Building a Budget Infinite Guideline Station Deck

by
Tyler Bucks
Tyler Bucks
Building a Budget Infinite Guideline Station Deck
Infinite Guideline StationInfinite Guideline Station | Art by Piotr Dura

Edge of Eternities preview season is here, and so far we've seen a lot of new cards that are out of this world. From the commons all the way up to the mythics, it looks to be a set filled with possible Commander staples.

On top of that, it also brings a new rules change to the format, with legendary Vehicles and Spacecraft being legal as your commander.

While we've only seen a handful of these hulking new Spacecraft, one of them has already caught the attention of the Commander community at large.

Infinite Guideline StationInfinite Guideline Station is a five-color commander that cares about multicolor permanents; which is just begging to be brewed around!

Join me, Tyler 'Savesya' Bucks, as I show you fourteen cards for under $14 that will get you ready to make this deck right when the set is released.

The Commander - Infinite Guideline Station

Infinite Guideline Station

Introducing the Infinite Guideline StationInfinite Guideline Station, a five mana 7/15 that makes you 2/2 Robot tokens when it hits the board. It also has a new mechanic called 'Station', which shares some similarities to 'Crew' for Vehicles.

You can tap your creatures at sorcery speed to add charge counters to a Spacecraft, and in this case, once you hit twelve or more, it becomes a creature.

When it reaches that point, it can attack and block as normal. Which is great, because it also comes with a wicked attack trigger, drawing you a card for each multicolor permanent you control.

So, not only does this commander help you in the mid-game by making you a board of creature tokens, but it can also accelerate you into the late-game with refilling your hand.

Multicolor-Matters

With this list, I will be highlighting some great multicolor permanents you can play to maximize both of this Station's abilities, as well as tapping and counter synergies for getting those twelve charge counters.

Let's kick things off by looking at some amazing budget singles that care about cards with a multiple colors.

Faeburrow Elder

Faeburrow Elder

The perfect example of a multicolor-matters card, that benefits this deck in two different ways, is Faeburrow ElderFaeburrow Elder. Not only is it a powerful mana dork, having the ability to generate you all five colors, but it can also grow in size as you build out your board.

That will allow you to tap it and add its power to the Infinite Guideline's Station cost the turn after it helped bring it onto the field.

Jenson Carthalion, Druid Exile

Jenson Carthalion, Druid Exile

Speaking of assisting with casting your commander, our next creature Jenson Carthalion, Druid ExileJenson Carthalion, Druid Exile is here to help with that as well! Sure, it only filters your mana into WUBRG (so it isn't ramp like our last entry) but that can be incredibly beneficial in a pinch, if your mana isn't lining up.

On top of that, whenever you cast all the great cards we will be talking about today, you'll either scry 1, smoothing out your draws, or make a 4/4 flying Angel.

General Ferrous Rokiric

General Ferrous Rokiric

Let's add even more big tokens to the mix with General Ferrous RokiricGeneral Ferrous Rokiric. This legend has hexproof from monocolored, and makes you a 4/4 Golem creature token whenever you cast multicolored spells.

Not only are these amazing on offense and defense, but they're great for turning your commander into a creature. Having only three of those tokens on the board ensures you can reach twelve charge counters on the Station by tapping them right away.

Knight of New Alara

Knight of New Alara
Sometimes, going tall with your board might be better than going wide, and sometimes you can do both. Knight of New AlaraKnight of New Alara giving your other creatures +1/+1 for each of their colors is incredible in this deck.
Turning all of these multicolor creatures in the 99 into bigger beaters is great, but the fact that it will also make your commander a 12/20 once its Station cost is met is just the icing on the big scary cake...

Rienne, Angel of Rebirth

Rienne, Angel of Rebirth
If you want to have your cake, and eat it too, Rienne, Angel of RebirthRienne, Angel of Rebirth will make sure none of your creature's leave the game for long. The power buff Rienne offers is amazing in this deck, since it assists with powering up your commander.
However, the main star of the show is that when you're ready to start your all-out attacks, you'll be able to get your multicolored creatures back if they bite the dust during combat. An effect like that is exactly the kind of value you need to lock down a game with this deck.

Fallaji Wayfarer

Fallaji Wayfarer
Now I know Fallaji WayfarerFallaji Wayfarer looks out of place in this list, but believe it or not, it really is "all colors." Getting that value for only three mana is strong, but that last line of text is what puts this over the edge, giving all the multicolored spells you cast convoke.
Something that often gets overlooked with that ability is that your creatures pay for one generic OR one mana of the creature's color. Making the Wayfarer basically a five-color mana dork.

