library when a Ninja hits a player, and to drain opponents based on that card's mana value, can quickly end games, especially since she's in the best colors for manipulating the top of your library. Finally, Yuriko gets to put the cards revealed into her hand, which means she's card advantage in the command zone. We can see in the average deck how this is usually done:
Average Yuriko
View on ArchidektCommander (1)
- 1 Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow
Creatures (29)
- 1 Baleful StrixBaleful Strix
- 1 Changeling OutcastChangeling Outcast
- 1 Dauthi VoidwalkerDauthi Voidwalker
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Faerie SeerFaerie Seer
- 1 Fallen ShinobiFallen Shinobi
- 1 GingerbruteGingerbrute
- 1 Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar
- 1 Gudul LurkerGudul Lurker
- 1 Higure, the Still WindHigure, the Still Wind
- 1 Ingenious InfiltratorIngenious Infiltrator
- 1 Ink-Eyes, Servant of OniInk-Eyes, Servant of Oni
- 1 Mist-Cloaked HeraldMist-Cloaked Herald
- 1 Mist-Syndicate NagaMist-Syndicate Naga
- 1 Mistblade ShinobiMistblade Shinobi
- 1 Moonblade ShinobiMoonblade Shinobi
- 1 Mothdust ChangelingMothdust Changeling
- 1 Ninja of the Deep HoursNinja of the Deep Hours
- 1 Okiba-Gang ShinobiOkiba-Gang Shinobi
- 1 OrnithopterOrnithopter
- 1 Sakashima's StudentSakashima's Student
- 1 Silent-Blade OniSilent-Blade Oni
- 1 SkullsnatcherSkullsnatcher
- 1 Slither BladeSlither Blade
- 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive
- 1 Throat SlitterThroat Slitter
- 1 Tormented SoulTormented Soul
- 1 Triton ShorestalkerTriton Shorestalker
- 1 Walker of Secret WaysWalker of Secret Ways
Enchantments (4)
- 1 Aqueous FormAqueous Form
- 1 Arcane AdaptationArcane Adaptation
- 1 Cunning EvasionCunning Evasion
- 1 Smoke ShroudSmoke Shroud
Sorceries (9)
- 1 Demonic TutorDemonic Tutor
- 1 Devastation TideDevastation Tide
- 1 Karn's Temporal SunderingKarn's Temporal Sundering
- 1 PonderPonder
- 1 Scheming SymmetryScheming Symmetry
- 1 Sea Gate RestorationSea Gate Restoration
- 1 Temporal MasteryTemporal Mastery
- 1 Temporal TrespassTemporal Trespass
- 1 Treasure CruiseTreasure Cruise
Instants (17)
- 1 BrainstormBrainstorm
- 1 Commit // MemoryCommit // Memory
- 1 Consign // OblivionConsign // Oblivion
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Deadly RollickDeadly Rollick
- 1 Dig Through TimeDig Through Time
- 1 Familiar's RuseFamiliar's Ruse
- 1 Fierce GuardianshipFierce Guardianship
- 1 Lim-Dûl's VaultLim-Dûl's Vault
- 1 MisdirectionMisdirection
- 1 Murderous CutMurderous Cut
- 1 Mystical TutorMystical Tutor
- 1 NegateNegate
- 1 Otherworldly GazeOtherworldly Gaze
- 1 Swan SongSwan Song
- 1 Vampiric TutorVampiric Tutor
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Dimir SignetDimir Signet
- 1 Lightning GreavesLightning Greaves
- 1 Maskwood NexusMaskwood Nexus
- 1 Scroll RackScroll Rack
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
Lands (32)
- 1 Clearwater PathwayClearwater Pathway
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Drowned CatacombDrowned Catacomb
- 1 Halimar DepthsHalimar Depths
- 12 IslandIsland
- 1 Morphic PoolMorphic Pool
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Polluted DeltaPolluted Delta
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Shipwreck MarshShipwreck Marsh
- 1 Sunken HollowSunken Hollow
- 5 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
Yuriko's typical deck is supported by small evasive creatures, like Tormented SoulTormented Soul and OrnithopterOrnithopter. These make it easy for her to get through and, should she be removed, get back on the field with Commander Ninjutsu. Changeling OutcastChangeling Outcast and Mothdust ChangelingMothdust Changeling are evasive creatures that also happen to count as Ninjas for Yuriko's ability. Arcane AdaptationArcane Adaptation and Maskwood NexusMaskwood Nexus even turn every creature into a Ninja.
