Revenant Recon Upgrade Guide

by
Andy Zupke
Andy Zupke
Revenant Recon Upgrade Guide

Welcome back to another precon guide here on EDHREC. Today we’re upgrading Revenant Recon, the Commander deck from Karlov Manor. In case you missed it, go take a look at the Review for this deck, where we went over what the deck does and how to play it.

I gave this deck a middling review, due to the disappointing new cards and completely out-of-place backup commander. If we get rid of the chaff and add in more ways to Surveil, we’ll have Mirko getting swole and bringing back big creatures way faster and more consistently.

Let’s tune up.

What’s In the Original Revenant Recon Deck?

This deck is black and blue (Dimir), and led by Mirko, Obsessive TheoristMirko, Obsessive Theorist, a 1/3 flying, vigilant Vampire Detective. Whenever you Surveil, Mirko gets a +1/+1 counter, and at your end step you can bring a creature back from your graveyard if its power is less than Mirko’s, and it comes with a Finality counter.

Mirko, Obsessive Theorist
Marvo, Deep Operative

Our backup commander is Marvo, Deep OperativeMarvo, Deep Operative, a 1/8 Octopus Rogue that Clashes when it attacks. Whenever you win a Clash, you can draw a card and cast a spell from your hand for free if its mana value is eight or less.

Here’s the original decklist for Revenant Recon:


Revenant Recon Precon

View on Archidekt

Commander (1)

Creatures (29)

Enchantments (6)

Artifacts (9)

Sorceries (9)

Instants (9)

Lands (37)

Mirko, Obsessive Theorist

What Budget Cards Can We Add to Revenant Recon?

We’ll break our upgrade up into two parts, one budget ($5 or less) and one non-budget (>$5).

It’s in our best interest to Surveil as often as possible. Instants and sorceries are one-time effects; we need more repeatable Surveil outlets to get our mana’s worth. 

Snarling Gorehound
Sanguine Spy
Laser Screwdriver

Snarling GorehoundSnarling Gorehound is quite possibly the best one-drop this deck could ask for. It gives you a Surveil trigger whenever a creature with power two or less enters the battlefield. With this list, that’s fifteen creature cards. That’s not a huge amount, but the fact that Mirko himself triggers it is great to give Mirko a counter as soon as he enters. Let’s also keep in mind that Mirko will bring back a creature every turn, which can often trigger Gorehound. Also, there’s Grave TitanGrave Titan.

Sanguine SpySanguine Spy can Surveil for the cost of one mana and a creature sacrificed. The sacrifice is no biggie, since we’re bringing creatures back anyway. Cruel WitnessCruel Witness Surveils whenever we cast a noncreature spell, which is about a third of the deck. Laser ScrewdriverLaser Screwdriver can Surveil for two mana, but has other activated abilities that can also suit our needs. And there’s The Grim Captain’s LockerThe Grim Captain’s Locker from Lost Caverns of Ixalan, which can Surveil for free once per turn or give you another outlet to return a large creature from the grave for a discount.

The precon was low on ramp, so we’re adding Wayfarer’s BaubleWayfarer’s Bauble, Burnished HartBurnished Hart, and Solemn SimulacrumSolemn Simulacrum. (Laser Screwdriver also fits this need.) Hart and Simulacrum are great targets for Mirko to resurrect in the early game.

To deal with Finality counters, we’re adding Power ConduitPower Conduit and Heartless ActHeartless Act. Conduit is even better here than it was for my Ahoy Mateys Upgrade, since Mirko is all about those +1/+1 counters. Sadly, in the weeks since I wrote that Upgrade Guide, Nesting GroundsNesting Grounds has gone over $5. So look for it below in the non-budget upgrade section.

The deck needed a bit of protection, so we’re adding Swiftfoot BootsSwiftfoot Boots to put Mirko at ease. Tale’s EndTale’s End is also making an appearance strictly to counteract our deck’s biggest weakness: grave hate. It’s one of only a handful of cards that can stop a Bojuka BogBojuka Bog.

