G'raha Tia, Scion RebornG'raha Tia, Scion Reborn Art by Yasunari Hirasaka
Hello, and welcome back! In this week's Beyond the Multiverse, I'm killing two birds with one stone. Firstly, I'm tackling a deck centered on a mechanic that I'm currently enamored with. Secondly, every card in today's deck will be from the Final Fantasy release, highlighting my personal ambitions for the set. And I'm doing it with G'raha Tia, Scion RebornG'raha Tia, Scion Reborn.
Between the precons, the notoriously anxiety-inducing Secret Lair Drops, the bonus sheet, and the main set itself (Starter Kit included), building a Bracket 2 deck was easy. However, there's no small number of Game Changers, making Bracket 3 decks very possible. Those, and even mono-color decks are very possible here.
A set as large as this one is something I've been waiting for a long time, and the stars aligned!
But you didn't click the link to hear me gush about the set. You're here because of the deck list, so let's not waste anymore time (or words for that matter).
Entering the Crystal Tower
G'raha Tia was a major character in the critically acclaimed Final Fantasy XIV, guiding the hero character in various main quests. Specifically, he's a descendant of an ancient race, and the newest member of the Scions.
G'raha Tia, Scion RebornG'raha Tia, Scion Reborn wants two things: noncreature spells and Hero tokens. There's going to be quite a few subthemes with G'raha, since we also need some lifegain to buoy our life total to take advantage of his ability.
There's two ways to approach our commander. The first puts much greater emphasis on his ability, filling the deck with noncreature spells, and the Hero tokens will come out stronger.
The other takes the focus off G'raha and utilizes the various job select cards from throughout the Final Fantasy release. The former paints a bigger target on our commander, as we'll be more dependent on him to stick around.
However, if you picked up the hint from the introduction, we're going the latter route, putting the job select cards to perfect use.
Choose Your Character
Before I begin, I want to say that I originally wanted to make this five color to add the red and green job select cards. That said, their numbers were few, and there's no five-color commander that fits the bill perfectly. Hopefully, we'll get one some day, but I digress.
Looking at the card pool for job select, there's only so many. Not only does cutting two of the colors sting a bit, but we only have one release to go on. So, we're running as many as we can here.
Firstly, Dancer's ChakramsDancer's Chakrams allows our Hero to put up a performance, getting +2/+2 and lifelink, but also giving our commander the same deal. With all of the artifacts we'll be having in the deck, Machinist's ArsenalMachinist's Arsenal makes our Hero token into a sizeable threat.
Secondly, Paladin's ArmsPaladin's Arms may be costly to equip, but it also provides some protection with ward . Meanwhile, Thief's KnifeThief's Knife nets us a card each time the equipped Hero connects.
Speaking of connecting, Ninja's BladesNinja's Blades doesn't just net us a card, but also makes us discard and make our opponent lose life equal to the mana value.
Thirdly, Reaper's ScytheReaper's Scythe can make our equipped Hero token grow quickly, especially if multiple players lost life during our turn.
Finally, even the commons have some uses. Black Mage's RodBlack Mage's Rod pings opponents when we cast a noncreature spell - useful if Reaper's Scythe is out as well. On the other hand, Dark Knight's GreatswordDark Knight's Greatsword turns our equipped Hero into a sizeable but fragile threat.
Lastly, Sage's NoulithsSage's Nouliths has us untap a creature when the equipped Hero attacks, giving us a potential blocker later.
That said, we need to buff those Heroes further. I wonder how we can do that. But, of course! The Cids!
Are You Cid-ding Me?
I'm not sorry for pulling that pun, by the way. No regrets, because I'm evil.
We're running a total of 15 Cid, Timeless ArtificerCid, Timeless Artificers here. We don't need too many of those, as they'll only end up clogging our hand. Crucially, the idea is to keep a few back, and cycle the rest. The reason is that the Cids will have targets painted on their backs the second they drop. Removal spells will be flung, boards will be wiped, and your graveyard can get exiled, setting back your hard work.
If you have access to instant-speed recursion or cards like Clever ConcealmentClever Concealment, use those to protect both G'raha and what Cids are in play. They only draw one card, but they can cycle through your deck.
However, for reasons I stated above, it's best to not cycle or play every Cid you see. Those Hero tokens will be weak on their own, and will need some help to become threats.
