Final Fantasy Key Art | by Magali Villeneuve
Welcome back to Beyond the Multiverse! Last week, I mentioned that I'd be covering why the Final Fantasy set was the best set in the Universes Beyond product line. Firstly, there was so much ground to cover. With that, the card choices (new or old) meant that Brackets 2 and even 3 were possible. Secondly, this was strong for a Standard set, though only time will tell how much weaker this will become. Also, the supplemental parts of the release, even the bonus sheet, was incredibly powerful.
All that said, I began wondering: what would decks made from this IP alone look like? To answer this, I have assembled 10 (yes, 10!) decklists for you. I assembled a big collection of cards from the release (Nope, not even going to touch that Force of NegationForce of Negation). What lists I'll be posting here are ones I can assemble from what I have, plus so many more.
Let's get right into it while I pray the editors don't kill me for what I'm about to pull off.
Deck#1-Yuna
Selesnya Yuna
View on ArchidektCommander (1)
- 1 Yuna, Hope of SpiraYuna, Hope of Spira
Instants (14)
- 1 Airship CrashAirship Crash
- 1 Clever ConcealmentClever Concealment
- 1 Cloud's Limit BreakCloud's Limit Break
- 1 Heroic InterventionHeroic Intervention
- 1 Lifestream's BlessingLifestream's Blessing
- 1 Nature's ClaimNature's Claim
- 1 Path to ExilePath to Exile
- 1 Prishe's WanderingsPrishe's Wanderings
- 1 Protection MagicProtection Magic
- 1 Restoration MagicRestoration Magic
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Tifa's Limit BreakTifa's Limit Break
- 1 Ultimate Magic: HolyUltimate Magic: Holy
- 1 Yuna's WhistleYuna's Whistle
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Blade of SelvesBlade of Selves
- 1 Crystal Fragments // Summon: AlexanderCrystal Fragments // Summon: Alexander
- 1 Lightning GreavesLightning Greaves
- 1 Phoenix DownPhoenix Down
- 1 Sol RingSol Ring
- 1 Summoning MateriaSummoning Materia
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of Truth and JusticeSword of Truth and Justice
Creatures (20)
- 1 Bastion ProtectorBastion Protector
- 1 Chocobo KnightsChocobo Knights
- 1 Dion, Bahamut's Dominant // Bahamut, Warden of LightDion, Bahamut's Dominant // Bahamut, Warden of Light
- 1 Elena, Turk RecruitElena, Turk Recruit
- 1 Garnet, Princess of AlexandriaGarnet, Princess of Alexandria
- 1 Lord Jyscal GuadoLord Jyscal Guado
- 1 Luminous BroodmothLuminous Broodmoth
- 1 Mangara, the DiplomatMangara, the Diplomat
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Summon: BahamutSummon: Bahamut
- 1 Summon: Choco/MogSummon: Choco/Mog
- 1 Summon: Fat ChocoboSummon: Fat Chocobo
- 1 Summon: FenrirSummon: Fenrir
- 1 Summon: Good King Mog XIISummon: Good King Mog XII
- 1 Summon: IxionSummon: Ixion
- 1 Summon: Knights of RoundSummon: Knights of Round
- 1 Summon: Magus SistersSummon: Magus Sisters
- 1 Summon: Primal GarudaSummon: Primal Garuda
- 1 Summon: TitanSummon: Titan
- 1 Summon: YojimboSummon: Yojimbo
Sorceries (18)
- 1 Chocobo KickChocobo Kick
- 1 Clash of the EikonsClash of the Eikons
- 1 Cleansing NovaCleansing Nova
- 1 CultivateCultivate
- 1 Cut a DealCut a Deal
- 1 Damning VerdictDamning Verdict
- 1 Day of JudgmentDay of Judgment
- 1 Esper Origins // Summon: Esper MaduinEsper Origins // Summon: Esper Maduin
- 1 FarseekFarseek
- 1 HarmonizeHarmonize
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Reach the HorizonReach the Horizon
- 1 Rydia's ReturnRydia's Return
- 1 Secret RendezvousSecret Rendezvous
- 1 Three VisitsThree Visits
- 1 Vanquish the HordeVanquish the Horde
- 1 Yuna's DecisionYuna's Decision
Enchantments (1)
- 1 Together ForeverTogether Forever
Lands (37)
- 1 BrushlandBrushland
- 1 Canopy VistaCanopy Vista
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 12 ForestForest
- 1 Fortified VillageFortified Village
- 1 Ishgard, the Holy See // Faith Ishgard, the Holy See // Faith
- 1 Nesting GroundsNesting Grounds
- 1 Path of AncestryPath of Ancestry
- 12 PlainsPlains
- 1 Radiant GroveRadiant Grove
- 1 Sungrass PrairieSungrass Prairie
- 1 Sunpetal GroveSunpetal Grove
- 1 Temple of PlentyTemple of Plenty
- 1 Windurst, Federation CenterWindurst, Federation Center
Starting off with one of the stronger lists I've made, this deck has been a powerhouse in tables when I played the deck. You might think that having so few Yuna targets would make this weak, but I've been able to consistently hit them each game. Not to mention, Yuna's a strong card all around, and those finality counters can be easily removed with Nesting GroundsNesting Grounds. This ensures that you can always recur that Summon. The important part, though, is protecting Yuna, because she's such a key piece to the plan. For that, we have the usual suspects, like Heroic InterventionHeroic Intervention and Lightning GreavesLightning Greaves, to protect her when it's not our turn.
