(Marneus CalgarMarneus Calgar | Art by Slawomir Maniak)
Give it a Rest
Hello, and welcome back to Power Sink, the article series where we take take the commanders that make decks that your opponents don't have to lift a finger to compete with, using commanders that usually make them lift a very specific finger. This time we're looking at the new hotness from Universes Beyond: Warhammer 40,000 with Marneus CalgarMarneus Calgar.
Being so new, Marneus only has 133 decks on EDHREC. I can't speak to how much that number will grow, but there's been some buzz about the card on social media. Marneus is certainly powerful, but some say the card is a lazy design and that the deck builds itself. Drawing cards whenever you make a token is quite the card advantage engine, and the Esper color combination is one of the better ones to do this in, especially with the passive token generation in white. There are even some combos available with this commander, which are easy to find with black and easy to protect with blue. Marneus can also make tokens with his activated ability to draw even without any other cards. He also does pretty well in combat, being a 3/5 with double strike.
Even though it's so new, there's already something taking shape in the average deck:
Marneus Calgar Average Deck
View on ArchidektCommander (1)
- 1 Marneus CalgarMarneus Calgar
Creatures (20)
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Commissar Severina RaineCommissar Severina Raine
- 1 Company CommanderCompany Commander
- 1 Dauthi VoidwalkerDauthi Voidwalker
- 1 Drannith MagistrateDrannith Magistrate
- 1 Epistolary LibrarianEpistolary Librarian
- 1 Esper SentinelEsper Sentinel
- 1 Grand AbolisherGrand Abolisher
- 1 Grim HirelingGrim Hireling
- 1 Inquisitor GreyfaxInquisitor Greyfax
- 1 Monastery MentorMonastery Mentor
- 1 Nadir KrakenNadir Kraken
- 1 Opposition AgentOpposition Agent
- 1 Pitiless PlundererPitiless Plunderer
- 1 Sicarian InfiltratorSicarian Infiltrator
- 1 Space Marine DevastatorSpace Marine Devastator
- 1 Thassa's OracleThassa's Oracle
- 1 Ultramarines Honour GuardUltramarines Honour Guard
- 1 Vanguard SuppressorVanguard Suppressor
- 1 Vexilus PraetorVexilus Praetor
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Azorius SignetAzorius Signet
- 1 Currency ConverterCurrency Converter
- 1 Dimir SignetDimir Signet
- 1 Fellwar StoneFellwar Stone
- 1 Isochron ScepterIsochron Scepter
- 1 Jeweled LotusJeweled Lotus
- 1 Mana CryptMana Crypt
- 1 Shorikai, Genesis EngineShorikai, Genesis Engine
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 The Golden ThroneThe Golden Throne
Planeswalkers (1)
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
Enchantments (9)
- 1 Anointed ProcessionAnointed Procession
- 1 Birth of the ImperiumBirth of the Imperium
- 1 BitterblossomBitterblossom
- 1 Black Market ConnectionsBlack Market Connections
- 1 Defenders of HumanityDefenders of Humanity
- 1 Mystic RemoraMystic Remora
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Training GroundsTraining Grounds
Sorceries (6)
- 1 Collective EffortCollective Effort
- 1 Demonic TutorDemonic Tutor
- 1 ExterminatusExterminatus
- 1 Hour of ReckoningHour of Reckoning
- 1 Imperial SealImperial Seal
- 1 Martial CoupMartial Coup
Instants (15)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Cyclonic RiftCyclonic Rift
- 1 Dark RitualDark Ritual
- 1 Demonic ConsultationDemonic Consultation
- 1 Dovin's VetoDovin's Veto
- 1 Dramatic ReversalDramatic Reversal
- 1 Enlightened TutorEnlightened Tutor
- 1 Fierce GuardianshipFierce Guardianship
- 1 Force of WillForce of Will
- 1 Mystical TutorMystical Tutor
- 1 Pact of NegationPact of Negation
- 1 Path to ExilePath to Exile
- 1 Swan SongSwan Song