Power Conduit
Tale’s End
Corpse Connoisseur

Onto our last few upgrades. We’ve got Ayara, First of LocthwainAyara, First of Locthwain, which gives us a nice trigger when black creatures enter our board, and some potential card draw. Starving RevenantStarving Revenant Surveils on entry and drains our opponents if we draw cards while our graveyard is full. Corpse ConnoisseurCorpse Connoisseur can fetch any creature from our library and put it in the graveyard, and he does it every time he enters the battlefield. Last is Gray Merchant of AsphodelGray Merchant of Asphodel. I’m pretty bored with this card, having lost dozens of games to it myself. But I don’t think I could stand all the negative comments if I didn’t add it here.

To the underworld goes: Everflowing ChaliceEverflowing Chalice, Ransom NoteRansom Note, Thoughtbound PhantasmThoughtbound Phantasm, Black Sun’s ZenithBlack Sun’s Zenith, Copy CatchersCopy Catchers, CurateCurate, Dimir SpybugDimir Spybug, Disinformation CampaignDisinformation Campaign, Ephara’s DispersalEphara’s Dispersal, Final-Word PhantomFinal-Word Phantom, Phyrexian ArenaPhyrexian Arena, Deep AnalysisDeep Analysis, CounterpointCounterpoint, Foreboding SteamboatForeboding Steamboat, Discovery // DispersalDiscovery // Dispersal, and yes, Marvo, Deep OperativeMarvo, Deep Operative

Here’s the budget upgraded list:


Revenant Recon Budget Upgrade

View on Archidekt

Commander (1)

Creatures (33)

Enchantments (4)

Artifacts (11)

Instants (8)

Sorceries (6)

Lands (37)

Mirko, Obsessive Theorist

Here are some cards that I wanted to add but couldn’t find room for: Coastal BulwarkCoastal Bulwark, Eloise, Nephalia SleuthEloise, Nephalia Sleuth, House GuildmageHouse Guildmage, Search for AzcantaSearch for Azcanta, Braids, Arisen NightmareBraids, Arisen Nightmare, PlaguecrafterPlaguecrafter

What Are Some Good Expensive Cards We Can Add to Revenant Recon?

Looking to spend a little extra coin to power up this precon? I’ve got you covered here. I already mentioned Nesting GroundsNesting Grounds, which has sadly crept up in price over the last month (likely due to Finality counters showing up two sets in a row).

Lightning GreavesLightning Greaves is going to sub out Swiftfoot BootsSwiftfoot Boots, since it’s just more efficient and we don’t have a lot of reasons to target Mirko, other than Power Conduit.Power Conduit. Phantasmal ImagePhantasmal Image comes in as another 0/0 for Mirko to target in the yard, with the benefit of being cheap if we want to just cast it. EntombEntomb grabs a card from our library and throws it in the yard for very little cost and at instant speed. No-brainer. PanharmoniconPanharmonicon doubles our ETB triggers, which happen on 16 of our permanents. Not a huge portion of the deck, made better with all our recursion.

Nesting Grounds
Sheoldred, Whispering One
Dimir Strandcatcher

Sheoldred, Whispering OneSheoldred, Whispering One is definitely a “good stuff” card, with a high, and justified, salt score. But it works great with our recursion plan.

Last is Dimir StrandcatcherDimir Strandcatcher, a new card from the Clue product. It Surveils when you attack and can potentially draw you some cards. There’s no price data on this card yet, so I played it safe and put it in the non-budget section. 

Out go: Temple of the False GodTemple of the False God, Baleful StrixBaleful Strix, Swiftfoot BootsSwiftfoot Boots, Starving RevenantStarving Revenant, Twilight ProphetTwilight Prophet, Vizier of Many FacesVizier of Many Faces, and Dream EaterDream Eater

Here’s the non-budget upgrade list:


Revenant Recon Non-Budget Upgrade

View on Archidekt

Commander (1)

Artifacts (12)

Creatures (31)

Sorceries (6)

Instants (9)

Enchantments (4)

Lands (37)

Mirko, Obsessive Theorist

Surveil Prevails

That’s it for our Upgrade Guide for Revenant Recon. What do you think? Did I make this deck any better? Any cards I missed? Was I too hard on poor Marvo? Let me know in the comments. And keep checking back for more precon guides, here on EDHREC.

More Precon Guides:

Andy Zupke

Andy's been playing Magic on and off since Fallen Empires. He loves to travel, drink, eat, and spend time with family and friends.

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