Once the Ninjas deal combat damage, there are several high-MV cards to hit off her ability, cards which are also useful on their own. Dig Through TimeDig Through Time and Treasure CruiseTreasure Cruise are great card draw effects that can be cast on the cheap thanks to their Delve ability. Consign // OblivionConsign // Oblivion and Commit // MemoryCommit // Memory can be used as removal and, since, they are split cards, their MV is the sum of the cost on both cards, so that's a huge drain for the table. The worst offenders in this list are the extra turn spells, which tend to have high costs (11 MV for Temporal TrespassTemporal Trespass) and give the Yuriko player another combat, and therefore more damage. Tutors like Vampiric TutorVampiric Tutor, Mystical TutorMystical Tutor, and Scheming SymmetryScheming Symmetry can make sure those high-cost cards find their way to the top, while Lim-Dûl's VaultLim-Dûl's Vault can potentially set up a deadly top 5 cards. It's scary how quickly Yuriko can drop life totals.
So, how do we give this commander a proper Power Sink?
Deep Cuts
Sea monster tribal
The essence of casual
Turn sideways, beat face
The sea monster deck has been a long-standing archetype in battlecruiser Commander. There are 1,223 decks on EHDREC with a sea creatures theme. Most of them are Simic or mono-blue, but the recently-printed Runo StromkirkRuno Stromkirk has players brewing this archetype in Dimir now, too. This strategy can struggle in more tuned games, as it tends to be slow and vulnerable to well-timed removal.
What Yuriko brings to the strategy is a way to weaponize the high cost of sea creature cards while filling the deck with something a little less generally useful and less easy to cast than things like Dig Through TimeDig Through Time. Let's take a look at this brew that's been hiding in the shadows until now.
Assassins of the Deep
View on ArchidektCommander (1)
- 1 Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow
Creatures (27)
- 1 Breaching LeviathanBreaching Leviathan
- 1 Brinelin, the Moon KrakenBrinelin, the Moon Kraken
- 1 Burnished HartBurnished Hart
- 1 Changeling OutcastChangeling Outcast
- 1 Deep-Sea KrakenDeep-Sea Kraken
- 1 Frost AugurFrost Augur
- 1 Ghostly PilfererGhostly Pilferer
- 1 Grazilaxx, Illithid ScholarGrazilaxx, Illithid Scholar
- 1 Hullbreaker HorrorHullbreaker Horror
- 1 Icebreaker KrakenIcebreaker Kraken
- 1 Lochmere SerpentLochmere Serpent
- 1 Looter il-KorLooter il-Kor
- 1 Lorthos, the TidemakerLorthos, the Tidemaker
- 1 Mothdust ChangelingMothdust Changeling
- 1 Nightveil SpriteNightveil Sprite
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Pilfering HawkPilfering Hawk
- 1 Runo StromkirkRuno Stromkirk
- 1 Scourge of FleetsScourge of Fleets
- 1 Serpent of Yawning DepthsSerpent of Yawning Depths
- 1 Shipbreaker KrakenShipbreaker Kraken
- 1 Slinn Voda, the Rising DeepSlinn Voda, the Rising Deep
- 1 Spawning KrakenSpawning Kraken
- 1 Tidal KrakenTidal Kraken
- 1 TromokratisTromokratis
- 1 WonderWonder
- 1 Wrexial, the Risen DeepWrexial, the Risen Deep
Enchantments (6)
- 1 Animate DeadAnimate Dead
- 1 Cunning EvasionCunning Evasion
- 1 Haunted CrossroadsHaunted Crossroads
- 1 Marit Lage's SlumberMarit Lage's Slumber
- 1 Quest for Ula's TempleQuest for Ula's Temple
- 1 Tortured ExistenceTortured Existence
Instants (6)
- 1 Baleful MasteryBaleful Mastery
- 1 BrainstormBrainstorm
- 1 CapsizeCapsize
- 1 Fact or FictionFact or Fiction
- 1 Graven LoreGraven Lore
- 1 Infernal GraspInfernal Grasp
Sorceries (11)
- 1 Blood on the SnowBlood on the Snow
- 1 Connive // ConcoctConnive // Concoct
- 1 Dead of WinterDead of Winter
- 1 Discovery // DispersalDiscovery // Dispersal
- 1 ExhumeExhume
- 1 Extract from DarknessExtract from Darkness
- 1 Notion RainNotion Rain
- 1 Read the BonesRead the Bones
- 1 Soul ExchangeSoul Exchange
- 1 VictimizeVictimize
- 1 Whelming WaveWhelming Wave
Artifacts (12)
- 1 Arcane SignetArcane Signet
- 1 Coldsteel HeartColdsteel Heart
- 1 Dimir SignetDimir Signet
- 1 Ebony FlyEbony Fly
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Maskwood NexusMaskwood Nexus
- 1 Replicating RingReplicating Ring
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Thran DynamoThran Dynamo
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 Worn PowerstoneWorn Powerstone
Lands (37)
- 1 Access TunnelAccess Tunnel
