Commander Showdown is a series that compares and contrast two similar commanders, analyzes differences in strategy and deck construction, and evaluates how those differences are represented by the data here on EDHREC.
Modern Masters 2017 has been out for a few weeks now, and hopefully you've had the chance to draft the set a few times. If you're anything like me, you have bad luck at opening DamnationDamnations or foil fetch lands. But that doesn't mean you can't still pull other cool cards from this set, and Modern Masters 2017 contains some neat legendary creatures. This week, I'd like to look at the most famous of them, Zur the EnchanterZur the Enchanter, and compare him against another flying enchantress, Bruna, Light of AlabasterBruna, Light of Alabaster.
The competitive types probably scoffed at this article's title. Zur vs. Bruna? He must be joking. Sure, they’re both flying commanders that put enchantments into play, but Bruna is more casual, and Zur is competitive, right? Even folks who have never played a single game of EDH have still heard of Zur Commander decks. That’s just how famously powerful he is. In a format about legendary creatures, he’s legendary.
But the point of the Commander Showdown series isn’t about which commander is more powerful. It’s about comparing strategies and learning from their similarities and differences. And in that respect, there’s a lot that both of these commanders can learn from what the other is doing. Let’s take a look.
The Venn Diagram
I’m going to jump right to the Venn Diagram this time. For newer readers, I take the Top and Signature Cards from both commanders’ pages on EDHREC and look at which individual cards overlap.
Here are the results:
Zur | Both | Bruna |
---|---|---|
Grasp of FateGrasp of Fate | Steel of the GodheadSteel of the Godhead | Battle MasteryBattle Mastery |
Detention SphereDetention Sphere | Ethereal ArmorEthereal Armor | Three DreamsThree Dreams |
Dimir SignetDimir Signet | Lightning GreavesLightning Greaves | Sage's ReverieSage's Reverie |
NecropotenceNecropotence | Azorius SignetAzorius Signet | Sovereigns of Lost AlaraSovereigns of Lost Alara |
Oblivion RingOblivion Ring | Cyclonic RiftCyclonic Rift | Eldrazi ConscriptionEldrazi Conscription |
Hallowed FountainHallowed Fountain | Swords to PlowsharesSwords to Plowshares | Winds of RathWinds of Rath |
Diplomatic ImmunityDiplomatic Immunity | Spectra WardSpectra Ward | |
Imprisoned in the MoonImprisoned in the Moon | Auramancer's GuiseAuramancer's Guise | |
Orzhov SignetOrzhov Signet | Celestial MantleCelestial Mantle | |
Arcane SanctumArcane Sanctum | IndestructibilityIndestructibility | |
Watery GraveWatery Grave | Heliod's PilgrimHeliod's Pilgrim | |
Godless ShrineGodless Shrine | Corrupted ConscienceCorrupted Conscience | |
CounterspellCounterspell | Swiftfoot BootsSwiftfoot Boots | |
Demonic TutorDemonic Tutor | Open the ArmoryOpen the Armory | |
PropagandaPropaganda | Righteous AuthorityRighteous Authority | |
Enlightened TutorEnlightened Tutor | Gift of ImmortalityGift of Immortality | |
Anguished UnmakingAnguished Unmaking | Umbra MysticUmbra Mystic | |
Phyrexian ArenaPhyrexian Arena | Sphere of SafetySphere of Safety | |
Ghostly PrisonGhostly Prison | Spirit MantleSpirit Mantle | |
Rhystic StudyRhystic Study | Supreme VerdictSupreme Verdict | |
Copy EnchantmentCopy Enchantment | FlickerformFlickerform | |
Aura of SilenceAura of Silence | Faith UnbrokenFaith Unbroken |
As always, this is a lot of information to throw at you, so let’s pick it apart.