Deck#2-Ardbert
Ardbert
View on ArchidektCommander (1)
- 1 Ardbert, Warrior of DarknessArdbert, Warrior of Darkness
Creatures (32)
- 1 Adeline, Resplendent CatharAdeline, Resplendent Cathar
- 1 Aerith GainsboroughAerith Gainsborough
- 1 Auron, Venerated GuardianAuron, Venerated Guardian
- 1 Dion, Bahamut's Dominant // Bahamut, Warden of LightDion, Bahamut's Dominant // Bahamut, Warden of Light
- 1 Elena, Turk RecruitElena, Turk Recruit
- 1 Estinien VarlineauEstinien Varlineau
- 1 G'raha TiaG'raha Tia
- 1 Gaius van BaelsarGaius van Baelsar
- 1 General Leo CristopheGeneral Leo Cristophe
- 1 Gix, Yawgmoth PraetorGix, Yawgmoth Praetor
- 1 Interceptor, Shadow's HoundInterceptor, Shadow's Hound
- 1 Jecht, Reluctant Guardian // Braska's Final AeonJecht, Reluctant Guardian // Braska's Final Aeon
- 1 Judge Magister GabranthJudge Magister Gabranth
- 1 Loran of the Third PathLoran of the Third Path
- 1 Lord Jyscal GuadoLord Jyscal Guado
- 1 Mangara, the DiplomatMangara, the Diplomat
- 1 Papalymo TotolymoPapalymo Totolymo
- 1 Priest of Fell RitesPriest of Fell Rites
- 1 Reno and RudeReno and Rude
- 1 Rosa, Resolute White MageRosa, Resolute White Mage
- 1 Rufus ShinraRufus Shinra
- 1 Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged AngelSephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
- 1 Seymour FluxSeymour Flux
- 1 Shadow, Mysterious AssassinShadow, Mysterious Assassin
- 1 Squall, SeeD MercenarySquall, SeeD Mercenary
- 1 Tataru TaruTataru Taru
- 1 Tymna the WeaverTymna the Weaver
- 1 Varragoth, Bloodsky SireVarragoth, Bloodsky Sire
- 1 Venat, Heart of Hydaelyn // Hydaelyn, the MothercrystalVenat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal
- 1 Vincent Valentine // Galian BeastVincent Valentine // Galian Beast
- 1 Yoshimaru, Ever FaithfulYoshimaru, Ever Faithful
- 1 Zenos yae Galvus // Shinryu, Transcendent RivalZenos yae Galvus // Shinryu, Transcendent Rival
Instants (9)
- 1 Akroma's WillAkroma's Will
- 1 Clever ConcealmentClever Concealment
- 1 Deadly DisputeDeadly Dispute
- 1 DesparkDespark
- 1 MortifyMortify
- 1 Path to ExilePath to Exile
- 1 Restoration MagicRestoration Magic
- 1 Stroke of MidnightStroke of Midnight
- 1 Swords to PlowsharesSwords to Plowshares
Artifacts (9)
- 1 Arcane SignetArcane Signet
- 1 Coveted JewelCoveted Jewel
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 The Darkness CrystalThe Darkness Crystal
- 1 The Wind CrystalThe Wind Crystal
- 1 Tome of LegendsTome of Legends
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (12)
- 1 Cleansing NovaCleansing Nova
- 1 Cut a DealCut a Deal
- 1 DamnDamn
- 1 Damning VerdictDamning Verdict
- 1 Feed the SwarmFeed the Swarm
- 1 Legions to AshesLegions to Ashes
- 1 Night's WhisperNight's Whisper
- 1 ReanimateReanimate
- 1 Secret RendezvousSecret Rendezvous
- 1 Syphon MindSyphon Mind
- 1 Toxic DelugeToxic Deluge
- 1 VindicateVindicate
Enchantments (1)
- 1 Together ForeverTogether Forever
Lands (36)
- 1 Clive's HideawayClive's Hideaway
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Desolate MireDesolate Mire
- 1 Evolving WildsEvolving Wilds
- 1 Fetid HeathFetid Heath
- 1 Insomnia, Crown CityInsomnia, Crown City
- 1 Isolated ChapelIsolated Chapel
- 1 Midgar, City of Mako // Reactor RaidMidgar, City of Mako // Reactor Raid
- 1 Path of AncestryPath of Ancestry
- 12 PlainsPlains
- 1 Shineshadow SnarlShineshadow Snarl
- 1 Sunlit MarshSunlit Marsh
- 12 SwampSwamp
Ardbert reminded me a lot of a favorite (in-universe) commander of mine: Tolsimir WolfbloodTolsimir Wolfblood. Naturally, I had to build him for that reason. With this deck, we want to be running as many multicolor cards as we can. Unfortunately, there aren't many, but we make do. He also has a legendary theme built in alongside +1/+1 counter synergies. The beauty of this list is that there's overlap between these themes. The result? An aggressive Orzhov (black-white) list that aims to mow down your opponents like a lawn.
