Noctis, Heir ApparentNoctis, Heir Apparent | Art by Winona Nelson
Hi there, and welcome to another deck tech highlighting a brand-new commander. Just like in previous articles, we're here to...
- Highlight interesting game plan(s) for a new commander
- Build a budget-friendly (~$40) "Core" power level deck following these plans
- Work through important card categories and discuss notable inclusions
- Include a decklist and a deck checklist
- Go through mid-budget upgrades (<$20 per card) as options to invest more into this strategy.
For this week, let's take a look at Noctis, Heir ApparentNoctis, Heir Apparent. I'm excited about Noctis for many reasons, but the biggest ist that I brewed around Barret, Avalanche LeaderBarret, Avalanche Leader when it was first spoiled several months ago and it will be interesting to see how an "Equipment attaching for free" commander in the exact opposite colors will shake out.
If you're inspired by this type of strategy, maybe you could even make vs. Equipment-matters duel decks.
What Does Noctis, Heir ApparentNoctis, Heir Apparent Do?
But I'm getting ahead of myself. Let's figure out what this commander is all about!
First, Noctis cares about creatures entering during combat. How do creatures enter in the middle of a turn? Great question! We'll discuss this in more detail later on.
Second, Noctis cares about Equipment. If we can fulfill the requirement of causing a creature to enter during combat, we can attach swords, hammers, and all sorts of other weapons to our creatures for free. The more creatures enter, the more free equips we can get!
Third, this commander can protect itself. If we leave up , we can save Noctis from removal at will, whether it's facing something like Swords to PlowsharesSwords to Plowshares or Wrath of GodWrath of God.
Finally, this commander combos with itself. If we send Noctis on a journey into exile, he will come back during our declare attackers step, triggering his own ability. As an added bonus, he comes back unblockable when this happens.
Creatures Entering During Combat
How can we make sure creatures enter during combat? As a reminder, the combat phase has five steps:
- Beginning of Combat
- Declare Attackers
- Declare Blockers
- Combat Damage
- End of Combat
We can't normally cast creatures during this phase, so how can we maximize our commander's ability?
Declare Attackers – Creating Tokens With Activated and Triggered Abilities
With Noctis on the battlefield, cards that create tokens when they attack (like old-school Geist of Saint TraftGeist of Saint Traft or new-school Dalkovan PackbeastsDalkovan Packbeasts) gain some added utility. This will also work if Noctis was in exile and just entered at the beginning of our declare attackers step.
Declare Blockers – Ninjutsu
Looking at the EDHREC page for Noctis, it's immediately apparent that ninjutsu is a great fit for this commander. Unlike Geist of Saint TraftGeist of Saint Traft or creatures with mobilize, ninjutsu has the added bonus of attaching equipment after blocks have been declared.
Ninjutsu is a little weird and has all sorts of interesting interactions, so check out this article to learn more! Also, stay tuned for an upcoming ability called sneak, which is very similar to ninjutsu and will debut in Teenage Mutant Ninja Turtles.
Anytime – Instants That Create Tokens/Creatures With Flash
It's easy to miss at first glance, but Noctis actually works on defense too! This is where creatures with flash and instant-speed ways to create tokens – both largely absent in decks that that have been brewed so far – come in.
Many cards that can cause creatures to enter at instant speed already have great synergy with power-boosting Equipment (Drake HatcherDrake Hatcher), a very specific Equipmenta very specific Equipment (Thopter FoundryThopter Foundry), or Equipment in general (Kemba, Kha EnduringKemba, Kha Enduring).
Flash creatures are great, because they can be used on offense after blockers are declared or on defense as a hidden blocker that comes with a Equipment attached for free. Whitemane LionWhitemane Lion and Wydwen, the Biting GaleWydwen, the Biting Gale are reusable, leading to a lot of versatility and free equips at will.
Overall, we'll want to leave up extra mana to protect Noctis with its own ability, so flash threats make a lot of sense.
The Equipment
Just like with the Barret, Avalanche LeaderBarret, Avalanche Leader deck we brewed, low-mana value, high-equip cost Equipment are what this strategy is all about.
We're sticking to some old favorites, like Colossus HammerColossus Hammer and Blackblade ReforgedBlackblade Reforged and adding new, color-specific tools like The Key to the VaultThe Key to the Vault and Machinist's ArsenalMachinist's Arsenal that go particularly well with an unblockable commander.
