(Flubs, the FoolFlubs, the Fool | Adam Rex)
Who Are You Calling a Fool?
Bloomburrow is filled with one thing above all else: cute little critters. There is possibly no card in the set that embodies this more than Flubs, the FoolFlubs, the Fool. At first glance, I thought I knew all there was to know about our adorable Frog Scout friend. This could not be further from the truth. Flubs might be one of the most exciting and surprisingly strong commanders from the entire set. With over 1,500 decks in the database, Flubs is many things; a fool they are not. So what do you do when Flubs comes to you? Draw cards and play lands—two of the best things in all of Magic.
Land Ho!
Starting at the top of the card, Flubs gives us greatness in the form of colored pips: . Call it Temur, call it RUG, or even call it Ketria. For a land deck, I call it perfection. One of the many rules in Magic is that each player may play only one land a turn. I say FLUB that!
These three creatures and our froggy friend let us play more lands on every turn. We want to play every land possible on every turn, considering we have 40 in our deck. But creatures are not the only way we can take advantage of this.
Enchantments, sorceries, and even artifacts jump on the train to power this deck down the tracks. With thirteen individual effects that can either put an extra land from our hand onto the battlefield or give us another land drop on our turn, playing something like five lands a turn is a very common scenario for a pilot of this deck. But how are we playing all these extra lands? To take advantage of our froggy friend throwing cards in the trash.
Which Card Discard?
Whenever you play land or cast a spell Flubs, the FoolFlubs, the Fool lets you do one of two things. If you're empty-handed, you can draw a card. If not, you must discard a card. For most other instances in the game, you would always want to maximize the ability to draw cards, especially if it comes from your commander. The more cards you have, the better chance you have to win the game, but more importantly, the more cool cards you get to show off to the table. But this is why we're playing The Fool. I want to throw all these cards away for value.
Glint-Horn BuccaneerGlint-Horn Buccaneer is one of the best ways in a discard deck to chip away at the table and even steal a win in the late game. Surly BadgersaurSurly Badgersaur allows us to pick and choose the type of value we want based on what we discard. Null BroochNull Brooch is a strange card based on name and a hilarious way to stop a spell you don't want to resolve. Many players are familiar with the card AngerAnger, but did you know it's part of a cycle? Well, I WonderWonder if you can guess what the blue creature might be. Don't worry about Flubs making you throw away lands. That's a key part of our strategy.
Reduce, Reuse...RecycleRecycle.
The most difficult part of playing a deck led by Flubs is having no cards in hand to draw a card. One of the best things that we can do is play cards that allow us to constantly draw cards and take advantage of always discarding something to his ability. The first card everyone added to this deck was Song of CreationSong of Creation. And while this song is topping the charts, a card from times long past might finally get a chance to shine.
This card is played in a minuscule number of decks, and for good reason: it makes you skip your draw step. So it must be bad, right? No, this might be one of the best cards in the deck. It functions as a backup for the commander once the table realizes what we're here to do.
Why Are We Doing All This?
So, we still have to find a way or two to win the game and not just spin our wheels. Between Scute SwarmScute Swarm, Field of the DeadField of the Dead, and Springheart NantukoSpringheart Nantuko, we can go wide enough to get a win by going to combat. If we want to maximize our win percentage and "get sweaty," as the kids say, we can use the alternate win abilities on Thassa's OracleThassa's Oracle and Jace, Wielder of MysteriesJace, Wielder of Mysteries once we have no cards left in the deck. But my favorite way to win is by using a combination of these cards:
Anyone who has played a land-based deck or played against one should be familiar with the brutal effectiveness that the above cards can knock out your opponents.
