(Book BurningBook Burning | Art by Dave Dorman)
Mill Brings All the Cards to the Yard
The wizard’s spellbook was full of burning questions.
—Book BurningBook Burning flavor text
Boros is bad. At least, that seems to be the meme in Commander. Only narrow-minded fools would venture into red and/or white, the two colors notorious for a lack of card advantage. As soon as the game goes long, Boros finds itself in a bad spot, unable to recover as quickly as anyone else.
If only Boros could be more like Sultai, which utilizes blue, black, and green and never finds itself wanting for cards. Heck, Sultai uses its graveyard the best of all color combinations. Just ask Sidisi, Brood TyrantSidisi, Brood Tyrant, or Muldrotha, the GravetideMuldrotha, the Gravetide, or The MimeoplasmThe Mimeoplasm: they'll tell you all the fun shenanigans you can get into with your graveyard, especially if you put those cards there yourself! Well, this is Mind Bend, the article series that breaks down the conventional notions of the color pie to forge new ground outside the confines of the already established. And we're going mill ourselves for fun and profit. . . in Boros.
Sultai Guy
The Self-Mill theme page on EDHREC tells the tale best: Sultai is the most popular combination when it comes to putting your own cards in the 'yard. And by a wide margin, no less. Sultai has nearly twice the number of decklists as its nearest competitor, Golgari, which is just Sultai minus all the greatness of blue.
Digging into Sultai's own self-mill page, you'll find the two leading commanders of the theme: Sidisi, Brood TyrantSidisi, Brood Tyrant at over 600 decks dedicated to milling yourself, and Muldrotha, the GravetideMuldrotha, the Gravetide, with about a third of the self-mill decks that Sidisi holds.
It's no surprise that Sidisi, Brood TyrantSidisi, Brood Tyrant sits atop the self-mill throne, since she wants multiple little mill effects for maximum Zombies. Cards like Nyx WeaverNyx Weaver and SplinterfrightSplinterfright provide extra chances at an army of Zombies each turn. And since she's generous with the tokens if you're generous with the mill, Zombie tribal, with its sweet lords like Diregraf CaptainDiregraf Captain, fits the bill for an overall theme of beefy tokens ready to tear down the competition.
Pair all that token production via incremental mill with payoffs like World ShaperWorld Shaper's death trigger, and you're looking at a quite potent all-around package. Additionally, Sidisi, Brood TyrantSidisi, Brood Tyrant decks look to cast one spell or resurrect one creature from the graveyard a turn with cards like Havengul LichHavengul Lich.
Turning to the other Sultai self-mill leader, Muldrotha, the GravetideMuldrotha, the Gravetide is even more inclined to use self-mill as a way to "draw" cards. Being able to cast multiple permanent spells from the graveyard each turn, and being given the choice on what you can cast, and cards like Perpetual TimepiecePerpetual Timepiece almost read "tap: draw two cards".
However, self-mill isn't necessarily the focus for Muldrotha, the GravetideMuldrotha, the Gravetide, but an added upside. Instant- and sorcery-like permanents, a la Seal of PrimordiumSeal of Primordium doing a great impression of NaturalizeNaturalize, is where Muldrotha shines. Since you can cast those pesky permanents every turn, MulldrifterMulldrifter looks more and more like a repeatable DivinationDivination. In short, Muldrotha looks to cast multiple permanents each turn for slow, hard-fought advantage.
For the Legion
To properly transfer this strategy into Boros, we'll need to use a blend of the two strategies above. We want little mills to "draw" cards AND have a choice of what big spells to play. But just how are we going to get those cards into our graveyard for later plucking? Here are a few ways to do that.
First, we have straight-up self-mill cards. I've already mentioned Perpetual TimepiecePerpetual Timepiece as being a great card in Muldrotha, the GravetideMuldrotha, the Gravetide, well, it's great here, too. The same goes for smaller effects like Codex ShredderCodex Shredder and Wand of VertebraeWand of Vertebrae. And, of course, since we're in red, let's add a self-mill card I had no idea existed until building this deck: Book BurningBook Burning. Six damage is quite a lot to pay for an opponent when you're going to target yourself to mill.