Deck #3-Clive
Clive
View on ArchidektCommander (1)
- 1 Clive, Ifrit's Dominant // Ifrit, Warden of InfernoClive, Ifrit's Dominant // Ifrit, Warden of Inferno
Creatures (30)
- 1 Ancient Copper DragonAncient Copper Dragon
- 1 AngerAnger
- 1 Avalanche of Sector 7Avalanche of Sector 7
- 1 Cait Sith, Fortune TellerCait Sith, Fortune Teller
- 1 Captain Lannery StormCaptain Lannery Storm
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Gogo, Mysterious MimeGogo, Mysterious Mime
- 1 Hellkite TyrantHellkite Tyrant
- 1 Lightning, Security SergeantLightning, Security Sergeant
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Prompto ArgentumPrompto Argentum
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Ragavan, Nimble PilfererRagavan, Nimble Pilferer
- 1 Ruin GrinderRuin Grinder
- 1 Sabin, Master MonkSabin, Master Monk
- 1 SabotenderSabotender
- 1 SandwormSandworm
- 1 Seifer AlmasySeifer Almasy
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Strago and RelmStrago and Relm
- 1 Summon: BrynhildrSummon: Brynhildr
- 1 Summon: Esper ValigarmandaSummon: Esper Valigarmanda
- 1 Summon: G.F. CerberusSummon: G.F. Cerberus
- 1 Summon: G.F. IfritSummon: G.F. Ifrit
- 1 Summon: KujataSummon: Kujata
- 1 Umaro, Raging YetiUmaro, Raging Yeti
- 1 Vaan, Street ThiefVaan, Street Thief
- 1 Vincent, Vengeful AtonerVincent, Vengeful Atoner
- 1 Yuffie, Materia HunterYuffie, Materia Hunter
- 1 Zell DinchtZell Dincht
Instants (9)
- 1 Big ScoreBig Score
- 1 Chaos WarpChaos Warp
- 1 Fire MagicFire Magic
- 1 Haste MagicHaste Magic
- 1 Laughing MadLaughing Mad
- 1 Lightning BoltLightning Bolt
- 1 Opera Love SongOpera Love Song
- 1 Self-DestructSelf-Destruct
- 1 Thunder MagicThunder Magic
Artifacts (10)
- 1 Blade of SelvesBlade of Selves
- 1 Gilded LotusGilded Lotus
- 1 Lightning GreavesLightning Greaves
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the AnimistSword of the Animist
- 1 The Fire CrystalThe Fire Crystal
- 1 Wayfarer's BaubleWayfarer's Bauble
Sorceries (11)
- 1 Call the Mountain ChocoboCall the Mountain Chocobo
- 1 Light Up the StageLight Up the Stage
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Nibelheim AflameNibelheim Aflame
- 1 Random EncounterRandom Encounter
- 1 SnortSnort
- 1 Sorceress's SchemesSorceress's Schemes
- 1 Star of ExtinctionStar of Extinction
- 1 SuplexSuplex
- 1 Ultimate Magic: MeteorUltimate Magic: Meteor
- 1 VandalblastVandalblast
Enchantments (2)
- 1 Furious RiseFurious Rise
- 1 Triple TriadTriple Triad
Lands (37)
- 1 Bonders' EnclaveBonders' Enclave
- 1 Evolving WildsEvolving Wilds
- 1 Lindblum, Industrial Regency // Mage SiegeLindblum, Industrial Regency // Mage Siege
- 30 MountainMountain
- 1 Nesting GroundsNesting Grounds
- 1 Path of AncestryPath of Ancestry
- 1 Rogue's PassageRogue's Passage
- 1 Scavenger GroundsScavenger Grounds
Surprised to see a mono-color deck here? That's because it's very possible with Final Fantasy, a rare, if not unprecedented feat. The only trouble is that the decks may end up same-y, depending on who your commander is. Here, it's mostly running the best red cards, and making things work. Fortunately, the deck does this quite well. The Fire CrystalThe Fire Crystal giving your creatures haste is very good gravy, since we want to be swinging right away.
This is also a good time to mention why I love this set in particular. For those of you familiar with the Dissidia games, you can absolutely mix and match the heroes and villains. Here, we could see Clive crossing swords with Kefka, for example. Essentially, the deck is its own game, and you its creator. Even most of the multicolor legends have a mono-color version, which can slide into various decks. We see this demonstrated here, and in the other decks in this article.
Deck#4-Orphan
Orphan
View on ArchidektCommander (1)
- 1 Muldrotha, the GravetideMuldrotha, the Gravetide
Artifacts (5)
- 1 Arcane SignetArcane Signet
- 1 Lunatic PandoraLunatic Pandora
- 1 Phantom TrainPhantom Train
- 1 Sol RingSol Ring
- 1 The MasamuneThe Masamune
Creatures (32)
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Baleful StrixBaleful Strix
- 1 Cloud of DarknessCloud of Darkness
- 1 Diamond WeaponDiamond Weapon
- 1 Emet-Selch, Unsundered // Hades, Sorcerer of EldEmet-Selch, Unsundered // Hades, Sorcerer of Eld
- 1 Exdeath, Void Warlock // Neo Exdeath, Dimension's EndExdeath, Void Warlock // Neo Exdeath, Dimension's End
- 1 Fang, Fearless l'CieFang, Fearless l'Cie
- 1 Gaius van BaelsarGaius van Baelsar
- 1 Ignis ScientiaIgnis Scientia
- 1 Il Mheg PixieIl Mheg Pixie
- 1 Jecht, Reluctant Guardian // Braska's Final AeonJecht, Reluctant Guardian // Braska's Final Aeon
- 1 Morbid OpportunistMorbid Opportunist
- 1 Namazu TraderNamazu Trader
- 1 Pitiless PlundererPitiless Plunderer
- 1 Quistis TrepeQuistis Trepe
- 1 Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged AngelSephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
- 1 Shinra ReinforcementsShinra Reinforcements
- 1 Siegfried, Famed SwordsmanSiegfried, Famed Swordsman
- 1 Stitcher's SupplierStitcher's Supplier
- 1 Summon: AnimaSummon: Anima
- 1 Summon: FenrirSummon: Fenrir
- 1 Summon: ShivaSummon: Shiva
- 1 Summon: TitanSummon: Titan
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 The Warring TriadThe Warring Triad
- 1 Torrential GearhulkTorrential Gearhulk
- 1 Town GreeterTown Greeter
- 1 Ultimecia, Time Sorceress // Ultimecia, OmnipotentUltimecia, Time Sorceress // Ultimecia, Omnipotent
- 1 Vanille, Cheerful l'CieVanille, Cheerful l'Cie
- 1 Xande, Dark MageXande, Dark Mage
- 1 Yawgmoth, Thran PhysicianYawgmoth, Thran Physician
- 1 Zenos yae Galvus // Shinryu, Transcendent RivalZenos yae Galvus // Shinryu, Transcendent Rival
Sorceries (16)
- 1 Culling RitualCulling Ritual
- 1 CultivateCultivate
- 1 Esper Origins // Summon: Esper MaduinEsper Origins // Summon: Esper Maduin
- 1 FarseekFarseek
- 1 Feed the SwarmFeed the Swarm
- 1 Nature's LoreNature's Lore
- 1 Night's WhisperNight's Whisper