We can start with something easy: Bruna's column contains an enormous number of auras, especially expensive ones like Celestial MantleCelestial Mantle and Eldrazi ConscriptionEldrazi Conscription. Since she can put these into play for free, this makes a lot of sense, and seems very par for the course for a Voltron commander like her.
These auras aren't the kind of spells we expect to see in a Zur list, and indeed, we don't. The only auras he seems to have in common with Bruna are Ethereal ArmorEthereal Armor and Steel of the GodheadSteel of the Godhead. Aside from that, their lists are entirely dissimilar, with very little overlap. Zur can fetch any kind of enchantment, not just auras, so he'll often favor a powerful card like NecropotenceNecropotence over a Righteous AuthorityRighteous Authority.
In fact, looking closely at Zur's column, we can find something incredibly peculiar: his column contains four lands, the Ravnica shock lands and Esper's Arcane SanctumArcane Sanctum. These lands are played so frequently in Zur decks that they show up in his Signature cards section. Four lands in Signature Cards--that's twice as many as Omnath, Locus of RageOmnath, Locus of Rage, the most popular landfall commander. That's how important the mana base is to a Zur deck. His Top Cards even include all three Signets, and in the Artifacts section of his EDHREC page, we find even more mana rocks, like Talisman of DominanceTalisman of Dominance, Talisman of ProgressTalisman of Progress, Mana CryptMana Crypt, and even Chrome MoxChrome Mox.
The presence of these lands and Signets really highlights Zur's competitive nature. His game plan is spelled out quite clearly: get him out quickly, so fast that your opponents don’t have time to prepare removal against him.
And that's actually all I'm going to say about the Venn Diagram this time around. I usually like to spend more time picking it apart, but for this particular Showdown, I don't think the diagram is as instructive. Why?
Because I disagree with it.
What Bruna Learns from Zur
Bruna's column looks exactly like you'd expect a Voltron commander's column to look. IndestructibilityIndestructibility, Umbra MysticUmbra Mystic, Open the ArmoryOpen the Armory and other tutors to find more auras, etc. Powerful stuff, but pretty typical Voltron material.
However, Bruna is anything but typical.
Zur is famous for cheating enchantments into play, and that is a trick I think Bruna decks can learn from him. As everyone knows, Bruna can put auras from your hand onto the battlefield attached to her for free, but she can also put them onto the battlefield from your graveyard.
So, Bruna players, meet your new best friends:
At first glance, Bruna, Light of AlabasterBruna, Light of Alabaster’s ability appears to merely be a safety clause; if she died once already and you lost a lot of auras, she can retrieve them the next time around. However, if we want her to be a powerhouse like Zur, we have to be willing to get our hands just as dirty.
The game plan? TraumatizeTraumatize yourself, milling half of your library into your graveyard, and then swing with Bruna. In one attack, you could easily get over a dozen enchantments into play for free. That’s bonkers!
We're not done yet. Self-mill isn’t the only thing you should be using. Remember, Bruna also puts things into play from your hand for free. Which means she wants you to draw cards. Lots and lots of cards.
Draw ten cards off a Sphinx's RevelationSphinx's Revelation and she'll do the rest for you. Loot away a dozen cards with Read the RunesRead the Runes, because she'll bring them back. If you draw cards you desperately want to keep in your hand, you can even sacrifice auras you already have on the battlefield, because she'll put them on the field again. Play a Fact or FictionFact or Fiction, because it really doesn't matter whether those auras end up in your hand or your graveyard. Draw, loot, filter, and reap the benefits.
You should never, ever, ever pay a single mana for an aura in a Bruna deck. She puts them onto the battlefield for you, which means we have to re-tune our brains a little if we build around her. For example, the card Spirit MantleSpirit Mantle sits comfortably on her page at 53%. This is an effective aura to make her both unblockable and an excellent blocker. There's also Holy MantleHoly Mantle, which has the same effect and a slightly better power/toughness boost for more mana; however, it's only at 39%. These numbers should be the other way around. Bruna doesn't care about mana cost, so we need to train our brains to ignore them, and run auras purely based on the effects they provide, not the price to play them. A Bruna deck never wants to cast an aura.
