PersonifyPersonify | Art by Slawomir Maniak | Voracious Tome-SkimmerVoracious Tome-Skimmer | Art by Loïc Canavaggia | GiantfallGiantfall | Art by Jeff Laubenstein | Chomping ChangelingChomping Changeling | Art by Drew Baker
It's finally time for our long awaited return to the plane of Lorwyn! This world is a huge fan favorite, even for players like me who weren't yet invested in the game back in 2007.
Sure, a lot of the excitement for this new set has been centered around the rares and mythics, but I'm here to highlight some of the best cards hidden in its bulk.
So, join me, Tyler 'Savesya' Bucks, as I go over the amazing new and reprinted commons and uncommons from Lorwyn Eclipsed; it's time to Bulk Up!
White
Blink players can rejoice, because they just got another shiny new toy with PersonifyPersonify. This spell blinks one of your key creatures (exiling it and returning it back to the battlefield), and also creates a token that's every creature type, which'll surely find a place in the 99 of some pretty powerful decks.
(See Pantlaza, Sun-FavoredPantlaza, Sun-Favored as a possible commander pairing.)
I know that some players have a hard time running three-mana removal, but Pyrrhic StrikePyrrhic Strike might make them reconsider that stance. Pairing artifact and enchantment removal with a way to get rid of a troublesome creature will help your deck be more versatile. Especially if you blight 2 and do both modes at the same time.
As a note: you can over blight something. So, even if a creature is only a 1/1, you can still put those two -1/-1 counters on it in to pay for the additional cost of this spell.
(See Zurgo StormrenderZurgo Stormrender as a possible commander pairing.)
Our next card on the list is Flock ImpostorFlock Impostor, which now brings a Whitemane LionWhitemane Lion-esque effect to any typal deck. Whether you use this as a way to protect one of your key pieces, or even just to assist with reusing a cast trigger, there's plenty of tricks you can play with this one.
(See Giada, Font of HopeGiada, Font of Hope as a possible commander pairing.)
If your playgroup is filled with overbearing Enchantress decks, then this spell will help you tell them to Keep OutKeep Out of your business. Destroying an enchantment is beneficial for tripping up someone's game plan, but having the possibility of sniping a tapped creature could come in handy for also taking on the aggressive decks at the table.
(See Hylda of the Icy CrownHylda of the Icy Crown as a possible commander pairing.)
Returning in the uncommon slot of this set is Crib SwapCrib Swap, a great reprint! While it might not be the most efficient way to remove a creature in this format, the fact that it's an instant spell that's also every creature type has helped it find a home in countless decks over the years.
Blue
There's a huge number of decks out there that have the main game plan of casting spells during everyone else's turns. Which is why Unwelcome SpriteUnwelcome Sprite is so powerful, especially for only two mana. Smoothing your draws as the game goes on could be what sets you up for victory, without too many people noticing.
(See Riku of Many PathsRiku of Many Paths as a possible commander pairing.)
Our next card combines cloning, convoke, and any creature type you desire all on one card. Omni-ChangelingOmni-Changeling gives you a way to copy a creature on the board, and ensures that it'll fit right in with the rest of the members of your team.
(See Miirym, Sentinel WyrmMiirym, Sentinel Wyrm as a possible commander pairing.)
Now it's time for the continuation of the "Thirst for" cycle. Thirst for IdentityThirst for Identity joins the ranks of cards like Thirst for DiscoveryThirst for Discovery, Thirst for MeaningThirst for Meaning and Thirst for KnowledgeThirst for Knowledge, adding some more card advantage to creature focused decks everywhere.
(See Hashaton, Scarab's FistHashaton, Scarab's Fist as a possible commander pairing.)
I'm a huge fan of removal like Noggle the MindNoggle the Mind. Sure, killing or exiling something can be a powerful way to interact with the board, but removing all the abilities of a creature while it's still on the battlefield can truly shut someone's deck off.
(See Tuvasa the SunlitTuvasa the Sunlit as a possible commander pairing.)
Yes, I know that spending the full five mana to get the full effect of Unexpected AssistanceUnexpected Assistance is overpriced. However, the fact that this has convoke puts it in a place where you can reduce that cost significantly. Casting this at instant speed on the end step before your turn makes for a good play pattern that would ensure you don't get punished for tapping down your creatures.
(See Sokka, Tenacious TacticianSokka, Tenacious Tactician as a possible commander pairing.)
Another useful reprint from the set is Run Away TogetherRun Away Together, a great way to deal with two problematic creatures controlled by different players. Plus, this new art and flavor text combo is just top notch.
