It’s that time again! Welcome back to Weird Harvest, where misfit commanders wield forgotten spells to create head scratching situations. This week we tackle a reader request from Darrenn E Canton! He asked if we could break Ertai, the CorruptedErtai, the Corrupted. We’re going to shatter this jank commander or die trying.
Ertai: Just Add Oil
This commander is a janky control player’s dream. Who doesn’t want to turn a sacrifice engine into pure denial to control the game? That’s not to say we don’t a few issues to address to make him effective. Let’s take a moment to analyze some of his strengths and weaknesses.
Pros:
Hard Counter Ability: Our activated ability is without restriction. We outright counter any spell so long as we pay the price. The Esper (Black/White/Blue) wedge is well equipped to make use of this type of ability, so we have a plethora of options available to synergize with it.
Sacrifice Engine: Any EDH enthusiast knows that a well-tuned sacrifice engine is a problem that needs to be addressed. When left unchecked it can usually lead to a snowball effect that puts everyone that opposes it behind. Our ability provides us with a sacrifice engine that can also protect the engine itself, which is a fundamental problem for our enemies.
Broadcast Threat: Known threats that just loom over the table like a boogeyman can provide tremendous leverage over opponents. They tend to greatly influence decisions, which can usually add up slowly to massive tempo loss without the enemy being aware of it. This can directly impact the flow of the game.
Cons:
Transparent Game plan: Even novice EDH players will readily identify this commander’s strategy. This means our opponents go into turn zero with a fair bit of competitive intelligence to create an effective counter-strategy. This can create an uphill battle for us.
Mana Restricted Ability: Nothing good comes for free, and our activated ability is no exception. We must pay one blue mana to activate it, which is nothing to scoff at. If we don’t have the mana requirement, then everyone at the table will no the coast is clear for any shenanigans. This is a bad spot to be in.
Linear Design: Counter magic is powerful. Nobody disputes this fact. However, hard counter as a strategy can be extremely limiting as a pilot and ultimately annoying to play against. This means that we must take extra care in making sure our deck isn’t an aimless control fest that halts the board without resolution.
Now that we have a decent idea of what this commander has to offer we can work on crafting a 99 that makes effective use of him. Given the above observations it would make sense to focus on a token-based win condition. Tokens give us the fuel we need to make use of our commander’s ability with minimal impact upon us while putting us on a swarm-based combat strategy. Let’s look at some ways to fuel up.
Every Esper strategy...ever.
Swarm Intelligence
Creating tokens is easy for Esper to do. We have several creatures that yield us tokens, but better yet we have several enchantments that do as well. This is great for us because creatures and enchantments are the two things we need plenty of for our ability to be relevant. Here’s the list of token creators that I think work best for my build.
Friends with Benefits
View on ArchidektCreatures (4)
- 1 Chasm SkulkerChasm Skulker
- 1 Daxos the ReturnedDaxos the Returned
- 1 Elenda, the Dusk RoseElenda, the Dusk Rose
- 1 Grave TitanGrave Titan
Enchantments (5)
- 1 BitterblossomBitterblossom
- 1 Hidden StockpileHidden Stockpile
- 1 Legion's LandingLegion's Landing
- 1 Luminarch AscensionLuminarch Ascension
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
Planeswalkers (3)
- 1 Elspeth, Knight-ErrantElspeth, Knight-Errant
- 1 Elspeth, SunElspeth, Sun
- 1 Sorin, Solemn VisitorSorin, Solemn Visitor
Lands (3)
- 1 Adanto, the First FortAdanto, the First Fort
- 1 Kjeldoran OutpostKjeldoran Outpost
- 1 Westvale AbbeyWestvale Abbey
We intentionally went for overlap on enchantments and creatures that provide tokens. This ensures that no matter what position we are in that we have a renewable resource at our disposal so that we can rebuild. This makes our deck resistant to board wipes and resets, which is a nice bonus. Now that we have plenty of ways to generate tokens it’s time to look at another way to synergize with our commander’s ability.
The Fragile Art of Existence
Any deck that has a sacrifice engine wants a good recursion package. There’s nothing better than using your creatures as a resource whenever you know that they’ll just come back to the party. We aren’t running a Golgari (Black/Green) deck, so we don’t have to go “all in” on recurring. We need just enough to ensure that we’ve got a steady flow of options.
Welcome Back
View on Archidekt- 1 Athreos, God of PassageAthreos, God of Passage
- 1 Emeria, the Sky RuinEmeria, the Sky Ruin
- 1 Hanna, ShipHanna, Ship
- 1 Mistveil PlainsMistveil Plains
- 1 Nim DeathmantleNim Deathmantle
- 1 Starfield of NyxStarfield of Nyx
- 1 VolrathVolrath
You’ll likely notice a keen focus on lands that provide recursion. This is perhaps the most powerful source of recursion that we have available because lands aren’t susceptible to counter magic, and they cost us nothing more than a slot to benefit. Of course, this means we’ll draw a fair bit of land hate, but the reward far outweighs the risk in this instance.
Decree of Silence
Now that we have some renewable fuel for our fire we can focus on fleshing out the rest of the deck. Let’s look at the 99 I came up with.