Noctis, Heir Apparent Commander Deck List
Noctis, Heir Apparent
View on ArchidektCommander (1)
- 1 Noctis, Heir ApparentNoctis, Heir Apparent
Creatures (28)
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Cathar CommandoCathar Commando
- 1 Chromium, the MutableChromium, the Mutable
- 1 Covert TechnicianCovert Technician
- 1 Dalek SquadronDalek Squadron
- 1 Dalkovan PackbeastsDalkovan Packbeasts
- 1 Drake HatcherDrake Hatcher
- 1 Ertai ResurrectedErtai Resurrected
- 1 Geist of Saint TraftGeist of Saint Traft
- 1 Genku, Future ShaperGenku, Future Shaper
- 1 Grave TitanGrave Titan
- 1 Hydroelectric Specimen // Hydroelectric LaboratoryHydroelectric Specimen // Hydroelectric Laboratory
- 1 Jacked RabbitJacked Rabbit
- 1 Kemba, Kha EnduringKemba, Kha Enduring
- 1 Kutzil's FlankerKutzil's Flanker
- 1 Lion SashLion Sash
- 1 Meloku the Clouded MirrorMeloku the Clouded Mirror
- 1 Niambi, Esteemed SpeakerNiambi, Esteemed Speaker
- 1 Nymris, Oona's TricksterNymris, Oona's Trickster
- 1 Prosperous ThiefProsperous Thief
- 1 Reservoir KrakenReservoir Kraken
- 1 Resolute ReinforcementsResolute Reinforcements
- 1 Restoration AngelRestoration Angel
- 1 Shadrix SilverquillShadrix Silverquill
- 1 Threefold ThunderhulkThreefold Thunderhulk
- 1 Weeping AngelWeeping Angel
- 1 Whitemane LionWhitemane Lion
- 1 Wydwen, the Biting GaleWydwen, the Biting Gale
Instants (6)
- 1 Generous GiftGenerous Gift
- 1 Grip of PhyresisGrip of Phyresis
- 1 Intrude on the MindIntrude on the Mind
- 1 ResculptResculpt
- 1 Secure the WastesSecure the Wastes
- 1 Waterlogged Teachings // Inundated ArchiveWaterlogged Teachings // Inundated Archive
Sorceries (4)
- 1 Hour of ReckoningHour of Reckoning
- 1 Open the ArmoryOpen the Armory
- 1 Suppression Ray // Orderly PlazaSuppression Ray // Orderly Plaza
- 1 Supreme VerdictSupreme Verdict
Artifacts (23)
- 1 Adaptive OmnitoolAdaptive Omnitool
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Captain's ClawsCaptain's Claws
- 1 Colossus HammerColossus Hammer
- 1 Cranial PlatingCranial Plating
- 1 Dimir SignetDimir Signet
- 1 Dowsing Dagger // Lost ValeDowsing Dagger // Lost Vale
- 1 Fellwar StoneFellwar Stone
- 1 Machinist's ArsenalMachinist's Arsenal
- 1 Ogre's CleaverOgre's Cleaver
- 1 Orzhov SignetOrzhov Signet
- 1 Retrofitter FoundryRetrofitter Foundry
- 1 Sol RingSol Ring
- 1 Sword of the MeekSword of the Meek
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 The Key to the VaultThe Key to the Vault
- 1 Thopter FoundryThopter Foundry
- 1 Vorpal SwordVorpal Sword
- 1 Wrecking Ball ArmWrecking Ball Arm
Enchantments (2)
- 1 Glasswing Grace // Age-Graced ChapelGlasswing Grace // Age-Graced Chapel
- 1 Quest for the Holy RelicQuest for the Holy Relic
Lands (36)
- 1 Adarkar WastesAdarkar Wastes
- 1 Azorius ChanceryAzorius Chancery
- 1 Caves of KoilosCaves of Koilos
- 1 Choked EstuaryChoked Estuary
- 1 Command TowerCommand Tower
- 1 Dalkovan EncampmentDalkovan Encampment
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Desolate MireDesolate Mire
- 1 Dimir AqueductDimir Aqueduct
- 1 Exotic OrchardExotic Orchard
- 1 Great Arashin CityGreat Arashin City
- 6 IslandIsland
- 1 Orzhov BasilicaOrzhov Basilica
- 1 Path of AncestryPath of Ancestry
- 6 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Shineshadow SnarlShineshadow Snarl
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Sunken HollowSunken Hollow
- 5 SwampSwamp
- 1 Underground RiverUnderground River
Deck Checklist
- 51 mana sources (36 lands, 9 mana rocks, 4 MDFCs, 2 misc.)
- 36 ways to make creatures enter during combat
- 13 Equipment
- 9 card draw/selection/search
- 9 targeted disruption
- 4 mass disruption
Mid-Budget Upgrades
There are a tons of cards that can improve this deck, while still staying below a $20 price tag for each.
If you want to focus on improving consistency through adding ramp and card draw, try:
- Dour Port-MageDour Port-Mage
- SkullclampSkullclamp
- Sword of the AnimistSword of the Animist
- Sword of Forge and FrontierSword of Forge and Frontier (this won't cause your own // Equipment to fall off like some of the other Swords that grant protection might)
If you want to create more tokens during combat, try:
- Ainok Strike LeaderAinok Strike Leader
- Andúril, Flame of the WestAndúril, Flame of the West
- Blade of SelvesBlade of Selves
To improve your disruption and protection suite, try:
- Voice of VictoryVoice of Victory
- Void RendVoid Rend
- Conqueror's FlailConqueror's Flail
If you're interested in ending the game quickly with unblockable commander damage, try:
- Aettir and PriwenAettir and Priwen
- Caduceus, Staff of HermesCaduceus, Staff of Hermes
- Excalibur, Sword of EdenExcalibur, Sword of Eden
- Genji GloveGenji Glove
Of course, there's also the simple option of maxing out on Ninjas with classic legendary creatures like Higure, the Still WindHigure, the Still Wind and Ink-Eyes, Servant of OniInk-Eyes, Servant of Oni.
Conclusion
I hope you enjoyed reading about this low-budget Core deck inspired by a new commander.
Can you see any other interesting interactions that can arise when we're attaching Equipment in the middle of combat? Is there ever a reason to attach an Equipment during the end of combat step? Let the EDHREC community know in the comments below!
Read More:
Ezra Sassaman
Based in Maine, Ezra started playing Magic around when Ravnica: City of Guilds came out and hasn't looked back since! Besides Commander, he enjoys any format where you can look across the whole history of the game, so Cube drafting has a special place in his heart!
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