- 1 Rampant GrowthRampant Growth
- 1 Reach the HorizonReach the Horizon
- 1 ReanimateReanimate
- 1 Resentful RevelationResentful Revelation
- 1 Rite of ReplicationRite of Replication
- 1 Stitch TogetherStitch Together
- 1 Three VisitsThree Visits
- 1 Toxic DelugeToxic Deluge
- 1 Yuna's DecisionYuna's Decision
Instants (8)
- 1 Deadly DisputeDeadly Dispute
- 1 Dreams of LagunaDreams of Laguna
- 1 Heroic InterventionHeroic Intervention
- 1 Into the StoryInto the Story
- 1 Magic DamperMagic Damper
- 1 Nature's ClaimNature's Claim
- 1 OverkillOverkill
- 1 Vayne's TreacheryVayne's Treachery
Enchantments (1)
- 1 PropagandaPropaganda
Lands (37)
- 1 Choked EstuaryChoked Estuary
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Contaminated AquiferContaminated Aquifer
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Drowned CatacombDrowned Catacomb
- 1 Eden, Seat of the SanctumEden, Seat of the Sanctum
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 6 ForestForest
- 1 Gohn, Town of RuinGohn, Town of Ruin
- 1 Guadosalam, Farplane GatewayGuadosalam, Farplane Gateway
- 1 High MarketHigh Market
- 1 Hinterland HarborHinterland Harbor
- 6 IslandIsland
- 1 Midgar, City of Mako // Reactor RaidMidgar, City of Mako // Reactor Raid
- 1 Overflowing BasinOverflowing Basin
- 1 Path of AncestryPath of Ancestry
- 6 SwampSwamp
- 1 Tangled IsletTangled Islet
- 1 Treno, Dark CityTreno, Dark City
- 1 Vineglimmer SnarlVineglimmer Snarl
Thanks to the bonus sheet, we gain access to some classic commander choices, and this is one of them. Within the confines of the IP, the commander becomes harder to abuse but is no less versatile. Chances are, you're going to be ramping really hard to cast the commander, and use the ability to bring something back. Just be sure to leave some mana open to protect it. Muldrotha/Orphan has a reputation that's well-deserved, and is a removal magnet. Especially synergistic are the Summons: you finish the Saga, then recast them again from the graveyard. Even better if you can cast two of them (one, a creature, the other, an enchantment).
Deck #5-Hope
Commander (1)
- 1 Hope EstheimHope Estheim
Creatures (12)
- 1 Aerith GainsboroughAerith Gainsborough
- 1 Bastion ProtectorBastion Protector
- 1 Gogo, Master of MimicryGogo, Master of Mimicry
- 1 Loran of the Third PathLoran of the Third Path
- 1 Minwu, White MageMinwu, White Mage
- 1 Rosa, Resolute White MageRosa, Resolute White Mage
- 1 Summon: IxionSummon: Ixion
- 1 Summon: ShivaSummon: Shiva
- 1 Sunscorch RegentSunscorch Regent
- 1 Tataru TaruTataru Taru
- 1 Wall of OmensWall of Omens
- 1 Y'shtola RhulY'shtola Rhul
Artifacts (21)
- 1 Aettir and PriwenAettir and Priwen
- 1 Arcane SignetArcane Signet
- 1 Archaeomancer's MapArchaeomancer's Map
- 1 Champion's HelmChampion's Helm
- 1 Conformer ShurikenConformer Shuriken
- 1 Dancer's ChakramsDancer's Chakrams
- 1 Darksteel PlateDarksteel Plate
- 1 ElixirElixir
- 1 Excalibur IIExcalibur II
- 1 Instant RamenInstant Ramen
- 1 Mind StoneMind Stone
- 1 Ring of the LuciiRing of the Lucii
- 1 Sol RingSol Ring
- 1 Sword of the AnimistSword of the Animist
- 1 Talisman of ProgressTalisman of Progress
- 1 The Water CrystalThe Water Crystal
- 1 The Wind CrystalThe Wind Crystal
- 1 Thought VesselThought Vessel
- 1 Tome of LegendsTome of Legends
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 White Mage's StaffWhite Mage's Staff
Instants (18)
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Arcane DenialArcane Denial
- 1 Battle MenuBattle Menu
- 1 BrainstormBrainstorm
- 1 Clever ConcealmentClever Concealment
- 1 CounterspellCounterspell
- 1 Cryptic CommandCryptic Command
- 1 Dig Through TimeDig Through Time
- 1 Dovin's VetoDovin's Veto
- 1 Into the StoryInto the Story
- 1 Magic DamperMagic Damper
- 1 Path to ExilePath to Exile
- 1 Protection MagicProtection Magic
- 1 Pull from TomorrowPull from Tomorrow
- 1 Restoration MagicRestoration Magic
- 1 Stroke of MidnightStroke of Midnight
- 1 Sublime EpiphanySublime Epiphany
- 1 Swords to PlowsharesSwords to Plowshares
Enchantments (6)
- 1 Authority of the ConsulsAuthority of the Consuls
- 1 Observed StasisObserved Stasis
- 1 PropagandaPropaganda
- 1 Sidequest: Card Collection // Magicked CardSidequest: Card Collection // Magicked Card
- 1 Sleep MagicSleep Magic
- 1 Stuck in Summoner's SanctumStuck in Summoner's Sanctum
Sorceries (6)
- 1 Cleansing NovaCleansing Nova
- 1 Combat TutorialCombat Tutorial
- 1 Day of JudgmentDay of Judgment
- 1 Relm's SketchingRelm's Sketching
- 1 Rite of ReplicationRite of Replication
- 1 Vanquish the HordeVanquish the Horde
Lands (36)
- 1 Adventurer's InnAdventurer's Inn
- 1 Ash BarrensAsh Barrens
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Forge of HeroesForge of Heroes
- 1 Glacial FortressGlacial Fortress
- 1 Idyllic BeachfrontIdyllic Beachfront
- 1 Ishgard, the Holy See // Faith Ishgard, the Holy See // Faith
- 9 IslandIsland
- 1 Jidoor, Aristocratic Capital // OvertureJidoor, Aristocratic Capital // Overture
- 1 Path of AncestryPath of Ancestry
- 9 PlainsPlains
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Scavenger GroundsScavenger Grounds
- 1 Sharlayan, Nation of ScholarsSharlayan, Nation of Scholars
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Temple of EnlightenmentTemple of Enlightenment
- 1 The Gold SaucerThe Gold Saucer
This deck is essentially a lifegain deck with milling shenanigans. At its heart, this deck is a control deck: police the board while you gain life on your turn so Hope can trigger and mill opponents. Beware, however, of cards that shuffle themselves back into the library when milled. If you're up against one of those, then milling will not help. That said, it's not like we don't have other ways to win, and we can always do some politicking with opponents to deal with it. However, since you'll end up milling them as well (Hope's ability hits each opponent), then no one may be likely to help you unless you buy some karma with them.
