(Jo GrantJo Grant | Art by Fajareka Setiawan)
100% Trash
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that Moonring MirrorMoonring Mirror is the only historic card that exiles the top card of your library when you draw a card?)
With all of The Doctor/Doctor's Companion combinations, we'll be seeing a ton of ideas coming out of Doctor Who for some time to come. I've mostly tapped my well on those, but there was one more that was right up my alley.
Jo GrantJo Grant allows for a deck I've been flirting with building for a long time now. Long-time readers will know about my five-color Cycling deck, which is almost entirely made out of cycling cards.
Spin Cycle 2.0
View on ArchidektCommander (1)
- 1 Niv-Mizzet RebornNiv-Mizzet Reborn
Planeswalkers (1)
- 1 Wrenn and SixWrenn and Six
Artifacts (2)
- 1 Amulet of VigorAmulet of Vigor
- 1 FluctuatorFluctuator
Instants (12)
- 1 Akroma's BlessingAkroma's Blessing
- 1 Ancient ExcavationAncient Excavation
- 1 AngelsongAngelsong
- 1 ExpungeExpunge
- 1 Forsake the WorldlyForsake the Worldly
- 1 LullLull
- 1 Radiant's JudgmentRadiant's Judgment
- 1 RebuildRebuild
- 1 RepopulateRepopulate
- 1 Shadow of the GraveShadow of the Grave
- 1 Sylvan ReclamationSylvan Reclamation
- 1 Zenith FlareZenith Flare
Enchantments (8)
- 1 Astral DriftAstral Drift
- 1 Astral SlideAstral Slide
- 1 Cast OutCast Out
- 1 Crystalline ResonanceCrystalline Resonance
- 1 Drake HavenDrake Haven
- 1 Faith of the DevotedFaith of the Devoted
- 1 New PerspectivesNew Perspectives
- 1 Unpredictable CycloneUnpredictable Cyclone
Creatures (22)
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Brallin, Skyshark RiderBrallin, Skyshark Rider
- 1 Cloud of FaeriesCloud of Faeries
- 1 Drannith HealerDrannith Healer
- 1 Elvish AberrationElvish Aberration
- 1 Gavi, Nest WardenGavi, Nest Warden
- 1 Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse
- 1 Krosan TuskerKrosan Tusker
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Pale ReclusePale Recluse
- 1 Savai ThundermaneSavai Thundermane
- 1 Shabraz, the SkysharkShabraz, the Skyshark
- 1 Shadowstorm VizierShadowstorm Vizier
- 1 Street WraithStreet Wraith
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 The Locust GodThe Locust God
- 1 Tilling TreefolkTilling Treefolk
- 1 Turntimber SowerTurntimber Sower
- 1 Valiant RescuerValiant Rescuer
- 1 Vile ManifestationVile Manifestation
- 1 World ShaperWorld Shaper
- 1 Yidaro, Wandering MonsterYidaro, Wandering Monster
Sorceries (18)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Beneath the SandsBeneath the Sands
- 1 Decree of PainDecree of Pain
- 1 Dirge of DreadDirge of Dread
- 1 Dismantling WaveDismantling Wave
- 1 Edge of AutumnEdge of Autumn
- 1 Endless SwarmEndless Swarm
- 1 Enduring IdealEnduring Ideal
- 1 Eternal DominionEternal Dominion
- 1 Grave UpheavalGrave Upheaval
- 1 HushHush
- 1 Life from the LoamLife from the Loam
- 1 Migration PathMigration Path
- 1 Migratory RouteMigratory Route
- 1 Neverending TormentNeverending Torment
- 1 Splendid ReclamationSplendid Reclamation
- 1 Treacherous TerrainTreacherous Terrain
- 1 Undying FlamesUndying Flames
Lands (36)
- 1 Ash BarrensAsh Barrens
- 1 Azorius ChanceryAzorius Chancery
- 1 Barren MoorBarren Moor
- 1 Blasted LandscapeBlasted Landscape
- 1 Boros GarrisonBoros Garrison
- 1 Canyon SloughCanyon Slough
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Dimir AqueductDimir Aqueduct
- 1 Drifting MeadowDrifting Meadow
- 1 Fetid PoolsFetid Pools
- 3 ForestForest
- 1 Forgotten CaveForgotten Cave
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Gruul TurfGruul Turf
- 1 Irrigated FarmlandIrrigated Farmland
- 1 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Lonely SandbarLonely Sandbar
- 1 MountainMountain
- 1 Orzhov BasilicaOrzhov Basilica
- 1 PlainsPlains
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Reliquary TowerReliquary Tower
- 1 Scattered GrovesScattered Groves
- 1 Secluded SteppeSecluded Steppe
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Slippery KarstSlippery Karst
- 1 Smoldering CraterSmoldering Crater
- 2 SwampSwamp
- 1 Tranquil ThicketTranquil Thicket
The deck tries to cycle down into a free cycler and a payoff, then lets the glut of cycling cards do the work from there; simply flipping the deck from library to hand to graveyard. With more than half of the cards in the deck being able to cycle, it's pretty good at it, too. With Jo GrantJo Grant, though, could it be better?
