Well, hello again, friends! My name is Seth Cross and welcome to my second installment of Uncommonders, a series inspired by the (now fully revealed) 20 Uncommon Legendary Creatures of Dominaria. In my first article, we covered how uncommon commanders are nothing new to Magic: the Gathering, since the first 20 uncommon “Summon Legend” cards (now errata’d to legendary creatures) were printed in Legends back in June of 1994. We want to touch on both the past of uncommonders as well as the future, so today we look at a previously printed legendary creature bearing the silver symbol. Of course, there has been a large number of commanders printed at rare and, over time, downshifted down to uncommon, and they are fair game for this series! I put a poll up via my Twitter account (@DM_Cross) and nearly 400 people made their voices heard, voting between [card]Jalira, Master Polymorphist[/card], [card]Bladewing the Risen[/card], [card]Rosheen Meanderer[/card] and the winner and our Uncommon Commander of choice for today…
Zada, Hedron Grinder
Zada is a powerful card and, as such, we can understand why the goblin ally was originally printed at rare back in Battle for Zendikar. BfZ is turning three years old this October, and over time, Wizards of the Coast have decreed that Zada's power level is more silver than gold as reflected in Masters 25 that was released this past March. I am inclined to disagree, since I have considered Zada to be a very powerful bit of Magic ever since the card's revelation, but then, who am I to say? Either way, there are a few things about Zada that excite the brewer in me. For one, the Hedron Grinder is a Goblin and anyone who knows me will remember that Goblins are right up in my top three favorite tribes with Vampires and Zombies. Not only that, but Zada's ability to replicate effects that target just them to the rest of your field is amazing in a strategy where we want to go wide with lots of creatures, and Goblins are the best in the business at going wide. Fun fact: I play a large amount of my Magic via Magic Online MTGO and Zada is infamous for overwhelming and crashing the client via the sheer number of triggers on the stack.
It is important to notice that Zada does not rely on the creatures on our field sharing a type with her, so we do not have to play tribal Goblins or Allies. Again, Goblins are very good at going wide and making tokens so that we can capitalize on the mimicked effects. Another important note is that, unlike [card]Shanna, Sisay's Legacy[/card], there is data for EDHREC to pull, so we can find a “precon” style list from that data, as we can see below:
Zada and her Army of SURPRISE!
View on ArchidektCommander (1)
- 1 Zada, Hedron GrinderZada, Hedron Grinder
Creatures (19)
- 1 Beetleback ChiefBeetleback Chief
- 1 Burnished HartBurnished Hart
- 1 Charmbreaker DevilsCharmbreaker Devils
- 1 Dualcaster MageDualcaster Mage
- 1 Goblin Dark-DwellersGoblin Dark-Dwellers
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Hanweir GarrisonHanweir Garrison
- 1 Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs
- 1 Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker
- 1 Krenko, Mob BossKrenko, Mob Boss
- 1 Mirrorwing DragonMirrorwing Dragon
- 1 Myr BattlesphereMyr Battlesphere
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Ogre BattledriverOgre Battledriver
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Skirk ProspectorSkirk Prospector
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Young PyromancerYoung Pyromancer
Artifacts (10)
- 1 Caged SunCaged Sun
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Mind StoneMind Stone
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Ruby MedallionRuby Medallion
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Strionic ResonatorStrionic Resonator
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Throne of the God-PharaohThrone of the God-Pharaoh
Instants (17)
- 1 AbradeAbrade