Deck#6-Locke
Rakdos Locke
View on ArchidektCommander (1)
- 1 Locke, Treasure HunterLocke, Treasure Hunter
Creatures (25)
- 1 Al Bhed SalvagersAl Bhed Salvagers
- 1 Ancient Copper DragonAncient Copper Dragon
- 1 AngerAnger
- 1 Captain Lannery StormCaptain Lannery Storm
- 1 Gaius van BaelsarGaius van Baelsar
- 1 Gix, Yawgmoth PraetorGix, Yawgmoth Praetor
- 1 Gogo, Mysterious MimeGogo, Mysterious Mime
- 1 Hellkite TyrantHellkite Tyrant
- 1 Kefka, Dancing MadKefka, Dancing Mad
- 1 Lightning, Security SergeantLightning, Security Sergeant
- 1 Magic PotMagic Pot
- 1 Morbid OpportunistMorbid Opportunist
- 1 Pitiless PlundererPitiless Plunderer
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Prompto ArgentumPrompto Argentum
- 1 Ragavan, Nimble PilfererRagavan, Nimble Pilferer
- 1 Reno and RudeReno and Rude
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Strago and RelmStrago and Relm
- 1 Summon: AnimaSummon: Anima
- 1 Summon: Esper ValigarmandaSummon: Esper Valigarmanda
- 1 Undercity Dire RatUndercity Dire Rat
- 1 Vaan, Street ThiefVaan, Street Thief
- 1 Vincent, Vengeful AtonerVincent, Vengeful Atoner
- 1 Yuffie, Materia HunterYuffie, Materia Hunter
Artifacts (16)
- 1 Arcane SignetArcane Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Darksteel PlateDarksteel Plate
- 1 Genji GloveGenji Glove
- 1 Gilded LotusGilded Lotus
- 1 Key to the CityKey to the City
- 1 Lightning GreavesLightning Greaves
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 The Fire CrystalThe Fire Crystal
- 1 Tome of LegendsTome of Legends
- 1 Trailblazer's BootsTrailblazer's Boots
- 1 Umezawa's JitteUmezawa's Jitte
- 1 Wayfarer's BaubleWayfarer's Bauble
Instants (10)
- 1 BedevilBedevil
- 1 Big ScoreBig Score
- 1 Chaos WarpChaos Warp
- 1 Deadly DisputeDeadly Dispute
- 1 Espers to MagiciteEspers to Magicite
- 1 Laughing MadLaughing Mad
- 1 Lightning BoltLightning Bolt
- 1 OverkillOverkill
- 1 Snuff OutSnuff Out
- 1 Vincent's Limit BreakVincent's Limit Break
Sorceries (9)
- 1 Crux of FateCrux of Fate
- 1 Evil ReawakenedEvil Reawakened
- 1 Feed the SwarmFeed the Swarm
- 1 Light Up the StageLight Up the Stage
- 1 Night's WhisperNight's Whisper
- 1 ReanimateReanimate
- 1 Stitch TogetherStitch Together
- 1 Syphon MindSyphon Mind
- 1 Toxic DelugeToxic Deluge
Enchantments (2)
- 1 Sidequest: Hunt the Mark // Yiazmat, Ultimate MarkSidequest: Hunt the Mark // Yiazmat, Ultimate Mark
- 1 Triple TriadTriple Triad
Lands (37)
- 1 Ash BarrensAsh Barrens
- 1 Capital CityCapital City
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Foreboding RuinsForeboding Ruins
- 1 Geothermal BogGeothermal Bog
- 1 Graven CairnsGraven Cairns
- 1 Midgar, City of Mako // Reactor RaidMidgar, City of Mako // Reactor Raid
- 9 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 1 Shadowblood RidgeShadowblood Ridge
- 1 Smoldering MarshSmoldering Marsh
- 1 Spire of IndustrySpire of Industry
- 1 Starting TownStarting Town
- 1 Sulfurous SpringsSulfurous Springs
- 9 SwampSwamp
- 1 The Gold SaucerThe Gold Saucer
- 1 Vector, Imperial CapitalVector, Imperial Capital
A little PSA before I dive into this one: no matter how many lands you hit off of his trigger, you only get one Treasure. An upsetting discovery (for me at least).
Anyway, it's a good thing that this deck is a Treasure/theft deck, so we can be able to use our opponents' stuff against them. Of course, you will end up casting your own stuff from exile as well. Not that's a bad thing, considering it gives you more options. However, most of the key creatures here are tiny, so making them unblockable (or having evasion) is key here. Also crucial is having a mass of treasures to work with.
