(Elsha of the InfiniteElsha of the Infinite | Art by G-host Lee)
Enter the Infinite
Hello again, Commander faithful! Welcome back to Replacement Commanders, the series that shines the spotlight on the legendary creatures of the annual Commander precon product that didn’t make it on front of the deck! This week, we're talking about...
Elsha of the Infinite
Each year, the face commanders tend to steal the spotlight while the “replacements” get a bit less attention. This year, however, seems to have been a reverse situation, as a few of the replacements have garnered more hype than some of the face commanders. Atla Palani, Nest TenderAtla Palani, Nest Tender, for instance, became much more popular than Ghired, Conclave ExileGhired, Conclave Exile. The next 'big hype' commander that overtook the deck's face commander was, without a doubt, our mysterious lady Elsha. She provides a substantial amount of value even at the helm of the precon, and I know many people have enjoyed switching her into Sevinne, the ChronoclasmSevinne, the Chronoclasm’s spot.
Why was everyone so hyped about Elsha, you may ask? Her ability to look and play cards from the top of the deck counts as a form card advantage. Giving noncreature and nonland cards the ability at instant speed via flash makes the deck more versatile. With the right amount of top-deck manipulation, this can translate into two or three extra cards in our hand. Finally, while it may not be the most exciting text on Elsha, Prowess does give us the ability to threaten extra damage during combat, and to close out games with commander damage. Thanks to her colors, Elsha has several ways to grant evasion, from trample and menace to flying and unblockability.
All of these features play into the potential build paths for Elsha, so let's begin our brewing!
Surprise Enchantress!
Elsha grants any spells that are not creatures or lands the ability to be played at instant speed. I'm reminded of my build for Raff CapashenRaff Capashen, which was based on flashing Vehicles into play to take opponents by surprise. Elsha seems primed to adopt a similar strategy, byt instead of Vehicles, we can flash in enchantments!
To be upfront, Enchantress decks without green can sometimes suffer slightly, as most of the important cards like Verduran EnchantressVerduran Enchantress are unavailable. Luckily, blue should provide enough draw power to make up for it, with things like Rhystic StudyRhystic Study, Coastal PiracyCoastal Piracy, or Bident of ThassaBident of Thassa.
Instant-speed enchantments also act as unique forms of removal. Imprisoned in the MoonImprisoned in the Moon on an opponent’s commander, Detention SphereDetention Sphere taking out a key piece of someone’s combo, and even multi-removal effects like Grasp of FateGrasp of Fate can turn the tide in the blink of an eye. I also like the idea of flashing in Karmic JusticeKarmic Justice when someone is targeting our favorite permanent type for a quick “gotcha!” moment. Flashing in enchantments also helps with a surprise Voltron win with cards like All That GlittersAll That Glitters and Ethereal ArmorEthereal Armor to make Elsha huge and smash people out of the game.
It’s important to remember for all these decks that the cards only have flash when they are played off the top of our library. That means there are going to be a few repeat “core” cards like Scroll RackScroll Rack and Sensei’s Divining TopSensei’s Divining Top to help us set up the top of our deck for instant surprises. For added synergy with an Enchantress-style deck, setting up the top of our library with an Enlightented TutorEnlightented Tutor and Idyllic TutorIdyllic Tutor prove to be very powerful indeed. Throw in the usual amount of ramp and other support cards, and we end up with a list that looks like this:
Elsha of the Enchantments
View on ArchidektCommander (1)
- 1 Elsha of the InfiniteElsha of the Infinite
Creature (11)
- 1 Ajani's ChosenAjani's Chosen