So ignore those Kor SpiritdancerKor Spiritdancers. Get rid of your Sram, Senior EdificerSram, Senior Edificers and your Sigarda's AidSigarda's Aids. Spend your mana on more mana rocks, so you can cast a huge Stroke of GeniusStroke of Genius. Spend your mana on CounterspellCounterspell and DisallowDisallow when opponents try to remove your Bruna. The only auras I give you permission to hard-cast in a Bruna deck are Clever ImpersonatorClever Impersonator and Copy EnchantmentCopy Enchantment, because having three copies of Eldrazi ConscriptionEldrazi Conscriptions seems pretty nutty.
Bruna may look simple at first, but she’s just not. She’s a new breed, a unique, unintuitive Voltron with a curveball of a strategy. Uril, the MiststalkerUril, the Miststalker and Rafiq of the ManyRafiq of the Many have to pay mana for their auras, but not her. That, I think, is the most important lesson Bruna can learn from a Zur deck: basically, how to cheat.
What Zur Learns from Bruna
So what about our crazy enchanter friend? What does this hyper-competitive tutor-on-a-stick learn from the souped-up angel?
In a word: flexibility.
Let’s take a quick peek back at Zur’s columns in the Venn Diagram. We see a lot of cards that indicate a control shell: CounterspellCounterspell, Aura of SilenceAura of Silence, PropagandaPropaganda, and Ghostly PrisonGhostly Prison. He can even fetch out Imprisoned in the MoonImprisoned in the Moon and Grasp of FateGrasp of Fate for pesky permanents.
Then, in the “Both” column, we also have Steel of the GodheadSteel of the Godhead and Ethereal ArmorEthereal Armor, not to mention Diplomatic ImmunityDiplomatic Immunity, which all hint at a Voltron strategy as well. Pair that NecropotenceNecropotence with an Empyrial ArmorEmpyrial Armor and you’ve got yourself a rather dangerous flying man, protected by the wealth of counterspells you’ll find in his “Instants” section on his EDHREC page.
That’s not all! If we scour his EDHREC page even further, we see combo pieces littered all over it. BitterblossomBitterblossom + ContaminationContamination puts every non-black opponent off their mana base, and Zur can tutor both of them straight into play. Helm of ObedienceHelm of Obedience + Rest in PeaceRest in Peace exiles an opponent’s entire library. We also see an Ad NauseamAd Nauseam on his page, for the players that combine it with Angel's GraceAngel's Grace and Sickening DreamsSickening Dreams. There’s even a Laboratory ManiacLaboratory Maniac, which no doubt competitive players combine with cards like DoomsdayDoomsday.
The point is: Zur is a toolbox. He fetches whatever you need when you need it. He can be Voltron. He can be stax control. He can be combo.
The best part? He can be all of these things at once.
If you want, you can take Zur in a very specific direction during deck construction. A player using Ad NauseamAd Nauseam, for example, might only include cards with a low mana curve, but you can also take Zur in a different direction after deck construction; during the game. He can adjust to whatever you see on the table. If your opponents are on slower strategies, you might be able to speed right into a combo. If another deck looks faster than yours, you can tutor out hate cards to stop them, like Rule of LawRule of Law to stop a storm player. If an aggro player is about to run you down, get out your Ghostly PrisonGhostly Prison to keep them off your back. You could also fetch a Battle MasteryBattle Mastery if you finally have an opening to take someone down with commander damage. All of these options can exist in the same deck.
That’s what I hope Zur players learn from Bruna. She is an entirely unconventional commander, breaking the norm of how we expect Voltrons to behave, and Zur can be just as flexible. He provides a wealth of customizable options, both before the game and during it. Heck, we even have another article here on EDHREC about building Zur as reanimator by searching up enchantments like Animate DeadAnimate Dead and NecromancyNecromancy. The world is your oyster with this commander, so don’t be afraid to break the mold.