Well, yes and no. Jo GrantJo Grant does allow you to build a deck out of 100% "Cycling" cards, utilizing legendary/artifact lands alongside legends, artifacts, and sagas. Having Jo in the command zone comes at a price, however: Color restriction. There is a fine array of The Doctor to choose from as a companion, but none of them allow for more than three colors, or the color black at all (since we already have a companion).
Still, we're talking about a deck that, once you get a free cycler, can literally just draw itself. That's gotta be worth something, no? No matter what three-color combination we end up with, there's gotta be some gas that lets us get to 100%.
So, first off, let's take a look at our engines.
Top 10 Non-Black Historic Cards That Care About Cycling But Don't Actually Cycle
- FluctuatorFluctuator
- Gavi, Nest WardenGavi, Nest Warden
- Abandoned SarcophagusAbandoned Sarcophagus
- StabilizerStabilizer
- ...
Well, that is... a little disappointing. Don't get me wrong, we were always going to be playing FluctuatorFluctuator, and Gavi, Nest WardenGavi, Nest Warden certainly makes the cut if colors allow, but StabilizerStabilizer obviously is not going to make it. Abandoned SarcophagusAbandoned Sarcophagus seems like it might be decent at first glance, until you re-read Jo GrantJo Grant and remember that your historic cards only have cycling in your hand.
Still, there's got to be more, right?
Top 10 Non-Black, Non-Planeswalker Historic Cards Which Trigger Upon "Cycling" But Don't Actually Cycle
When you get right down to it, cycling is really two game actions bundled into one: Discarding a card to draw a card. So, why not look at cards that care about drawing or discarding instead of just those that trigger on cycling itself?
I begin to see a problem. Sure, there's Teferi, Temporal PilgrimTeferi, Temporal Pilgrim to count on, but otherwise, there are unfortunately a bunch of planeswalkers that trigger on you drawing a card, but only do so when you hit their ultimate. Not only that, but the ultimates, like ults do, kind of just say "you win the game" on them. No need for cycling shenanigans when TamiyoTamiyo just lets you cast spells indefinitely.
So, with that caveat out of the way, we seem to have set our sights on what our best cycling enablers and payoffs are that will now themselves have cycling! Let's take a look.
Criteria: Non-black historic cards which trigger on cycling either directly or indirectly (as in, drawing or discarding), but do not already have cycling. As is tradition, all results are ordered by EDHREC score.
10. Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse
(Helms 558 Decks, Rank #1,055; 16,153 Inclusions, 1% of 1,518,498 Decks)
I run JolraelJolrael in my existing Cycling deck, and I can confirm that it puts in work. During your own turn, you only need one cycle to get a Cat, and two for each opponent's turn, with which a free cycler is more than doable. Combine all that with an OverrunOverrun of sorts stapled to her, and Jolrael can often be exactly the cycling payoff you need to sit back and mill through cards until you're ready to win the game.
