Mutant Menace Fallout Precon Upgrade Guide

by
Andy Zupke
Andy Zupke
Mutant Menace Fallout Precon Upgrade Guide

Can we upgrade an already fantastic precon? We’re certainly going to try! Today on EDHREC, we’re upgrading Mutant Menace, from Universes Beyond: Fallout.

In case you missed it, go check out my review of the precon here. I gave this deck one of my best precon grades yet, and was extremely happy with the blend of synergy and flavor present. I’m especially in love with the new Radiation mechanic, and how the deck utilizes it.

So let’s see how we can make this deck even more menacing.

What’s in the Original Deck?

Mutant Menace is led by The Wise MothmanThe Wise Mothman, a 3/3 flying Insect Mutant that gives each player a Rad counter when it enters and attacks. And whenever nonland cards are milled, we get to put +1/+1 counters on creatures.

This deck is all about sliming our opponents, and ourselves, with enough Radiation to keep the cards flowing to the graveyard so we can keep growing our Mutant army.

The Wise Mothman
Radiation
The Master, Transcendent

Our backup commander is The Master, TranscendentThe Master, Transcendent, a 2/4 artifact Mutant that gives a player two Rad counters on entry and can be tapped to snatch a creature card out of a graveyard if it was milled this turn. So not only are we milling, we’re yanking good stuff out of graveyards - as a good mill deck should.

Here’s the original list:


Mutant Menace Precon

View on Archidekt

Commander (1)

Creatures (28)

Artifacts (10)

Sorceries (7)

Enchantments (8)

Instants (7)

Lands (39)

The Wise Mothman

Let’s tune up.

What Budget Cards Can We Add to Mutant Menace?

We’ll break our upgrade up into two parts: one budget ($5 or less per card) and one non-budget (>$5).

This deck was very difficult to upgrade, because I love how flavorful the precon is, and it was hard to cut anything new. But, you can't do an Upgrade Guide without making cuts. Still, I added fewer cards to the deck than usual.

We’ll start off with something the deck was lacking: removal. There were only six removal spells in the original list. While some of them are really good cards, like Nuclear FalloutNuclear Fallout and Rampaging Yao GuaiRampaging Yao Guai, I still felt we needed more. So I’m bringing in Assassin’s TrophyAssassin’s Trophy (this is budget now?!?) and CankerbloomCankerbloom. The Fungus is perfect here, with its option to Proliferate rather than destroy. And Trophy is just a super-efficient kill spell.

Assassin’s Trophy
Ripples of Potential
Muldrotha, the Gravetide

For even more Proliferate effects, we’ll add Karn’s BastionKarn’s Bastion, Ripples of PotentialRipples of Potential, and Unnatural RestorationUnnatural Restoration. Bastion is only missing from the deck because of the Karn in its name, so I’m bringing it in this list where it belongs. Ripples is a very cheap spell that will do great work in protecting our important creatures. And Restoration helps us to get even more value out of our graveyard.

Speaking of which, how about we throw in Muldrotha, the GravetideMuldrotha, the Gravetide? With as many cards as we’re dumping into the yard, I’d really love to have access to a lot of them. And for this reason, I’m also adding Splendid ReclamationSplendid Reclamation. When you’re milling yourself to Rad counters, you’re dumping a ton of lands into the yard. Reclamation just makes sense as a way to give yourself an extra boost in the mid- to late-game.

In playtesting, I found myself drawing an excessive amount of cards, to the point where I was occasionally having to discard. So I wanted to add a card here that could help us keep all of our cards, but also be a crazy mill engine. And that card is Folio of FanciesFolio of Fancies. Yes, you’re drawing your opponents cards, but you’re also losing them a ton of resources by dropping more of their deck into the yard.

For the last few additions, we’ve got Herald of Secret StreamsHerald of Secret Streams, who’s gonna help us move games along with combat damage, Scavenging OozeScavenging Ooze, which gets rid of cards in opponents’ yard that we don’t want them to have access to, while also giving us more life to counteract our Rad losses. Swiftfoot BootsSwiftfoot Boots to protect our most important creature. And the creme de la creme, Syr Konrad, the GrimSyr Konrad, the Grim. He’s my pick for the best uncommon legend ever printed, and he’s going to do so much damage in this deck.