Deck#7-Golbez
Golbez
View on ArchidektCommander (1)
- 1 Golbez, Crystal CollectorGolbez, Crystal Collector
Creatures (27)
- 1 AhrimanAhriman
- 1 Al Bhed SalvagersAl Bhed Salvagers
- 1 Archfiend of DepravityArchfiend of Depravity
- 1 Baleful StrixBaleful Strix
- 1 Edgar, King of FigaroEdgar, King of Figaro
- 1 Gogo, Master of MimicryGogo, Master of Mimicry
- 1 Ice FlanIce Flan
- 1 Iron GiantIron Giant
- 1 Magic PotMagic Pot
- 1 MalboroMalboro
- 1 Matoya, Archon ElderMatoya, Archon Elder
- 1 Meteor GolemMeteor Golem
- 1 MillikinMillikin
- 1 Namazu TraderNamazu Trader
- 1 Pitiless PlundererPitiless Plunderer
- 1 PuPu UFOPuPu UFO
- 1 Relentless X-ATM092Relentless X-ATM092
- 1 Shadow, Mysterious AssassinShadow, Mysterious Assassin
- 1 Shinra ReinforcementsShinra Reinforcements
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Summon: BahamutSummon: Bahamut
- 1 The Warring TriadThe Warring Triad
- 1 Torrential GearhulkTorrential Gearhulk
- 1 Traxos, Scourge of KroogTraxos, Scourge of Kroog
- 1 Urza, Lord High ArtificerUrza, Lord High Artificer
- 1 Valkyrie Aerial UnitValkyrie Aerial Unit
- 1 Y'shtola RhulY'shtola Rhul
Artifacts (20)
- 1 Arcane SignetArcane Signet
- 1 Bolas's CitadelBolas's Citadel
- 1 Cargo ShipCargo Ship
- 1 Coveted JewelCoveted Jewel
- 1 Darksteel PlateDarksteel Plate
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Gilded LotusGilded Lotus
- 1 Inspiring StatuaryInspiring Statuary
- 1 Instant RamenInstant Ramen
- 1 Lightning GreavesLightning Greaves
- 1 Lunatic PandoraLunatic Pandora
- 1 Mind StoneMind Stone
- 1 Phantom TrainPhantom Train
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of DominanceTalisman of Dominance
- 1 The RegaliaThe Regalia
- 1 Tome of LegendsTome of Legends
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 World MapWorld Map
Instants (7)
- 1 BrainstormBrainstorm
- 1 Cyclonic RiftCyclonic Rift
- 1 Deadly DisputeDeadly Dispute
- 1 Into the StoryInto the Story
- 1 OverkillOverkill
- 1 Snuff OutSnuff Out
- 1 Vayne's TreacheryVayne's Treachery
Sorceries (7)
- 1 Combat TutorialCombat Tutorial
- 1 Crux of FateCrux of Fate
- 1 Feed the SwarmFeed the Swarm
- 1 Night's WhisperNight's Whisper
- 1 ReanimateReanimate
- 1 Rite of ReplicationRite of Replication
- 1 Toxic DelugeToxic Deluge
Enchantments (1)
- 1 PropagandaPropaganda
Lands (37)
- 1 Choked EstuaryChoked Estuary
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Contaminated AquiferContaminated Aquifer
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Evolving WildsEvolving Wilds
- 12 IslandIsland
- 1 Path of AncestryPath of Ancestry
- 1 Spire of IndustrySpire of Industry
- 1 Sunken HollowSunken Hollow
- 1 Sunken RuinsSunken Ruins
- 12 SwampSwamp
- 1 The Gold SaucerThe Gold Saucer
- 1 Treno, Dark CityTreno, Dark City
- 1 Underground RiverUnderground River
Surprised to see a Bracket 3 deck here? It's definitely possible, especially if you're in blue and/or black. It certainly demonstrates a piece of the power of the release's bonus sheet. At its heart, this deck's an artifact deck, so the goal is to get as many out as you can, and protect them. I put in as many cheap artifacts as I could to achieve this goal. Doing that and pitching creatures in the graveyard, you can consistently get Golbez's trigger to fire off. Even better if you have Y'shtola RhulY'shtola Rhul out, so then you can trigger him twice.
Deck#8-Barnabas/Tidus (Kraum/Thrasios)
Barnabas/Tidus
View on ArchidektCommander (2)
- 1 Kraum, Ludevic's OpusKraum, Ludevic's Opus
- 1 Thrasios, Triton HeroThrasios, Triton Hero
Artifacts (14)
- 1 Adventurer's AirshipAdventurer's Airship
- 1 Arcane SignetArcane Signet
- 1 Cargo ShipCargo Ship
- 1 Chocobo RacetrackChocobo Racetrack
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Smuggler's CopterSmuggler's Copter
- 1 Sol RingSol Ring
- 1 Sword of the AnimistSword of the Animist
- 1 The Fire CrystalThe Fire Crystal
- 1 The Lunar WhaleThe Lunar Whale
- 1 The Prima VistaThe Prima Vista
- 1 The RegaliaThe Regalia
- 1 Tome of LegendsTome of Legends
Instants (13)
- 1 Airship CrashAirship Crash
- 1 An Offer You Can't RefuseAn Offer You Can't Refuse
- 1 Big ScoreBig Score
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 Heroic InterventionHeroic Intervention
- 1 Laughing MadLaughing Mad
- 1 Lifestream's BlessingLifestream's Blessing
- 1 Lightning BoltLightning Bolt
- 1 Nature's ClaimNature's Claim
- 1 Opera Love SongOpera Love Song
- 1 Pull from TomorrowPull from Tomorrow
- 1 Tifa's Limit BreakTifa's Limit Break
Creatures (14)
- 1 Ancient Copper DragonAncient Copper Dragon
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Balthier and FranBalthier and Fran
- 1 Combustible GearhulkCombustible Gearhulk
- 1 Gladiolus AmicitiaGladiolus Amicitia
- 1 Ignis ScientiaIgnis Scientia
- 1 Lightning, Security SergeantLightning, Security Sergeant
- 1 Omega, Heartless EvolutionOmega, Heartless Evolution
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Summon: FenrirSummon: Fenrir
- 1 Tireless TrackerTireless Tracker
- 1 Ultimecia, Temporal ThreatUltimecia, Temporal Threat
- 1 Zell DinchtZell Dincht
Sorceries (16)
- 1 Combat TutorialCombat Tutorial
- 1 CultivateCultivate
- 1 DecimateDecimate
- 1 FarseekFarseek
- 1 HarmonizeHarmonize
- 1 Light Up the StageLight Up the Stage
- 1 Nibelheim AflameNibelheim Aflame
- 1 Rampant GrowthRampant Growth
- 1 Reach the HorizonReach the Horizon
- 1 Relm's SketchingRelm's Sketching
- 1 Rite of ReplicationRite of Replication
- 1 SnortSnort
- 1 SuplexSuplex
- 1 Ultimate Magic: MeteorUltimate Magic: Meteor
- 1 VandalblastVandalblast