- 1 AccelerateAccelerate
- 1 Balduvian RageBalduvian Rage
- 1 Battle HymnBattle Hymn
- 1 Boiling BloodBoiling Blood
- 1 Brute ForceBrute Force
- 1 Chaos WarpChaos Warp
- 1 Crimson WispsCrimson Wisps
- 1 Downhill ChargeDownhill Charge
- 1 EnrageEnrage
- 1 ExpediteExpedite
- 1 Otherworldly OutburstOtherworldly Outburst
- 1 Rush of AdrenalineRush of Adrenaline
- 1 StunStun
- 1 Sure StrikeSure Strike
- 1 Temur Battle RageTemur Battle Rage
- 1 Titan's StrengthTitan's Strength
Lands (35)
- 1 Desert of the FerventDesert of the Fervent
- 1 Forgotten CaveForgotten Cave
- 1 Foundry of the ConsulsFoundry of the Consuls
- 1 Ghost QuarterGhost Quarter
- 1 Hanweir BattlementsHanweir Battlements
- 1 Kher KeepKher Keep
- 23 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Reliquary TowerReliquary Tower
- 1 Smoldering CraterSmoldering Crater
- 1 Spawning BedSpawning Bed
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
Sorceries (13)
- 1 Blasphemous ActBlasphemous Act
- 1 Dragon FodderDragon Fodder
- 1 Empty the WarrensEmpty the Warrens
- 1 Heat ShimmerHeat Shimmer
- 1 Hordeling OutburstHordeling Outburst
- 1 Krenko's CommandKrenko's Command
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Molten BirthMolten Birth
- 1 Reckless ChargeReckless Charge
- 1 Renegade TacticsRenegade Tactics
- 1 Tempt with VengeanceTempt with Vengeance
- 1 TwinflameTwinflame
- 1 VandalblastVandalblast
Enchantments (5)
- 1 Blood MoonBlood Moon
- 1 Goblin BombardmentGoblin Bombardment
- 1 Impact TremorsImpact Tremors
- 1 Outpost SiegeOutpost Siege
- 1 Vance's Blasting CannonsVance's Blasting Cannons
I do want to point out how good previously sub-optimal cards are in a deck with Zada. [card]Accelerate[/card] and [card]Expedite[/card] are normally cantrips that really do not give too much other value for our field. With Zada, our entire field gets haste and because the entire spell is copied for each creature, that is potentially a large amount of cards to draw because of the second line on each of these spells. It is important to read our cards, though, since Zada's ability is not a may or selective in how many copies of the spell we make, so there is potential that we can draw too many cards and deck ourselves out. Darn you, Magic: the Gathering for making us do math!
For this series, I want to compare the strengths of the old commanders with the new ones and look at some of the cards that came out in Dominaria to see if any of these cards will find a permanent staple status home in the old decks. Zada presents a bit of a problem with that thinking, because her strategy is very linear. Go wide with as many tokens as we can pump out and then do single-target combat tricks on Zada that then replicates out to the rest of our army for surprise damage/effects. So it will be a challenge to try to find a way to make Zada unique in a way that our kitchen table friends will not see coming.
The Elemental of Surprise
One thing we can do to customize the deck is to focus on different types of creatures that can go wide. For example, going harder with Elementals instead of Goblins, or maybe even artifacts with the great support that the red color pie has for artifacts. Cards from the original list like [card]Young Pyromancer[/card] are a great place to start, and we can toss in some other things like [card]Chandra, Flamecaller[/card] and [card]Rakka Mar[/card] to make some elementals every turn. [card]Tilonalli's Summoner[/card] seems like it can get out of hand quickly once we have the City's Blessing and something about the silly combination of [card]Malignus[/card] enchanted with [card]Elemental Mastery[/card] seems hilarious. Remember that EDHREC offers listings for different themes and tribes and Elementals are on the list. Since we are worried specifically about mono-red elementals, we can also use the EDHREC rank sorting on Scryfall after we search for creatures with the Elemental type that align with the mono-red color identity.