Folio of Fancies
Syr Konrad, the Grim
Scavenging Ooze

Here are the outcasts: Biomass MutationBiomass Mutation, Cathedral AcolyteCathedral Acolyte, Contagion ClaspContagion Clasp, Find // FinalityFind // Finality, Fraying SanityFraying Sanity, Harold and Bob, First NumensHarold and Bob, First Numens, Nuka-Nuke LauncherNuka-Nuke Launcher, Piper Wright, Publick ReporterPiper Wright, Publick Reporter, Power FistPower Fist, Temple of the False GodTemple of the False God, Tireless TrackerTireless Tracker, Young DeathclawsYoung Deathclaws

And here’s our budget upgraded list:


Mutant Menace Budget Upgrade

View on Archidekt

Commander (1)

Artifacts (9)

Sorceries (8)

Instants (8)

Creatures (28)

Enchantments (7)

Lands (39)

The Wise Mothman

Some other budget cards to consider: Case of the Shifting VisageCase of the Shifting Visage, Conspiracy UnravelerConspiracy Unraveler, Dismiss into DreamDismiss into Dream, Praetor’s CounselPraetor’s Counsel, Roalesk, Apex HybridRoalesk, Apex Hybrid, Simic AscendancySimic Ascendancy, ThrummingbirdThrummingbird, Wound ReflectionWound Reflection, Zellix, Sanity FlayerZellix, Sanity Flayer

What Are Some Good Expensive Cards We Can Add to Mutant Menace?

If you’ve got some extra caps to spend, then consider these pricey beauties.

Liliana, Death WielderLiliana, Death Wielder is a card I’d never even seen before researching upgrades for this deck. And when you’re in a deck with so much Proliferate, planeswalkers really start to make sense. This one happens to fill so many of our needs, as both a source of creature removal, and a way to bring back all of our graveyard creatures. Along those same lines, we’ll also throw in Rise of the Dark RealmsRise of the Dark Realms. After all, our opponents will be milling a lot of creatures away also.

Liliana, Death Wielder
Mindcrank
Vorinclex, Monstrous Raider

MindcrankMindcrank is just on the cusp of being too expensive for the budget section, but it’s essential in this deck.

Contagion EngineContagion Engine is a high-powered Proliferate machine. Vorinclex, Monstrous RaiderVorinclex, Monstrous Raider doubles all of our +1/+1 counters, as well as all the Rad counters. 

Kodama of the West TreeKodama of the West Tree gives all of our creatures with counters trample, and helps us to dig all of our basic lands out to the field. And The OzolithThe Ozolith saves the +1/+1 counters of our fallen Mutant friends, and puts them on our living creatures.

These unbelievers will be left behind: Ash BarrensAsh Barrens, Jason Bright, Glowing ProphetJason Bright, Glowing Prophet, Lily Bowen, Raging GrandmaLily Bowen, Raging Grandma, Lumbering MegaslothLumbering Megasloth, RadstormRadstorm, Recon Craft ThetaRecon Craft Theta, Strength BobbleheadStrength Bobblehead

Here’s the non-budget upgraded list:


Mutant Menace Non-Budget Upgrade

View on Archidekt

Commander (1)

Instants (7)

Creatures (27)

Sorceries (9)

Artifacts (10)

Enchantments (7)

Planeswalkers (1)

Lands (38)

The Wise Mothman

And some more expensive cards to consider: Court of GarenbrigCourt of Garenbrig, Reyhan, Last of the AbzanReyhan, Last of the Abzan, Seedborn MuseSeedborn Muse, Tamiyo, the Moon SageTamiyo, the Moon Sage, Doubling SeasonDoubling Season

Cult of the Mothman

That’s it for our upgrade of Mutant Menace. What do you think? Did I make this deck better? Did I miss anything? Will they bring back Radiation for the inevitable Universes Beyond: Teenage Mutant Ninja Turtles set? (Was this already announced? I've lost track of all the UB properties coming.) Hit those comments below and let me know! And keep checking back for more precon guides, here on EDHREC.

More Precon Fun:

Hail, Caesar Fallout Precon Upgrade Guide

Scrappy Survivors Fallout Precon Upgrade Guide

Political Puppets Precon Upgrade

Andy Zupke

Andy's been playing Magic on and off since Fallen Empires. He loves to travel, drink, eat, and spend time with family and friends.

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