- 1 Archetype of ImaginationArchetype of Imagination
- 1 AuramancerAuramancer
- 1 Bident of ThassaBident of Thassa
- 1 Burnished HartBurnished Hart
- 1 Heliod, God of the SunHeliod, God of the Sun
- 1 Mesa EnchantressMesa Enchantress
- 1 Monk IdealistMonk Idealist
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Starfield MysticStarfield Mystic
- 1 Sun TitanSun Titan
Enchantment (21)
- 1 All That GlittersAll That Glitters
- 1 Aqueous FormAqueous Form
- 1 Coastal PiracyCoastal Piracy
- 1 Copy EnchantmentCopy Enchantment
- 1 Detention SphereDetention Sphere
- 1 Estrid's InvocationEstrid's Invocation
- 1 Ethereal ArmorEthereal Armor
- 1 Ever-Watching ThresholdEver-Watching Threshold
- 1 Grasp of FateGrasp of Fate
- 1 Greater AuramancyGreater Auramancy
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Jeskai AscendancyJeskai Ascendancy
- 1 Karmic JusticeKarmic Justice
- 1 Land TaxLand Tax
- 1 Luminarch AscensionLuminarch Ascension
- 1 MirrormadeMirrormade
- 1 Oblivion RingOblivion Ring
- 1 Rhystic StudyRhystic Study
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
Sorcery (10)
- 1 Austere CommandAustere Command
- 1 Blasphemous ActBlasphemous Act
- 1 Dance of the ManseDance of the Manse
- 1 Idyllic TutorIdyllic Tutor
- 1 Ignite the FutureIgnite the Future
- 1 Mana GeyserMana Geyser
- 1 Open the VaultsOpen the Vaults
- 1 ReplenishReplenish
- 1 VandalblastVandalblast
- 1 Winds of RathWinds of Rath
Artifact (13)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Expedition MapExpedition Map
- 1 Fellwar StoneFellwar Stone
- 1 Hedron ArchiveHedron Archive
- 1 Heraldic BannerHeraldic Banner
- 1 Mind StoneMind Stone
- 1 Scroll RackScroll Rack
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Wayfarer's BaubleWayfarer's Bauble
Instant (6)
- 1 Cyclonic RiftCyclonic Rift
- 1 Enlightened TutorEnlightened Tutor
- 1 Path to ExilePath to Exile
- 1 Return to DustReturn to Dust
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Land (38)
- 1 Arid MesaArid Mesa
- 1 Azorius ChanceryAzorius Chancery
- 1 Boros GarrisonBoros Garrison
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Flooded StrandFlooded Strand
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 7 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 5 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 8 PlainsPlains
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Serra's SanctumSerra's Sanctum
- 1 Steam VentsSteam Vents
- 1 Terramorphic ExpanseTerramorphic Expanse
Elsha and Friends!
Flashing planeswalkers into play may not give you immediate value, since you cannot activate their abilities at instant speed, but it does provide you with a fun amount of potential trickiness and tempo. We aren’t just casting planeswalkers at instant speed, we're casting them from the top of our library. Since many blue planeswalkers allow us to look at or draw cards from the top of our library, this gives Elsha a bit of extra synergy to dig for new walkers. Not only that, but casting those walkers will trigger Elsha's Prowess to make her a more formidable blocker when she defends our wall of Superfriends.
Ironically, quite a few of the planeswalkers in Jeskai colors work decently with another classic archetype: Spellslinger. Both Teferi, Hero of DominariaTeferi, Hero of Dominaria and Teferi, Time RavelerTeferi, Time Raveler terrorized Standard for a time as strong control pieces, and both of them will help us control the game here, too. Ral, Storm ConduitRal, Storm Conduit duplicates our spells while Narset TranscendentNarset Transcendent provides a similar effect with Rebound. Narset, Parter of VeilsNarset, Parter of Veils is another hard piece of control, while also giving us a means to clear out the top of our library if Elsha is stuck with uncastable lands on top. Jace, Wielder of MysteriesJace, Wielder of Mysteries presents a wincon if we dig too deep into our deck, as do most of the Planeswalkers if we can get them into range of their ultimate abilities.
