(Segovian AngelSegovian Angel | Art by Simon Dominic)
Spy's Demise
Too flashy to ignore. Too fast to catch.
—Kitesail ClericKitesail Cleric flavor text
When it comes to aggressively attacking at the Commander tables, you would probably expect there to be some red involved, right? Both Boros and Gruul are all about the smashy smash, using combat to end players' days. However, one of the most aggressive decks you can find might just be helmed by Edric, Spymaster of TrestEdric, Spymaster of Trest. That's why in this Mind Bend, the article series that breaks down the conventional notions of the color pie to forge new ground outside the confines of the already established, we're shifting Edric's Simic game back where it belongs - in red, white, and black.
All Spies on Me
For those of you wondering why Edric, Spymaster of TrestEdric, Spymaster of Trest is very aggressive, one look at his average decklist on EDHREC will sort out your concerns. Let's go over it a little more here in order to make the Mardu conversion.
Air Force One
For one, the average Edric, Spymaster of TrestEdric, Spymaster of Trest deck plays 26 different versions of Flying MenFlying Men: tiny one-mana creatures that have flying or are in some way either unblockable, like Gudul LurkerGudul Lurker, or have odd blocking conditions, like Spire TracerSpire Tracer.
The bevy of Flying MenFlying Men serve a singular purpose: deal combat damage to your opponents so that Edric can draw you cards. The more of these evasive low-cost creatures you can have in play to swing with once Edric hits the battlefield, the more cards you'll have to cast on later turns. The first swing is for replacing those already deployed, the subsequent swings are just sheer value.
Doing the Time WarpTime Warp
So what do you do with all that draw? How about... draw more cards? The average Edric, Spymaster of TrestEdric, Spymaster of Trest list runs six extra turn spells, once again for a singular purpose: to give you more combats, mana, and cards. Digging deep with your Flying MenFlying Men gets better and better when you keep striking extra turn gold. Each Time WarpTime Warp or Part the WaterveilPart the Waterveil in hand means a better chance at finding the next.
Closing Time
Now, you could draw cards and take turns until your library is empty, but winning the game is a whole 'nuther problem. Poking with a small army of 1/1s is only going to get you so far. Since you'll be speed-running your deck into the ground, you only need a few ways to close out the game.
In the average list on EDHREC, Edric players run about four win conditions, and they include pumping your team via Beastmaster AscensionBeastmaster Ascension, coming out of nowhere with poison from Triumph of the HordesTriumph of the Hordes, or killing players without even attacking them directly via Throne of the God-PharaohThrone of the God-Pharaoh.
The rest of the typical Edric, Spymaster of TrestEdric, Spymaster of Trest deck is filled with the usual Commander staples, mostly removal, ramp, and answers, plus a few secondary "Edrics" in the form of Reconnaissance MissionReconnaissance Mission and Bident of ThassaBident of Thassa.
The end result is a deck that wants to hit early and often, then steal the game away by never giving anyone the chance to play again.
The Tangled Web We Weave
When changing this deck over to Mardu, the question then becomes "Who can helm the deck on a level similar to Edric?" Edric, Spymaster of TrestEdric, Spymaster of Trest has no direct analogue, but we do have one that gets close: Tymna the WeaverTymna the Weaver.
With her in the command zone, we can replicate Edric's early turn strategy and net the same amount of cards. Luckily, both black and white have a plethora of Flying MenFlying Men of their own to get in on the early aggro-for-cards train. For example, there are bombs like Serra AscendantSerra Ascendant that can come down as a 6/6 flyer at the opening of the game.
We can even recoup that life loss from Tymna's ability with some low-mana evasive creatures: Healer's HawkHealer's Hawk, Vampire CutthroatVampire Cutthroat, and Vault SkirgeVault Skirge, for example, will give us the life we'll happily pay.
Extra Combative
So what about the next step in the Edric game plan: extra turns? Also, what about the red portion of this deck? To both of those I say to you, what about extra combats? Red is tops when it comes to swinging more than once in a turn; just look at Relentless AssaultRelentless Assault, or, new from Zendikar Rising, Moraug, Fury of AkoumMoraug, Fury of Akoum.
Since we're in white, we also get the versatile Response//ResurgenceResponse//Resurgence and the absolute beating that is Waves of AggressionWaves of Aggression. An extra combat spell you can cast again and again from the graveyard? Yes, please.
We're Pirates Now!
But we can't play these extra combat cards with just Tymna in the command zone. It's time to Partner her up! Welcome aboard Breeches, Brazen PlundererBreeches, Brazen Plunderer.
Breeches, Brazen PlundererBreeches, Brazen Plunderer offers another route to "card draw" by stealing the top of our opponent's deck upon damage. If we have additional Pirates, we can aim them at different opponents for full effect. Unfortunately, our Flying MenFlying Men, like Serra AscendantSerra Ascendant, are not Pirates. Or are they?
ConspiracyConspiracy has long been a staple for messing with your creature types, and it's perfect with Breeches. Plus, you can't spell "conspiracy" without "piracy", arr! The brand new Maskwood NexusMaskwood Nexus gives us another way to turn our team into Pirates. For a one-shot effect, we can boost our team for extra damage with Volatile ClawsVolatile Claws.
