Making the Initial Cut
Hello, and welcome to Making the Cut, where we try to get you to your best 99.
So, you've got an idea for a new Commander deck. The only question is... what now? Well, if you're anything like me, what's now is spending a couple hours on EDHREC and various sites looking up cards that fit your idea. This week, that idea is to find cheap ways to abuse [card]Lazav, the Multifarious[/card].
You see, I've become minorly annoyed that most decks featuring the newest version of this secretive Dimir Guildmaster are half-composed of creatures that cost four mana or more. Lazav doesn't want expensive disguises. He wants to be able to abuse his X ability as many times as possible per turn. Since he can use this ability at instant speed and while other abilities are on the stack, he's capable of all sorts of degenerate interactions, or even just the ability to give himself immediate protection whenever necessary. So, with that tactic in mind, let's [card]Brainstorm[/card] a bit.
Started From the Bottom
Before we just dive in to all of the 7,494 cards that would be legal in the deck, let's try to narrow that number down for our card dump. We know that we're most interested in creatures, and that we want those creatures to be cheap. So let's start by just finding any creatures that cost two mana or less that look interesting.
Dump Number One
View on Archidekt0 CMC (3)
- 1 Hangarback WalkerHangarback Walker
- 1 Shield SphereShield Sphere
- 1 Walking BallistaWalking Ballista
1 CMC (57)
- 1 Arcbound WorkerArcbound Worker
- 1 Artificer's AssistantArtificer's Assistant
- 1 Carrion FeederCarrion Feeder
- 1 ChronomatonChronomaton
- 1 Cloudfin RaptorCloudfin Raptor
- 1 Cosi's TricksterCosi's Trickster
- 1 Cruel SadistCruel Sadist
- 1 CryptbreakerCryptbreaker
- 1 Dakra MysticDakra Mystic
- 1 Deadeye TrackerDeadeye Tracker
- 1 DeathgreeterDeathgreeter
- 1 Disciple of the VaultDisciple of the Vault
- 1 Disowned AncestorDisowned Ancestor
- 1 Enclave CryptologistEnclave Cryptologist
- 1 Entrails FeasterEntrails Feaster
- 1 Faerie ImpostorFaerie Impostor
- 1 Gnat MiserGnat Miser
- 1 Gudul LurkerGudul Lurker
- 1 Guul Draz AssassinGuul Draz Assassin
- 1 Hedron CrabHedron Crab
- 1 Hex ParasiteHex Parasite
- 1 Hired PoisonerHired Poisoner
- 1 ImagecrafterImagecrafter
- 1 Indulgent AristocratIndulgent Aristocrat
- 1 Jace's PhantasmJace's Phantasm
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Knucklebone WitchKnucklebone Witch
- 1 Mausoleum WandererMausoleum Wanderer
- 1 Merrow BonegnawerMerrow Bonegnawer
- 1 Mist-Cloaked HeraldMist-Cloaked Herald
- 1 Mortician BeetleMortician Beetle
- 1 Mothdust ChangelingMothdust Changeling
- 1 Myr MindservantMyr Mindservant
- 1 Night Market LookoutNight Market Lookout
- 1 Oona's GatewardenOona's Gatewarden
- 1 Pharika's ChosenPharika's Chosen
- 1 Phyrexian DreadnoughtPhyrexian Dreadnought
- 1 Pilfering ImpPilfering Imp
- 1 Qarsi High PriestQarsi High Priest
- 1 Reef ShamanReef Shaman
- 1 Slither BladeSlither Blade
- 1 Sparring ConstructSparring Construct
- 1 Soldevi SentrySoldevi Sentry
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Tenacious DeadTenacious Dead
- 1 Thoughtbound PhantasmThoughtbound Phantasm
- 1 Thoughtpicker WitchThoughtpicker Witch
- 1 Thrull ParasiteThrull Parasite
- 1 Tidal VisionaryTidal Visionary
- 1 Triton ShorestalkerTriton Shorestalker
- 1 Typhoid RatsTyphoid Rats