Naturally, we will want some Proliferate cards to up our planeswalkers' loyalties, so Contagion EngineContagion Engine and Contagion ClaspContagion Clasp are right at home, along with Flux ChannelerFlux Channeler, Karn’s BastionKarn’s Bastion, Inexorable TideInexorable Tide and Viral DrakeViral Drake. Oddly enough, I like the idea of Sword of Truth and JusticeSword of Truth and Justice to give Elsha some protection and evasion, while also working with Proliferate and making her stronger as well! With some ramp, removal, and Wraths to help keep the board clear for our wall of walkers, the list looks something like this:
Elsha and Her Superfriends
View on ArchidektCommander (1)
- 1 Elsha of the InfiniteElsha of the Infinite
Creature (10)
- 1 Arena RectorArena Rector
- 1 Burnished HartBurnished Hart
- 1 Deepglow SkateDeepglow Skate
- 1 Djeru, With Eyes OpenDjeru, With Eyes Open
- 1 Flux ChannelerFlux Channeler
- 1 Jhoira, Weatherlight CaptainJhoira, Weatherlight Captain
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Spark DoubleSpark Double
- 1 Thalia's LancersThalia's Lancers
- 1 Viral DrakeViral Drake
Planeswalker (15)
- 1 Chandra, Acolyte of FlameChandra, Acolyte of Flame
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
- 1 Jace, the Mind SculptorJace, the Mind Sculptor
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
- 1 Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor
- 1 Narset TranscendentNarset Transcendent
- 1 Narset, Parter of VeilsNarset, Parter of Veils
- 1 Ral ZarekRal Zarek
- 1 Ral, Storm ConduitRal, Storm Conduit
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
- 1 Sarkhan the MasterlessSarkhan the Masterless
- 1 Teferi, Hero of DominariaTeferi, Hero of Dominaria
- 1 Teferi, Time RavelerTeferi, Time Raveler
- 1 The WandererThe Wanderer
- 1 Will KenrithWill Kenrith
Enchantment (4)
- 1 Inexorable TideInexorable Tide
- 1 Oath of JaceOath of Jace
- 1 Oath of TeferiOath of Teferi
- 1 Smothering TitheSmothering Tithe
Instant (11)
- 1 Arcane DenialArcane Denial
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Generous GiftGenerous Gift
- 1 Ignite the BeaconIgnite the Beacon
- 1 Path to ExilePath to Exile
- 1 Repeated ReverberationRepeated Reverberation
- 1 Return to DustReturn to Dust
- 1 Swan SongSwan Song
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Artifact (16)
- 1 Arcane SignetArcane Signet
- 1 Astral CornucopiaAstral Cornucopia
- 1 Azorius SignetAzorius Signet
- 1 Boros SignetBoros Signet
- 1 Coalition RelicCoalition Relic
- 1 Commander's SphereCommander's Sphere
- 1 Contagion ClaspContagion Clasp
- 1 Contagion EngineContagion Engine
- 1 Izzet SignetIzzet Signet
- 1 Norn's AnnexNorn's Annex
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Scroll RackScroll Rack
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Truth and JusticeSword of Truth and Justice
- 1 The Chain VeilThe Chain Veil
Sorcery (5)
- 1 Call the GatewatchCall the Gatewatch
- 1 Single CombatSingle Combat
- 1 Time WipeTime Wipe
- 1 Urza's Ruinous BlastUrza's Ruinous Blast
- 1 Wrath of GodWrath of God
Land (38)
- 1 Academy RuinsAcademy Ruins
- 1 Arid MesaArid Mesa
- 1 Azorius ChanceryAzorius Chancery
- 1 Boros GarrisonBoros Garrison
- 1 Buried RuinBuried Ruin
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Flooded StrandFlooded Strand
- 1 Halimar DepthsHalimar Depths
- 1 Hallowed FountainHallowed Fountain
- 7 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Karn's BastionKarn's Bastion
- 4 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 7 PlainsPlains
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Steam VentsSteam Vents
- 1 Terramorphic ExpanseTerramorphic Expanse
Elsha of the... Oil?
Fellow EDHREC writer Angelo Guerrera and I are always at odds when it comes to our preferences in Magic, specifically in our favored color combinations. Most long-time readers of mine will know that I love value, the graveyard, and the Golgari colors. Angelo enjoys the flyers, tokens, and the many spells of Jeskai. We never stop going back and forth on which color combination is better, so when one of the decks of Commander 2019 was announced to be Jeskai, I teased him that I would find a way to Golgari-fy one of his precious new commanders.
Enter Elsha of the Infect.
Surprisingly, Jeskai has a decent amount of support for Infect. They have access to quite a few creatures with the mechanic, a good number of which are artifact creatures, and both white and red are very good supportive colors for artifact decks, including recursion techniques. At the end of the day, though, I don’t want to win games by having Blightsteel ColossusBlightsteel Colossus do all the heavy lifting. We want Elsha to be in the spotlight, and the two best ways to do that with Infect are Grafted ExoskeletonGrafted Exoskeleton and Corrupted ConscienceCorrupted Conscience. Exoskeleton is great, but it requires a bit of setup for a proper surprise win, since we need to be able to attach the Equipment to Elsha. We can run things like Sigarda’s AidSigarda’s Aid and Hammer of NazahnHammer of Nazahn, but Conscience feels more surprising, especially if we can trigger Prowess enough for Elsha to deal 10 damage.