- 1 Yuna's DecisionYuna's Decision
Enchantments (4)
- 1 PropagandaPropaganda
- 1 Sidequest: Card Collection // Magicked CardSidequest: Card Collection // Magicked Card
- 1 Sphere GridSphere Grid
- 1 Triple TriadTriple Triad
Lands (37)
- 1 Balamb Garden, SeeD Academy // Balamb Garden, AirborneBalamb Garden, SeeD Academy // Balamb Garden, Airborne
- 1 Baron, Airship KingdomBaron, Airship Kingdom
- 1 Capital CityCapital City
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Crossroads VillageCrossroads Village
- 1 Evolving WildsEvolving Wilds
- 1 Exotic OrchardExotic Orchard
- 1 Fire-Lit ThicketFire-Lit Thicket
- 1 Flooded GroveFlooded Grove
- 4 ForestForest
- 1 Game TrailGame Trail
- 1 Gongaga, Reactor TownGongaga, Reactor Town
- 1 Guadosalam, Farplane GatewayGuadosalam, Farplane Gateway
- 1 Hinterland HarborHinterland Harbor
- 4 IslandIsland
- 1 Mossfire ValleyMossfire Valley
- 4 MountainMountain
- 1 Overflowing BasinOverflowing Basin
- 1 Path of AncestryPath of Ancestry
- 1 Rootbound CragRootbound Crag
- 1 Scavenger GroundsScavenger Grounds
- 1 Starting TownStarting Town
- 1 Tangled IsletTangled Islet
- 1 Temple of MysteryTemple of Mystery
- 1 The Gold SaucerThe Gold Saucer
- 1 Vineglimmer SnarlVineglimmer Snarl
- 1 Wooded RidgelineWooded Ridgeline
The only deck featuring the partner mechanic, this deck is something of an odd child. It was born out of one of my biggest frustrations with the release: the lack of Vehicles to enable Balthier and FranBalthier and Fran. There's so few Vehicles across the IP represented that a deck with them is not feasible. That said, I did goldfish the deck, and it played out like a ramp deck sprinkled with a Vehicle subtheme. Adding black into the deck (by replacing Kraum with Vial Smasher the FierceVial Smasher the Fierce) will add a couple more Vehicles. Whether that'll be enough or not remains to be seen. In the meantime, it wouldn't take much to tune the deck to have a more focused lands theme.
Deck#9-Lightning
Boros Lightning
View on ArchidektCommander (1)
- 1 Lightning, Army of OneLightning, Army of One
Instants (13)
- 1 Akroma's WillAkroma's Will
- 1 Big ScoreBig Score
- 1 Chaos WarpChaos Warp
- 1 Clever ConcealmentClever Concealment
- 1 Haste MagicHaste Magic
- 1 Laughing MadLaughing Mad
- 1 Lightning BoltLightning Bolt
- 1 Opera Love SongOpera Love Song
- 1 Path to ExilePath to Exile
- 1 Protection MagicProtection Magic
- 1 Restoration MagicRestoration Magic
- 1 Stroke of MidnightStroke of Midnight
- 1 Swords to PlowsharesSwords to Plowshares
Artifacts (22)
- 1 Arcane SignetArcane Signet
- 1 Buster SwordBuster Sword
- 1 Champion's HelmChampion's Helm
- 1 Colossus HammerColossus Hammer
- 1 Conformer ShurikenConformer Shuriken
- 1 Conqueror's FlailConqueror's Flail
- 1 Darksteel PlateDarksteel Plate
- 1 Genji GloveGenji Glove
- 1 Hero's BladeHero's Blade
- 1 Inspiring StatuaryInspiring Statuary
- 1 Key to the CityKey to the City
- 1 Lightning GreavesLightning Greaves
- 1 Mask of MemoryMask of Memory
- 1 Mind StoneMind Stone
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the AnimistSword of the Animist
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Tome of LegendsTome of Legends
- 1 Trailblazer's BootsTrailblazer's Boots
- 1 Umezawa's JitteUmezawa's Jitte
- 1 Wrecking Ball ArmWrecking Ball Arm
Sorceries (7)
- 1 Austere CommandAustere Command
- 1 Day of JudgmentDay of Judgment
- 1 Light Up the StageLight Up the Stage
- 1 Secret RendezvousSecret Rendezvous
- 1 SuplexSuplex
- 1 Unfinished BusinessUnfinished Business
- 1 Vanquish the HordeVanquish the Horde
Creatures (18)
- 1 Barret WallaceBarret Wallace
- 1 Bastion ProtectorBastion Protector
- 1 Beatrix, Loyal GeneralBeatrix, Loyal General
- 1 Cloud, Midgar MercenaryCloud, Midgar Mercenary
- 1 Elena, Turk RecruitElena, Turk Recruit
- 1 Firion, Wild Rose WarriorFirion, Wild Rose Warrior
- 1 Godo, Bandit WarlordGodo, Bandit Warlord
- 1 Gogo, Mysterious MimeGogo, Mysterious Mime
- 1 HelitrooperHelitrooper
- 1 Item ShopkeepItem Shopkeep
- 1 Loran of the Third PathLoran of the Third Path
- 1 Mangara, the DiplomatMangara, the Diplomat
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Puresteel PaladinPuresteel Paladin
- 1 Ragavan, Nimble PilfererRagavan, Nimble Pilferer
- 1 Raubahn, Bull of Ala MhigoRaubahn, Bull of Ala Mhigo
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Weapons VendorWeapons Vendor
Enchantments (2)
- 1 Forge AnewForge Anew
- 1 SOLDIER Military ProgramSOLDIER Military Program
Lands (37)
- 1 Battlefield ForgeBattlefield Forge
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 1 Forge of HeroesForge of Heroes
- 1 Furycalm SnarlFurycalm Snarl
- 1 Ishgard, the Holy See // Faith Ishgard, the Holy See // Faith
- 12 MountainMountain
- 1 Path of AncestryPath of Ancestry
- 12 PlainsPlains
- 1 Rogue's PassageRogue's Passage
- 1 Rugged PrairieRugged Prairie
- 1 Sacred PeaksSacred Peaks
- 1 Scavenger GroundsScavenger Grounds
- 1 Sunscorched DivideSunscorched Divide
If you want to go fast and furious, this deck's for you. It has all the hallmarks of an Equipment-based deck. The deck's Equipment all have a low casting cost, so we have more chances to equip right away. You want to give Lightning double strike at all costs: the first hit will trigger her and, while the second hit will deal double damage, the effect will double up, dealing quadruple damage next time! Extra combat steps are also really good with her, which is why Genji GloveGenji Glove is perhaps the best card in the deck. Pull that off, and you'll prove once and for all that lightning can hit the same spot twice.
