Fact or FictionFact or Fiction | Art by Matt Cavotta
It's time to announce the finalists for this month's Archidekt Deckbuilding Contest!
In case you missed the announcement post, this is a monthly contest with a different theme each month. Your goal is to build a Commander-legal deck that fulfills the prompt in a creative or unique fashion. At the end of each month, three finalists will be selected for you to vote on. Whoever gets the most votes will be crowned the winner, although all three finalists receive a prize.
As a reminder, this month's prompt was to brew a Commander-legal deck with more than 50 lands or fewer than 30, counting modal double face cards.
We collected submissions from the Archidekt newspost and evaluated them based on their creativity, and how important the land count was to the strategy of the deck.
Now, it's your turn to decide who will be crowned the winner.
Read about each deck list below, then visit your favorite and upvote them on Archidekt. Whoever has the most upvotes by Wednesday, August 27, 2025 will be the winner, and receive $250 credit to cardsphere.com.
Second and third place will receive $150 and $100 cardsphere.com credits, respectively.
Finally, here are the three finalists chosen for this month's contest, presented in no particular order. Follow the link in each deck list to vote on your favorite!
Lantlaza by YoseiMorningStar
Lantlaza
View on ArchidektCommander (1)
- 1 Pantlaza, Sun-FavoredPantlaza, Sun-Favored
Creatures (5)
- 1 Borborygmos EnragedBorborygmos Enraged
- 1 Cultivator ColossusCultivator Colossus
- 1 Famished WorldsireFamished Worldsire
- 1 Lumra, Bellow of the WoodsLumra, Bellow of the Woods
- 1 Torsten, Founder of BenaliaTorsten, Founder of Benalia
Enchantments (6)
- 1 Astral DriftAstral Drift
- 1 Astral SlideAstral Slide
- 1 BurgeoningBurgeoning
- 1 ExplorationExploration
- 1 ManabondManabond
- 1 Seismic AssaultSeismic Assault
Sorceries (7)
- 1 Eldritch EvolutionEldritch Evolution
- 1 GambleGamble
- 1 Life from the LoamLife from the Loam
- 1 Natural OrderNatural Order
- 1 Reality ScrambleReality Scramble
- 1 Summer BloomSummer Bloom
- 1 Throes of ChaosThroes of Chaos
Instants (3)
- 1 Enlightened TutorEnlightened Tutor
- 1 Pair o' Dice LostPair o' Dice Lost
- 1 Struggle // SurviveStruggle // Survive
Lands (78)
- 1 Abstergo EntertainmentAbstergo Entertainment
- 1 Arid ArchwayArid Archway
- 1 Arid MesaArid Mesa
- 1 Blast ZoneBlast Zone
- 1 Blasted LandscapeBlasted Landscape
- 1 Bloodstained MireBloodstained Mire
- 1 Boros GarrisonBoros Garrison
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Bountiful PromenadeBountiful Promenade
- 1 Capital CityCapital City
- 1 Cavern of SoulsCavern of Souls
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Desert of the FerventDesert of the Fervent
- 1 Desert of the IndomitableDesert of the Indomitable
- 1 Desert of the TrueDesert of the True
- 1 Drifting MeadowDrifting Meadow
- 1 Eiganjo, Seat of the EmpireEiganjo, Seat of the Empire
- 1 Elegant ParlorElegant Parlor
- 1 Endless SandsEndless Sands
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 2 ForestForest
- 1 Forgotten CaveForgotten Cave
- 1 Ghost QuarterGhost Quarter
- 1 Glittering MassifGlittering Massif
- 1 Gruul TurfGruul Turf
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Haunted FengrafHaunted Fengraf
- 1 Hidden CourtyardHidden Courtyard
- 1 Hidden NurseryHidden Nursery
- 1 Hidden VolcanoHidden Volcano
- 1 High MarketHigh Market
- 1 Horizon of ProgressHorizon of Progress
- 1 Inkmoth NexusInkmoth Nexus
- 1 Jetmir's GardenJetmir's Garden
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Kor HavenKor Haven