We could glance at another new Dominaria Uncommonder in [card]Valduk, Keeper of the Flame[/card], but to make Valduk a big part of the deck, we would have to focus more on Equipment and Auras and I simply do not see that happening in a Zada deck. [card]Flamekin Harbinger[/card] is an Elemental-based tutor for more Elementals and [card]Charging Cinderhorn[/card] can provoke attacks from our opponents that maybe they would not normally make, while not pinging us for doing what we plan on doing anyway: turning cardboard sideways. [card]Generator Servant[/card] can help facilitate some surprise tactics (like our [card]Malignus[/card] + [card]Elemental Mastery[/card] combination) while [card]Brighthearth Banneret[/card] helps make our Elementals cheaper to cast. [card]Incandescent Soulstoke[/card] is an Elemental lord and a strictly worse kind of [card]Quicksilver Amulet[/card] effect for Elementals while [card]Smokebraider[/card] also helps facilitate our shenanigans. Overall, the list looks more like a pseudo-burn deck with an Elemental tribal sub-theme, but it still looks like fun and not something the table will expect from a Zada deck. Here is the list:
That Elemental Grind
View on ArchidektCommander (1)
- 1 Zada, Hedron GrinderZada, Hedron Grinder
Creatures (21)
- 1 Angrath's MaraudersAngrath's Marauders
- 1 Brighthearth BanneretBrighthearth Banneret
- 1 Burnished HartBurnished Hart
- 1 Charging CinderhornCharging Cinderhorn
- 1 Charmbreaker DevilsCharmbreaker Devils
- 1 Cinder ElementalCinder Elemental
- 1 Fire ServantFire Servant
- 1 Flamekin HarbingerFlamekin Harbinger
- 1 Generator ServantGenerator Servant
- 1 HostilityHostility
- 1 Incandescent SoulstokeIncandescent Soulstoke
- 1 Ingot ChewerIngot Chewer
- 1 MalignusMalignus
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Obsidian FireheartObsidian Fireheart
- 1 Rakka MarRakka Mar
- 1 SmokebraiderSmokebraider
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 ThunderblustThunderblust
- 1 Tilonalli's SummonerTilonalli's Summoner
- 1 Young PyromancerYoung Pyromancer
Instants (5)
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 Fall of the TitansFall of the Titans
- 1 ReiterateReiterate
- 1 ReverberateReverberate
Sorceries (15)
- 1 BanefireBanefire
- 1 Blasphemous ActBlasphemous Act
- 1 Bonfire of the DamnedBonfire of the Damned
- 1 Chandra's IgnitionChandra's Ignition
- 1 DemonfireDemonfire
- 1 Devil's PlayDevil's Play
- 1 Kindred ChargeKindred Charge
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Molten DisasterMolten Disaster
- 1 Past in FlamesPast in Flames
- 1 Tempt with VengeanceTempt with Vengeance
- 1 VandalblastVandalblast
- 1 Volcanic VisionVolcanic Vision
- 1 Wheel of FateWheel of Fate
- 1 Winds of ChangeWinds of Change
Lands (36)
- 1 Evolving WildsEvolving Wilds
- 1 Flamekin VillageFlamekin Village
- 1 Forgotten CaveForgotten Cave
- 28 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Spinerock KnollSpinerock Knoll
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
Planeswalkers (2)
- 1 Chandra, FlamecallerChandra, Flamecaller
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
Artifacts (12)
- 1 Caged SunCaged Sun
- 1 Gauntlet of PowerGauntlet of Power
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Mind's EyeMind's Eye
- 1 Primal Amulet FlipPrimal Amulet Flip
- 1 Pyromancer's GauntletPyromancer's Gauntlet
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Ruby MedallionRuby Medallion
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the AnimistSword of the Animist
- 1 Vanquisher's BannerVanquisher's Banner
Enchantments (8)
- 1 Dictate of the Twin GodsDictate of the Twin Gods
- 1 Elemental MasteryElemental Mastery
- 1 Furnace of RathFurnace of Rath
- 1 Gratuitous ViolenceGratuitous Violence
- 1 Leyline of PunishmentLeyline of Punishment
- 1 Rite of the Raging StormRite of the Raging Storm
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Warstorm SurgeWarstorm Surge
Zada, Storm Combo-er?