G'raha Tia, Scion Reborn Commander Deck List
Beyond the Multiverse-G'raha Tia
View on ArchidektCommander (1)
- 1 G'raha Tia, Scion RebornG'raha Tia, Scion Reborn
Artifacts (24)
- 1 Arcane SignetArcane Signet
- 1 Astrologian's PlanisphereAstrologian's Planisphere
- 1 Black Mage's RodBlack Mage's Rod
- 1 Dancer's ChakramsDancer's Chakrams
- 1 Dark Knight's GreatswordDark Knight's Greatsword
- 1 Dragoon's LanceDragoon's Lance
- 1 Lightning GreavesLightning Greaves
- 1 Machinist's ArsenalMachinist's Arsenal
- 1 Mind StoneMind Stone
- 1 Monk's FistMonk's Fist
- 1 Ninja's BladesNinja's Blades
- 1 Paladin's ArmsPaladin's Arms
- 1 Reaper's ScytheReaper's Scythe
- 1 Sage's NoulithsSage's Nouliths
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 Thief's KnifeThief's Knife
- 1 Tome of LegendsTome of Legends
- 1 Wayfarer's BaubleWayfarer's Bauble
- 1 White Mage's StaffWhite Mage's Staff
- 1 World MapWorld Map
Creatures (21)
- 1 Ashe, Princess of DalmascaAshe, Princess of Dalmasca
- 1 Bastion ProtectorBastion Protector
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Cid, Timeless ArtificerCid, Timeless Artificer
- 1 Puresteel PaladinPuresteel Paladin
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Weapons VendorWeapons Vendor
Sorceries (6)
- 1 Austere CommandAustere Command
- 1 Combat TutorialCombat Tutorial
- 1 DamnDamn
- 1 Feed the SwarmFeed the Swarm
- 1 Night's WhisperNight's Whisper
- 1 The Crystal's ChosenThe Crystal's Chosen
Instants (9)
- 1 Battle MenuBattle Menu
- 1 Clever ConcealmentClever Concealment
- 1 Into the StoryInto the Story
- 1 OverkillOverkill
- 1 Path to ExilePath to Exile
- 1 Restoration MagicRestoration Magic
- 1 Stroke of MidnightStroke of Midnight
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Void RendVoid Rend
Enchantments (2)
- 1 Champions from BeyondChampions from Beyond
- 1 Forge AnewForge Anew
Lands (37)
- 1 Adventurer's InnAdventurer's Inn
- 1 Arcane SanctumArcane Sanctum
- 1 Capital CityCapital City
- 1 Choked EstuaryChoked Estuary
- 1 Command BeaconCommand Beacon
- 1 Command TowerCommand Tower
- 1 Contaminated AquiferContaminated Aquifer
- 1 Darkwater CatacombsDarkwater Catacombs
- 1 Desolate MireDesolate Mire
- 1 Drowned CatacombDrowned Catacomb
- 1 Exotic OrchardExotic Orchard
- 1 Idyllic BeachfrontIdyllic Beachfront
- 1 Insomnia, Crown CityInsomnia, Crown City
- 1 Ishgard, the Holy See // Faith Ishgard, the Holy See // Faith
- 4 IslandIsland
- 1 Isolated ChapelIsolated Chapel
- 1 Jidoor, Aristocratic Capital // OvertureJidoor, Aristocratic Capital // Overture
- 1 Midgar, City of Mako // Reactor RaidMidgar, City of Mako // Reactor Raid
- 4 PlainsPlains
- 1 Port TownPort Town
- 1 Sharlayan, Nation of ScholarsSharlayan, Nation of Scholars
- 1 Shineshadow SnarlShineshadow Snarl
- 1 Skycloud ExpanseSkycloud Expanse
- 1 Starting TownStarting Town
- 1 Sunlit MarshSunlit Marsh
- 4 SwampSwamp
- 1 The Gold SaucerThe Gold Saucer
- 1 Treno, Dark CityTreno, Dark City
Saving the World
Taking the Cids out of the equation, our decklist today is very low to the ground in its mana curve. Even so, we can only trigger our commander once each turn, so be sure to cast some instant-speed stuff on our opponents' turns as well.
That said, some hawk-eyed readers will notice some odd card choices in this list. I also went a more flavorful route, and added the "game" cards (like Combat TutorialCombat Tutorial) in there. I thought it'd be a fun take on a deck. They, too, have their uses.
While Combat Tutorial draws us cards, Battle MenuBattle Menu is very flexible, but you're mostly using the options to destroy a creature or, when needed, the lifegain option. Meanwhile, World MapWorld Map doesn't ramp us, but it does search for any land if we pay more into it.
Another notable card in the list is Champions from BeyondChampions from Beyond, which gives us an army of Hero tokens on top of the benefits the card provides. Just be sure to protect that board, because even getting back up to four might take some turns.
On the other hand, Forge AnewForge Anew can bypass the first equip cost each turn, and can return an Equipment card from the graveyard onto the battlefield. Speaking of bypassing equip costs, both Weapons VendorWeapons Vendor and Puresteel PaladinPuresteel Paladin help reattach Equipment that have been fallen off because the equipped Heroes have been removed.
The Search for More Heroes
Going beyond Universes Beyond (and Final Fantasy in this case), we can be sure to find more artifact and/or Equipment support for the deck. We even gain a color in red if we take the Silas Renn, Seeker AdeptSilas Renn, Seeker Adept & Bruse Tarl, Boorish HerderBruse Tarl, Boorish Herder pairing. That said, Akiri, Line-SlingerAkiri, Line-Slinger also works instead of Bruse.
Outside of that, a lot of the key Equipment cards are reprinted in Universes Beyond, so what I'll do for this section is to cover cards outside of Final Fantasy, both in-universe and beyond it.
Firstly, tutor cards like Steelshaper's GiftSteelshaper's Gift can find our job select cards that much faster. Meanwhile, token doublers like Mondrak, Glory DominusMondrak, Glory Dominus multiplies the number of Hero tokens that arrive.
If you want to expand your Equipment options beyond the job select cards, cards like Sword of the AnimistSword of the Animist and Hammer of NazahnHammer of Nazahn allow for more Equipment options because, flavorfully, heroes tend to find Equipment. This can be a legendary blade, or something outright superior to what they're already wielding.
In addendum, anthem effects that bolster the Hero tokens are another way to go, making them stronger without having to rely so heavily on Equipment, and being slowed down by the equip costs.
Saving the Day
To wrap things up, the job select mechanic is something I adored when it was revealed. Even better, though, is improving on the whole process of creating your Hero. Who said the names have to be "Hero"? Name your Hero tokens!
Maybe you want to take the immersive (some would call vain) route and put yourself on the battlefield. Maybe it's your friends, or characters that you wrote for a novel. Feel that personal attachment, and it's almost as though you're literally playing a Final Fantasy game for real. That's part of the fun for me with this deck. Do you name your Hero tokens?
Before checking out for the week, I do intend on covering box-mander (Commander decks from a booster box, in a nutshell) next week, and I have no less than two lists for you in store. However, whether I cover one or all in detail is something I haven't decided yet. Tune in next week to see what I've assembled from said boxes.
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