- 1 Lair of the HydraLair of the Hydra
- 1 Lazotep QuarryLazotep Quarry
- 1 Lush PorticoLush Portico
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Maze of IthMaze of Ith
- 1 Miren, the Moaning WellMiren, the Moaning Well
- 1 MirrorpoolMirrorpool
- 1 Misty RainforestMisty Rainforest
- 2 MountainMountain
- 1 Mystifying MazeMystifying Maze
- 2 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Scattered GrovesScattered Groves
- 1 Scavenger GroundsScavenger Grounds
- 1 Secluded SteppeSecluded Steppe
- 1 Selesnya SanctuarySelesnya Sanctuary
- 1 Sheltered ThicketSheltered Thicket
- 1 Slippery KarstSlippery Karst
- 1 Smoldering CraterSmoldering Crater
- 1 Spectator SeatingSpectator Seating
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Strip MineStrip Mine
- 1 Talon Gates of MadaraTalon Gates of Madara
- 1 Temple GardenTemple Garden
- 1 Thespian's StageThespian's Stage
- 1 Tranquil ThicketTranquil Thicket
- 1 Urza's CaveUrza's Cave
- 1 Verdant CatacombsVerdant Catacombs
- 1 VesuvaVesuva
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Most Pantlaza, Sun-FavoredPantlaza, Sun-Favored decks are packed full of Dinos to chain big creatures together and overwhelm their opponents. YoseiMorningStar has gone with a different approach, packing their deck with a whopping 78 lands instead.
The reason to play so many lands is to make it as likely as possible that Pantlaza, Sun-FavoredPantlaza, Sun-Favored discovers Astral DriftAstral Drift, Astral SlideAstral Slide, or a tutor to find them. Then you can use one of the 15 cycling lands to flicker Pantlaza and hope to hit Life from the LoamLife from the Loam. This is the core engine of the deck, allowing you to re-trigger Pantlaza, exile any creatures attacking you, and continually dredge lands into the graveyard.
Once the engine is established, you're hoping to discover one of three cards that let you trade Pantlaza, Sun-FavoredPantlaza, Sun-Favored for a more impactful creature. Eldritch EvolutionEldritch Evolution, Natural OrderNatural Order, and Reality ScrambleReality Scramble all play a little differently, but the plan is essentially the same, trade Pantlaza for a more powerful creature.
Famished WorldsireFamished Worldsire and Lumra, Bellow of the WoodsLumra, Bellow of the Woods are both huge creatures that help you churn through your deck to find your best lands. Maze of IthMaze of Ith and Talon Gates of MadaraTalon Gates of Madara help control the board, while Scavenger GroundsScavenger Grounds keeps graveyard decks in check.
Torsten, Founder of BenaliaTorsten, Founder of Benalia is a great way to refill your hand, and combos extremely well with Seismic AssaultSeismic Assault and Borborygmos EnragedBorborygmos Enraged. It also works nicely with ExplorationExploration and ManabondManabond, if the lands you draw need to be in play instead.
MirrorpoolMirrorpool is also extremely powerful, copying Cultivator ColossusCultivator Colossus for another huge beater, or Torsten, Founder of BenaliaTorsten, Founder of Benalia to refill your hand and flood the board with chump blockers.
If, for some reason, Borborygmos EnragedBorborygmos Enraged and Famished WorldsireFamished Worldsire aren't enough to finish off your opponents, the deck can also turn to Inkmoth NexusInkmoth Nexus or Lair of the HydraLair of the Hydra and Kessig Wolf RunKessig Wolf Run. Thanks to BurgeoningBurgeoning, ExplorationExploration, and ManabondManabond, this deck has no trouble getting plenty of lands into play, even without LumraLumra or Cultivator ColossusCultivator Colossus.
Getting Inkmoth NexusInkmoth Nexus up to ten power should pose no challenge at all.