Deck List
Flub a Dub Dub, There's a Frog in my Tub
View on ArchidektCommander (1)
- 1 Flubs, the FoolFlubs, the Fool
Creature (25)
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Aftermath AnalystAftermath Analyst
- 1 AngerAnger
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Containment ConstructContainment Construct
- 1 Courser of KruphixCourser of Kruphix
- 1 Doc Aurlock, Grizzled GeniusDoc Aurlock, Grizzled Genius
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Faldorn, Dread Wolf HeraldFaldorn, Dread Wolf Herald
- 1 Glint-Horn BuccaneerGlint-Horn Buccaneer
- 1 Goblin AnarchomancerGoblin Anarchomancer
- 1 Lotus CobraLotus Cobra
- 1 Nissa, Resurgent AnimistNissa, Resurgent Animist
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Perennial BehemothPerennial Behemoth
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Scute SwarmScute Swarm
- 1 SixSix
- 1 Springheart NantukoSpringheart Nantuko
- 1 Surly BadgersaurSurly Badgersaur
- 1 Thassa's OracleThassa's Oracle
- 1 Tireless ProvisionerTireless Provisioner
- 1 Wayward SwordtoothWayward Swordtooth
- 1 WonderWonder
Artifact (8)
- 1 Amulet of VigorAmulet of Vigor
- 1 Arcane SignetArcane Signet
- 1 Crucible of WorldsCrucible of Worlds
- 1 Ghirapur OrreryGhirapur Orrery
- 1 Gustha's ScepterGustha's Scepter
- 1 Null BroochNull Brooch
- 1 Sol RingSol Ring
- 1 Zuran OrbZuran Orb
Instant (11)
- 1 Ancient GrudgeAncient Grudge
- 1 Arcane DenialArcane Denial
- 1 BrainstormBrainstorm
- 1 Circular LogicCircular Logic
- 1 CounterspellCounterspell
- 1 Crop RotationCrop Rotation
- 1 Cyclonic RiftCyclonic Rift
- 1 Growth SpiralGrowth Spiral
- 1 Heroic InterventionHeroic Intervention
- 1 Noxious RevivalNoxious Revival
- 1 Planar GenesisPlanar Genesis
Land (40)
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Bountiful LandscapeBountiful Landscape
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Echoing DeepsEchoing Deeps
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 4 ForestForest
- 1 Gruul TurfGruul Turf
- 1 Hedge MazeHedge Maze
- 1 Hinterland HarborHinterland Harbor
- 3 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Ketria TriomeKetria Triome
- 1 Lotus FieldLotus Field
- 1 Misty RainforestMisty Rainforest
- 1 MountainMountain
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Prismatic VistaPrismatic Vista
- 1 Rejuvenating SpringsRejuvenating Springs
- 1 Rockfall ValeRockfall Vale
- 1 Rootbound CragRootbound Crag
- 1 Scalding TarnScalding Tarn
- 1 Shifting WoodlandShifting Woodland
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Spire GardenSpire Garden
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Thundering FallsThundering Falls
- 1 Training CenterTraining Center
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Enchantment (6)
- 1 Case of the Locked HothouseCase of the Locked Hothouse
- 1 Druid ClassDruid Class
- 1 ExplorationExploration
- 1 RecycleRecycle
- 1 Song of CreationSong of Creation
- 1 Valakut ExplorationValakut Exploration
Sorcery (8)
- 1 Escape to the WildsEscape to the Wilds
- 1 FarseekFarseek
- 1 Life from the LoamLife from the Loam
- 1 Open the WayOpen the Way
- 1 ScapeshiftScapeshift
- 1 Splendid ReclamationSplendid Reclamation
- 1 Three VisitsThree Visits
- 1 Worldsoul's RageWorldsoul's Rage
Planeswalker (1)
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
And dear reader, there lies the problem. Selfishly, I hoped that Bria, Riptide RogueBria, Riptide Rogue would be the most popular card from the set when crafting my list for Flubs. Then suddenly, a storm rolled in and shocked me out of my lamenting state. Specifically a Lightning StormLightning Storm.
Memory Lane
The more I thought about Flubs, the FoolFlubs, the Fool, the more something dug its way out of the far reaches of my mind. A day of the Modern format long passed by, and the alternate win condition used in Ad NauseamAd Nauseam decks. I have died to the card Lightning StormLightning Storm (by the person who taught me how to play this fantastic game) more times than I can count. While we cannot run the namesake card that made the Modern deck and makes many a deck in other formats function, we can see if we can maximize the storm.
Two in the Hand
So, how do we get the crucial lands into our hand to pitch to the storm when our Frog is throwing everything into the graveyard? Surprisingly, there are a fair number of ways.
Trade RoutesTrade Routes and Creeping RenaissanceCreeping Renaissance are the most effective ways to return lands to our hand, whether in the yard or on the battlefield. Nostalgic DreamsNostalgic Dreams, Wildest DreamsWildest Dreams, and Pair o' Dice LostPair o' Dice Lost are a bit more restrictive but will still get the job done. Finally, a card only the most deeply ingrained players have heard of, Barrel Down SokenzanBarrel Down Sokenzan, actually makes use of one of the single worst mechanics of all time, Sweep.
More Mana, Less Problems
This deck is hungry - mana hungry. We need a lot of mana to cast large -cost spells and spells with large mana requirements, like Praetor's CounselPraetor's Counsel. I attacked this problem in two ways. First, the classic card Mana GeyserMana Geyser. There's not often a card that every player forgets about with an inverse relationship to the amount of people playing it. I have never seen this card net less than seven red mana when cast. The second is basic lands. With a whopping 43 lands, I squeezed 15 basic lands into this three-color deck. And some builds could fit in even more. But why run so many basic lands?
Virtue of StrengthVirtue of Strength turns our mana production into overdrive, and Rites of SpringRites of Spring lets us discard cards for value and stack our deck for a consistent string of land drops.
