Nadier, Agent of the DuskenelNadier, Agent of the Duskenel | Art by Yongjae Choi
Welcome back to Bottom of the Barrel! This is a series where we pick a theme from EDHREC and look at the “bottom of the barrel.” This means that we look at the least played color-combinations and pick a commander in those colors to brew a spicy new deck around!
Today's episode explores the most popular green creature type: Elves. According to EDHREC, there are over 45 thousand Elf kindred decks in the database, second only to Dragons and their staggering 54 thousand decks. With numbers like this, I was curious if building an Elf deck without green was even possible, and stumbling upon Nadier, Agent of the DuskenelNadier, Agent of the Duskenel, brought this idea to life.
And Sakashima of a Thousand FacesSakashima of a Thousand Faces, well, is just for the blue.
Nadier himself is an Elf who makes more Elves, and even though he's black, he feels much more like a green creature. I compare his ability to that of Lathril, Blade of the ElvesLathril, Blade of the Elves, but one that's less reliant on combat damage, which can be much stronger. Also, notably, Nadier triggers when he leaves the battlefield, which means he triggers whenever he leaves play at all. Someone casts Swords to PlowsharesSwords to Plowshares? You still get the Elves. He dies? Get Elves. Gets flickered? Still get Elves.
Category #1: Pump Our Boy
Nadier's trigger relies on how big he is, which means pumping him can really boost our gameplan. There are plenty of ways to do this, but here are a couple of the most efficient in these colors.
Cultist of the AbsoluteCultist of the Absolute gives Nadier a +3/+3 boost and flying, but forces us to sacrifice a creature on our upkeep. This might seem bad, but sacrificing Nadier just gives us more Elves!
Haunted OneHaunted One gives Nadier and all of our other Elves +2/+0 and undying when he becomes tapped, which is amazing considering we usually want him to die and will have ways to sacrifice him.
Blackblade ReforgedBlackblade Reforged pumps Nadier equal to the amount of lands we have in play, and Stoneforge MasterworkStoneforge Masterwork pumps Nadier equal to our total Elf count. Both are very good.
Pumping Nadier is not our main goal; it's just the cherry on top of our "Dimir Elves sundae".
Category #2: Make Nadier Go Home (Or Other Places)
The easiest way to create Elves from Nadier's trigger is to find ways to sacrifice him. Luckily for us, black excels at this. We have a few ways to do this at instant speed, all of which will grant us card advantage in some way: Corrupted ConvictionCorrupted Conviction, Deadly DisputeDeadly Dispute, Village RitesVillage Rites, Vampiric RitesVampiric Rites, Plumb the ForbiddenPlumb the Forbidden, and Shadowheart, Dark JusticiarShadowheart, Dark Justiciar are all terrific inclusions that satisfy this category.
A cheeky way to sacrifice Nadier for his token-making trigger is to copy him. If the copy is legendary, we'll have to sacrifice it due to the "legend rule".
Ways to copy him would include QuasiduplicateQuasiduplicate, Reflections of LittjaraReflections of Littjara, Glasspool MimicGlasspool Mimic, and even Tomb of Horrors AdventurerTomb of Horrors Adventurer. We can keep our original Nadier around and just benefit from the copy's "leave the battlefield" trigger.
Even though sacrificing Nadier is an easy way to guarantee his trigger, there are two ways to guarantee the trigger without sacrificing him, and both cards are incredibly similar: Thassa, Deep-DwellingThassa, Deep-Dwelling and Conjurer's ClosetConjurer's Closet. They are essentially the same card and serve the same purpose: blink Nadier on our end step to create more tokens. As previously mentioned, he only needs to leave the battlefield, so blinking him is not only a great alternative to sacrificing him, but it's also much stronger.
Category #3: We Have Elves... Now What?
After blinking or sacrificing our commander, we will have some Elf tokens at our disposal. So, what do we do now? Well, we have plenty of options.
Our first option is arguably the best when it comes to 1/1 tokens: SkullclampSkullclamp. Equipping Skullclamp to a token will instantly kill it, allowing us to draw two cards. That seems pretty broken to me.
In a similar vein, we can draw bunches of cards with things like Pact of the SerpentPact of the Serpent, Distant MelodyDistant Melody, and Kindred DiscoveryKindred Discovery. Kindred DiscoveryKindred Discovery is a consistent and repeatable form of card draw, arguably being the strongest card draw option for kindred decks.
Okay, we can draw cards, but can we win?
Yes. Yes, we can.
Two incredible finishers in this deck are Banner of KinshipBanner of Kinship and Coat of ArmsCoat of Arms. Sure, Coat of Arms can be very dangerous, but it makes our commander exponentially better each time he dies. Besides, we'll have so many Elves that it shouldn't matter. Not to mention, Rogue's PassageRogue's Passage is in the deck.
Category #4: "Secret Sauce" - A Mantle for an Elf
If any reader is familiar with Nim DeathmantleNim Deathmantle, you may have noticed how it interacts with Nadier. When Nadier leaves, he creates 3 Elves at minimum, which means when we have an Ashnod's AltarAshnod's Altar in play, we can create an infinite number of Elf tokens, along with infinite "enters" and "leaves" triggers.
If this combo is on the board and we also have a Nadier's NightbladeNadier's Nightblade out, that's game over.
