The MimeoplasmThe Mimeoplasm | Art by Leonardo Santanna
Hello, and welcome back to Beyond the Multiverse! We're heading back in time to another Secret Lair Drop. This time, however, is a first in our series: we're covering a reskinned commander. Moreover, it's a commander that's nostalgic to me, dating back to the original precons. It's The MimeoplasmThe Mimeoplasm, reskinned as Slimer, Voracious Apparation.
With that said, let's get into it.
A New Disturbance
Lore-wise, there isn't much to Slimer. He's a gluttonous ghost that wreaks havoc in kitchens everywhere while the Ghostbusters try to capture him. He's encountered within each adventure, but typically doesn't end up being the big villain.
How does all this relate to The MimeoplasmThe Mimeoplasm? My guess is that, since the dead it devoured advanced its form, something similar could be said about the food Slimer eats. Or, perhaps, they both have insatiable appetites.
Fortunately, like I said earlier, The Mimeoplasm's (henceforth known as Slimer until the end) been around for a long time. Crucially, the main strategy is to fill your graveyard (or everyone's), then exile them to create our own monstrosity.
I always like it when we can actually "create" our creatures because it lets our imaginations run wild. That said, this only applies to Slimer himself this time.
A Ghastly Banquet
There's a myriad of creatures we can use with Slimer and, for this section, we're covering cards we should exile for the +1/+1 counters.
Firstly, the landcyclers, like Lunar HatchlingLunar Hatchling are great targets. We can discard them to get a land, and they can be exiled later on for Slimer.
Secondly, Lumbering MegaslothLumbering Megasloth yields a hefty eight counters to be working with. Meanwhile, Shard of the NightbringerShard of the Nightbringer and Woodfall PrimusWoodfall Primus are heavy on colored mana, but not stats. On the other hand, we can reanimate the latter to blow up a troublesome permanent.
But what if we wanted to go bigger? In addition to what I said above, Hierophant Bio-TitanHierophant Bio-Titan boasts big numbers, but is also a good choice with those keywords. Further, Death's ShadowDeath's Shadow is a classic choice that's bigger than the Bio-Titan itself.
That said, the biggest of these is Yargle and MultaniYargle and Multani. It's a vanilla creature with a whopping 18 power. On the right creature, you can instantly eliminate someone with commander damage (or infect, if you're a monster. A bit more on that later).
Another good choice is Diamond WeaponDiamond Weapon. It's cheaper with a well-stocked graveyard, is immune to combat damage, and hits like a truck. Too bad it doesn't have trample.
Push comes to shove, some of the above mentioned options make for some good reanimation targets, which is something I'll get to momentarily. While some of these cards make good choices for Slimer to copy, there's always even better choices.
Quality Food
This next section covers the creatures that are worth copying with Slimer.
Firstly, The Warring TriadThe Warring Triad becomes a brutal beater under Slimer, especially when paired with a creature with colossal stats. Meanwhile, Hexmark DestroyerHexmark Destroyer makes it so that Slimer becomes very difficult to block unless our opponents have a lot of tokens.
Secondly, the infamous Jumbo CactuarJumbo Cactuar (which I'm going to center an article on some day) makes for a tempting choice. Just be advised that we have to give it trample or some other evasion.
On the other hand, Shard of the Void DragonShard of the Void Dragon destroys a permanent on attack with the slight chance of it getting bigger. Moreover, PolyraptorPolyraptor makes multiple copies of itself when it takes damage, making combat hard for our opponents. Just note that it doesn't become a copy of Slimer, nor does it inherit the +1/+1 counters.
Finally, having Slimer become a copy of Tifa LockhartTifa Lockhart is especially deadly. Slimer gains trample and the ability to double his power for the turn. These, on top of the counters he'll get, make him lethal very quickly.
Another option is Vashta NeradaVashta Nerada, ensuring that it'd be a huge, indestructible threat. It also has shadow, which renders it unblockable to make it even more terrifying. We can't block with Slimer if we do, but it's not like we were going to block with him anyway.