Committee for Creatures that Cancel
View on ArchidektCommander (1)
- 1 Ertai, the CorruptedErtai, the Corrupted
Lands (38)
- 1 Arcane SanctumArcane Sanctum
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Emeria, the Sky RuinEmeria, the Sky Ruin
- 1 Fetid PoolsFetid Pools
- 1 Flooded StrandFlooded Strand
- 1 Ghost QuarterGhost Quarter
- 1 Godless ShrineGodless Shrine
- 1 Halimar DepthsHalimar Depths
- 1 Hallowed FountainHallowed Fountain
- 1 Irrigated FarmlandIrrigated Farmland
- 2 IslandIsland
- 1 Kjeldoran OutpostKjeldoran Outpost
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Mistveil PlainsMistveil Plains
- 5 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Prairie StreamPrairie Stream
- 1 Reflecting PoolReflecting Pool
- 1 Reliquary TowerReliquary Tower
- 1 Scavenger GroundsScavenger Grounds
- 1 Strip MineStrip Mine
- 1 Sunken HollowSunken Hollow
- 3 SwampSwamp
- 1 Temple of the False GodTemple of the False God
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Volrath's StrongholdVolrath's Stronghold
- 1 Watery GraveWatery Grave
- 1 Westvale AbbeyWestvale Abbey
Creatures (20)
- 1 Aphetto AlchemistAphetto Alchemist
- 1 Athreos, God of PassageAthreos, God of Passage
- 1 Aura ThiefAura Thief
- 1 AuramancerAuramancer
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 BloodghastBloodghast
- 1 Chasm SkulkerChasm Skulker
- 1 Daxos the ReturnedDaxos the Returned
- 1 Elenda, the Dusk RoseElenda, the Dusk Rose
- 1 Erebos, God of the DeadErebos, God of the Dead
- 1 FatestitcherFatestitcher
- 1 Grave TitanGrave Titan
- 1 GuileGuile
- 1 Hanna, Ship's NavigatorHanna, Ship's Navigator
- 1 Ravos, SoultenderRavos, Soultender
- 1 Reassembling SkeletonReassembling Skeleton
- 1 Sun TitanSun Titan
- 1 Thassa, God of the SeaThassa, God of the Sea
- 1 Zulaport CutthroatZulaport Cutthroat
- 1 Zur the EnchanterZur the Enchanter
Enchantments (17)
- 1 Aura of SilenceAura of Silence
- 1 BitterblossomBitterblossom
- 1 Cloud CoverCloud Cover
- 1 Dictate of ErebosDictate of Erebos
- 1 Ghostly PrisonGhostly Prison
- 1 Hidden StockpileHidden Stockpile
- 1 Legion's LandingLegion's Landing
- 1 Luminarch AscensionLuminarch Ascension
- 1 Martyr's BondMartyr's Bond
- 1 Monastery SiegeMonastery Siege
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Phyrexian ReclamationPhyrexian Reclamation
- 1 Rhystic StudyRhystic Study
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 SoothsayingSoothsaying
- 1 Sphere of SafetySphere of Safety
- 1 Starfield of NyxStarfield of Nyx
Artifacts (12)
- 1 Chromatic LanternChromatic Lantern
- 1 Fellwar StoneFellwar Stone
- 1 Lightning GreavesLightning Greaves
- 1 Nim DeathmantleNim Deathmantle
- 1 Pyramid of the PantheonPyramid of the Pantheon
- 1 Sol RingSol Ring
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of ProgressTalisman of Progress
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 Umbral MantleUmbral Mantle
- 1 Unbender TineUnbender Tine
Planeswalkers (4)
- 1 Elspeth, Knight-ErrantElspeth, Knight-Errant
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
- 1 Sorin, Solemn VisitorSorin, Solemn Visitor
- 1 Venser, the SojournerVenser, the Sojourner
Sorceries (4)
- 1 Austere CommandAustere Command
- 1 Demonic TutorDemonic Tutor
- 1 Slaughter the StrongSlaughter the Strong
- 1 Tragic ArroganceTragic Arrogance
Instants (4)
- 1 Anguished UnmakingAnguished Unmaking
- 1 Enlightened TutorEnlightened Tutor
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Vona's HungerVona's Hunger
This is certainly a big pile of janky cardboard, but it’s nothing without a deep understanding of how it goes to work. Let’s look at the numbers and see what we are dealing with.
Rush of Knowledge
We needed to keep our curve nice and low to ensure that we always have mana open to activate our abilities. We hit an average curve of 3.26, which is plenty low for an EDH deck. We have a split of 22% creatures and 17% enchantments, for a total of 39% of our deck being pure gas for our commander’s ability. We have 38% of our deck being lands, which is fine for a deck that has a curve as low as ours. There’s a disparity between our mana source distribution and the mana distribution required by our cards vs. our lands. This would normally be quite a problem, but our deck only ever needs no more than the ability to create two of any type of mana at one time. That mitigates this disparity quite a bit. Overall, we can expect to consistently hit double white with a source of black and blue by turn four across an average of games.
When the table figures out how your janky strategy works.
Stubborn Denial
That’s it for this week’s installment. I hope you enjoyed diving into this amazing reader request. I personally love this commander and would be honored to do more reader requests in the future. If you can think of any commanders or archetypes that you would like to see feel free to post them into the comments below! Feel free to offer your suggestions and approaches to this commander or deck style as well because I love seeing innovative ideas and perspectives. That’s how we grow as builders and players. Thank you so much for reading and keep Magic janky!
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