When we first look at Zada, one might jump to the idea of playing the storm mechanic because it is easy to read her ability and think “Oh, wow, we get a huge storm count for copying anything we cast on Zada!” Unfortunately, however, if we check Zada's rules listing via Scryfall.com, we can see that copied spells are not cast and therefore don't add to the storm count.
Still, fear not! Red has a good number of spells that grant us extra mana and we can try to pile these up to storm out. The two best storm cards to win with are either [card]Grapeshot[/card] or [card]Empty the Warrens[/card]. [card]Grapeshot[/card] requires quite a large storm count while [card]Empty the Warrens[/card] will be more effective with [card]Purphoros, God of the Forge[/card] and [card]Impact Tremors[/card] on the field. If we want to add some redundancy, we can toss in [card]Warstorm Surge[/card], [card]Stalking Vengeance[/card], and [card]Goblin Bombardment[/card] to ensure the tokens we generate help us close out the game. The interesting part about the storm build is that [card]Empty the Warrens[/card] can help facilitate the end game for [card]Grapeshot[/card] by giving us a large mount of Goblin tokens, which then help us make enough mana to cast more spells and finish the table off with the damaging storm card.
Since the classic Zada goes wide, [card]Battle Hymn[/card] is a great way to generate mana to be able to start storming. Since so many of our tokens will be Goblins, [card]Brightstone Ritual[/card] is great redundancy and [card]Skirk Prospector[/card] should be in every Goblin token deck. Also, [card]Thermopod[/card] does the same thing as Prospector but does not require the sacrificed creatures to be Goblins, so yay for redundancy! Meanwhile, other classics like [card]Seething Song[/card], [card]Desperate Ritual[/card], and [card]Pyretic Ritual[/card] can also get us started. Goblins tend to be expendable, so even spells like [card]Infernal Plunge[/card] are great ways to add mana to our pool. Let us also not forget one of the greatest (and still new) cards for mono-red to generate mana, [card]Neheb the Eternal[/card]. We could run [card]Aggravated Assault[/card] for the infinite mana trick, but if we manage to oops into the combo, we probably do not need a storm count anymore and we are going to win the game anyway. Of course, no deck that wants to storm off is complete without [card]Paradox Engine[/card] to let us make silly amounts of mana and [card]Doubling Cube[/card] almost feels like a "win more" combination.
Similar to how we are planning to have many Goblin tokens, another thing we are going to have a lot of is Mountains, so why not get double mana by activating the -2 ability on [card]Koth of the Hammer[/card]? (Another fun fact, this is one of my all-time favorite Planeswalkers in the entire game!) We can add in redundant, permanent doubling effects like this with [card]Caged Sun[/card], [card]Gauntlet of Power[/card], and [card]Gauntlet of Might[/card]. Finally, cards that allow us to copy spells are great for not only adding to our storm count, but potentially copying our storm wins. [card]Reiterate[/card], [card]Reverberate[/card], [card]Pyromancer's Goggles[/card], [card]Primal Amulet[/card]'s other side [card]Primal Wellspring[/card], and even [card]Increasing Vengeance[/card] can make all the difference in the world when closing out the game.