- 1 Vampire CutthroatVampire Cutthroat
- 1 Vector AspVector Asp
- 1 Vedalken CertarchVedalken Certarch
- 1 Viscera SeerViscera Seer
- 1 Will-o'-the-wispWill-o'-the-wisp
- 1 Zulaport EnforcerZulaport Enforcer
2 CMC (50)
- 1 Aphetto AlchemistAphetto Alchemist
- 1 Arcbound RavagerArcbound Ravager
- 1 Arcbound SlithArcbound Slith
- 1 Arcbound StingerArcbound Stinger
- 1 Baleful StrixBaleful Strix
- 1 Blighted AgentBlighted Agent
- 1 Blood ArtistBlood Artist
- 1 Blood SeekerBlood Seeker
- 1 Cavern HarpyCavern Harpy
- 1 Chief EngineerChief Engineer
- 1 Crypt SliverCrypt Sliver
- 1 Dark ConfidantDark Confidant
- 1 Deranged AssistantDeranged Assistant
- 1 Dimir InfiltratorDimir Infiltrator
- 1 Escape ArtistEscape Artist
- 1 Etherium SculptorEtherium Sculptor
- 1 Fog BankFog Bank
- 1 Hibernation SliverHibernation Sliver
- 1 Invisible StalkerInvisible Stalker
- 1 Kami of the Crescent MoonKami of the Crescent Moon
- 1 Lighthouse ChronologistLighthouse Chronologist
- 1 Looter il-KorLooter il-Kor
- 1 Lore BrokerLore Broker
- 1 Merfolk LooterMerfolk Looter
- 1 MindshriekerMindshrieker
- 1 Nether TraitorNether Traitor
- 1 Oona's BlackguardOona's Blackguard
- 1 Pain SeerPain Seer
- 1 Pili-PalaPili-Pala
- 1 Plague MyrPlague Myr
- 1 Plague StingerPlague Stinger
- 1 Relentless DeadRelentless Dead
- 1 Sage of HoursSage of Hours
- 1 Shepherd of RotShepherd of Rot
- 1 Skirsdag High PriestSkirsdag High Priest
- 1 Soldevi AdnateSoldevi Adnate
- 1 SpellskiteSpellskite
- 1 Steel OverseerSteel Overseer
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Tetsuko Umezawa, FugitiveTetsuko Umezawa, Fugitive
- 1 Thought CourierThought Courier
- 1 ThrummingbirdThrummingbird
- 1 Vedalken EngineerVedalken Engineer
- 1 Vedalken MastermindVedalken Mastermind
- 1 Voltaic ServantVoltaic Servant
- 1 Walking AtlasWalking Atlas
- 1 Warkite MarauderWarkite Marauder
- 1 Waterfront BouncerWaterfront Bouncer
- 1 Wight of Precinct SixWight of Precinct Six
- 1 Zulaport CutthroatZulaport Cutthroat
Cheap as Free
Alright, we've got a list here, and it's already over our 100 card limit, so let's start focusing our efforts by looking at which themes we see in this list, before moving on to adding some spells and more expensive cards.
In the zero-mana slot, we immediately see that we can make Lazav a bit more durable with [card]Shield Sphere[/card]. For zero mana! Meanwhile, [card]Hangarback Walker[/card] and [card]Walking Ballista[/card] lead us down an interesting path. Not only can you play them for zero mana to get them into the graveyard immediately, but if you do manage to get some +1/+1 counters on Lazav, they will stick around through all his various transformations. So with that in mind, let's keep an eye out for more +1/+1 counter effects we can abuse as we sift through the dump.
+1/+1 Counters Galore
Bingo. There are a lot of various strategies and just plain good cards to abuse +1/+1 counters in the one- to two-mana range.
[card]Cosi's Trickster[/card] will be a great counter gatherer for Lazav, while [card]Carrion Feeder[/card] fills that same role while providing a sacrifice outlet to get creatures into our graveyard for further transformations. These are backed up by a lesser cast of [card]Arcbound Worker[/card], [card]Cloudfin Raptor[/card], [card]Chronomaton[/card], [card]Cruel Sadist[/card], [card]Disowned Ancestor[/card], [card]Entrails Feaster[/card], and [card]Mortician Beetle[/card].