Looting effects such as Cathartic ReunionCathartic Reunion and the aptly named Faithless LootingFaithless Looting give us the choice on what cards we put in the bin. If it's going from the top of the library to the graveyard, who cares if it was briefly in our hand? I'm calling this self-mill as well.
We even have a pretty good Dredge card to help put cards in the graveyard, in the also-aptly-named (at least for what we're trying to pull off) card ShenanigansShenanigans. There's a lot of great artifacts that find their way onto a Commander board, and having a way to hit the best of them each turn is always welcome.
Escape the Conventional
So what are we going to do with all of that milling and de-facto milling? There are a few great mechanics from Magic's history, plus a brand new one, that let us cast spells from our graveyard.
Let's start with the fresh out of Theros Beyond Death mechanic of Escape. Cards with Escape can be cast over and over again from the graveyard as long as you have other cards to exile (which we will). Elspeth, Sun's NemesisElspeth, Sun's Nemesis gives us a token-making planeswalker we can recur without much help. Ox of AgonasOx of Agonas can be sweet card advantage in the late game, with or without being cast with Escape. And of course, the so-good-it's-already-banned-in-Legacy Underworld BreachUnderworld Breach makes every card in our graveyard get into the Escape plan.
Commander 2019 saw the release of a Jeskai deck themed around the flashback mechanic, which we're going to use here, too. Sevinne's ReclamationSevinne's Reclamation can become a ramp spell if we put a land or mana rock in the graveyard, or it can get back one of our milling permanents. Not to mention it works even better when cast from the 'yard.
With flashback, we also get a board wipe from Divine ReckoningDivine Reckoning, impulse draw via Ignite the FutureIgnite the Future, and a whole heap of tokens from Increasing DevotionIncreasing Devotion. Card advantage, chump blockers, and board wipes! Sounds like we're in control! (Or at least we're playing control!)
Retrace was introduced all the way back in Eventide, and we'll kindly use our unnecessary lands to make more tokens with Cenn's EnlistmentCenn's Enlistment, or spin the wheel and see what spell we get with Throes of ChaosThroes of Chaos.
Morphin' Time
However, all this token production is for the benefit of Reality ScrambleReality Scramble. Being able to Retrace a land to convert a token into something much more powerful is undeniably fun. As such, we have a small cadre of heavy-hitting creatures we can Scramble into, beaters like Blightsteel ColossusBlightsteel Colossus or board-devastators like Balefire DragonBalefire Dragon.
To aid in the "PolymorphPolymorph" strategy, we'll also run Indomitable CreativityIndomitable Creativity and Divergent TransformationsDivergent Transformations. Both of which usually benefit us directly but will be not as lucky if we need to take out a few permanents of our opponents.
Being Extra
For extra card shenanigans, I've also included the classic Land TaxLand Tax plus Scroll RackScroll Rack pairing that allows you to convert extra lands into potentially useful cards. Additionally, Land TaxLand Tax and Tectonic ReformationTectonic Reformation make each land searched into additional cards.
The above synergies, coupled with the self-mill nature of the deck, makes the card Planar BirthPlanar Birth stand out. We'll be heavily invested in playing basic lands, so even if our opponents pitch one or two, we'll end up ahead on lands, regardless. Normally, white decks can't or don't want to mill themselves, but we've found a home for such a unique card for the color.
To round out the deck, I've included a typical board wipe and removal package in Boros that can be adjusted according to your meta. If you see more wide threats, throw in a few more wipes. If not, maybe more pinpoint removal or looting is the way to go. Also, the choices for creature wincons can vary should you need to. Look for creatures that will shut down your meta's gameplans.