The best part about this deck is that we can mask it as a regular Voltron deck. Even if we never get Infect onto Elsha, they'll still be superb synergy. True ConvictionTrue Conviction will help Elsha hit twice as hard, as will Blood MistBlood Mist. We can lean toward a few unique Wrath effects too; Single CombatSingle Combat, for example, works well with this strategy since we'll tend to have much fewer creatures in play than our enemies. Chandra’s IgnitionChandra’s Ignition is another cute one-two punch for the deck, and we can pack more specific recursion for it and for Corrupted ConscienceCorrupted Conscience to make sure the deck is more resilient to removal.
Adding things together should give us something that looks like this:
The Infectious Elsha
View on ArchidektCommander (1)
- 1 Elsha of the InfiniteElsha of the Infinite
Creature (9)
- 1 Archetype of AggressionArchetype of Aggression
- 1 Archetype of ImaginationArchetype of Imagination
- 1 AuramancerAuramancer
- 1 Burnished HartBurnished Hart
- 1 Flux ChannelerFlux Channeler
- 1 Mesa EnchantressMesa Enchantress
- 1 Monk IdealistMonk Idealist
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Thassa, God of the SeaThassa, God of the Sea
Enchantment (19)
- 1 All That GlittersAll That Glitters
- 1 Aqueous FormAqueous Form
- 1 Battle MasteryBattle Mastery
- 1 Blood MistBlood Mist
- 1 Corrupted ConscienceCorrupted Conscience
- 1 Detention SphereDetention Sphere
- 1 Duelist's HeritageDuelist's Heritage
- 1 Ethereal ArmorEthereal Armor
- 1 FervorFervor
- 1 Gift of ImmortalityGift of Immortality
- 1 Greater AuramancyGreater Auramancy
- 1 Inexorable TideInexorable Tide
- 1 Land TaxLand Tax
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Spirit MantleSpirit Mantle
- 1 Steel of the GodheadSteel of the Godhead
- 1 True ConvictionTrue Conviction
- 1 Unquestioned AuthorityUnquestioned Authority
Instant (12)
- 1 Chaos WarpChaos Warp
- 1 Corrupted ResolveCorrupted Resolve
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Enlightened TutorEnlightened Tutor
- 1 Fuel for the CauseFuel for the Cause
- 1 Path to ExilePath to Exile
- 1 Return to DustReturn to Dust
- 1 Steady ProgressSteady Progress
- 1 Swan SongSwan Song
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Artifact (12)
- 1 Arcane SignetArcane Signet
- 1 Astral CornucopiaAstral Cornucopia
- 1 Azorius SignetAzorius Signet
- 1 Boros SignetBoros Signet
- 1 Commander's SphereCommander's Sphere
- 1 Contagion ClaspContagion Clasp
- 1 Contagion EngineContagion Engine
- 1 Izzet SignetIzzet Signet
- 1 Scroll RackScroll Rack
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Truth and JusticeSword of Truth and Justice
Sorcery (9)
- 1 Blasphemous ActBlasphemous Act
- 1 Chandra's IgnitionChandra's Ignition
- 1 Faithless LootingFaithless Looting
- 1 Idyllic TutorIdyllic Tutor
- 1 Open the VaultsOpen the Vaults
- 1 Single CombatSingle Combat
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Time WipeTime Wipe
- 1 VandalblastVandalblast
Land (38)
- 1 Arid MesaArid Mesa
- 1 Azorius ChanceryAzorius Chancery
- 1 Boros GarrisonBoros Garrison
- 1 Castle VantressCastle Vantress
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Flooded StrandFlooded Strand
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 7 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Karn's BastionKarn's Bastion
- 6 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 8 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Steam VentsSteam Vents
- 1 Terramorphic ExpanseTerramorphic Expanse
Flashing at End of Turn
It's easy to see why Elsha is one of the few replacements who people enjoy more than the face commander of the precons. She's versatile and powerful, so much so that it was hard to narrow this particular article to just three potential build paths for her. This is easily one of the few Jeskai commanders I think I would enjoy running as a deck of my own. (That’s right, Angelo, I said it!)
Until next time, feel free to follow me on Twitter or come and chat with me on the public Praetor Magic Discord if you want to get more of my crazy ideas! You can also see some of my builds on our YouTube channel and when we stream on Twitch! Hope to see you out there in the wild!
Thanks for reading!
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