Getting into the two-mana cards, [card]Sage of Hours[/card] pretty much decides the whole thing for me, while [card]Arcbound Slith[/card] and [card]Arcbound Ravager[/card] ensure that we can move some counters around if needed.
So if we can manage to get Lazav pumped up with all sorts of +1/+1 counters, what then? Well, outside of the already mentioned synergy with [card]Hangarback Walker[/card] and [card]Walking Ballista[/card], we could certainly make him unblockable with any of the multiple [card]Triton Shorestalker[/card] variants, or give him lifelink with [card]Vampire Cutthroat[/card]. The really spicy move here would be to go straight for the throat with [card]Blighted Agent[/card], however.
It should be noted that we don't necessarily need +1/+1 counters if we're going the Voltron route. There are lots of reasonably-sized creatures just in the one-mana slot, most notably [card]Phyrexian Dreadnought[/card]. Alternatively, in the later game, [card]Jace's Phantasm[/card] will fly over defenses with a big power boost as well. Most importantly, if we do go the Voltron route, we can protect our commander on the cheap with some regenerators like [card]Kjeldoran Dead[/card].
For now, though, let's decide that we like the Voltron strategy, with a heavy helping of +1/+1 counters, and go ahead and finish the rest of our dump:
Dump Number Two
View on ArchidektCreatures (33)
- 1 Arcbound CrusherArcbound Crusher
- 1 Arcbound ReclaimerArcbound Reclaimer
- 1 Chasm SkulkerChasm Skulker
- 1 Crypt RatsCrypt Rats
- 1 Crystalline CrawlerCrystalline Crawler
- 1 Deepglow SkateDeepglow Skate
- 1 Drana, Liberator of MalakirDrana, Liberator of Malakir
- 1 Dunerider OutlawDunerider Outlaw
- 1 Havengul LichHavengul Lich
- 1 Horseshoe CrabHorseshoe Crab
- 1 Jace's ArchivistJace's Archivist
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 Leech BonderLeech Bonder
- 1 Loyal DrakeLoyal Drake
- 1 Magus of the CoffersMagus of the Coffers
- 1 MetalworkerMetalworker
- 1 Midnight ReaperMidnight Reaper
- 1 Mindless AutomatonMindless Automaton
- 1 Necrotic OozeNecrotic Ooze
- 1 NecroplasmNecroplasm
- 1 Notion ThiefNotion Thief
- 1 Royal AssassinRoyal Assassin
- 1 Serendib SorcerorSerendib Sorceror
- 1 Simic ManipulatorSimic Manipulator
- 1 Slith BloodletterSlith Bloodletter
- 1 Slith StriderSlith Strider
- 1 Stronghold AssassinStronghold Assassin
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Tradewind RiderTradewind Rider
- 1 Undercity InformerUndercity Informer
- 1 Vigean GraftmageVigean Graftmage
- 1 Wall of BloodWall of Blood
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
Artifacts (9)
- 1 Contagion EngineContagion Engine
- 1 Dimir SignetDimir Signet
- 1 Everflowing ChaliceEverflowing Chalice
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of DominanceTalisman of Dominance
- 1 Torpor OrbTorpor Orb
- 1 Thought VesselThought Vessel
Enchantments (7)
- 1 Black MarketBlack Market
- 1 Dictate of ErebosDictate of Erebos
- 1 Inexorable TideInexorable Tide
- 1 Phyrexian ScripturesPhyrexian Scriptures
- 1 Search for AzcantaSearch for Azcanta
- 1 Training GroundsTraining Grounds
- 1 Unspeakable SymbolUnspeakable Symbol
Instants (14)
- 1 CounterspellCounterspell
- 1 Dimir CharmDimir Charm
- 1 EntombEntomb
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 Go for the ThroatGo for the Throat
- 1 PongifyPongify
- 1 Pull from TomorrowPull from Tomorrow
- 1 Pulse of the GridPulse of the Grid
- 1 Reality ShiftReality Shift
- 1 Reckless SpiteReckless Spite
- 1 Steady ProgressSteady Progress
- 1 Swan SongSwan Song
- 1 Thirst for KnowledgeThirst for Knowledge
Sorceries (8)
- 1 All is DustAll is Dust
- 1 DamnationDamnation
- 1 HexHex
- 1 MutilateMutilate
- 1 Tezzeret's GambitTezzeret's Gambit
- 1 Toxic DelugeToxic Deluge
- 1 Whispering MadnessWhispering Madness
- 1 WindfallWindfall
Planeswalkers (3)
- 1 Jace, Memory AdeptJace, Memory Adept
- 1 Jace, the Living GuildpactJace, the Living Guildpact
- 1 Tezzeret, Artifice MasterTezzeret, Artifice Master
Lands (21)
- 1 Bojuka BogBojuka Bog
- 1 Cabal CoffersCabal Coffers
