(Niv-Mizzet RebornNiv-Mizzet Reborn | Art by Raymond Swanland)
Wizards: Cycling Commander, Please?
From the time I first saw the mechanic in Urza's Saga Limited to the time Astral SlideAstral Slide took over Standard, I've always loved Cycling. It was inevitable that this love would eventually spread into EDH, and I waited years for a Cycling commander to see print. However, when Amonkhet came and went with a return to Cycling but no relevant commander, I got tired of waiting and built the deck anyway.
Spin Cycle
View on ArchidektCommander (1)
- 1 CromatCromat
Artifact (3)
- 1 Ashnod's AltarAshnod's Altar
- 1 FluctuatorFluctuator
- 1 Goblin CharbelcherGoblin Charbelcher
Creature (22)
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Chasm SkulkerChasm Skulker
- 1 Curator of MysteriesCurator of Mysteries
- 1 Elvish AberrationElvish Aberration
- 1 Eternal DragonEternal Dragon
- 1 Krosan TuskerKrosan Tusker
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind
- 1 Pale ReclusePale Recluse
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Ruthless SniperRuthless Sniper
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Street WraithStreet Wraith
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 The Locust GodThe Locust God
- 1 Tilling TreefolkTilling Treefolk
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Turntimber SowerTurntimber Sower
- 1 Vile ManifestationVile Manifestation
- 1 Vizier of Tumbling SandsVizier of Tumbling Sands
- 1 World ShaperWorld Shaper
Enchantment (10)
- 1 Astral SlideAstral Slide
- 1 Blood SunBlood Sun
- 1 Cast OutCast Out
- 1 Crawling SensationCrawling Sensation
- 1 Drake HavenDrake Haven
- 1 Faith of the DevotedFaith of the Devoted
- 1 Lightning RiftLightning Rift
- 1 New PerspectivesNew Perspectives
- 1 Psychic CorrosionPsychic Corrosion
- 1 The Mending of DominariaThe Mending of Dominaria
Instant (12)
- 1 Akroma's BlessingAkroma's Blessing
- 1 AngelsongAngelsong
- 1 ExpungeExpunge
- 1 Forsake the WorldlyForsake the Worldly
- 1 LullLull
- 1 Radiant's JudgmentRadiant's Judgment
- 1 Realms UnchartedRealms Uncharted
- 1 RebuildRebuild
- 1 RepopulateRepopulate
- 1 Shadow of the GraveShadow of the Grave
- 1 StarstormStarstorm
- 1 Sylvan ReclamationSylvan Reclamation
Sorcery (14)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Beneath the SandsBeneath the Sands
- 1 Decree of JusticeDecree of Justice
- 1 Decree of PainDecree of Pain
- 1 Dirge of DreadDirge of Dread
- 1 Edge of AutumnEdge of Autumn
- 1 Far WanderingsFar Wanderings
- 1 Grave UpheavalGrave Upheaval
- 1 Grim DiscoveryGrim Discovery
- 1 HushHush
- 1 Life from the LoamLife from the Loam
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Splendid ReclamationSplendid Reclamation
- 1 Worm HarvestWorm Harvest
Land (38)
- 1 Ash BarrensAsh Barrens
- 1 Azorius ChanceryAzorius Chancery
- 1 Barren MoorBarren Moor
- 1 Blasted LandscapeBlasted Landscape
- 1 Boros GarrisonBoros Garrison
- 1 Canyon SloughCanyon Slough
- 1 Command TowerCommand Tower
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the MindfulDesert of the Mindful
- 1 Desert of the TrueDesert of the True
- 1 Dimir AqueductDimir Aqueduct
- 1 Drifting MeadowDrifting Meadow
- 1 Fetid PoolsFetid Pools
- 3 ForestForest
- 1 Forgotten CaveForgotten Cave
- 1 Irrigated FarmlandIrrigated Farmland
- 1 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Gruul TurfGruul Turf
- 1 Lonely SandbarLonely Sandbar
- 1 MountainMountain
- 1 Orzhov BasilicaOrzhov Basilica
- 1 PlainsPlains
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Reliquary TowerReliquary Tower
- 1 Scattered GrovesScattered Groves
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Secluded SteppeSecluded Steppe
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Slippery KarstSlippery Karst
- 1 Smoldering CraterSmoldering Crater
- 1 SwampSwamp
- 1 Tranquil ThicketTranquil Thicket
I've been tweaking this deck for about a year now, and in that time I've cast filler commander CromatCromat only twice. Total. Both times I was playing against a discard deck and playing Cromat was the only thing I could do. Nothing against CromatCromat, but he's just not relevant to the deck in any fashion except for providing a way to play all five colors.