Black
Since this set is going to be bringing a large number of decks centered around specific creature types, UnburyUnbury will be incredibly useful to have on hand for some graveyard recursion. If you have a deck that already runs Raise the DraugrRaise the Draugr, then this card should be on your radar as well!
(See Sidar Jabari of ZhalfirSidar Jabari of Zhalfir as a possible commander pairing.)
Boggart MischiefBoggart Mischief is such a slam dunk for any Goblin deck. Not only could it give you more bodies on the board, but it also lowers your enemies' life totals, while increasing your own if pieces of your board get dealt with.
(See Wort, Boggart AuntieWort, Boggart Auntie as a possible commander pairing.)
Playing spells on other people's turns is scary enough for your opponents, and Nightmare SowerNightmare Sower is here to make it even scarier. Handing out only one -1/-1 counter shouldn't raise too many alarm bells around the table, but once you start stacking them up on people's best creatures, the real nightmare will set in.
(See Marchesa, Dealer of DeathMarchesa, Dealer of Death as a possible commander pairing.)
Now at first glance, the power of this card might not be too evident. However, Iron-Shield ElfIron-Shield Elf giving you the ability to discard as many cards as you need at instant speed for free has a whole lot of applications. Whether it's a deck centered around filling your graveyard, or triggering mechanics like mayhem, this little Elf will be a big help.
(See Norman OsbornNorman Osborn as a possible commander pairing.)
This new GraveshifterGraveshifter reprint is an opportunity for the card to get a refreshed Lorwyn look. Adding this creature to any of your typal strategies will assist you with your game plan, while also returning a pivotal value piece back to your hand.
Red
Kicking off our red cards today with GiantfallGiantfall, which is already giving one of my favorite removal spells AbradeAbrade a run for its money. The ability to snipe an artifact is always good to have around, but when this is included in a deck that loves large creatures, you'll be all the more ready to take down the big threats at the table.
(See Ojer Axonil, Deepest MightOjer Axonil, Deepest Might as a possible commander pairing.)
Casting spells from exile is becoming a more and more popular archetype to build around, which is why Burning CuriosityBurning Curiosity is worth setting aside when you're opening packs. Gaining access to possibly three cards until your next turn's end step gives you a lot of options to play with, while also triggering your effects that like when you play cards from exile.
(See Gwen StacyGwen Stacy as a possible commander pairing.)
This creature is a great inclusion for Elemental decks, but Soulbright SeekerSoulbright Seeker still has some broader utility in other archetypes. Spending only one mana to give out trample is a great effect, especially since you get refunded four red mana for activating it three times in a turn.
(See Tannuk, Steadfast SecondTannuk, Steadfast Second as a possible commander pairing.)
I know that spells like Impolite EntranceImpolite Entrance are pretty narrow in Commander, however, giving something trample and haste while drawing a card could be just what a deck that's looking to send a creature into combat right away needs. Plus, it might have some of the best flavor text in the entire set!
(See Anzrag, the Quake-MoleAnzrag, the Quake-Mole as a possible commander pairing.)
If you have a deck in your collection that's centered around placing counters on creatures, then Lasting TarfireLasting Tarfire is going to help with closing out your games. Since it triggers on every end step, you have a bigger chance to deal as much pain to the table as possible, even on other players' turns.
(See The Scorpion GodThe Scorpion God as a possible commander pairing.)
Green
First up for green, we have a card that gives a Reclamation SageReclamation Sage-esque effect to any typal strategy. Chomping ChangelingChomping Changeling destroys an artifact or enchantment when it hits play, while having the added benefit of being every creature type, giving more options to decks that need that kind of interaction.
(See Rin and Seri, InseparableRin and Seri, Inseparable as a possible commander pairing.)
Enchantment based ramp like Shimmerwilds GrowthShimmerwilds Growth is a favorite of mine, since that card type seems to be pretty resilient as the game goes on. In the case of this Aura, it not only color fixes you, but it can add more colors to the board to help with cards that have the new keyword vivid (stay tuned for a card with that ability coming up in a few entries.)
(See Estrid, the MaskedEstrid, the Masked as a possible commander pairing.)
Gaining life for simply progressing your deck's plan of flooding the board with creatures is always helpful. Pair that with Virulent EmissaryVirulent Emissary's mana cost and deathtouch, and you have an ideal turn one play on your hands. This'll be sure to find a home in Elf decks, but also any list that is looking to pad its life total.
(See Dina, Soul SteeperDina, Soul Steeper as a possible commander pairing.)