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Drownyard TempleDrownyard Temple
- 1 Fetid PoolsFetid Pools
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 High MarketHigh Market
- 1 Isolated WatchtowerIsolated Watchtower
- 1 Maze of IthMaze of Ith
- 1 Minamo, School at Water's EdgeMinamo, School at Water's Edge
- 1 Morphic PoolMorphic Pool
- 1 Myriad LandscapeMyriad Landscape
- 1 Phyrexian TowerPhyrexian Tower
- 1 Seat of the SynodSeat of the Synod
- 1 Shizo, Death's StorehouseShizo, Death's Storehouse
- 1 Reliquary TowerReliquary Tower
- 1 Ruins of Oran-RiefRuins of Oran-Rief
- 1 Temple of the False GodTemple of the False God
- 1 Urbord, Tomb of YawgmothUrbord, Tomb of Yawgmoth
- 1 Vault of WhispersVault of Whispers
Picking by Archetype
We've obviously gotten a lot more raw power by looking at more than just the two mana we're spending on most creatures. The only problem? We're now looking at over 200 cards. My first step when looking at a stack of cards this massive is to decide which cards we're pretty darn sure we want in the final version of the deck on first look. Thus, as the first step in cutting down this massive pile, let's look at the different archetypes we're going to need in the deck and pick out the highlights.
Cares About Artifacts
A lot of the stuff we have that cares about +1/+1 counters also happen to be artifacts, and as such, we really want to lean into that synergy where we can. It may start with the likes of [card]Arcbound Ravager[/card] and [card]Arcbound Slith[/card], but we can actually get all of the Modular creatures into play a bit cheaper with the help of [card]Etherium Sculptor[/card] and [card]Chief Engineer[/card]. [card]Artificer's Assistant[/card] will help you dig for some quality while also being a cheap outlet for a flying Lazav.
We'll also want to untap our commander as often as possible to abuse activated abilities, which is doable with [card]Voltaic Servant[/card]. Probably most importantly, [card]Steel Overseer[/card] will feed our commander and all of our artifact creatures at the same time, while [card]Syndicate Trafficker[/card] will do the same, simultaneously providing indestructible and feeding [card]Disciple of the Vault[/card].
Acceleration
In addition to getting all of these creatures in the graveyard, we'll want to actually play them sometimes. To do so, we have a lot of options outside of the artifact acceleration we've already seen. We'll definitely want a few of the cheap mana rocks like [card]Sol Ring[/card] and [card]Dimir Signet[/card], although once we lean into a few Proliferate effects, the all-star here will be [card]Everflowing Chalice[/card]. [card]Black Market[/card] is a problem that your opponent simply must solve, or else.
Probably the best of the creature options is [card]Deranged Assistant[/card], which will simultaneously get us mana while also filling our graveyard with more creatures for Lazav to utilize. [card]Plague Myr[/card] does much the same, while also giving us another avenue for a quick Infect win. Meanwhile, [card]Walking Atlas[/card] will get lands out of our hand if we do happen to have an excess after drawing a few cards. Speaking of which...
Card Draw
While it's tempting to call [card]Baleful Strix[/card] an example of card advantage, it in fact only replaces itself, and only does that if it enters play rather than being milled or discarded straight to the graveyard. Indeed, it is hard to find true card advantage on one- to two-mana spells. Still, [card]Kami of the Crescent Moon[/card] does a reasonable job, and when Lazav becomes him, we can make sure that we're the only ones who get to draw cards, before switching identities again. [card]Enclave Cryptologist[/card] may be the true hero here if you spend the time to get some Level Up counters on Lazav, although with the amount of creatures that should be dying, [card]Midnight Reaper[/card] will certainly be doing some work as well. On the more expensive end of things, there's also the +1/+1 counter heavyweight, [card]Toothy, Imaginary Friend[/card].
