Momo, Friendly FlierMomo, Friendly Flier | Art by Brandon L. Hunt
Everyone's favorite Lemur Bat is here and ready to introduce your opponents to his army of flying friends. This deck's filled with as many powerful mono-white flyers as possible, since that's exactly what Momo, Friendly FlierMomo, Friendly Flier likes to surround himself with.
If you're looking to pick this entire deck up, it'll run you about $50 (based off of TCGPlayer pricing). With that being said, join me, Tyler 'Savesya' Bucks, as we take a look at this list designed for an all-out aerial assault!
The Commander - Momo, Friendly Flier
Soaring in from the upcoming Avatar: The Last Airbender main set, it's none other than Momo, Friendly FlierMomo, Friendly Flier! For only one mana, you get a creature that reduces the cost of the first flier you cast each turn. Plus, Momo temporarily grows whenever a creature with flying enters under your control.
Key Cards for Momo, Friendly Flier
With those abilities in mind, let's take a look at some of the best cards that make this flying-centric strategy truly take off.
Flying Support
Sephara, Sky's BladeSephara, Sky's Blade: In a deck based around cost reduction, this card outshines Momo himself. If you build up your board well enough, this legend could only cost you one mana, and protect the rest of your board once it's on the field.
Steel-Plume MarshalSteel-Plume Marshal: Since your board will be filled with flying creatures, you'll likely be able to swing over your opponents' defenses. So, adding +2/+2 to your team ensures that when you move to combat, it's not going to be fun for the rest of the table.
Kangee's LieutenantKangee's Lieutenant: Only three mana for the attack buff this creature offers is a great rate. However, it also has that encore ability you can utilize from the graveyard to possibly jumpstart closing out a game.
Aerial AssaultAerial Assault: Every deck needs removal, and even though this spell's targets are a little narrow, that life gain effect could set you outside of killing range during a match.
Rally of WingsRally of Wings: While you're flying over your foes' armies, this combat trick could really catch people off guard. Not only does it power up your team, but it also leaves them back as blockers.
Jackdaw SaviorJackdaw Savior: This little Bird will be sure to save the majority of your creatures as they get lost during the game. However, another great use for this card is its ability to consistently bring back your one-mana commander from the graveyard if someone removes it.
Soaring Card Advantage
Welcoming VampireWelcoming Vampire: Sure, this deck has a good number of creatures with high power, but there's still plenty of smaller creatures that fill out the ranks. Drawing cards as you build out your board is exactly what'll keep this deck's game plan moving.
Aerial ExtortionistAerial Extortionist: I'm a little blown away by this creature, because it counts as both removal and card advantage. Plus, it works especially well against all the commanders that enjoy casting spells from exile or their graveyard.
FlumphFlumph: Here's a creature that I run in several of my decks, and it puts in a whole lot of work. All you need to do is tell the table "Hey, attack me with a random creature, I'll block it with Flumph, and we'll both draw a card." Most of the time, it works every time!
Horn of the MarkHorn of the Mark: This is one of my favorite cards for aggressive decks, which is made even stronger in an evasive strategy like this. Swinging at each one of your opponents with at least two fliers could draw you some of the best creatures off the top of your library every turn.
Escarpment FortressEscarpment Fortress: Pairing a power buff with a way to draw an additional card on your turn makes this Wall perfect for the deck. Plus, it's great for defending your life total, which assists you with swinging all out during combat.
Court of GraceCourt of Grace: Adding the monarchy to the game can be dangerous for some decks, since it could be hard to get back if you don't have a wide board, or evasion. This won't be a problem for Momo.
Ramp on Wings
Scouting HawkScouting Hawk: Even though this Bird costs three mana, it can be cast as early as turn two with the help of your commander's cost reduction. Which means that you can start your mana ramping as soon as possible.
Cartographer's HawkCartographer's Hawk: One of the drawbacks for this card has always been the fact that you need to bounce it back to your hand after it hits an opponent. However, casting it again shouldn't be much of an issue since you can get it back out for only one mana.
Ornithopter of ParadiseOrnithopter of Paradise: This card is already a staple in the format, but in this deck, it gets even better. Since you can buff it up with all of the anthem effects in the 99, you could start sending this mana dork into combat in the late game.
Flying Finishers
Zetalpa, Primal DawnZetalpa, Primal Dawn: While this legend might be at the meme level for Commander, it's still a great threat. Plus, when you pair this with all the flying-matters cards in the deck, it gets all the more formidable to deal with.
Skyhunter Strike ForceSkyhunter Strike Force: Here's a card that can give your whole board up to +3/+3 during attacks. When you think about all the evasive creatures you already have in the list, that could really lower the table's life totals.
Paladin ClassPaladin Class: Sure, this enchantment might not look like a finisher. But if you hold up that last level until you're ready to do a full out attack, it could just take everyone else out with one swing.