For those counting, the deck sports 48 cards with Cycling, close enough to half the deck that, once you can Cycle cards for free (for example, with an effect like New PerspectivesNew Perspectives), it's fairly likely you can consistently draw the majority of your deck. That's only possible because we're playing all five colors and have access to the best Cycling cards in each.
There's a New Sheriff in Town
With the release of War of the Spark, however, five-color enthusiasts got a new option! Instead of the defaults of Child of AlaraChild of Alara, ProgenitusProgenitus, or Ramos, Dragon EngineRamos, Dragon Engine just to put some colors on the table, Niv-Mizzet RebornNiv-Mizzet Reborn is just an incidentally excellent five-color commander! While he's not the Cycling commander I've wanted for almost a decade, just using him to draw a few cards will be much more valuable than anything CromatCromat has ever done for the deck.
While I still don't expect to be casting Niv-Mizzet RebornNiv-Mizzet Reborn all the time, I can see a lot more situations where I'll end up casting him over CromatCromat just to roll the dice on his enter-the-battlefield ability:
No Offense, Doug, But This Still Seems Pretty... Bad?
So we're replacing one cardboard cutout of a commander with a more detailed mannequin who still doesn't have much to do with the deck. Can we change that, and have the deck take a step forward? Don't get me wrong, it's a theme deck, and by design, it has every land come into play tapped. It's never going to be a world beater. Still, how can we make it better?
Let's start by looking at what is already in the deck that can be drawn from our new leader Niv-Mizzet RebornNiv-Mizzet Reborn's triggered ability.
Existing Guild Gas
View on ArchidektIzzet (2)
- 1 Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind
- 1 The Locust GodThe Locust God
Selesnya (2)
- 1 Pale ReclusePale Recluse
- 1 Sylvan ReclamationSylvan Reclamation
Golgari (2)
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 Worm HarvestWorm Harvest
Rakdos (1)
- 1 Grave UpheavalGrave Upheaval
Seven cards total. That's not exactly a Grand Slam. Still, they're all fairly solid, and several of them are actually engines and win conditions when combined with the Cycling gas we'll need to fuel them. Let's see if we can't improve our odds by looking at the dual-colored Cycling cards we aren't currently playing.
Future Guild Gas
View on ArchidektAzorius (3)
- 1 Glassdust HulkGlassdust Hulk
- 1 Migratory RouteMigratory Route
- 1 Sanctum PlowbeastSanctum Plowbeast
Dimir (4)
- 1 Ancient ExcavationAncient Excavation
- 1 Architects of WillArchitects of Will
- 1 Jhessian ZombiesJhessian Zombies
- 1 Shadowstorm VizierShadowstorm Vizier
Rakdos (2)
- 1 Igneous PouncerIgneous Pouncer
- 1 Monstrous CarabidMonstrous Carabid
Gruul (3)
- 1 Deadshot MinotaurDeadshot Minotaur
- 1 Treacherous TerrainTreacherous Terrain
- 1 Valley RannetValley Rannet
Selesnya (1)
- 1 Sigil of the Nayan GodsSigil of the Nayan Gods
It's not hard to see why a lot of these options were skipped over in the initial building of the deck, but there are still a few that shine through enough to be worth considering. Ancient ExcavationAncient Excavation, for example, seems like it maybe should have made the cut in the first place, since this deck is all about digging and discarding. Shadowstorm VizierShadowstorm Vizier is a two-color copycat of Vile ManifestationVile Manifestation, a card that did make the final build, so perhaps it should be included as well. Treacherous TerrainTreacherous Terrain is a late-game win condition and an early-game land-fetcher, easily making it the best card of the bunch, especially since this deck is always looking for help to close out a game.