9. Minn, Wily IllusionistMinn, Wily Illusionist
(Helms 4,597 Decks, Rank #190; 13,919 Inclusions, 1% of 1,621,876 Decks)
In similar fashion, Minn, Wily IllusionistMinn, Wily Illusionist provides even more lethal Illusions than JolraelJolrael's Cats, and then tacks on free casts for permanents. We do wish that both of these cards still triggered on every cycle, but given how good they are even with their restrictions, these both seem like no brainers.
8. Toothy, Imaginary FriendToothy, Imaginary Friend
(Partners 2,358 Decks, Rank #397; 18,728 Inclusions, 1% of 1,621,876 Decks)
If you're looking to trigger every single time plus a few, then Toothy, Imaginary FriendToothy, Imaginary Friend can do that. Normally the four mana cost would have me shying away a bit, but with Jo GrantJo Grant making every historic card cycle, "Partner With" has never been more important. That means that we're looking to love not just ToothyToothy, but PirPir too, even if it's just to play one down and cycle the other.
7. The Council of FourThe Council of Four
(Helms 2,324 Decks, Rank #401; 18,266 Inclusions, 3% of 640,372 Decks)
Two manaTwo mana? I'm in. Three manaThree mana? Let's go. Four manaFour mana? Okay, but only because it draws me another card automagically and probably a whole other hand besides.
Five mana? I'm starting to have serious doubts about whether I'm ever getting this card onto the battlefield. Yes, I know that The Council of FourThe Council of Four triggers not just on my shenanigans, but my opponents as well, but it's not like Cycling decks are going to have trouble drawing cards. This goes doubly when we're putting together a brew that wants to be able to cycle 100% of its cards. Sure, that means that we're only going to be able to do one-for-ones instead of having a hand of 30 cards, but when you're drawing your whole deck, who cares?
6. Bag of HoldingBag of Holding
(21,534 Inclusions, 1% of 3,291,843 Decks)
One mana to get a hand of 30 cards, however? That seems worth the squeeze. Yes, yes, I'm aware that you still end up paying five mana total when it comes to the activated ability, but getting every card you've cycled back in hand as a payoff seems more than worth it. Tack on a cycling ability in the form of a two-mana loot, and this one seems like it's going to be one of the cards you end up looking for as you madly rip cards off the top and chuck them in the graveyard.
5. Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind
(Helms 739 Decks, Rank #927; 33,545 Inclusions, 5% of 737,131 Decks)
All right, so here is where we get to talk about just how dedicated we are to the 100% cycling goal. Here are the free cyclers available in Magic: The Gathering right now.
As you may have noticed, really only one of those cards actually lets you go ham and cycle your whole deck all at once. FluctuatorFluctuator is close, but you will still have to pay a white pip for every historic card with Jo GrantJo Grant, and that's going to keep you relegated to cycling a reasonable amount of cards each turn instead of your entire deck. Similarly, Gavi, Nest WardenGavi, Nest Warden will give you four free cycles every turn cycle, but not let you flip your whole deck over.
Which brings us to Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind. If you are just going to go a lot, instead of the whole thing, then I think you're going to need a Niv-Mizzet or two to close out the game. Paying a single white mana to cycle is good enough, but getting that and a ping is just nuts. If, on the other hand, you are willing to make your deck only 99% cycling with the inclusion of New PerspectivesNew Perspectives, then I don't think you actually need Niv-Mizzet. If you can draw your entire deck, then you've already won the game by the inclusion of any two-card combo and some fast mana that will get you mana positive, all of which is very doable with historic cards.
So, the question, when it comes to Niv-Mizzets and cycling is simply: How dedicated to the theme are you?
4. Containment ConstructContainment Construct
(34,926 Inclusions, 1% of 3,291,843 Decks)
Containment ConstructContainment Construct is god's gift to Cycling decks, and it's no different here. No matter how you brew Jo GrantJo Grant, you're going to be playing this card. Period.