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Vampiric TutorVampiric Tutor
Lands (31)
- 1 Ancient TombAncient Tomb
- 1 Arcane SanctumArcane Sanctum
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 3 IslandIsland
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Morphic PoolMorphic Pool
- 5 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Prairie StreamPrairie Stream
- 1 Raffine's TowerRaffine's Tower
- 1 Reliquary TowerReliquary Tower
- 1 Scalding TarnScalding Tarn
- 1 ScrublandScrubland
- 1 Sea of CloudsSea of Clouds
- 1 Sunken HollowSunken Hollow
- 1 TundraTundra
- 1 Underground SeaUnderground Sea
- 1 Vault of ChampionsVault of Champions
- 1 Watery GraveWatery Grave
From the looks of the average deck, it's clear the cEDH community has taken an interest in the commander. Fast mana, such as Mana CryptMana Crypt and Mana VaultMana Vault, are present alongside free countermagic, like Force of WillForce of Will and Pact of NegationPact of Negation, and tutors, like Vampiric TutorVampiric Tutor and Imperial SealImperial Seal. We also see staxy pieces, like Opposition AgentOpposition Agent, Drannith MagistrateDrannith Magistrate, and Dauthi VoidwalkerDauthi Voidwalker, which tend to be confined to cEDH decks.
As I mentioned earlier, Marneus is a combo piece, and this deck has quite a few of these represented. Dramatic ReversalDramatic Reversal and Isochron ScepterIsochron Scepter are a well-known combo for generating infinite mana, and since Marneus has an activated ability that costs only colorless mana and draws cards, this can be used to draw through your deck and win with Thassa's OracleThassa's Oracle. Of course, with Oracle, there's Demonic ConsultationDemonic Consultation to exile your library. Marneus can also draw infinite cards by using Training GroundsTraining Grounds and Ashnod's AltarAshnod's Altar to pay for his activated ability.
In addition to the combos, this deck is filled with passive token-producers that suddenly become card draw engines with Marneus out. BitterblossomBitterblossom now gives you a card each turn and Black Market ConnectionsBlack Market Connections gives up to three. If any of your creatures die, Pitiless PlundererPitiless Plunderer can get you a card to go along with that Treasure token while Grim HirelingGrim Hireling rewards you even more for combat. Monastery MentorMonastery Mentor makes tokens for casting noncreature spells. Smothering TitheSmothering Tithe with Marneus has you drawing a card whenever an opponent doesn't pay that tax, and if you want to make tokens whenever you draw, there's Nadir KrakenNadir Kraken.
Notably there are also many cards on this EDHREC page from the very deck that Marneus comes from. I suspect this is from the "Precon Effect" and as time goes on we'll see less of them as the data takes shape, so I'll skip discussing them.
With so much available token synergy it seems like you can make a deck that draws a card for pretty much anything that happens in a game of Magic with little effort, so how are we going to power this one down? You could just put Marneus at the head of the precon, but where's the fun in that?
I've got a much better (read: probably worse) idea. Every card in the deck must make us a token, save for basic lands. I don't mean cards that could make us a token in edge cases (we all know who ends up getting the Elephant from Generous GiftGenerous Gift 98% of the time). Yes, we will be drawing cards for just about everything, but we're going to use some terrible cards thanks to this limitation, and there's a chance we deck out before we can win. I don't know about you, but that sounds like fun to me, and I only needed one Scryfall search to do it!