Millin' Is Easy
Boros Self-Mill
View on ArchidektCommander (1)
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
Creatures (7)
- 1 Avacyn, Angel of HopeAvacyn, Angel of Hope
- 1 Balefire DragonBalefire Dragon
- 1 Blightsteel ColossusBlightsteel Colossus
- 1 Cavalier of FlameCavalier of Flame
- 1 Etali, Primal StormEtali, Primal Storm
- 1 MillikinMillikin
- 1 Ox of AgonasOx of Agonas
Instants (7)
- 1 Chaos WarpChaos Warp
- 1 Divergent TransformationsDivergent Transformations
- 1 Generous GiftGenerous Gift
- 1 Path to ExilePath to Exile
- 1 Secure the WastesSecure the Wastes
- 1 Thrill of PossibilityThrill of Possibility
- 1 Wear // TearWear // Tear
Sorceries (24)
- 1 Austere CommandAustere Command
- 1 Blasphemous ActBlasphemous Act
- 1 Book BurningBook Burning
- 1 Cathartic ReunionCathartic Reunion
- 1 Cenn's EnlistmentCenn's Enlistment
- 1 Devil's PlayDevil's Play
- 1 Divine ReckoningDivine Reckoning
- 1 Faithless LootingFaithless Looting
- 1 Finale of PromiseFinale of Promise
- 1 FumigateFumigate
- 1 Ignite the FutureIgnite the Future
- 1 Increasing DevotionIncreasing Devotion
- 1 Indomitable CreativityIndomitable Creativity
- 1 Leave // ChanceLeave // Chance
- 1 Martial CoupMartial Coup
- 1 Past in FlamesPast in Flames
- 1 Planar BirthPlanar Birth
- 1 Reality ScrambleReality Scramble
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Shattered PerceptionShattered Perception
- 1 ShenanigansShenanigans
- 1 Tempt with VengeanceTempt with Vengeance
- 1 Throes of ChaosThroes of Chaos
- 1 Tormenting VoiceTormenting Voice
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Boros SignetBoros Signet
- 1 Codex ShredderCodex Shredder
- 1 Commander's SphereCommander's Sphere
- 1 Crucible of WorldsCrucible of Worlds
- 1 GrindclockGrindclock
- 1 MillstoneMillstone
- 1 Mind StoneMind Stone
- 1 Perpetual TimepiecePerpetual Timepiece
- 1 Sands of DeliriumSands of Delirium
- 1 Scroll RackScroll Rack
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Thran DynamoThran Dynamo
- 1 Wand of VertebraeWand of Vertebrae
- 1 WhetwheelWhetwheel
Enchantments (5)
- 1 Assemble the LegionAssemble the Legion
- 1 Land TaxLand Tax
- 1 Smothering TitheSmothering Tithe
- 1 Tectonic ReformationTectonic Reformation
- 1 Underworld BreachUnderworld Breach
Planeswalkers (4)
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
- 1 Elspeth, Sun's NemesisElspeth, Sun's Nemesis
- 1 Karn, Scion of UrzaKarn, Scion of Urza
- 1 Nahiri, the HarbingerNahiri, the Harbinger
Lands (36)
- 1 Arid MesaArid Mesa
- 1 Ash BarrensAsh Barrens
- 1 Battlefield ForgeBattlefield Forge
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Fabled PassageFabled Passage
- 1 Ghost QuarterGhost Quarter
- 14 MountainMountain
- 11 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Sacred FoundrySacred Foundry
- 1 Scavenger GroundsScavenger Grounds
- 1 Sunbaked CanyonSunbaked Canyon
From Bad to Good
So there you have it. I hope I was able to squeeze a little bit of goodness from Sultai and sprinkle it onto the Arid MesaArid Mesa that is Boros. I guarantee that running the self-mill cards listed above in the deck is sure to turn some heads at the table. And hopefully you'll be turning a Balefire DragonBalefire Dragon or two sideways for some sweet beats.
Catch you next month for more mind-bending brews!
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