3. The Locust GodThe Locust God
(Helms 5,052 Decks, Rank #158; 42,636 Inclusions, 6% of 737,131 Decks)
Some of you may have been questioning why I feel the way I do about Niv-Mizzets when it comes to closing out the game, but was just fine with various token makers like JolraelJolrael and MinnMinn. The answer? Put simply, tokens can block.
Still, even with that strategic distinction and an easier mana cost, I'm not sure that The Locust GodThe Locust God is making the cut in this particular brew. Six mana is taking a whole turn off of cycling, pretty much no matter how you squeeze it, and with our theme (and The Locust GodThe Locust God's colors) pretty much disallowing us from the "get all the lands back from the graveyard" spells that can make Cycling decks ramp hard, that's a tall order.
2. Niv-Mizzet, ParunNiv-Mizzet, Parun
(Helms 10,399 Decks, Rank #34; 64,396 Inclusions, 9% of 737,131 Decks)
Niv-Mizzet, ParunNiv-Mizzet, Parun has earned its mantle as prime Niv-Mizzet for a reason, and that reason... Has nothing to do with this deck. With us not really casting many instants and sorceries, we're more than happy to just go with the normal Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind and save a few color pips, if we even end up doing that.
1. Psychosis CrawlerPsychosis Crawler
(90,558 Inclusions, 3% of 3,291,843 Decks)
Where the decision with the various Niv-Mizzets gets a little hard, it all gets a little easier with Psychosis CrawlerPsychosis Crawler. With it being easier to cast at less mana and no color pips, this one should be worth the inclusion even if we're already set to draw our whole deck to win the game. Worst case scenario, as with every card in our deck, we'll just cycle it!
Honorable Mentions
There were really only two more historic cycling payoffs that warranted mention, but both of them are newer cards that seem to have been slept on in Cycling decks at large. Currency ConverterCurrency Converter in a Cycling deck is essentially a one-mana Arcane SignetArcane Signet, creating a Treasure once a turn if you've got your cycling thing going. As for Urza, Powerstone ProdigyUrza, Powerstone Prodigy, it's less impressive overall, but does feel like it was absolutely made for this deck specifically. With the majority of our cards probably being artifacts due to our historic theme, the amount of Powerstones Urza is going to create is going to be off the charts.
Finally, we're going to need some historic cards that don't care about cycling as well, and I wanted to mention the might of Hadana's ClimbHadana's Climb for those not already aware. Jo GrantJo Grant is going to stack a lot of counters all on her own, so if you have her in play you're more or less guaranteed to flip Climb into Winged Temple of OrazcaWinged Temple of Orazca immediately, after yet another obligatory +1/+1 counter. That means that if you have the mana in a late turn, you're likely to play it down, flip it, and immediately tap it for its ability, doubling Jo's power and letting her fly over the top. The likelihood that you knock a player out of the game that turn in surprise fashion is high, to put it mildly.
I glossed over our multitude of choices when it came to Doctor pairings earlier, but now that we're ready to build a deck, let's take a closer look. Of all the options, there are only eight that allow you to play three colors, and of those there's really only two that assist with the historic and/or Cycling themes. Both of those are Simic, so we come to a quick decision of how much we really want to play Jeskai versus Bant.
The big draws for red over green are an extra free cycler in the form Gavi, Nest WardenGavi, Nest Warden, the might of Unpredictable CycloneUnpredictable Cyclone, and the artifact synergies we'd like to abuse in our historic deck that will most likely be about half artifacts. While those are all fine reasons to be going this path, I'm not sure that all of them together add up to having a commander that doesn't care about our theme in the command zone. If we did go that route, it would undeniably be The Twelfth DoctorThe Twelfth Doctor we'd be using to double up on our artifact spells as a means of ramp and doubling payoffs, but compared to the Simic options, it kind of just feels bad.
So with that in mind, let's take a look at the Bant brew.