Token Effort
View on ArchidektCommander (1)
- 1 Marneus CalgarMarneus Calgar
Creatures (25)
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Battle Angels of TyrBattle Angels of Tyr
- 1 Burakos, Party LeaderBurakos, Party Leader
- 1 Clarion SpiritClarion Spirit
- 1 Deekah, Fractal TheoristDeekah, Fractal Theorist
- 1 Doomed ArtisanDoomed Artisan
- 1 Dreadfeast DemonDreadfeast Demon
- 1 Ethereal InvestigatorEthereal Investigator
- 1 God-Eternal OketraGod-Eternal Oketra
- 1 Hoard RobberHoard Robber
- 1 Malcolm, Keen-Eyed NavigatorMalcolm, Keen-Eyed Navigator
- 1 Marching DuodroneMarching Duodrone
- 1 Monastery MentorMonastery Mentor
- 1 Nadir KrakenNadir Kraken
- 1 Overseer of the DamnedOverseer of the Damned
- 1 Pitiless PlundererPitiless Plunderer
- 1 Requiem AngelRequiem Angel
- 1 Sai, Master ThopteristSai, Master Thopterist
- 1 Space Marine DevastatorSpace Marine Devastator
- 1 Spiny StarfishSpiny Starfish
- 1 Teysa, Orzhov ScionTeysa, Orzhov Scion
- 1 Thalisse, Reverent MediumThalisse, Reverent Medium
- 1 The Council of FourThe Council of Four
- 1 Ultramarines Honour GuardUltramarines Honour Guard
- 1 Zhentarim BanditZhentarim Bandit
Artifacts (12)
- 1 Bucknard's Everfull PurseBucknard's Everfull Purse
- 1 Citizen's CrowbarCitizen's Crowbar
- 1 Crowded CryptCrowded Crypt
- 1 Druidic SatchelDruidic Satchel
- 1 Gilded PinionsGilded Pinions
- 1 Horn of ValhallaHorn of Valhalla
- 1 Idol of OblivionIdol of Oblivion
- 1 Noble's PurseNoble's Purse
- 1 Replicating RingReplicating Ring
- 1 Shorikai, Genesis EngineShorikai, Genesis Engine
- 1 Thieves' ToolsThieves' Tools
- 1 Wand of OrcusWand of Orcus
Enchantments (6)
- 1 BitterblossomBitterblossom
- 1 Court of GraceCourt of Grace
- 1 Legion LoyaltyLegion Loyalty
- 1 Monologue TaxMonologue Tax
- 1 Search the PremisesSearch the Premises
- 1 Smothering TitheSmothering Tithe
Sorceries (11)
- 1 Banishing SlashBanishing Slash
- 1 Crush of TentaclesCrush of Tentacles
- 1 Finale of GloryFinale of Glory
- 1 GildGild
- 1 Gone MissingGone Missing
- 1 Grim BountyGrim Bounty
- 1 Kirtar's WrathKirtar's Wrath
- 1 Martial CoupMartial Coup
- 1 Not ForgottenNot Forgotten
- 1 Pirate's PrizePirate's Prize
- 1 Pointed DiscussionPointed Discussion
Instants (8)
- 1 Access DeniedAccess Denied
- 1 Bake into a PieBake into a Pie
- 1 Confirm SuspicionsConfirm Suspicions
- 1 Fake Your Own DeathFake Your Own Death
- 1 Grand CrescendoGrand Crescendo
- 1 Renegade's GetawayRenegade's Getaway
- 1 Spell SwindleSpell Swindle
- 1 Szat's WillSzat's Will
Lands (37)
- 1 Castle ArdenvaleCastle Ardenvale
- 1 Field of the DeadField of the Dead
- 1 Foundry of the ConsulsFoundry of the Consuls
- 1 Gargoyle CastleGargoyle Castle
- 1 Havengul LaboratoryHavengul Laboratory
- 4 IslandIsland
- 1 Memorial to GloryMemorial to Glory
- 1 Moorland HauntMoorland Haunt
- 6 PlainsPlains
- 4 Snow-Covered IslandSnow-Covered Island
- 6 Snow-Covered PlainsSnow-Covered Plains
- 4 Snow-Covered SwampSnow-Covered Swamp
- 5 SwampSwamp
- 1 Treasure VaultTreasure Vault
The Bare Minimum
Normally I gloss over the basics like ramp and removal, but the limitations on this deck mean we're reaching even for the most basic of effects. There isn't much in the way of mana rocks that make tokens. Crowded CryptCrowded Crypt and Replicating RingReplicating Ring exist, but for the most part we have to rely on Treasures to supplement our mana, and other than Smothering TitheSmothering Tithe, these aren't the overpowered cards you hear about in the discourse. Thieves' ToolsThieves' Tools and Gilded PinionsGilded Pinions only make a single Treasure, but they also grant evasion to our commander. Marching DuodroneMarching Duodrone, Malcolm, Keen-Eyed NavigatorMalcolm, Keen-Eyed Navigator, and Zhentarim BanditZhentarim Bandit can get us some mana for wading into combat, and if that doesn't work, we can use Noble's PurseNoble's Purse or take our chances with Bucknard's Everfull PurseBucknard's Everfull Purse.