But Now What Do We Cut?
Adding three more two-color cards would get us up to 10 possible hits on the Niv-Mizzet roulette wheel... but which mono-colored cards do we cut for them? Let's see if we can kill two birds with one stone by increasing not only the number of cards Niv-Mizzet could potentially find, but also the percentage of Cycling cards in our deck.
First, let's look at our nonland, non-Cycling, mono-colored cards and see what jumps out. As was previously gone over in my Narrowing Options article, it's rarely useful to go through piles of cards the same way twice, so let's go ahead and organize them by their mana cost this time through and see if we can't improve our mana curve while we're at it.
Cycleless Cycle
View on Archidekt1 CMC (1)
- 1 Ruthless SniperRuthless Sniper
2 CMC (6)
- 1 FluctuatorFluctuator
- 1 Grim DiscoveryGrim Discovery
- 1 Life from the LoamLife from the Loam
- 1 Lightning RiftLightning Rift
- 1 Satyr WayfinderSatyr Wayfinder
- 1 Shadow of the GraveShadow of the Grave
CMC 3 (13)
- 1 Ashnod's AltarAshnod's Altar
- 1 Astral SlideAstral Slide
- 1 Blood SunBlood Sun
- 1 Chasm SkulkerChasm Skulker
- 1 Crawling SensationCrawling Sensation
- 1 Drake HavenDrake Haven
- 1 Faith of the DevotedFaith of the Devoted
- 1 Far WanderingsFar Wanderings
- 1 Psychic CorrosionPsychic Corrosion
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Realms UnchartedRealms Uncharted
- 1 Tilling TreefolkTilling Treefolk
- 1 Turntimber SowerTurntimber Sower
CMC 4 (4)
- 1 Goblin CharbelcherGoblin Charbelcher
- 1 Splendid ReclamationSplendid Reclamation
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 World ShaperWorld Shaper
CMC 5 (4)
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Psychosis CrawlerPsychosis Crawler
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Worm HarvestWorm Harvest
CMC 6 (1)
- 1 New PerspectivesNew Perspectives
Several cards in this list are our direct win conditions, and several others are the engines that allow the whole deck to work. If Astral SlideAstral Slide stays out on the battlefield, for instance, we can usually just control the entire board state until we win.
Still, there are a few things that leap out as less impactful. Perhaps unsurprisingly, the cheapest card is first on that list. While there is a lot of benefit to having a one-cost option, Ruthless SniperRuthless Sniper asks for more mana to make himself relevant. Rather than paying more mana, we can easily cut him for Shadowstorm VizierShadowstorm Vizier, which will fly over enemies and can deal tons of damage in one explosive turn, and can do so without paying any extra mana.