Commander (2)
- 1 Jo GrantJo Grant
- 1 The Fourth DoctorThe Fourth Doctor
Instants (6)
- 1 Akroma's BlessingAkroma's Blessing
- 1 AngelsongAngelsong
- 1 Forsake the WorldlyForsake the Worldly
- 1 Gilded LightGilded Light
- 1 NeutralizeNeutralize
- 1 Radiant's JudgmentRadiant's Judgment
Enchantments (8)
- 1 Astral DriftAstral Drift
- 1 Cast OutCast Out
- 1 Hadana's ClimbHadana's Climb
- 1 Legion's LandingLegion's Landing
- 1 New PerspectivesNew Perspectives
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Search for AzcantaSearch for Azcanta
- 1 Teferi's Ageless InsightTeferi's Ageless Insight
Planeswalkers (2)
- 1 Teferi, Hero of DominariaTeferi, Hero of Dominaria
- 1 Teferi, Temporal PilgrimTeferi, Temporal Pilgrim
Sorceries (2)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Dismantling WaveDismantling Wave
Lands (36)
- 1 Ancient DenAncient Den
- 1 Ash BarrensAsh Barrens
- 1 Blasted LandscapeBlasted Landscape
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Darksteel CitadelDarksteel Citadel
- 1 Desert of the TrueDesert of the True
- 1 Drifting MeadowDrifting Meadow
- 1 Eiganjo CastleEiganjo Castle
- 1 Eiganjo, Seat of the EmpireEiganjo, Seat of the Empire
- 1 Flagstones of TrokairFlagstones of Trokair
- 1 Gallifrey Council ChamberGallifrey Council Chamber
- 1 Gemstone CavernsGemstone Caverns
- 1 Inventors' FairInventors' Fair
- 1 Irrigated FarmlandIrrigated Farmland
- 1 Minamo, School at Water's EdgeMinamo, School at Water's Edge
- 1 Minas TirithMinas Tirith
- 1 Oboro, Palace in the CloudsOboro, Palace in the Clouds
- 1 Okina, Temple to the GrandfathersOkina, Temple to the Grandfathers
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 PendelhavenPendelhaven
- 1 Razortide BridgeRazortide Bridge
- 1 Remote IsleRemote Isle
- 1 RivendellRivendell
- 1 Scattered GrovesScattered Groves
- 1 Seat of the SynodSeat of the Synod
- 1 Secluded SteppeSecluded Steppe
- 1 Slippery KarstSlippery Karst
- 1 Spara's HeadquartersSpara's Headquarters
- 1 Tanglepool BridgeTanglepool Bridge
- 1 The Grey HavensThe Grey Havens
- 1 The ShireThe Shire
- 1 Thornglint BridgeThornglint Bridge
- 1 Tree of TalesTree of Tales
- 1 Trenzalore ClocktowerTrenzalore Clocktower
- 1 Urza's SagaUrza's Saga
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Artifacts (27)
- 1 Alhammarret's ArchiveAlhammarret's Archive
- 1 Amulet of VigorAmulet of Vigor
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bag of HoldingBag of Holding
- 1 Colossal PlowColossal Plow
- 1 Conduit of WorldsConduit of Worlds
- 1 Currency ConverterCurrency Converter
- 1 Fellwar StoneFellwar Stone
- 1 FluctuatorFluctuator
- 1 Idol of OblivionIdol of Oblivion
- 1 Jeweled AmuletJeweled Amulet
- 1 Lotus PetalLotus Petal
- 1 Matzalantli, the Great DoorMatzalantli, the Great Door
- 1 Moonring MirrorMoonring Mirror
- 1 Moonsnare PrototypeMoonsnare Prototype
- 1 Mox AmberMox Amber
- 1 Ozolith, the Shattered SpireOzolith, the Shattered Spire
- 1 Paradise MantleParadise Mantle
- 1 Pyramid of the PantheonPyramid of the Pantheon
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
- 1 Talisman of ProgressTalisman of Progress
- 1 Tamiyo's LogbookTamiyo's Logbook
- 1 The Enigma JewelThe Enigma Jewel
- 1 The Everflowing WellThe Everflowing Well
- 1 Thran TurbineThran Turbine
Creatures (17)
- 1 Angel of the RuinsAngel of the Ruins