Something Old and Something New
These decks are similar in the core group of cards and strategy. But some key cards bring a certain charm to my bonus deck. Seismic AssaultSeismic Assault is another way to maximize having land in our hand. FirestormFirestorm can be another way to finish a game. Ignorant BlissIgnorant Bliss can stash some cards when we want to draw, but also like everything we hold. Mind Over MatterMind Over Matter is a powerful card often used in high-powered mono-blue decks, and Storm CauldronStorm Cauldron might, unfortunately, make people leave the table before the game is over, so cast with caution.
Deck List
Toad the Wet Sprocket
View on ArchidektCommander (1)
- 1 Flubs, the FoolFlubs, the Fool
Creatures (16)
- 1 Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Courser of KruphixCourser of Kruphix
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Glint-Horn BuccaneerGlint-Horn Buccaneer
- 1 Lotus CobraLotus Cobra
- 1 Mina and Denn, WildbornMina and Denn, Wildborn
- 1 Nissa, Resurgent AnimistNissa, Resurgent Animist
- 1 Oracle of Mul DayaOracle of Mul Daya
- 1 Orcish LumberjackOrcish Lumberjack
- 1 SixSix
- 1 Surly BadgersaurSurly Badgersaur
- 1 Sylvan SafekeeperSylvan Safekeeper
- 1 Tilling TreefolkTilling Treefolk
- 1 Tireless ProvisionerTireless Provisioner
- 1 Wayward SwordtoothWayward Swordtooth
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Crucible of WorldsCrucible of Worlds
- 1 Ghirapur OrreryGhirapur Orrery
- 1 Gustha's ScepterGustha's Scepter
- 1 Null BroochNull Brooch
- 1 Sol RingSol Ring
- 1 Storm CauldronStorm Cauldron
- 1 Zuran OrbZuran Orb
Lands (43)
- 1 Arid ArchwayArid Archway
- 1 Arid MesaArid Mesa
- 1 Bloodstained MireBloodstained Mire
- 1 Breeding PoolBreeding Pool
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 1 Flooded StrandFlooded Strand
- 8 ForestForest
- 1 Ghost TownGhost Town
- 1 Gruul TurfGruul Turf
- 1 Guildless CommonsGuildless Commons
- 1 Hedge MazeHedge Maze
- 2 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Ketria TriomeKetria Triome
- 1 Lotus FieldLotus Field
- 1 Misty RainforestMisty Rainforest
- 5 MountainMountain
- 1 Oboro, Palace in the CloudsOboro, Palace in the Clouds
- 1 Polluted DeltaPolluted Delta
- 1 Scalding TarnScalding Tarn
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Thundering FallsThundering Falls
- 1 Verdant CatacombsVerdant Catacombs
- 1 VesuvaVesuva
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
Instants (6)
- 1 Barrel Down SokenzanBarrel Down Sokenzan
- 1 Crop RotationCrop Rotation
- 1 FirestormFirestorm
- 1 Ignorant BlissIgnorant Bliss
- 1 Lightning StormLightning Storm
- 1 Pair o' Dice LostPair o' Dice Lost
Enchantments (12)
- 1 BurgeoningBurgeoning
- 1 Case of the Locked HothouseCase of the Locked Hothouse
- 1 Dictate of the Twin GodsDictate of the Twin Gods
- 1 Druid ClassDruid Class
- 1 ExplorationExploration
- 1 Mind Over MatterMind Over Matter
- 1 RecycleRecycle
- 1 Rites of FlourishingRites of Flourishing
- 1 Seismic AssaultSeismic Assault
- 1 Song of CreationSong of Creation
- 1 Trade RoutesTrade Routes
- 1 Virtue of Strength // Garenbrig GrowthVirtue of Strength // Garenbrig Growth
Sorceries (14)
- 1 Creeping RenaissanceCreeping Renaissance
- 1 Escape to the WildsEscape to the Wilds
- 1 ExploreExplore
- 1 Life from the LoamLife from the Loam
- 1 Mana GeyserMana Geyser
- 1 Nahiri's LithoformingNahiri's Lithoforming
- 1 Nostalgic DreamsNostalgic Dreams
- 1 Open the WayOpen the Way
- 1 Praetor's CounselPraetor's Counsel
- 1 Rites of SpringRites of Spring
- 1 ScapeshiftScapeshift
- 1 Splendid ReclamationSplendid Reclamation
- 1 Three VisitsThree Visits
- 1 Wildest DreamsWildest Dreams
One Last Thing
The final thing about Flubs, the FoolFlubs, the Fool is that Gustha's ScepterGustha's Scepter, a card in both decks, is a powerhouse and should be the first or second card added to Flubs decks after Song of CreationSong of Creation. What started as me making a simple lands deck in colors led me to brainstorm two complete decks, collaborate with other EDHREC and Commander's Herald writers, and hopefully bring you something that makes you stop and say "that is so cool."
If so, please check out my series, Myth Realized, for more of my thoughts on Magic cards or anything else I have written and found on EDHREC.
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