After that easy swap, the options get a little more hazy. We just cut a one-drop, so now we'll see if we can cut cards at the top of the mana curve. Let's go straight down the line and give an initial impression on each card:
- New PerspectivesNew Perspectives: Put simply, we're not cutting this. New PerspectivesNew Perspectives is the best of the lot. 5/5
- Overwhelming StampedeOverwhelming Stampede: This might seem out of place in a Cycling deck, but a lot of the payoffs in this deck create tokens, so we'll want a way for them to trample over our enemies for the win. 4/5
- Psychosis CrawlerPsychosis Crawler: Speaking of direct win conditions, Crawler can drain an entire table if you manage to go off with free Cycling effects. 5/5
- The Mending of DominariaThe Mending of Dominaria: Any means of retrieving the numerous lands we've discarded is very strong, even if we have to wait. 4/5
- Worm HarvestWorm Harvest: Of all the token generators in the deck, this one feels the weakest. Hybrid in the mana cost helps, but three colored mana of any kind is still rough in a five-color deck. 2/5
- Goblin CharbelcherGoblin Charbelcher: Given how thin this deck will get while it repeatedly searches for lands, Charbelcher can make for a potent finisher, often killing players outright. That said, it costs a lot of mana to do so. 3/5
- Splendid ReclamationSplendid Reclamation: The best version of this effect in the deck. No waiting, no setup, just grab all the discarded lands and shove them into play. 5/5
- Toothy, Imaginary FriendToothy, Imaginary Friend: While Toothy is a bit pricey at four mana, its ability to extend Cycling ridiculousness is second to none, especially when combined with Astral SlideAstral Slide. 4/5
- World ShaperWorld Shaper: A bad Splendid ReclamationSplendid Reclamation is still a Splendid ReclamationSplendid Reclamation, and there are a few ways that we can make it happen more than once in the deck. 4/5
Given the seat-of-the-pants ratings, then, it would be an easy call to go ahead and cut Worm HarvestWorm Harvest for the other win condition we wanted to add, Treacherous TerrainTreacherous Terrain. The only problem is that Worm HarvestWorm Harvest is one of the dual-colored cards we're trying to maintain in the deck, to make sure Niv-Mizzet's ability has enough targets! Therefore, it seems safer to swap out Goblin CharbelcherGoblin Charbelcher, a slower, single-target damage dealer, since Terrain will deal damage to each opponent and will take more advantage of our new Commander.
That just leaves one more slot to cut for Ancient ExcavationAncient Excavation, a draw spell that will help us dig for more gas. Let's look at other cards with similar functions - the ones that let us keep the crazy Cycling going in one way or another - and see which one doesn't look as good as the Excavation.
- Grim DiscoveryGrim Discovery: Two mana to get two cards back from the graveyard sounds great, though there's a low probability it only has one target, or that someone has exiled our graveyard. 3/5
- Life from the LoamLife from the Loam: Like it or not, a Cycling deck quickly becomes a lands deck, and Life from the LoamLife from the Loam is a staple for a reason. 5/5
- Satyr WayfinderSatyr Wayfinder: The synergy with Astral SlideAstral Slide is nice, as is having an extra blocker, but Wayfinder is far from necessary. We have enough ways to fill the graveyard. 2/5
- Shadow of the GraveShadow of the Grave: This card gets the imagination going, but in actual play I've often found myself holding it and planning out a grandiose turn more often than I've actually been able to pull off said grandiose turn. 3/5
- Realms UnchartedRealms Uncharted: This card basically reads "go find two cards that say Cycling on them." Not a bad deal for three mana, especially since it puts the other two in the graveyard, for us to get back later. 4/5
- Tilling TreefolkTilling Treefolk: Compared to Satyr WayfinderSatyr Wayfinder, this really comes out on top. The trigger works with Astral SlideAstral Slide, or you can just Cycle two lands and immediately get them back. Either way, you're smiling. 4/5
- Toothy, Imaginary FriendToothy, Imaginary Friend: Toothy quickly gets huge in this deck, often acting as a win condition if you've managed to get an Astral SlideAstral Slide or Archfiend of IfnirArchfiend of Ifnir to stick, or just drawing half your deck when it leaves play. 4/5
I have a feeling we'll be looking at this part of the deck again, but for now let's take our lowest-rated card and swap it out with no fuss.
Non-Cycling Options
I want to keep as many Cycling cards in the deck as possible, but there are also lots of two-color cards that synergize with our shenanigans even if they don't mention our build-around keyword.
As one of my favorite podcasts likes to say, none of us is as smart as all of us, so I'd like to take a few card ideas from other content creators who have tackled Cycling decks, including Willem-Jan's Cycling Yidris brew. Oh, and I'd be remiss if I didn't include a few new options from War of the Spark, too!