Living End - High CMC Control by HydoMTG
Living End - High CMC Control
View on ArchidektCommander (1)
- 1 The First SliverThe First Sliver
Creatures (54)
- 1 Angel of the RuinsAngel of the Ruins
- 1 Archfiend of IfnirArchfiend of Ifnir
- 1 Colossal SkyturtleColossal Skyturtle
- 1 Deadshot MinotaurDeadshot Minotaur
- 1 Desert CerodonDesert Cerodon
- 1 Disciple of Freyalise // Garden of FreyaliseDisciple of Freyalise // Garden of Freyalise
- 1 Drowner of Truth // Drowned JungleDrowner of Truth // Drowned Jungle
- 1 Drownyard LurkerDrownyard Lurker
- 1 Eagles of the NorthEagles of the North
- 1 Eldrazi RavagerEldrazi Ravager
- 1 Emrakul, the Promised EndEmrakul, the Promised End
- 1 Furnace Host ChargerFurnace Host Charger
- 1 Garna, the BloodflameGarna, the Bloodflame
- 1 Generous EntGenerous Ent
- 1 Glassdust HulkGlassdust Hulk
- 1 Greater SandwurmGreater Sandwurm
- 1 Hearth Elemental // Stoke GeniusHearth Elemental // Stoke Genius
- 1 Hill GigasHill Gigas
- 1 Hollow OneHollow One
- 1 Horror of the Broken LandsHorror of the Broken Lands
- 1 Igneous PouncerIgneous Pouncer
- 1 Imposing VantasaurImposing Vantasaur
- 1 Ingot ChewerIngot Chewer
- 1 Jungle WeaverJungle Weaver
- 1 Lava SerpentLava Serpent
- 1 Maelstrom WandererMaelstrom Wanderer
- 1 MalboroMalboro
- 1 Mirrorshell CrabMirrorshell Crab
- 1 Monstrosity of the LakeMonstrosity of the Lake
- 1 Monstrous CarabidMonstrous Carabid
- 1 MulldrifterMulldrifter
- 1 Netherborn PhalanxNetherborn Phalanx
- 1 NulldrifterNulldrifter
- 1 OliphauntOliphaunt
- 1 Overlord of the BalemurkOverlord of the Balemurk
- 1 Quintorius, LoremasterQuintorius, Loremaster
- 1 Rampaging War MammothRampaging War Mammoth
- 1 Realm-Cloaked Giant // Cast OffRealm-Cloaked Giant // Cast Off
- 1 Ruin GrinderRuin Grinder
- 1 Scion of DracoScion of Draco
- 1 Seismic MonstrosaurSeismic Monstrosaur
- 1 Shefet ArchfiendShefet Archfiend
- 1 ShriekmawShriekmaw
- 1 Street WraithStreet Wraith
- 1 Striped RiverwinderStriped Riverwinder
- 1 The Balrog of MoriaThe Balrog of Moria
- 1 Timeless DragonTimeless Dragon
- 1 Titanoth RexTitanoth Rex
- 1 Troll of Khazad-dûmTroll of Khazad-dûm
- 1 Trumpeting CarnosaurTrumpeting Carnosaur
- 1 Waker of WavesWaker of Waves
- 1 Warped TuskerWarped Tusker
- 1 Windcaller AvenWindcaller Aven
- 1 Winged ShepherdWinged Shepherd
Enchantments (4)
- 1 Baneful OmenBaneful Omen
- 1 Glasswing Grace // Age-Graced ChapelGlasswing Grace // Age-Graced Chapel
- 1 Triple TriadTriple Triad
- 1 Virtue of Persistence // Locthwain ScornVirtue of Persistence // Locthwain Scorn
Planeswalkers (1)
- 1 Sorin, Grim NemesisSorin, Grim Nemesis
Artifacts (1)
- 1 TimesifterTimesifter
Instants (5)
- 1 Bound // DeterminedBound // Determined
- 1 Commit // MemoryCommit // Memory
- 1 Flotsam // JetsamFlotsam // Jetsam
- 1 Gallifrey Falls // No MoreGallifrey Falls // No More
- 1 Ready // WillingReady // Willing
Sorceries (14)
- 1 Blasphemous ActBlasphemous Act
- 1 Bloodsoaked Insight // Sanguine MorassBloodsoaked Insight // Sanguine Morass
- 1 Breaking // EnteringBreaking // Entering
- 1 Emeria's Call // Emeria, Shattered SkyclaveEmeria's Call // Emeria, Shattered Skyclave
- 1 Living DeathLiving Death