mono-red typically has issues with drawing cards and we are going to need to keep the gas going to keep growing the storm count. I think [card]Sunbird's Invocation[/card] is a great card because there is a chance we will simply keep pseudo-cascading into more spells to give us mana or even maybe our storm cards. The cantrip cards like [card]Expedite[/card] and [card]Accelerate[/card] are also great ways to draw large amounts of cards, even in this build. The deck sounds insane! This is what it might look like:
Zada, Hedron Stormer
View on ArchidektCommander (1)
- 1 Zada, Hedron GrinderZada, Hedron Grinder
Creatures (21)
- 1 Beetleback ChiefBeetleback Chief
- 1 Burnished HartBurnished Hart
- 1 Charmbreaker DevilsCharmbreaker Devils
- 1 Emrakul's HatcherEmrakul's Hatcher
- 1 Goblin MatronGoblin Matron
- 1 GuttersnipeGuttersnipe
- 1 Iron MyrIron Myr
- 1 Izzet ChemisterIzzet Chemister
- 1 Kazuul, Tyrant of the CliffsKazuul, Tyrant of the Cliffs
- 1 Krenko, Mob BossKrenko, Mob Boss
- 1 Mogg War MarshalMogg War Marshal
- 1 Myr BattlesphereMyr Battlesphere
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Pia and Kiran NalaarPia and Kiran Nalaar
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Skirk ProspectorSkirk Prospector
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Stalking VengeanceStalking Vengeance
- 1 ThermopodThermopod
- 1 Young PyromancerYoung Pyromancer
Instants (10)
- 1 AccelerateAccelerate
- 1 Battle HymnBattle Hymn
- 1 Brightstone RitualBrightstone Ritual
- 1 Desperate RitualDesperate Ritual
- 1 ExpediteExpedite
- 1 Increasing VengeanceIncreasing Vengeance
- 1 Pyretic RitualPyretic Ritual
- 1 ReiterateReiterate
- 1 ReverberateReverberate
- 1 Seething SongSeething Song
Artifacts (16)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Caged SunCaged Sun
- 1 Darksteel IngotDarksteel Ingot
- 1 Doubling CubeDoubling Cube
- 1 Gauntlet of MightGauntlet of Might
- 1 Gauntlet of PowerGauntlet of Power
- 1 Gilded LotusGilded Lotus
- 1 PanharmoniconPanharmonicon
- 1 Paradox EngineParadox Engine
- 1 Primal Amulet FlipPrimal Amulet Flip
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Ruby MedallionRuby Medallion
- 1 Sol RingSol Ring
- 1 Sphinx-Bone WandSphinx-Bone Wand
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Thought VesselThought Vessel
Sorceries (11)
- 1 Blasphemous ActBlasphemous Act
- 1 Empty the WarrensEmpty the Warrens
- 1 GrapeshotGrapeshot
- 1 Heat ShimmerHeat Shimmer
- 1 Infernal PlungeInfernal Plunge
- 1 Inner FireInner Fire
- 1 Kindred ChargeKindred Charge
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Past in FlamesPast in Flames
- 1 VandalblastVandalblast
- 1 Volcanic VisionVolcanic Vision
Lands (36)
- 1 Evolving WildsEvolving Wilds
- 1 Field of RuinField of Ruin
- 1 Forgotten CaveForgotten Cave
- 1 Foundry of the ConsulsFoundry of the Consuls
- 1 Ghost QuarterGhost Quarter
- 1 Kher KeepKher Keep
- 24 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Reliquary TowerReliquary Tower
- 1 Spawning BedSpawning Bed
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
Enchantments (4)
- 1 Goblin BombardmentGoblin Bombardment
- 1 Impact TremorsImpact Tremors
- 1 Sunbird's InvocationSunbird's Invocation
- 1 Warstorm SurgeWarstorm Surge
Planeswalkers (1)
- 1 Koth of the HammerKoth of the Hammer
Goblin Combo Commander!