Some Additional Guild Options
View on ArchidektBoros (4)
- 1 Heartwarming Redemption[/Boros]Heartwarming Redemption[/Boros]
- 1 [Gruul]Living Twister[Gruul]Living Twister
- 1 Mina and Denn, Wildborn[/Gruul]Mina and Denn, Wildborn[/Gruul]
- 1 [Simic]Growth Spiral[Simic]Growth Spiral
Dimir (1)
- 1 Unfulfilled Desires[/Dimir]Unfulfilled Desires[/Dimir]
Rakdos (1)
- 1 Rakdos CharmRakdos Charm
To figure out what to cut for the above, let's once again sort our deck into different piles. We still want to keep as many Cycling cards as possible, so we'll organize our non-Cycling cards by function to see if we can swap any single-color cards for two-color options that serve a similar purpose
Aimless Array
View on ArchidektCard Advantage (6)
- 1 Grim DiscoveryGrim Discovery
- 1 Life from the LoamLife from the Loam
- 1 Shadow of the GraveShadow of the Grave
- 1 Realms UnchartedRealms Uncharted
- 1 Tilling TreefolkTilling Treefolk
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
Finishers (5)
- 1 Faith of the DevotedFaith of the Devoted
- 1 Lightning RiftLightning Rift
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Psychic CorrosionPsychic Corrosion
- 1 Psychosis CrawlerPsychosis Crawler
Engines (2)
- 1 FluctuatorFluctuator
- 1 New PerspectivesNew Perspectives
Mana Acceleration (7)
- 1 Ashnod's AltarAshnod's Altar
- 1 Blood SunBlood Sun
- 1 Far WanderingsFar Wanderings
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Splendid ReclamationSplendid Reclamation
- 1 World ShaperWorld Shaper
Removal (1)
- 1 Astral SlideAstral Slide
Tokens (4)
- 1 Chasm SkulkerChasm Skulker
- 1 Crawling SensationCrawling Sensation
- 1 Drake HavenDrake Haven
- 1 Turntimber SowerTurntimber Sower
Lets go role by role and see if we can find an easy swap, or if life is going to be a bit more difficult than that.
Card Advantage
I would say Heartwarming RedemptionHeartwarming Redemption and Unfulfilled DesiresUnfulfilled Desires fit into the Card Advantage category, so let's look for swaps there. The ratings given to Grim DiscoveryGrim Discovery and Shadow of the GraveShadow of the Grave have marked them as potential cuts already.
I'm still skeptical on Shadow of the GraveShadow of the Grave, but it synergizes quite well with Heartwarming RedemptionHeartwarming Redemption, and Ancient ExcavationAncient Excavation before it. With that in mind, then, let's take out Grim DiscoveryGrim Discovery for our new Boros toy.
Now, what to swap for Unfulfilled DesiresUnfulfilled Desires? Well, the remaining options in the card advantage category seem very necessary, so we're going to have to deviate slightly from the plan here. Unfulfilled Desires basically gives Cycling to all our cards, so let's look at the Cycling half of the deck really fast, specifically the mono-colored cards that also fill a card advantage function. To help, I'll also limit consideration only to cards with color mana in their Cycling costs, since they don't become "free" with FluctuatorFluctuator, a key component to the deck.
Cycling for Advantage!
View on ArchidektCreature (4)
- 1 Curator of MysteriesCurator of Mysteries
- 1 Krosan TuskerKrosan Tusker
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Vizier of Tumbling SandsVizier of Tumbling Sands
Enchantment (1)
- 1 Cast OutCast Out
Instant (1)
- 1 Akroma's BlessingAkroma's Blessing
Sorcery (3)
- 1 Decree of JusticeDecree of Justice
- 1 Decree of PainDecree of Pain
- 1 Dirge of DreadDirge of Dread
I don't even need to do a seat-of-the-pants rating to find the card that isn't really doing enough work: Vizier of Tumbling SandsVizier of Tumbling Sands. It's easy to imagine the upside that can come from unexpectedly untapping a permanent at just the right time, but even then, he's just an expensive mana dork. Unfulfilled DesiresUnfulfilled Desires will just do a whole lot more as a powerhouse engine that digs for our important pieces and racks up triggers.