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Dimir AqueductDimir Aqueduct
- 1 Dismal BackwaterDismal Backwater
- 1 Faceless HavenFaceless Haven
- 1 Frost MarshFrost Marsh
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Ghost QuarterGhost Quarter
- 1 Guildless CommonsGuildless Commons
- 1 Ice TunnelIce Tunnel
- 1 Mortuary MireMortuary Mire
- 1 Scavenger GroundsScavenger Grounds
- 13 Snow-Covered IslandSnow-Covered Island
- 7 Snow-Covered SwampSnow-Covered Swamp
- 1 Sunken HollowSunken Hollow
- 1 Tainted IsleTainted Isle
- 1 Temple of DeceitTemple of Deceit
Leviathans
Great beasts of the depths
Striking unsuspecting ships
Ninjas of the sea
The sea monsters are the most prominent feature of the deck. We're certainly happy to pull any one of them off the top when we manage to connect with Yuriko, as that does massive damage to our opponents, but quite a few of them are useful on their own (aside from just being a big creature). Scourge of FleetsScourge of Fleets and Slinn Voda, the Rising DeepSlinn Voda, the Rising Deep serve as bounce board wipes if the table needs a reset, while Breaching LeviathanBreaching Leviathan can tap down all non-blue creatures to give you an opening to attack, or just some breathing room. If we need more targeted effects, Brinelin, the Moon KrakenBrinelin, the Moon Kraken and Hullbreaker HorrorHullbreaker Horror can bounce problematic permanents, while Shipbreaker KrakenShipbreaker Kraken and Lorthos, the TidemakerLorthos, the Tidemaker can tap down individual problems.
At some point, we do want to swing with these monsters, and when that time comes we have Serpent of Yawning DepthsSerpent of Yawning Depths to make sure they get through, and, when they connect, Spawning KrakenSpawning Kraken for more Krakens.
Necromancy
As tides ebb and flow
Waves lapping upon the shore
The dead rise again
What, you thought we were just going to cast those huge creatures? Nah, we also have a plan to cheat them out with reanimation! We have staple effects, like Animate DeadAnimate Dead and VictimizeVictimize, but we also have a few hidden gems. Soul ExchangeSoul Exchange is the best reanimator spell you aren't playing, and it's even better here where we can exile our commander and send her to the command zone, where we can ignore her commander tax. We also have Connive // ConcoctConnive // Concoct, which technically has a mana value of 9 and is great to hit off of Yuriko, and also just allows us to to Surveil and reanimate a creature.
Finally, while they don't reanimate a creature to the battlefield, Tortured ExistenceTortured Existence provides us a way to move creature cards from our hand to graveyard for reanimation, while Haunted CrossroadsHaunted Crossroads lets us move them from the graveyard to top of the library for our commander's ability.
Snow
Frozen gossamer
A blanket of pure white snow
Suddenly stained red
Icebreaker KrakenIcebreaker Kraken pushes us into a snow subtheme, which ends up being less of a departure than originally expected. Graven LoreGraven Lore is a great draw spell that also sets up the top of the deck for Yuriko. Pilfering HawkPilfering Hawk is an evasive creature that can help get Yuriko out, or it can happily loot. Frost AugurFrost Augur lets us peek at our top card, and since most of our snow cards are lands, it helps keep them off the top.
Digging deeper, Blood on the SnowBlood on the Snow is useful as both a board wipe and a reanimation spell. Faceless HavenFaceless Haven is a land we can animate to become all creature types, which our commander is super interested in. Turns out Ninjas really are Mutants and Ninjas and Turtles!
Conclusion
I think Yuriko has wound up with a checkered history, and therefore has been saddled with a big reputation. Ninja tribal is a fun idea, but its support has been very swingy. I'm to see what changes with the release of Kamigawa: Neon Dynasty, and to see some new decks that are fully dedicated to the Ninja theme. I haven't heard of any unusual brews for this commander in the community as of yet, but I do want to mention that Yuriko does have a Rat Colony theme page on EDHREC with 5 decks, and that's certainly an unexpected direction for the commander.
It's nearly time to disappear into the night, but before I go, I'll leave you with one more haiku:
Until the next time
As Krakens live down below
So too should comments
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