To fit the theme, our removal also needs to make us a token which means fewer options than you'd expect. We're using single target effects, like Bake into a PieBake into a Pie, Gone MissingGone Missing, and Citizen's CrowbarCitizen's Crowbar, while turning to Kirtar's WrathKirtar's Wrath and Crush of TentaclesCrush of Tentacles.
To keep our cards in play, we have counterspells, like Access DeniedAccess Denied and Spell SwindleSpell Swindle, as well as creature protection from Fake Your Own DeathFake Your Own Death and Grand CrescendoGrand Crescendo. Perhaps my favorite trick is Not ForgottenNot Forgotten, which becomes a RegrowthRegrowth with our commander out.
Couch Potato
On some level, I think we all would love to get paid for doing next to nothing. Marneus will let us live that dream at least in a Commander game. There are plenty of cards that will churn out tokens for us as part of the progression of the game, and we can just put our feet up and watch the cards roll in.
BitterblossomBitterblossom, Court of GraceCourt of Grace, and Doomed ArtisanDoomed Artisan reward you for just going through phases, while Nadir KrakenNadir Kraken and Ethereal InvestigatorEthereal Investigator make tokens for drawing cards. Creatures die all the time in Commander, often without you doing anything, and Overseer of the DamnedOverseer of the Damned, Pitiless PlundererPitiless Plunderer, and Requiem AngelRequiem Angel are there to fill our board when that happens. We could play Revel in RichesRevel in Riches, but I'm concerned the deck would just become all about that card, even if it's on-theme.
We're making tokens for playing lands with Field of the DeadField of the Dead and for casting spells with God-Eternal OketraGod-Eternal Oketra, Monastery MentorMonastery Mentor, and Clarion SpiritClarion Spirit. Even our opponents casting spells gives us something thanks to The Council of FourThe Council of Four. Oh, and since we're making all these tokens, we've got Thalisse, Reverent MediumThalisse, Reverent Medium so that we can make tokens when we make tokens.
Find the Remote
At some point we need to get off the couch, by which I mean win the game. For the most part we're doing this by attacking with a token swarm. So far we've mostly had ways to get small tokens over time, but sometimes we'll need a swarm out of nowhere or some creatures that hit a bit harder. We can spread the love by giving our creatures Myriad with Legion LoyaltyLegion Loyalty. Finale of GloryFinale of Glory and Horn of ValhallaHorn of Valhalla let us dump our mana to make an army, and the horn works nicely with our commander with his double strike.
Similarly, Wand of OrcusWand of Orcus will make blocking Marneus very unattractive, and will make us a Zombie horde when we connect. If our tokens need a boost, Ultramarines Honour GuardUltramarines Honour Guard can give that many times thanks to it's squad ability. Finally if we just need a big evasive creature or two, we can cash in our small fries to Dreadfeast DemonDreadfeast Demon.
Chill Out
I'm quite happy with how this deck turned out. It looks scary because it draws cards almost constantly, but I think it's held back well enough by its inefficient removal and ramp. It's also important to note that Marneus's draw effect is not a 'may' ability, and many of our token-producers can be triggered by opponents, so we can lose to your own hubris which, in my opinion, is the best way to lose in Commander.
That's all for this time, let me know in the comments if this sounds like a fun deck or if Marneus is just an un-Power Sink-able ship.
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