Finishers
Living TwisterLiving Twister is hard to pin down to a single category, but it's gotta go somewhere, so let's put it alongside Rakdos CharmRakdos Charm, another versatile card that can also just end the game, a thing this deck needs very much.
Cutting win conditions is tough, though. Let's start with what we're not cutting: Lightning RiftLightning Rift, Faith of the DevotedFaith of the Devoted and Psychosis CrawlerPsychosis Crawler are the major win conditions for the entire deck. Often you can cast any one of the three with some sort of engine on the board and win that very turn. That really just leaves us with two options on what to cut straight across:
There's not much fuss here. Psychic CorrosionPsychic Corrosion is the only mill card, and Overwhelming StampedeOverwhelming Stampede is dead without a token generator. Switching these out will help the mana curve, too, so these feel like great one-for-one swaps.
Mana Acceleration
Finally, Growth SpiralGrowth Spiral and Mina and Denn, WildbornMina and Denn, Wildborn rather easily fit into the Mana Acceleration category. Unfortunately, there aren't really any obvious cuts in this category. Ashnod's AltarAshnod's Altar can sacrifice the tokens we make to pay Cycling costs, making it a necessary engine. Far WanderingsFar Wanderings is an absolute powerhouse given how easy it is to hit Threshold, and The Mending of DominariaThe Mending of Dominaria, Splendid ReclamationSplendid Reclamation, and World ShaperWorld Shaper all synergize beautifully with our discarded lands. That just leaves Ramunap ExcavatorRamunap Excavator, which allows us to Cycle a land and then play it.
With the removal of Overwhelming StampedeOverwhelming Stampede, however, perhaps it is time to tamp down the token portion of the deck as a whole. We'd already considered cutting Worm HarvestWorm Harvest earlier, after all, and Drake HavenDrake Haven and Crawling SensationCrawling Sensation similarly feel underwhelming at times. While that would make Ashnod's AltarAshnod's Altar a bit less powerful, perhaps it would still be worth it to cut one of these token-makers rather than skimp on one of the excellent cards in the Mana Acceleration category.
We have four cards total to consider, and really only room for one of them to make it into the deck. Let's make this our poll for the day, then, as it's really the toughest decision we've had in the entire overhaul:
Take Our PollTake Our PollEven leaving out that final slot, the final count of dual-colored cards that our new commander can go fetch is up to 15 or 16, depending on Worm HarvestWorm Harvest's fate. That's not a huge percentage, but I'm confident that it's still a vast improvement over our old friend CromatCromat. Let's end with a quick look at the final decklist (outside of the 100th card the poll will determine):
Spin Cycle 2.0
View on ArchidektCommander (1)
- 1 CromatCromat
Artifact (2)
- 1 Ashnod's AltarAshnod's Altar
- 1 FluctuatorFluctuator
Creature (21)
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Chasm SkulkerChasm Skulker
- 1 Curator of MysteriesCurator of Mysteries
- 1 Elvish AberrationElvish Aberration
- 1 Eternal DragonEternal Dragon
- 1 Krosan TuskerKrosan Tusker
- 1 Living TwisterLiving Twister
- 1 Nimble ObstructionistNimble Obstructionist
- 1 Niv-Mizzet, the FiremindNiv-Mizzet, the Firemind
- 1 Pale ReclusePale Recluse
- 1 Psychosis CrawlerPsychosis Crawler
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Shadowstorm VizierShadowstorm Vizier