- 1 Living EndLiving End
- 1 Ondu Inversion // Ondu SkyruinsOndu Inversion // Ondu Skyruins
- 1 Pyrrhic RevivalPyrrhic Revival
- 1 Random EncounterRandom Encounter
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 Sea Gate Restoration // Sea Gate, RebornSea Gate Restoration // Sea Gate, Reborn
- 1 Supply // DemandSupply // Demand
- 1 Suppression Ray // Orderly PlazaSuppression Ray // Orderly Plaza
- 1 Turntimber Symbiosis // Turntimber, Serpentine WoodTurntimber Symbiosis // Turntimber, Serpentine Wood
Lands (20)
- 1 Blood CryptBlood Crypt
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Godless ShrineGodless Shrine
- 1 Hallowed FountainHallowed Fountain
- 1 Indatha TriomeIndatha Triome
- 1 Ketria TriomeKetria Triome
- 1 Mana ConfluenceMana Confluence
- 1 Overgrown TombOvergrown Tomb
- 1 Raugrin TriomeRaugrin Triome
- 1 Reflecting PoolReflecting Pool
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 1 Steam VentsSteam Vents
- 1 Stomping GroundStomping Ground
- 1 Temple GardenTemple Garden
- 1 Watery GraveWatery Grave
- 1 Zagoth TriomeZagoth Triome
But why play so many lands when you don't have to? In fact, HydoMTG thinks it's better to play as few lands as possible in order to weaponize the top of their library.
One of the key pieces of this deck is Living EndLiving End, which means there are no cards with mana value less than five in this deck. Instead, HydoMTG relies on cards with cycling, channel, and evoke costs to dig through their deck in the early game and ensure they're still able to play a land every turn.
Then they cast The First SliverThe First Sliver to cascade into Living EndLiving End and return all the big creatures they discarded to play. This is a powerful strategy, but much more fragile in Commander than other formats. Board wipes are prevalent, and synergistic decks can often outmuscle individually large creatures.
The real reason this deck wants to play so few lands, and as many high mana value cards as possible, is to take advantage of cards that want you to have big mana values on top of your deck. Not only is the average mana value of this deck 6.5, it also includes a ton of cards that pull lands out of the deck in the first turns of the game.
That means Sorin, Grim NemesisSorin, Grim Nemesis and Baneful OmenBaneful Omen are much more likely to hit your opponents for six or seven damage a turn. Triple TriadTriple Triad becomes a nearly guaranteed four free cards a turn. Combined with a healthy amount of recursion spells to help you recover from a board wipe, these spells are what keeps the deck alive through the mid and late game.
What really pushes this deck into overdrive, though, is TimesifterTimesifter. What is usually an unpredictable bringer of chaos is a nearly assured way for this deck to take several turns in a row. Most commander decks have an average mana value of three or four, meaning this deck is very likely to win the TimesifterTimesifter lottery.
And each extra turn is more damage from Sorin, Grim NemesisSorin, Grim Nemesis and Baneful OmenBaneful Omen, and another chance for you to attack with your biggest creatures.
Super Doomsday! by TheTalonGates
SUPER DOOMSDAY!