Closing Thoughts
Overall, this deck was super fun to build, and even though we rely pretty heavily on our commander to create our "Elf Kindred" theme, it still feels very strong. Sure, this might be stronger with green, but the whole point of this series is to explore new ways to play themes that are often locked in a specific color combination.
Check out my decklist below!
Brewing Dimir Elves with Nadier, Agent of the Duskenel
View on ArchidektCommander (2)
- 1 Nadier, Agent of the DuskenelNadier, Agent of the Duskenel
- 1 Sakashima of a Thousand FacesSakashima of a Thousand Faces
Enchantments (8)
- 1 Animate DeadAnimate Dead
- 1 Black Market ConnectionsBlack Market Connections
- 1 Cultist of the AbsoluteCultist of the Absolute
- 1 Haunted OneHaunted One
- 1 Kindred DiscoveryKindred Discovery
- 1 Pride of the PerfectPride of the Perfect
- 1 Reflections of LittjaraReflections of Littjara
- 1 Vampiric RitesVampiric Rites
Creatures (18)
- 1 Elrond, Lord of RivendellElrond, Lord of Rivendell
- 1 Elvish DreadlordElvish Dreadlord
- 1 Elvish MarinerElvish Mariner
- 1 Eyeblight CullersEyeblight Cullers
- 1 Glasspool Mimic // Glasspool ShoreGlasspool Mimic // Glasspool Shore
- 1 Haunt of the Dead MarshesHaunt of the Dead Marshes
- 1 Krydle of Baldur's GateKrydle of Baldur's Gate
- 1 Lys Alana ScarbladeLys Alana Scarblade
- 1 Miara, Thorn of the GladeMiara, Thorn of the Glade
- 1 Nadier's NightbladeNadier's Nightblade
- 1 Nightshade HarvesterNightshade Harvester
- 1 Ruthless WinnowerRuthless Winnower
- 1 Shadowheart, Dark JusticiarShadowheart, Dark Justiciar
- 1 Skemfar AvengerSkemfar Avenger
- 1 Skemfar ShadowsageSkemfar Shadowsage
- 1 Thassa, Deep-DwellingThassa, Deep-Dwelling
- 1 Tomb of Horrors AdventurerTomb of Horrors Adventurer
- 1 Winter EladrinWinter Eladrin
Artifacts (18)
- 1 Arcane SignetArcane Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Banner of KinshipBanner of Kinship
- 1 Blackblade ReforgedBlackblade Reforged
- 1 Bontu's MonumentBontu's Monument
- 1 Coat of ArmsCoat of Arms
- 1 Conjurer's ClosetConjurer's Closet
- 1 Heraldic BannerHeraldic Banner
- 1 Lothlórien BladeLothlórien Blade
- 1 Mind StoneMind Stone
- 1 Nim DeathmantleNim Deathmantle
- 1 Patchwork BannerPatchwork Banner
- 1 Serpent's Soul-JarSerpent's Soul-Jar
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Stoneforge MasterworkStoneforge Masterwork
- 1 Talisman of DominanceTalisman of Dominance
- 1 Urza's IncubatorUrza's Incubator
Sorceries (9)
- 1 Diabolic IntentDiabolic Intent
- 1 Distant MelodyDistant Melody
- 1 Feed the SwarmFeed the Swarm
- 1 Pact of the SerpentPact of the Serpent
- 1 QuasiduplicateQuasiduplicate
- 1 Raise the PalisadeRaise the Palisade
- 1 ReanimateReanimate
- 1 Return Upon the TideReturn Upon the Tide
- 1 Toxic DelugeToxic Deluge
Instants (10)
- 1 AetherizeAetherize
- 1 Corrupted ConvictionCorrupted Conviction
- 1 Deadly DisputeDeadly Dispute
- 1 Go for the ThroatGo for the Throat
- 1 Malakir Rebirth // Malakir MireMalakir Rebirth // Malakir Mire
- 1 Mystic ReflectionMystic Reflection
- 1 Plumb the ForbiddenPlumb the Forbidden
- 1 Reality ShiftReality Shift
- 1 Saw in HalfSaw in Half
- 1 Village RitesVillage Rites
Lands (35)
- 1 Bojuka BogBojuka Bog
- 1 Crystal VeinCrystal Vein
- 1 Dimir AqueductDimir Aqueduct
- 1 High MarketHigh Market
- 7 IslandIsland
- 1 Miren, the Moaning WellMiren, the Moaning Well
- 1 Morphic PoolMorphic Pool
- 1 Mortuary MireMortuary Mire
- 1 Path of AncestryPath of Ancestry
- 1 Peat BogPeat Bog
- 1 Phyrexian TowerPhyrexian Tower
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 1 Saprazzan SkerrySaprazzan Skerry
- 1 Shipwreck MarshShipwreck Marsh
- 1 Spymaster's VaultSpymaster's Vault
- 8 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Undercity SewersUndercity Sewers
- 1 Underground RiverUnderground River
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 War RoomWar Room
Nick Benstead
Nick is a full-time educator of America's youth, teaching them to love stories, and write for expression. Outside of teaching, his life is steeped in Magic the Gathering, whether it be through playing commander with his wife, or coming up with wacky brews to take to Friday Night Magic at his local game store.
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