Pillar of the Paruns

Pillar of the Paruns
Closing out the multicolored section, we have a land tailor made for this kind of deck. Pillar of the ParunsPillar of the Paruns is an untapped land that makes a mana of any color, the small downside is that the mana can only be spent on multicolored spells... Which is no problem in this deck!
Sure, there may be a few cards here and there you can't cast with this, but the vast majority of the time, this will just be like another Command TowerCommand Tower for you.

Counters & Tapping Synergies

Now as you saw, multicolored permanents are incredibly important to making the Infinite Guideline StationInfinite Guideline Station tick, but let's dive into a few more ways to power up this commander.

These effects that will add more counters to the station, or give you benefits for tapping your creatures.

Tidus, Yuna's Guardian

Tidus, Yuna's Guardian
Our first spell in this section adds some card draw, and proliferation to the mix. Tidus, Yuna's GuardianTidus, Yuna's Guardian will cheer on your creatures when they hit your opponents, which will get you that extra card, and add a counter to whatever permanent or player you want.
A creature like this incentivizes you to push damage forward, and pays you off with some card advantage, while getting you one step closer to powering up your commander!

Cayth, Famed Mechanist

Cayth, Famed Mechanist
Proliferate is one of the strongest mechanics in the game, and Cayth, Famed MechanistCayth, Famed Mechanist adds even more of it to the deck. Two mana and tapping could give you more counters, but it can also populate, which makes token copy of another one of your tokens.
As you've seen in this deck, we will have plenty of those laying around. On top of all of that, Cayth also gives your nontoken creatures Fabricate 1, which could sneak under your opponent's radar until your army of metal buddies is too much to handle.

Mutational Advantage

Mutational Advantage

Our next card is the most expensive one on the list, but you'll see why I felt the need to include it here today. Mutational AdvantageMutational Advantage protects anything on your board that has a counter on it with hexproof and indestructible, but it doesn't stop there.'

It also prevents any damage dealt to those permanents, and you proliferate. This can turn someone's attempted blowout into your successful blowout, and that's worth a few extra bucks if you ask me.

Wylie Duke, Atiin Hero

Wylie Duke, Atiin Hero

Now say you want to hit those twelve counters on the Infinite Guideline StationInfinite Guideline Station with good ol' fashioned hard work, well Wylie Duke, Atiin HeroWylie Duke, Atiin Hero is here to pay you off for that. Whenever Wylie is tapped, you'll draw a card and gain one life.

Nothing too flashy here, just a big powered creature, adding value to your board in multiple ways... Do you think those Outlaws of Thunder Junction's heads would explode of they saw this big Spacecraft pull up to their plane? I wonder... Moving on with the list, sorry!

Rip, Spawn Hunter

Rip, Spawn Hunter
The Survival ability from Duskmourn is perfect for a deck like this, and Rip, Spawn HunterRip, Spawn Hunter being multicolored makes it an even better fit.
On your second main phase, you'll be able to pull one or more of the awesome creatures on this list from the top of your library if Rip is tapped.
At the base level, you'll get to look at four cards, however when paired with an anthem effect like the Knight of New AlaraKnight of New Alara for example, you can be looking at even more of your deck on each of your turns.

Kiora's Follower

Kiora's Follower
While this might not be the flashiest card on the list, Kiora's FollowerKiora's Follower is an incredible value player in this deck. Not only does it provide some early game ramp by possibly untapping lands, but it can also be a way to untap one of your big creatures, to tap it again building towards that Station cost.
Once your commander is at full power, you could even untap it after you attack, and leave it up as a blocker. I've heard that a 7/15 flyer is pretty good at keeping your opponents at bay.

Sydri, Galvanic Genius

Sydri, Galvanic Genius

Closing out our list today, we have a way to get a little sneaky with this deck. Sure, Sydri's second ability makes your commander an even scarier attacker and blocker, however it's that first ability that put it on this list. One blue mana turns a noncreature artifact into a creature for the turn, with power and toughness equal to its mana value.

The Infinite Guideline StationInfinite Guideline Station specifically says that it becomes a creature at +12 charge counters, which means that you can turn it into a 5/5 at instant speed anytime you hold a blue mana up.

This little interaction can catch your opponents off guard if they think they have a lot more time before that station is mobile, giving you the element of surprise when it fires up, and heads into combat out of nowhere!

In Closing

So, there you have it, fourteen cards for under $14 that can get you started on a deck built around the Infinite Guideline StationInfinite Guideline Station.

If you want to see some of the cards that didn't make the list, but would still be great to fill out the 99, then check out the 'Maybe' board on my Archidekt here!

Want more Commander content, right in your inbox?
To stay on top of all our news, features, and deck techs, sign up for our EDHRECap e-mail newsletter.

EDHREC Code of Conduct

Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.