End Result
To mirror the Biomass MutationBiomass Mutation in Edric's list, why not add a way to make our team all Pirates and turn them huge? For this, Mirror EntityMirror Entity fits right at home. Speaking of ending the game with large creatures, Marton StromgaldMarton Stromgald does a wonderful Beastmaster AscensionBeastmaster Ascension impression that's actually stronger with more combat steps. Brutal HordechiefBrutal Hordechief adds to the damage and makes it even easier to get a lethal attack through, even on other turns!
We even have a few Coastal PiracyCoastal Piracy effects to slot in. Grenzo, Havoc RaiserGrenzo, Havoc Raiser can play both offense and defense, netting us opponents' cards to cast or sending a large threat elsewhere. Subira, Tulzidi CaravannerSubira, Tulzidi Caravanner can give us a brand new hand whenever we want.
Mardu You Do
I will admit that this decklist is still a little rough around the edges. I feel that the build will require some heavy in-game testing before the final list is achieved. But the start here is a great one, considering the pedigree it is modeled after. It does run a little slower than Edric, to be sure, but not much slower. Taking advantage of its pace of play would be the first thing to upgrade here.
Edric, but Mardu This Time
View on ArchidektCommander (2)
- 1 Breeches, Brazen PlundererBreeches, Brazen Plunderer
- 1 Tymna the WeaverTymna the Weaver
Creatures (34)
- 1 Aven SkirmisherAven Skirmisher
- 1 Azra OddsmakerAzra Oddsmaker
- 1 Basilica ScreecherBasilica Screecher
- 1 Battlefield RaptorBattlefield Raptor
- 1 Blight KeeperBlight Keeper
- 1 Brutal HordechiefBrutal Hordechief
- 1 Changeling OutcastChangeling Outcast
- 1 Duskborne SkymarcherDuskborne Skymarcher
- 1 Eye CollectorEye Collector
- 1 Faerie GuidemotherFaerie Guidemother
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Healer's HawkHealer's Hawk
- 1 Hope of GhirapurHope of Ghirapur
- 1 Kitesail ClericKitesail Cleric
- 1 Kitesail ScoutKitesail Scout
- 1 Lantern KamiLantern Kami
- 1 Mirror EntityMirror Entity
- 1 Moraug, Fury of AkoumMoraug, Fury of Akoum
- 1 Marton StromgaldMarton Stromgald
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Nightshade StingerNightshade Stinger
- 1 Pilfering ImpPilfering Imp
- 1 Remorseful ClericRemorseful Cleric
- 1 Rustwing FalconRustwing Falcon
- 1 Segovian AngelSegovian Angel
- 1 Selfless SpiritSelfless Spirit
- 1 Serra AscendantSerra Ascendant
- 1 Soltari Foot SoldierSoltari Foot Soldier
- 1 Subira, Tulzidi CaravannerSubira, Tulzidi Caravanner
- 1 Suntail HawkSuntail Hawk
- 1 TopplegeistTopplegeist
- 1 Tormented SoulTormented Soul
- 1 Vampire CutthroatVampire Cutthroat
- 1 Vault SkirgeVault Skirge
Instants (15)
- 1 Akroma's WillAkroma's Will
- 1 Anguished UnmakingAnguished Unmaking
- 1 Boros CharmBoros Charm
- 1 Chaos WarpChaos Warp
- 1 DesparkDespark
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Rakdos CharmRakdos Charm
- 1 Response // ResurgenceResponse // Resurgence
- 1 ReverberateReverberate
- 1 Shields of Velis VelShields of Velis Vel
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
- 1 Volatile ClawsVolatile Claws
- 1 Wear // TearWear // Tear
Sorceries (4)
- 1 Relentless AssaultRelentless Assault
- 1 VandalblastVandalblast
- 1 Waves of AggressionWaves of Aggression
- 1 World at WarWorld at War
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Fellwar StoneFellwar Stone
- 1 Mask of MemoryMask of Memory
- 1 Maskwood NexusMaskwood Nexus
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of IndulgenceTalisman of Indulgence
Enchantments (3)
- 1 Aggravated AssaultAggravated Assault
- 1 ConspiracyConspiracy
- 1 Fiery EmancipationFiery Emancipation
Lands (33)
- 1 Arid MesaArid Mesa
- 1 Battlefield ForgeBattlefield Forge
- 1 Blightstep PathwayBlightstep Pathway
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Brightclimb PathwayBrightclimb Pathway
- 1 Caves of KoilosCaves of Koilos
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Godless ShrineGodless Shrine
- 1 Luxury SuiteLuxury Suite
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 2 MountainMountain
- 1 Needleverge PathwayNeedleverge Pathway
- 4 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 1 Silent ClearingSilent Clearing
- 1 Spectator SeatingSpectator Seating
- 1 Sulfurous SpringsSulfurous Springs
- 1 Sunbaked CanyonSunbaked Canyon
- 2 SwampSwamp
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Vault of ChampionsVault of Champions
Time to Trest (For Now)
I feel like this archetype of aggressive creatures barreling into value is still somewhat unexplored. Edric, Spymaster of TrestEdric, Spymaster of Trest has been around for a long time, but he can't be the only iteration out there. I'd like to see other color combinations and commanders follow suit. Decks like these win fast or die fast, but the will leave their mark before they're gone. So if that sounds like a strategy for you, go all in!
See you all soon for another mind-bending deck!
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