Cards to Consider
To wrap up, I’d like to offer a few ideas for cards that aren’t very popular for these commanders, but I think could stand to see more play:
Zur
- Hall of the Bandit LordHall of the Bandit Lord. Haste is very important to Zur players, to tutor out an enchantment the first turn he hits the battlefield, so I’m surprised this land is only in 18% of Zur decks.
- PhyresisPhyresis. Think of it as a second Battle MasteryBattle Mastery.
- For you Zur Stax players out there, DesolationDesolation and Mana VortexMana Vortex will obliterate your opponents’ resources. These don’t show up on Zur’s page at all, which I find very surprising. (Then again, since I don’t particularly enjoy stax strategies myself, maybe I shouldn’t call attention to these kinds of cards… whoops.)
- Web of InertiaWeb of Inertia. If you have Rest in PeaceRest in Peace on the battlefield, you can't be attacked. Energy FieldEnergy Field combines the same way, and prevents all damage, not just combat, and all of these can be tutored out with Zur's ability. Building your own Blazing ArchonBlazing Archon seems pretty powerful to me.
- Reito LanternReito Lantern. Sure, this doesn’t synergize with Rest in PeaceRest in Peace at all, but neither does ReplenishReplenish, and 36% of Zur players are running that. Assuming your graveyard isn’t exiling itself, this might be a handy way to get back enchantments your opponents managed to destroy.
Bruna
- I've already made my case for TraumatizeTraumatize and Tunnel VisionTunnel Vision, but here's another sweet one: Mirror-Mad PhantasmMirror-Mad Phantasm. And while I'm at it, why not try Jace, Memory AdeptJace, Memory Adept to mill yourself every turn? These all can put a lot of auras in your graveyard.
- Recurring InsightRecurring Insight is one of my favorite draw spells, and it's a nice budget option for those who can't afford Consecrated SphinxConsecrated Sphinx. Rush of KnowledgeRush of Knowledge doesn't sound half-bad either.
- Totem Armors. I'm frankly astonished that cards like Hyena UmbraHyena Umbra and Felidar UmbraFelidar Umbra are so low in popularity for Bruna. If you don't manage to find your Shielded by FaithShielded by Faith or IndestructibilityIndestructibility, Bruna will be very vulnerable. Totem Armors can serve as additional copies of those effects. And don't be afraid to run the Totem Armors with high mana costs, like Mammoth UmbraMammoth Umbra. After all, you're not going to pay any mana for them.
- IntuitionIntuition is a pricey card, but if you can afford it, it's effectively a second copy of Three DreamsThree Dreams, since you don't care whether the auras you tutor up go to your hand or to the graveyard.
- Silent ArbiterSilent Arbiter effects are very important for Bruna. I'd also recommend Ghostly PrisonGhostly Prison and PropagandaPropaganda. Bruna is a great blocker against individual creatures, but it's a good idea to have protection against opponents with vast armies of tokens, too.
- Finally, as a bonus recommendation: Psychic SpiralPsychic Spiral. If you already got the auras out of your graveyard, the Spiral will shuffle that graveyard back into your library, whereupon you can mill yourself again to find a fresh new bunch of auras to claim with Bruna. (Or you can mill an opponent for 40. That works too, I suppose.)
An Enchanting Pair
Though many of us have preconceived notions about how certain commanders or deck archetypes should play out, the comparison between Zur and Bruna helps us challenge ideas that may appear to be set in stone. Both of these commanders contain an enigmatic and unconventional strategy, so it’s always worth it to dig a little deeper, even if you think you already have the answers figured out. Whether you’re a competitive or casual player, there’s always room to improve, to improvise, and of course, to bash face with a flying, double-striking, lifelinking, unblockable commander wearing Ethereal ArmorEthereal Armor.
Until next time!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.