- 1 Street WraithStreet Wraith
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 The Locust GodThe Locust God
- 1 Tilling TreefolkTilling Treefolk
- 1 Toothy, Imaginary FriendToothy, Imaginary Friend
- 1 Turntimber SowerTurntimber Sower
- 1 Vile ManifestationVile Manifestation
- 1 World ShaperWorld Shaper
Enchantment (10)
- 1 Astral SlideAstral Slide
- 1 Blood SunBlood Sun
- 1 Cast OutCast Out
- 1 Crawling SensationCrawling Sensation
- 1 Drake HavenDrake Haven
- 1 Faith of the DevotedFaith of the Devoted
- 1 Lightning RiftLightning Rift
- 1 New PerspectivesNew Perspectives
- 1 The Mending of DominariaThe Mending of Dominaria
- 1 Unfulfilled DesiresUnfulfilled Desires
Instant (15)
- 1 Akroma's BlessingAkroma's Blessing
- 1 Ancient ExcavationAncient Excavation
- 1 AngelsongAngelsong
- 1 ExpungeExpunge
- 1 Forsake the WorldlyForsake the Worldly
- 1 Heartwarming RedemptionHeartwarming Redemption
- 1 LullLull
- 1 Radiant's JudgmentRadiant's Judgment
- 1 Rakdos CharmRakdos Charm
- 1 Realms UnchartedRealms Uncharted
- 1 RebuildRebuild
- 1 RepopulateRepopulate
- 1 Shadow of the GraveShadow of the Grave
- 1 StarstormStarstorm
- 1 Sylvan ReclamationSylvan Reclamation
Sorcery (13)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Beneath the SandsBeneath the Sands
- 1 Decree of JusticeDecree of Justice
- 1 Decree of PainDecree of Pain
- 1 Dirge of DreadDirge of Dread
- 1 Edge of AutumnEdge of Autumn
- 1 Far WanderingsFar Wanderings
- 1 Grave UpheavalGrave Upheaval
- 1 HushHush
- 1 Life from the LoamLife from the Loam
- 1 Splendid ReclamationSplendid Reclamation
- 1 Treacherous TerrainTreacherous Terrain
- 1 Worm HarvestWorm Harvest
Land (38)
- 1 Ash BarrensAsh Barrens
- 1 Azorius ChanceryAzorius Chancery
- 1 Barren MoorBarren Moor
- 1 Blasted LandscapeBlasted Landscape
- 1 Boros GarrisonBoros Garrison
- 1 Canyon SloughCanyon Slough
- 1 Command TowerCommand Tower
- 1 Desert of the GlorifiedDesert of the Glorified
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the MindfulDesert of the Mindful
- 1 Desert of the TrueDesert of the True
- 1 Dimir AqueductDimir Aqueduct
- 1 Drifting MeadowDrifting Meadow
- 1 Fetid PoolsFetid Pools
- 3 ForestForest
- 1 Forgotten CaveForgotten Cave
- 1 Irrigated FarmlandIrrigated Farmland
- 1 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Gruul TurfGruul Turf
- 1 Lonely SandbarLonely Sandbar
- 1 MountainMountain
- 1 Orzhov BasilicaOrzhov Basilica
- 1 PlainsPlains
- 1 Rakdos CarnariumRakdos Carnarium
- 1 Reliquary TowerReliquary Tower
- 1 Scattered GrovesScattered Groves
- 1 Simic Growth ChamberSimic Growth Chamber
- 1 Secluded SteppeSecluded Steppe
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Slippery KarstSlippery Karst
- 1 Smoldering CraterSmoldering Crater
- 1 SwampSwamp
- 1 Tranquil ThicketTranquil Thicket
So, what do you think of the Cycling archetype? Is it strong enough that it can carry a deck without a relevant Commander to thread it all together? Speaking of which, have you ever swapped out a commander before? Was it because a better commander was printed, or were you trying to avoid the hate by replacing a popular commander like Atraxa, Praetor's VoiceAtraxa, Praetor's Voice or Meren of Clan Nel TothMeren of Clan Nel Toth with something a little less noticeable?
And of course, what do you have floating around in the side of your deck boxes? What cards can you just not find the room to include? Let us know in the comments, and we'll help you get to your best 99!
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