Recycling Waste
This list has a Reanimator slant to it as well to take advantage of all the creatures we'll hit. That said, this wouldn't be our first rodeo with Reanimator builds, so we have some repeat but good options here.
We have the ever-classic ReanimateReanimate, which will bring back a big creature for a price. Meanwhile, Beacon of UnrestBeacon of Unrest reanimates from any graveyard, but is more expensive to cast. In addition, it shuffles itself back in upon resolution, so it'll not always be available to cast.
Dread ReturnDread Return, with the right board state, can be cast for its flashback cost. While he's not on the list, Ardyn, the UsurperArdyn, the Usurper slowly builds us an army of copied creatures while being graveyard hate.
In addition, we have ways to fill everyone's graveyard to make it all happen.
For one, we have WindfallWindfall, which is good to cast if our hand count is low, or we have creatures to discard. Both Extract from DarknessExtract from Darkness and Incarnation TechniqueIncarnation Technique both mill and reanimate, giving us the best of both worlds. In addition, the newly minted Rejoin the FightRejoin the Fight does this, too, but we get back multiple creatures.
From Final Fantasy, we have The Water CrystalThe Water Crystal, which doesn't do much for us with reducing mana costs, but adding four cards to each instance of mill is huge. Its activated ability is also perfect if we have extra mana laying around.
Then there's Emet-Selch, UnsunderedEmet-Selch, Unsundered, who is very easy to transform, and lets us cast anything from our graveyard.
On the other hand, we have ways to further bolster Slimer. Power FistPower Fist gives trample, and can potentially double his power. In a similar vein, the Finality half of Find // FinalityFind // Finality gives a small buff, then potentially wipes the board of everything else.
Also, any creature with the monstrosity ability will further buff Slimer for a cost.
Exotic Foods
If you've kept up with my articles at this point, you know we're no strangers to covering Reanimator strategies in this series. I first covered it with the Celes deck tech a while back, even. However, this is Slimer we're working with, and we're losing two colors in exchange for the others. With that, we get new options.
Firstly, I'd be remiss if I didn't mention Lord of ExtinctionLord of Extinction. The "Boom Tube," as we elderly folk call it, is only as big as everyone's graveyards combined. This, in turn, will make Slimer colossal, a word that doesn't do it justice in this case. Pair it with Jarad, Golgari Lich LordJarad, Golgari Lich Lord for a way to win.
Similarly, Consuming AberrationConsuming Aberration is slightly smaller, but can also mill our opponents when we cast a spell. There's also the Lhurgoyfs (like MortivoreMortivore), which don't get quite as big, but are options anyway.
Other options include Titanoth RexTitanoth Rex which is a colossal beast that can cycle itself. Cruel SomnophageCruel Somnophage is essentially Mortivore, but can be cast for its adventure cost to mill someone.
Meanwhile, both Ghalta, Primal HungerGhalta, Primal Hunger and The MindskinnerThe Mindskinner boast huge buffs and, in the case of the latter, can be an outright win condition. Make Slimer a copy of it with Lord of Extinction for the counters, and watch our opponents collectively groan.
Also, for you naughty, naughty gremlins out there, infect creatures like Blighted AgentBlighted Agent and Plague StingerPlague Stinger ensure that Slimer kills in one hit, provided he's unblockable. The Agent provides this already, but there's other ways to do so.