- 1 Cloud of FaeriesCloud of Faeries
- 1 Containment ConstructContainment Construct
- 1 Drannith HealerDrannith Healer
- 1 Emry, Lurker of the LochEmry, Lurker of the Loch
- 1 Flourishing FoxFlourishing Fox
- 1 Glassdust HulkGlassdust Hulk
- 1 Jolrael, Mwonvuli RecluseJolrael, Mwonvuli Recluse
- 1 Minn, Wily IllusionistMinn, Wily Illusionist
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Pir, Imaginative RascalPir, Imaginative Rascal
- 1 Sojourner's CompanionSojourner's Companion
- 1 Thought MonitorThought Monitor
- 1 Tiller EngineTiller Engine
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Urza, Powerstone ProdigyUrza, Powerstone Prodigy
- 1 Valiant RescuerValiant Rescuer
As with most Cycling decks, the deck gets off the line a bit sluggishly, since a good portion of our lands come into play tapped. This is somewhat made up for by the presence of four zero-mana rocks, six one-mana rocks, and four two-mana rocks, but don't be surprised if you're taking some early hits in the game before you get some defenses up and start cycling. The other thing to watch out for, as is tradition with Bant decks, is the deck spinning its wheels. There's no doubt that you can draw and affect the whole table with things like Astral DriftAstral Drift and Teferi's Ageless InsightTeferi's Ageless Insight, but if anyone is pillow forted up they might be in for a long game as you're all in on the combat damage win-con outside of a lone copy of Psychosis CrawlerPsychosis Crawler. If you're worried about it, however, you can always include a copy of Jace, Wielder of MysteriesJace, Wielder of Mysteries for an auto-win once you get a New PerspectivesNew Perspectives online.
All that said, you didn't really think that I didn't build the Jeskai version too, did you?
Oops, All Cycling
View on ArchidektCommander (2)
- 1 Jo GrantJo Grant
- 1 The Twelfth DoctorThe Twelfth Doctor
Artifacts (30)
- 1 Alhammarret's ArchiveAlhammarret's Archive
- 1 Amulet of VigorAmulet of Vigor
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bag of HoldingBag of Holding
- 1 Boros SignetBoros Signet
- 1 Brass's Tunnel-GrinderBrass's Tunnel-Grinder
- 1 Crucible of WorldsCrucible of Worlds
- 1 Currency ConverterCurrency Converter
- 1 Dowsing DeviceDowsing Device
- 1 Fellwar StoneFellwar Stone
- 1 FluctuatorFluctuator
- 1 Idol of OblivionIdol of Oblivion
- 1 Izzet SignetIzzet Signet
- 1 Jeweled AmuletJeweled Amulet
- 1 Lotus PetalLotus Petal
- 1 Matzalantli, the Great DoorMatzalantli, the Great Door
- 1 Moonring MirrorMoonring Mirror
- 1 Moonsnare PrototypeMoonsnare Prototype
- 1 Mox AmberMox Amber
- 1 Paradise MantleParadise Mantle
- 1 Pyramid of the PantheonPyramid of the Pantheon
- 1 Sol RingSol Ring
- 1 Springleaf DrumSpringleaf Drum
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of CreativityTalisman of Creativity
- 1 Talisman of ProgressTalisman of Progress
- 1 The Enigma JewelThe Enigma Jewel
- 1 The Everflowing WellThe Everflowing Well
- 1 Thran TurbineThran Turbine
Planeswalkers (2)
- 1 Teferi, Hero of DominariaTeferi, Hero of Dominaria
- 1 Teferi, Temporal PilgrimTeferi, Temporal Pilgrim
Creatures (17)
- 1 Angel of the RuinsAngel of the Ruins
- 1 Cloud of FaeriesCloud of Faeries
- 1 Containment ConstructContainment Construct
- 1 Drannith HealerDrannith Healer
- 1 Flourishing FoxFlourishing Fox