I mentioned early in the article that Goblins are one of my top three favorite tribes in the entire game. Zada could easily be a Goblin combo deck, like the one I run with [card]Krenko, Mob Boss[/card] at the helm. Here is a special treat: below is my personal list for Krenko Combo Goblins! Instead of going over all the combos and important pieces, we can make a game out of this. Reply in the comments with as many combos as you can find. I will give you a hint to start: There are over 15 infinite combos in the deck. That does not mean each combo uses completely different pieces and most of them are not that obscure, so it should not be that hard. For the sake of this article, I put Zada as the Commander, moved Krenko into the list and removed a non-combo piece Sorcery from the list. Here is what 99% of the deck looks like as I play it:
Krenko, Combo Commander
View on ArchidektCommander (1)
- 1 Krenko, Mob BossKrenko, Mob Boss
Creatures (31)
- 1 Beetleback ChiefBeetleback Chief
- 1 Combat CelebrantCombat Celebrant
- 1 Dualcaster MageDualcaster Mage
- 1 Gempalm IncineratorGempalm Incinerator
- 1 Goblin ChieftainGoblin Chieftain
- 1 Goblin GeneralGoblin General
- 1 Goblin LackeyGoblin Lackey
- 1 Goblin MarshalGoblin Marshal
- 1 Goblin MatronGoblin Matron
- 1 Goblin PiledriverGoblin Piledriver
- 1 Goblin RabblemasterGoblin Rabblemaster
- 1 Goblin RecruiterGoblin Recruiter
- 1 Goblin RingleaderGoblin Ringleader
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Goblin WarchiefGoblin Warchief
- 1 Ib Halfheart, Goblin TacticianIb Halfheart, Goblin Tactician
- 1 Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker
- 1 Zada, Hedron GrinderZada, Hedron Grinder
- 1 Lightning CrafterLightning Crafter
- 1 Mogg War MarshalMogg War Marshal
- 1 MoggcatcherMoggcatcher
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Ogre BattledriverOgre Battledriver
- 1 Preyseizer DragonPreyseizer Dragon
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Skirk Fire MarshalSkirk Fire Marshal
- 1 Skirk ProspectorSkirk Prospector
- 1 Tuktuk the ExplorerTuktuk the Explorer
- 1 Voracious DragonVoracious Dragon
- 1 Warren InstigatorWarren Instigator
- 1 Zealous ConscriptsZealous Conscripts
Artifacts (16)
- 1 Basalt MonolithBasalt Monolith
- 1 Fire DiamondFire Diamond
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Illusionist's BracersIllusionist's Bracers
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Nim DeathmantleNim Deathmantle
- 1 Obelisk of UrdObelisk of Urd
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Ruby MedallionRuby Medallion
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Sword of the ParunsSword of the Paruns
- 1 Thornbite StaffThornbite Staff
- 1 Throne of the God-PharaohThrone of the God-Pharaoh
- 1 Umbral MantleUmbral Mantle
Lands (34)
- 1 Evolving WildsEvolving Wilds
- 1 Forgotten CaveForgotten Cave
- 1 Ghost QuarterGhost Quarter
- 26 MountainMountain
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Smoldering CraterSmoldering Crater
- 1 Spinerock KnollSpinerock Knoll
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
Instants (2)
- 1 Smash to SmithereensSmash to Smithereens
- 1 SmeltSmelt
Enchantments (9)
- 1 Aggravated AssaultAggravated Assault
- 1 Blood MoonBlood Moon
- 1 Boggart ShenanigansBoggart Shenanigans
- 1 Goblin BombardmentGoblin Bombardment
- 1 Goblin WarrensGoblin Warrens
- 1 Impact TremorsImpact Tremors
- 1 In the Web of WarIn the Web of War
- 1 Quest for the Goblin LordQuest for the Goblin Lord
- 1 Warstorm SurgeWarstorm Surge
Sorceries (7)
- 1 Blasphemous ActBlasphemous Act
- 1 Empty the WarrensEmpty the Warrens
- 1 Goblin OffensiveGoblin Offensive
- 1 TwinflameTwinflame
- 1 VandalblastVandalblast
- 1 Wheel of FateWheel of Fate
- 1 Winds of ChangeWinds of Change
Ever since I started my first series, there have been commanders that I write about that get me stumped for a little while. Either they seem to be structured in a way that I do not normally interact with, given my play style, or like Zada, they are very linear strategies. These kinds of articles, ironically, become my favorites in the different series because of the feeling of overcoming an obstacle with a challenging build. I hope you enjoyed the ravings of a madman today and I hope you spot all the combos in my Krenko deck! Do not forget to let me know below in the comments! Also, I will most likely be deciding which Dominaria Uncommonder to write about next via a Twitter poll, so make sure you are following me via @DM_Cross!
Until next time, keep top-decking those bombs and see you next time!
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