View on ArchidektCommander (1)
- 1 Henry Wu, InGen GeneticistHenry Wu, InGen Geneticist
Creatures (60)
- 1 Accursed MarauderAccursed Marauder
- 1 Aether AdeptAether Adept
- 1 Al Bhed SalvagersAl Bhed Salvagers
- 1 Augur of AutumnAugur of Autumn
- 1 Ayara, First of LocthwainAyara, First of Locthwain
- 1 Big Game HunterBig Game Hunter
- 1 BiophagusBiophagus
- 1 Blood ArtistBlood Artist
- 1 Bone ShredderBone Shredder
- 1 Burdened AerialistBurdened Aerialist
- 1 Cauldron FamiliarCauldron Familiar
- 1 Cavern HarpyCavern Harpy
- 1 Corsair CaptainCorsair Captain
- 1 DeathgreeterDeathgreeter
- 1 Delighted HalflingDelighted Halfling
- 1 Demon's DiscipleDemon's Disciple
- 1 Dina, Soul SteeperDina, Soul Steeper
- 1 Disciple of Freyalise // Garden of FreyaliseDisciple of Freyalise // Garden of Freyalise
- 1 Disciple of the VaultDisciple of the Vault
- 1 Dosan the Falling LeafDosan the Falling Leaf
- 1 Drowner of Truth // Drowned JungleDrowner of Truth // Drowned Jungle
- 1 Eladamri, KorvecdalEladamri, Korvecdal
- 1 Essence WardenEssence Warden
- 1 Eternal WitnessEternal Witness
- 1 Fleshbag MarauderFleshbag Marauder
- 1 Gala GreetersGala Greeters
- 1 Geralf's MessengerGeralf's Messenger
- 1 Glasspool Mimic // Glasspool ShoreGlasspool Mimic // Glasspool Shore
- 1 GravelighterGravelighter
- 1 Harabaz DruidHarabaz Druid
- 1 Hydroelectric Specimen // Hydroelectric LaboratoryHydroelectric Specimen // Hydroelectric Laboratory
- 1 Kazandu Mammoth // Kazandu ValleyKazandu Mammoth // Kazandu Valley
- 1 ManglehornManglehorn
- 1 Marauding Blight-PriestMarauding Blight-Priest
- 1 Marionette ApprenticeMarionette Apprentice
- 1 Merciless ExecutionerMerciless Executioner
- 1 Nadier's NightbladeNadier's Nightblade
- 1 Nether TraitorNether Traitor
- 1 Pit KeeperPit Keeper
- 1 PlaguecrafterPlaguecrafter
- 1 Popular EgotistPopular Egotist
- 1 Priest of GixPriest of Gix
- 1 PsychomancerPsychomancer
- 1 Qarsi SadistQarsi Sadist
- 1 Reclamation SageReclamation Sage
- 1 ScrapshooterScrapshooter
- 1 Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged AngelSephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
- 1 Shaman of the PackShaman of the Pack
- 1 Shambling GhastShambling Ghast
- 1 Starscape ClericStarscape Cleric
- 1 Susurian VoidbornSusurian Voidborn
- 1 Tangled Florahedron // Tangled ValeTangled Florahedron // Tangled Vale
- 1 The Reality ChipThe Reality Chip
- 1 Umara Wizard // Umara SkyfallsUmara Wizard // Umara Skyfalls
- 1 Vampire SpawnVampire Spawn
- 1 Vengeful BloodwitchVengeful Bloodwitch
- 1 Viridian ShamanViridian Shaman
- 1 Vito, Thorn of the Dusk RoseVito, Thorn of the Dusk Rose
- 1 Warren SoultraderWarren Soultrader
- 1 Zulaport CutthroatZulaport Cutthroat
Artifacts (11)
- 1 Amulet of VigorAmulet of Vigor
- 1 Arcane SignetArcane Signet
- 1 Dimir SignetDimir Signet
- 1 Golgari SignetGolgari Signet
- 1 Lotus PetalLotus Petal
- 1 Simic SignetSimic Signet
- 1 Sol RingSol Ring
- 1 Summoning MateriaSummoning Materia
- 1 Talisman of CuriosityTalisman of Curiosity
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of ResilienceTalisman of Resilience
Enchantments (3)
- 1 AbundanceAbundance
- 1 AlurenAluren
- 1 Elven ChorusElven Chorus
Instants (12)
- 1 Beyeen Veil // Beyeen CoastBeyeen Veil // Beyeen Coast
- 1 Fell the Profane // Fell MireFell the Profane // Fell Mire
- 1 Hagra Mauling // Hagra BroodpitHagra Mauling // Hagra Broodpit
- 1 Jwari Disruption // Jwari RuinsJwari Disruption // Jwari Ruins
- 1 Khalni Ambush // Khalni TerritoryKhalni Ambush // Khalni Territory
- 1 Malakir Rebirth // Malakir MireMalakir Rebirth // Malakir Mire
- 1 Revitalizing Repast // Old-Growth GroveRevitalizing Repast // Old-Growth Grove
- 1 Silundi Vision // Silundi IsleSilundi Vision // Silundi Isle