At a base level, surveilling at the start of your turn makes Morcant's EyesMorcant's Eyes great for a list that's looking to smooth its draws, and fill its graveyard. Adding this to an Elf deck will then set you up to have a big late game moment where you can create a huge number of tokens in order to take over the battlefield.
(See Lluwen, Imperfect NaturalistLluwen, Imperfect Naturalist as a possible commander pairing.)
This spell is such an incredible inclusion to land based decks. Prismatic UndercurrentsPrismatic Undercurrents hits play and puts a few basics into your hand, and then lets you immediately play one of them as your additional land for that turn.
(See Bumi, UnleashedBumi, Unleashed as a possible commander pairing.)
Colorless Cards
Our first colorless card is Gathering StoneGathering Stone, a new take on the staple artifact Herald's HornHerald's Horn. Even though the Stone is one more mana to cast, it makes up for it by allowing you to cast any kind of spell with the chosen type for less, not just creature cards. Plus, it gives you some card selection if you don't see a spell with your chosen type on top, which still brings you some value even if you whiff.
(See Zhulodok, Void GorgerZhulodok, Void Gorger as a possible commander pairing.)
This artifact is just a great one-drop, and I had to highlight it here. Dawn-Blessed PennantDawn-Blessed Pennant can pad your life total while you get creatures onto the board, even triggering when tokens enter. On top of that, it can sit on your battlefield and be used as a RegrowthRegrowth effect whenever you need it.
(See Zoraline, Cosmos CallerZoraline, Cosmos Caller as a possible commander pairing.)
It's time for one of my favorite segments of Bulk Up, where we ask: Is this three-mana mana rock good enough in Commander? Firdoch CoreFirdoch Core is an incredible way to add ramp to your deck, while still acting as an important non-creature member of your typal strategy.
(See Magda, Brazen OutlawMagda, Brazen Outlaw as a possible commander pairing.)
While we've seen cards like Eclipsed RealmsEclipsed Realms in the past, (for example: Secluded CourtyardSecluded Courtyard) it's important to have redundancy in your deck if you're built around a specific creature type. So, if you're planning on putting together a list around one of these new Lorwyn Eclipsed commanders, then you'll want to keep this land on hand.
(See High Perfect MorcantHigh Perfect Morcant as a possible commander pairing.)
Multicolored Spells
Here's my pick for one of the best cards in the entire set. Voracious Tome-SkimmerVoracious Tome-Skimmer gives you the opportunity to pay a life, and draw a card whenever you cast any spell on an opponent's turn. That's such a powerful effect, especially when it's on a Faerie Rogue; two types that love playing at instant speed.
(See Alela, Cunning ConquerorAlela, Cunning Conqueror as a possible commander pairing.)
Goblins don't tend to stick around the board for long, which is why Boggart CursecrafterBoggart Cursecrafter is a new must-have for those decks. When this is on the board, every creature you feed to something like Goblin BombardmentGoblin Bombardment now adds even more damage around the table.
(See Grub, Storied MatriarchGrub, Storied Matriarch as a possible commander pairing.)
This next card has some of my favorite art in the entire set. Reaping WillowReaping Willow gives you a way to recur a smaller creature right back to your board by removing the two counters it entered with. If you put this into a deck that has other ways to pass counters around, you could be doing this over and over again during a game.
(See Atraxa, Praetors' VoiceAtraxa, Praetors' Voice as a possible commander pairing.)
Sure, Twinflame TravelersTwinflame Travelers might look like it only fits in an Elemental deck, but if your commander happens to have the creature type, then this could be a way to double your deck's game plan.
(See Kalamax, the StormsireKalamax, the Stormsire as a possible commander pairing.)
Finally, I wanted to highlight this cycle of creatures that fit perfectly in any strategy built around one of their types. Each one enters and looks at the top four cards of your deck to help find you a creature or a land. They truly are great Scouts that'll ensure your game plan continues by simply hitting the board.
The Wrap Up
There you have my picks for the best commons and uncommons from Lorwyn Eclipsed. Whether you're playing in a Limited event, or just buying packs from this set, I hope that this list inspired you to ensure these great cards don't end up collecting dust in your collection.
If you want to see more budget content from me, you can check that out on my YouTube channel The Pillow Fort, or by reading another one of my articles here on EDHREC.
Tyler Bucks
Tyler 'Savesya' Bucks has been playing Magic and creating lighthearted content for over a decade. With a focus on building Commander decks on a budget, he is always looking for new ways to save cash! When he isn't shuffling through bulk bins (so you don't have to), he can be found on the Magic YouTube channel 'The Pillow Fort'!
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