Slimer, Voracious Apparition/The Mimeoplasm Commander Deck List
Going Universes Beyond-You Ooze, You Looze
View on ArchidektCommander (1)
- 1 The MimeoplasmThe Mimeoplasm
Creatures (18)
- 1 Alpha DeathclawAlpha Deathclaw
- 1 Balamb T-RexaurBalamb T-Rexaur
- 1 Birds of ParadiseBirds of Paradise
- 1 Emet-Selch, Unsundered // Hades, Sorcerer of EldEmet-Selch, Unsundered // Hades, Sorcerer of Eld
- 1 Hexmark DestroyerHexmark Destroyer
- 1 Hierophant Bio-TitanHierophant Bio-Titan
- 1 Lumbering MegaslothLumbering Megasloth
- 1 Lunar HatchlingLunar Hatchling
- 1 PolyraptorPolyraptor
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Shard of the NightbringerShard of the Nightbringer
- 1 Shard of the Void DragonShard of the Void Dragon
- 1 The Warring TriadThe Warring Triad
- 1 Tifa LockhartTifa Lockhart
- 1 Troll of Khazad-dûmTroll of Khazad-dûm
- 1 Wayward SwordtoothWayward Swordtooth
- 1 Woodfall PrimusWoodfall Primus
- 1 Yargle and MultaniYargle and Multani
Instants (11)
- 1 AetherizeAetherize
- 1 Assassin's TrophyAssassin's Trophy
- 1 Beast WithinBeast Within
- 1 BrainstormBrainstorm
- 1 ConsiderConsider
- 1 Contaminated DrinkContaminated Drink
- 1 Deadly RollickDeadly Rollick
- 1 DismemberDismember
- 1 Entish RestorationEntish Restoration
- 1 Heroic InterventionHeroic Intervention
- 1 Krosan GripKrosan Grip
Artifacts (8)
- 1 Arcane SignetArcane Signet
- 1 Power FistPower Fist
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of CuriosityTalisman of Curiosity
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of ResilienceTalisman of Resilience
- 1 The Water CrystalThe Water Crystal
Sorceries (20)
- 1 Beacon of UnrestBeacon of Unrest
- 1 Buried AliveBuried Alive
- 1 Careful StudyCareful Study
- 1 CultivateCultivate
- 1 Deep AnalysisDeep Analysis
- 1 Dread ReturnDread Return
- 1 Extract from DarknessExtract from Darkness
- 1 FarseekFarseek
- 1 Feed the SwarmFeed the Swarm
- 1 Find // FinalityFind // Finality
- 1 HarmonizeHarmonize
- 1 Incarnation TechniqueIncarnation Technique
- 1 Living DeathLiving Death
- 1 Lórien RevealedLórien Revealed
- 1 Rampant GrowthRampant Growth
- 1 ReanimateReanimate
- 1 Rejoin the FightRejoin the Fight
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 Toxic DelugeToxic Deluge
- 1 WindfallWindfall
Enchantments (5)
- 1 Greater GoodGreater Good
- 1 Guardian ProjectGuardian Project
- 1 Out of the TombsOut of the Tombs
- 1 Pernicious DeedPernicious Deed
- 1 Search for Azcanta // Azcanta, the Sunken RuinSearch for Azcanta // Azcanta, the Sunken Ruin
Lands (37)
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Choked EstuaryChoked Estuary
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Dreamroot CascadeDreamroot Cascade
- 1 Drowned CatacombDrowned Catacomb
- 1 Exotic OrchardExotic Orchard
- 6 ForestForest
- 1 Hinterland HarborHinterland Harbor
- 6 IslandIsland
- 1 Opulent PalaceOpulent Palace
- 1 Path of AncestryPath of Ancestry
- 1 Shipwreck MarshShipwreck Marsh
- 6 SwampSwamp
- 1 Temple of MaladyTemple of Malady
- 1 Temple of MysteryTemple of Mystery
- 1 Thriving GroveThriving Grove
- 1 Thriving IsleThriving Isle
- 1 Thriving MoorThriving Moor
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Woodland CemeteryWoodland Cemetery
Onto the Next Meal
Going through The MimeoplasmThe Mimeoplasm again, after all these years, was interesting. Some of the old guard stayed, while others were cut. Perhaps because they didn't pass the test of time. Going Universes Beyond only does stifle us a bit, but we remain undeterred. This case had a stronger reanimator sub-theme, yet the 'Plasm still remained as good as ever.
Join me next time as I either revert back to Final Fantasy, or ride along with a recent ruling that was announced.
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