Momo, Friendly Flier Commander Deck List
Momo, Friendly Flier - EDHREC Article
View on ArchidektCommander (1)
- 1 Momo, Friendly FlierMomo, Friendly Flier
Sorceries (8)
- 1 Aerial AssaultAerial Assault
- 1 Ascend from AvernusAscend from Avernus
- 1 Cut a DealCut a Deal
- 1 Emeria's Call // Emeria, Shattered SkyclaveEmeria's Call // Emeria, Shattered Skyclave
- 1 Makindi Stampede // Makindi MesasMakindi Stampede // Makindi Mesas
- 1 Secret RendezvousSecret Rendezvous
- 1 Sevinne's ReclamationSevinne's Reclamation
- 1 Vanquish the HordeVanquish the Horde
Creatures (34)
- 1 Aerial ExtortionistAerial Extortionist
- 1 Angelic Field MarshalAngelic Field Marshal
- 1 Archon of CoronationArchon of Coronation
- 1 Aven InterrupterAven Interrupter
- 1 Cartographer's HawkCartographer's Hawk
- 1 Celestial CrusaderCelestial Crusader
- 1 ED-E, Lonesome EyebotED-E, Lonesome Eyebot
- 1 Emeria AngelEmeria Angel
- 1 Emeria ShepherdEmeria Shepherd
- 1 Escarpment FortressEscarpment Fortress
- 1 FlumphFlumph
- 1 Healer's HawkHealer's Hawk
- 1 Hope of GhirapurHope of Ghirapur
- 1 Inspiring OverseerInspiring Overseer
- 1 Jackdaw SaviorJackdaw Savior
- 1 Kangee's LieutenantKangee's Lieutenant
- 1 Lifecreed DuoLifecreed Duo
- 1 OrnithopterOrnithopter
- 1 Ornithopter of ParadiseOrnithopter of Paradise
- 1 Sage of the SkiesSage of the Skies
- 1 Scouting HawkScouting Hawk
- 1 Selfless SpiritSelfless Spirit
- 1 Senu, Keen-Eyed ProtectorSenu, Keen-Eyed Protector
- 1 Sephara, Sky's BladeSephara, Sky's Blade
- 1 Serra ParagonSerra Paragon
- 1 Sky CrierSky Crier
- 1 Skyhunter Strike ForceSkyhunter Strike Force
- 1 Starfield ShepherdStarfield Shepherd
- 1 Steel-Plume MarshalSteel-Plume Marshal
- 1 Welcoming VampireWelcoming Vampire
- 1 Windborn MuseWindborn Muse
- 1 Wingmate RocWingmate Roc
- 1 Wojek InvestigatorWojek Investigator
- 1 Zetalpa, Primal DawnZetalpa, Primal Dawn
Enchantments (4)
- 1 Court of GraceCourt of Grace
- 1 Dawn of a New AgeDawn of a New Age
- 1 Love Song of Night and DayLove Song of Night and Day
- 1 Paladin ClassPaladin Class
Instants (13)
- 1 Brave the ElementsBrave the Elements
- 1 Crumb and Get ItCrumb and Get It
- 1 Dawn CharmDawn Charm
- 1 Emergency EjectEmergency Eject
- 1 Kabira Takedown // Kabira PlateauKabira Takedown // Kabira Plateau
- 1 Path to ExilePath to Exile
- 1 Rally of WingsRally of Wings
- 1 Razorgrass Ambush // Razorgrass FieldRazorgrass Ambush // Razorgrass Field
- 1 ReprieveReprieve
- 1 Restoration MagicRestoration Magic
- 1 Thraben CharmThraben Charm
- 1 Unbreakable FormationUnbreakable Formation
- 1 Your Temple Is Under AttackYour Temple Is Under Attack
Artifacts (5)
- 1 Crown of GondorCrown of Gondor
- 1 Heraldic BannerHeraldic Banner
- 1 Horn of the MarkHorn of the Mark
- 1 Mask of MemoryMask of Memory
- 1 Wand of the WorldsoulWand of the Worldsoul
Lands (35)
- 1 Conduit PylonsConduit Pylons
- 1 Demolition FieldDemolition Field
- 1 Hidden GrottoHidden Grotto
- 1 Idyllic GrangeIdyllic Grange
- 1 Scavenger GroundsScavenger Grounds
- 1 Throne of the High CityThrone of the High City
- 1 War RoomWar Room
- 28 PlainsPlains
In Closing
So, there you have it, a full budget list filled with fliers and anthems galore! If you're looking for even more Avatar content, feel free to check out my YouTube channel The Pillow Fort to see even more great budget deck techs around your favorite characters.
And be sure to stay tuned here on EDHREC for my upcoming edition of Bulk Up, where I cover the best commons & uncommons from the new set.
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Tyler Bucks
Tyler 'Savesya' Bucks has been playing Magic and creating lighthearted content for over a decade. With a focus on building Commander decks on a budget, he is always looking for new ways to save cash! When he isn't shuffling through bulk bins (so you don't have to), he can be found on the Magic YouTube channel 'The Pillow Fort'!
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