Aside from the straight card advantage, however, there is also card quality to consider. These are especially potent in this deck, given the fact that a good number of the cards that end up in our graveyard will still be utilized. With that in mind, looting effects like [card]Merfolk Looter[/card] himself, [card]Looter il-Kor[/card], and [card]Riddlesmith[/card] are going to pull a lot of weight in the deck, although not as much as the infamous [card]Fact or Fiction[/card] or the banned-in-most-formats [card]Windfall[/card].
Protection & Evasion
In a neat package, there are actually quite a few creatures that fill multiple roles here, from the killing power of [card]Blighted Agent[/card] to the flexibility of [card]Cavern Harpy[/card] and [card]Escape Artist[/card]. The only creature on the list that fulfills both of these roles while still allowing you to keep your counters is [card]Invisible Stalker[/card]. Strangely, one of the best cards on this list may actually put Lazav at more risk: [card]Spellskite[/card]. It will be able to protect many of your other assets by changing the target to Lazav, whereupon you can hopefully protect him by transforming him once more into another card on this list. Lastly, while it won't prevent him from getting exiled, the indestructibility provided by [card]Yahenni, Undying Partisan[/card] comes with another sacrifice outlet and a means of giving Lazav haste.
Spot Removal
Since we'll have mana untapped a good portion of the time for Lazav shenanigans, [card]Counterspell[/card] and [card]Swan Song[/card] are also an excellent means of protecting him, or just stopping someone else from winning the game. Given that we may have a few lifegain effects in the deck, it's probably also worth considering [card]Reckless Spite[/card] to solve two problems at once. To really solve just one problem, however, you can't do a whole lot better than [card]Reality Shift[/card]. For keeping a commander or global effect down in the long term, [card]Jace, the Living Guildpact[/card] does a pretty good job, and his +1 also helps us fill the graveyard.
On the creature side of things, most removal options are too expensive, though [card]Guul Draz Assassin[/card] will make a nice companion to [card]Enclave Cryptologist[/card] and provide repeatable removal of smaller creatures. Lastly, since we're going to be sacrificing so many creatures or letting many of our cheap creatures die on their own, [card]Dictate of Erebos[/card] really ought to do a whole lot of work for us. Unfortunately, as is often the case, Dimir doesn't have a good answer to artifacts and enchantments besides becoming Counterspell.dec.
Mass Removal
The last archetype is probably one of the most important. While there are exceptions, it is rare for a deck to be any sort of success without the ability to wipe the board to get out of a bad situation. That said, we are a creature dependent deck, so we don't want to wipe out our own progress, either. With that in mind, [card]All is Dust[/card] is an excellent opportunity to wipe everyone else's board while leaving a good portion of ours intact, and deals with the problem enchantments we can't really get rid of any other way. [card]Hex[/card] neatly fits the one-sided bill as well. While not a full boardwipe, taking out the six most problematic creatures on the board can certainly feel like one.
On the faster side, both [card]Kagemaro, First to Suffer[/card] and [card]Crypt Rats[/card] offer a means to scale a board wipe in your favor at instant speed, and may be repeatable with Lazav. [card]Mutilate[/card] and [card]Toxic Deluge[/card] are similar, although they are one-time use at sorcery speed. While there are a lot more options in this category to consider, you don't want to overdo it on board wipes, so we're going to stop at just the ones that could end up being one-sided for us.
Just the Highlights
So, we've looked at every archetype and the main theme of the deck, and pulled out some cards for each of them. While that certainly does not a deck make, it does get you a lot closer to one. With that in mind, let's take a look at what the pile looks like now that we've focused it a bit by just listing out the cards I mentioned in each section above.