- 1 Sink into Stupor // Soporific SpringsSink into Stupor // Soporific Springs
- 1 Vampiric TutorVampiric Tutor
- 1 Vastwood Fortification // Vastwood ThicketVastwood Fortification // Vastwood Thicket
- 1 Waterlogged Teachings // Inundated ArchiveWaterlogged Teachings // Inundated Archive
Sorceries (13)
- 1 Agadeem's Awakening // Agadeem, the UndercryptAgadeem's Awakening // Agadeem, the Undercrypt
- 1 Bala Ged Recovery // Bala Ged SanctuaryBala Ged Recovery // Bala Ged Sanctuary
- 1 Bridgeworks Battle // Tanglespan BridgeworksBridgeworks Battle // Tanglespan Bridgeworks
- 1 Cruel TutorCruel Tutor
- 1 Demonic TutorDemonic Tutor
- 1 Diabolic IntentDiabolic Intent
- 1 Grim TutorGrim Tutor
- 1 Imperial SealImperial Seal
- 1 Pelakka Predation // Pelakka CavernsPelakka Predation // Pelakka Caverns
- 1 Recross the PathsRecross the Paths
- 1 Sea Gate Restoration // Sea Gate, RebornSea Gate Restoration // Sea Gate, Reborn
- 1 Turntimber Symbiosis // Turntimber, Serpentine WoodTurntimber Symbiosis // Turntimber, Serpentine Wood
- 1 Zof Consumption // Zof BloodbogZof Consumption // Zof Bloodbog
AbundanceAbundance is a powerful card, ensuring you never draw a land when you don't want to. But what if you didn't have any lands in your deck?
TheTalonGates crafted this deck around the effects of AbundanceAbundance and Recross the PathsRecross the Paths, which both let you reveal cards from your library until you reveal a land, put it into your hand, and place the other revealed cards on the bottom of your deck in any order. With no lands in the deck, however, this essentially mimics the effect of DoomsdayDoomsday, except you get your whole deck instead of just five cards.
Like all DoomsdayDoomsday decks, this one is looking for a combo. In this case, you need AlurenAluren and Augur of AutumnAugur of Autumn (or any card to cast creatures from your library). Underneath that you can stack the other 59 creatures in the deck to play for free thanks to AlurenAluren, and win the game by sacrificing them all.
Henry Wu, InGen GeneticistHenry Wu, InGen Geneticist is a key piece of this combo, since you need a way to draw a card once you successfully stack your deck. Henry WuHenry Wu is a convenient way to do that, and turns all your Human creatures into sacrifice outlets to fuel the aristocrats game plan.
Getting the occasional draw during your combo turn also lets you mix in some noncreature cards. Revitalizing RepastRevitalizing Repast and Jwari DisruptionJwari Disruption can help protect key cards, while Sink into StuporSink into Stupor and Hagra MaulingHagra Mauling can get rid of troublesome creatures, although this combo is extremely resilient. It can play around removal by simply continuing to cast creatures at instant speed, thanks to AlurenAluren.
While this deck includes several tutors to find AbundanceAbundance, it can also function without the combo. Henry Wu, InGen GeneticistHenry Wu, InGen Geneticist is a solid draw engine, and the occasional Treasure token helps offset the low "land" count that results from relying on MDFCs.
And there you have it, the three finalists for the August 2025 Archidekt Deckbuilding Contest.
Which is your favorite? Be sure to follow the links in the headers of each section to visit the deck pages and upvote the one you think should win!
The final rankings based on your votes will be announced on Wednesday, August 27th, 2025.
Ben Doolittle
Ben was introduced to Magic during Seventh Edition and has played on and off ever since. A Simic mage at heart, he loves being given a problem to solve. When not shuffling cards, Ben can be found lost in a book or skiing in the mountains of Vermont.
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