- 1 Gavi, Nest WardenGavi, Nest Warden
- 1 Minn, Wily IllusionistMinn, Wily Illusionist
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Sojourner's CompanionSojourner's Companion
- 1 The Locust GodThe Locust God
- 1 Tiller EngineTiller Engine
- 1 Timeless DragonTimeless Dragon
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Urza, Powerstone ProdigyUrza, Powerstone Prodigy
- 1 Valiant RescuerValiant Rescuer
Sorceries (2)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Dismantling WaveDismantling Wave
Lands (33)
- 1 Ancient DenAncient Den
- 1 Blasted LandscapeBlasted Landscape
- 1 Darksteel CitadelDarksteel Citadel
- 1 Desert of the TrueDesert of the True
- 1 Drifting MeadowDrifting Meadow
- 1 Eiganjo CastleEiganjo Castle
- 1 Eiganjo, Seat of the EmpireEiganjo, Seat of the Empire
- 1 Flagstones of TrokairFlagstones of Trokair
- 1 Gallifrey Council ChamberGallifrey Council Chamber
- 1 Gemstone CavernsGemstone Caverns
- 1 Great FurnaceGreat Furnace
- 1 HammerheimHammerheim
- 1 Inventors' FairInventors' Fair
- 1 Irrigated FarmlandIrrigated Farmland
- 1 Kher KeepKher Keep
- 1 Minamo, School at Water's EdgeMinamo, School at Water's Edge
- 1 Minas TirithMinas Tirith
- 1 Mines of MoriaMines of Moria
- 1 Oboro, Palace in the CloudsOboro, Palace in the Clouds
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Raugrin TriomeRaugrin Triome
- 1 Razortide BridgeRazortide Bridge
- 1 Remote IsleRemote Isle
- 1 RivendellRivendell
- 1 Rustvale BridgeRustvale Bridge
- 1 Seat of the SynodSeat of the Synod
- 1 Secluded SteppeSecluded Steppe
- 1 Shinka, the Bloodsoaked KeepShinka, the Bloodsoaked Keep
- 1 Silverbluff BridgeSilverbluff Bridge
- 1 Sokenzan, Crucible of DefianceSokenzan, Crucible of Defiance
- 1 The Grey HavensThe Grey Havens
- 1 Trenzalore ClocktowerTrenzalore Clocktower
- 1 Urza's SagaUrza's Saga
Instants (6)
- 1 Akroma's BlessingAkroma's Blessing
- 1 AngelsongAngelsong
- 1 Forsake the WorldlyForsake the Worldly
- 1 Gilded LightGilded Light
- 1 NeutralizeNeutralize
- 1 Radiant's JudgmentRadiant's Judgment
Enchantments (8)
- 1 Astral DriftAstral Drift
- 1 Cast OutCast Out
- 1 Legion's LandingLegion's Landing
- 1 Reconnaissance MissionReconnaissance Mission
- 1 Search for AzcantaSearch for Azcanta
- 1 Storm the VaultStorm the Vault
- 1 Teferi's Ageless InsightTeferi's Ageless Insight
- 1 Unpredictable CycloneUnpredictable Cyclone
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion…), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
Cycling can be a bit controversial, as it has historically struggled to have a win-con, and can be a bit of a grindy control matchup no matter how you build it. With that said, it's also usually slow out of the gate with tap lands galore, so there is definitely a time period where you can hate it off the table before it really gets going. The question is, should you?
And finally, what do you think of the idea of a full deck of cards that can cycle? Have you looked into Jo GrantJo Grant at all? What do you think is the right color combination for this brew, Jeskai or Bant?
Let us know in the comments, and we'll see you at the historic table we got from the thrift store last week, although it's a bit wobbly so we were thinking about donating it and getting another one...
Read more:
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.