The Dump, Initial Cut
View on ArchidektCommander (1)
- 1 Lazav, the MultifariousLazav, the Multifarious
Creatures (27)
- 1 Artificer's AssistantArtificer's Assistant
- 1 Blighted AgentBlighted Agent
- 1 Carrion FeederCarrion Feeder
- 1 Cavern HarpyCavern Harpy
- 1 Chief EngineerChief Engineer
- 1 Cosi's TricksterCosi's Trickster
- 1 Crypt RatsCrypt Rats
- 1 Deranged AssistantDeranged Assistant
- 1 Disciple of the VaultDisciple of the Vault
- 1 Escape ArtistEscape Artist
- 1 Gudul LurkerGudul Lurker
- 1 Invisible StalkerInvisible Stalker
- 1 Jace's PhantasmJace's Phantasm
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 Kami of the Crescent MoonKami of the Crescent Moon
- 1 Kjeldoran DeadKjeldoran Dead
- 1 Looter il-KorLooter il-Kor
- 1 Merfolk LooterMerfolk Looter
- 1 Sage of HoursSage of Hours
- 1 Syndicate TraffickerSyndicate Trafficker
- 1 Yahenni, Undying PartisanYahenni, Undying Partisan
- 1 Enclave CryptologistEnclave Cryptologist
- 1 Guul Draz AssassinGuul Draz Assassin
- 1 Vampire CutthroatVampire Cutthroat
- 1 Midnight ReaperMidnight Reaper
- 1 RiddlesmithRiddlesmith
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
Artifact Creatures (15)
- 1 Arcbound RavagerArcbound Ravager
- 1 Arcbound SlithArcbound Slith
- 1 Arcbound WorkerArcbound Worker
- 1 Baleful StrixBaleful Strix
- 1 Etherium SculptorEtherium Sculptor
- 1 Hangarback WalkerHangarback Walker
- 1 Phyrexian DreadnoughtPhyrexian Dreadnought
- 1 Plague MyrPlague Myr
- 1 SpellskiteSpellskite
- 1 Steel OverseerSteel Overseer
- 1 Voltaic ServantVoltaic Servant
- 1 Walking AtlasWalking Atlas
- 1 Walking BallistaWalking Ballista
- 1 ChronomatonChronomaton
- 1 Shield SphereShield Sphere
Artifacts (3)
- 1 Dimir SignetDimir Signet
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Sol RingSol Ring
Enchantments (2)
- 1 Black MarketBlack Market
- 1 Dictate of ErebosDictate of Erebos
Instants (5)
- 1 Reckless SpiteReckless Spite
- 1 Swan SongSwan Song
- 1 CounterspellCounterspell
- 1 Fact or FictionFact or Fiction
- 1 Reality ShiftReality Shift
Sorceries (5)
- 1 HexHex
- 1 MutilateMutilate
- 1 Toxic DelugeToxic Deluge
- 1 WindfallWindfall
- 1 All is DustAll is Dust
Planeswalkers (1)
- 1 Jace, the Living GuildpactJace, the Living Guildpact
While this cut gets us very close to the prescribed amount of cards we need before adding lands, it is important to note that this is just an initial seat-of-the-pants cut, and we aren't done yet. There are cards that, on second thought, leap out at me as not good enough, such as [card]Escape Artist[/card] and [card]Chief Engineer[/card]. Speaking of [card]Chief Engineer[/card], we also don't have enough artifacts to take advantage of our 'cares-about-artifacts' cards, and will either need to get rid of some of those or add more artifacts. As for our main +1/+1 counter theme, we're missing some monster cards like [card]Unspeakable Symbol[/card], while including some others like [card]Arcbound Worker[/card], which may not make the final cut.
But that is the point of an initial cut. You want to get the huge hulking mass of cards down to a manageable level, and from there you can pick and choose to change things bit by bit without being overwhelmed. A good way of doing this is going through the archetypes you know that you'll need in the deck anyway, and just picking out what you think are the best or most fitting cards for the deck, exactly as we've done today.
So, what do you think? What cards from the dump leap out at you that weren't included in the initial cut? What strategies do you use to focus a deck when you're just staring at all of the options in magic?
Let me know in the comments so we can get into it next time, to get our Lazav deck to its best and final 99.
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