Deck#10-Tifa
Tifa Lockhart
View on ArchidektCommander (1)
- 1 Tifa LockhartTifa Lockhart
Instants (9)
- 1 Airship CrashAirship Crash
- 1 Galuf's Final ActGaluf's Final Act
- 1 Heroic InterventionHeroic Intervention
- 1 Inspiring CallInspiring Call
- 1 Lifestream's BlessingLifestream's Blessing
- 1 Nature's ClaimNature's Claim
- 1 Prishe's WanderingsPrishe's Wanderings
- 1 Tifa's Limit BreakTifa's Limit Break
- 1 Yuna's WhistleYuna's Whistle
Creatures (23)
- 1 Azusa, Lost but SeekingAzusa, Lost but Seeking
- 1 Balamb T-RexaurBalamb T-Rexaur
- 1 Bane of ProgressBane of Progress
- 1 Coliseum BehemothColiseum Behemoth
- 1 Duskshell CrawlerDuskshell Crawler
- 1 Forgotten AncientForgotten Ancient
- 1 Fynn, the FangbearerFynn, the Fangbearer
- 1 Generous PatronGenerous Patron
- 1 Gyre SageGyre Sage
- 1 Incubation DruidIncubation Druid
- 1 Jumbo CactuarJumbo Cactuar
- 1 Maester SeymourMaester Seymour
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Rampant RejuvenatorRampant Rejuvenator
- 1 Sazh KatzroySazh Katzroy
- 1 Sazh's ChocoboSazh's Chocobo
- 1 Summon: BahamutSummon: Bahamut
- 1 Summon: FenrirSummon: Fenrir
- 1 Summon: Magus SistersSummon: Magus Sisters
- 1 Summon: TitanSummon: Titan
- 1 Tireless TrackerTireless Tracker
- 1 Traveling ChocoboTraveling Chocobo
- 1 Tromell, Seymour's ButlerTromell, Seymour's Butler
Artifacts (12)
- 1 Champion's HelmChampion's Helm
- 1 Chocobo RacetrackChocobo Racetrack
- 1 Lightning GreavesLightning Greaves
- 1 Mask of MemoryMask of Memory
- 1 Sol RingSol Ring
- 1 Summoner's GrimoireSummoner's Grimoire
- 1 Summoning MateriaSummoning Materia
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Sword of the AnimistSword of the Animist
- 1 The Earth CrystalThe Earth Crystal
- 1 Tome of LegendsTome of Legends
- 1 Wrecking Ball ArmWrecking Ball Arm
Sorceries (12)
- 1 Chocobo KickChocobo Kick
- 1 Clash of the EikonsClash of the Eikons
- 1 Commune with BeaversCommune with Beavers
- 1 CultivateCultivate
- 1 Esper Origins // Summon: Esper MaduinEsper Origins // Summon: Esper Maduin
- 1 HarmonizeHarmonize
- 1 Nature's LoreNature's Lore
- 1 Rampant GrowthRampant Growth
- 1 Reach the HorizonReach the Horizon
- 1 Rydia's ReturnRydia's Return
- 1 Three VisitsThree Visits
- 1 Yuna's DecisionYuna's Decision
Enchantments (5)
- 1 Fight RiggingFight Rigging
- 1 Hardened ScalesHardened Scales
- 1 Path of DiscoveryPath of Discovery
- 1 Ride the ShoopufRide the Shoopuf
- 1 Sphere GridSphere Grid
Lands (38)
- 1 Ash BarrensAsh Barrens
- 1 Demolition FieldDemolition Field
- 1 Evolving WildsEvolving Wilds
- 30 ForestForest
- 1 Forge of HeroesForge of Heroes
- 1 Path of AncestryPath of Ancestry
- 1 Rogue's PassageRogue's Passage
- 1 Scavenger GroundsScavenger Grounds
- 1 Zanarkand, Ancient Metropolis // Lasting FaythZanarkand, Ancient Metropolis // Lasting Fayth
The last deck is also our second mono-color entry. We want to buff up Tifa as much as we possibly can before dropping our lands for turn. I say that because she starts with a puny 1/2 statline, which is why there's a +1/+1 counter subtheme here. The more counters Tifa gets, the stronger she'll be. However, our opponents will be seeing the gameplan from a billion miles away, so there's ways in the deck to protect her. We're also in green, so the abundance of ramp spells can help stave off the Commander Tax for a while, and Tifa's low casting cost will help here.
The Last Hurrah
As the title of this section suggests, this will likely be the last time I'll cover anything Final Fantasy-related. At least until a holiday release is confirmed (if that rumor's true). Also, by briefly showcasing all 10 decks, it can give you an idea why I loved the release so much, and how they can hold a candle to even precons. There's other lists I have not touched on here, but are up on Archideckt, so be sure to check that out if you're looking for more ideas. That said, we're going to need to start looking towards the future, but first, there's a couple of things. Tune in next time for a special, off-the-books article.
Owain Roberts
Owain has been playing on and off from around Invasion block to 2011, and has been playing since. He tends to gravitate towards Naya colors, though he's always on the lookout for interesting decks to explore. When he isn't slinging spells, he can be found looking after his pet dogs.
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.