(Gyruda, Doom of DepthsGyruda, Doom of Depths l Art by Tyler Jacobson)
Your Mission, Gyruda, Should you Choose to Accept it...
Hello, and welcome back to Archetune-Up, a weekly article series devoted to tweaking a deck with the help of the EDHREC Theme pages!
This week, we dive deep into the abyss, beneath cold, choppy waters in order to seek favor with the doom of ships and sailors. No, no, this isn't a repeat of the Wrexial Article in February, I promise! While I will be joining forces with a Dimir colored Kraken, the strategy this time is going to be much different.
Unlike the Wrexial, the Risen DeepWrexial, the Risen Deep article, where milling opponents was a nice, tertiary option (and not key worded at the time), today, milling is our main goal! This deck seeks to use our commander, Gyruda, Doom of DepthsGyruda, Doom of Depths, as a way to erode our opponents' minds and accrue value over time. The goal here is to dump our opponent's decks into their graveyards, or overwhelm them with a swarm of reanimated creatures!
Average Gyruda mill
View on ArchidektCommander (1)
- 1 Gyruda, Doom of DepthsGyruda, Doom of Depths
Creatures (23)
- 1 ArchaeomancerArchaeomancer
- 1 Consuming AberrationConsuming Aberration
- 1 Deadeye NavigatorDeadeye Navigator
- 1 Dimir DoppelgangerDimir Doppelganger
- 1 DuplicantDuplicant
- 1 Duskmantle GuildmageDuskmantle Guildmage
- 1 Fleet SwallowerFleet Swallower
- 1 Geth, Lord of the VaultGeth, Lord of the Vault
- 1 Hedron CrabHedron Crab
- 1 Jace's MindseekerJace's Mindseeker
- 1 Lazav, Dimir MastermindLazav, Dimir Mastermind
- 1 Manic ScribeManic Scribe
- 1 Mirko Vosk, Mind DrinkerMirko Vosk, Mind Drinker
- 1 Nephalia SmugglerNephalia Smuggler
- 1 Phenax, God of DeceptionPhenax, God of Deception
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Sire of StagnationSire of Stagnation
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Thassa, Deep-DwellingThassa, Deep-Dwelling
- 1 The Haunt of HightowerThe Haunt of Hightower
- 1 Wight of Precinct SixWight of Precinct Six
- 1 Wrexial, the Risen DeepWrexial, the Risen Deep
Artifacts (12)
- 1 Altar of DementiaAltar of Dementia
- 1 Altar of the BroodAltar of the Brood
- 1 Arcane SignetArcane Signet
- 1 Dimir SignetDimir Signet
- 1 Keening StoneKeening Stone
- 1 Mind StoneMind Stone
- 1 MindcrankMindcrank
- 1 PanharmoniconPanharmonicon
- 1 Prismatic LensPrismatic Lens
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Thran DynamoThran Dynamo
Instants (11)
- 1 BrainstormBrainstorm
- 1 Didn't Say PleaseDidn't Say Please
- 1 Drown in the LochDrown in the Loch
- 1 Essence FluxEssence Flux
- 1 Ghostly FlickerGhostly Flicker
- 1 Illusionist's StratagemIllusionist's Stratagem
- 1 Memory PlunderMemory Plunder
- 1 MurderMurder
- 1 Psychic SpiralPsychic Spiral
- 1 Teferi's Time TwistTeferi's Time Twist
- 1 Thought CollapseThought Collapse
Sorceries (11)
- 1 Beacon of UnrestBeacon of Unrest
- 1 Command the DreadhordeCommand the Dreadhorde
- 1 Dredge the MireDredge the Mire
- 1 Extract from DarknessExtract from Darkness
- 1 In Garruk's WakeIn Garruk's Wake
- 1 Mind GrindMind Grind
- 1 Pilfered PlansPilfered Plans
- 1 PonderPonder
- 1 Whispering MadnessWhispering Madness
- 1 WindfallWindfall
- 1 Yawgmoth's Vile OfferingYawgmoth's Vile Offering
Enchantments (5)
- 1 Animate DeadAnimate Dead
- 1 Memory ErosionMemory Erosion
- 1 Patient RebuildingPatient Rebuilding
- 1 Psychic CorrosionPsychic Corrosion
- 1 Sphinx's TutelageSphinx's Tutelage
Planeswalkers (2)
- 1 Ashiok, Dream RenderAshiok, Dream Render
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
Lands (35)
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Dimir GuildgateDimir Guildgate
- 1 Drowned CatacombDrowned Catacomb
- 1 Duskmantle, House of ShadowDuskmantle, House of Shadow
- 1 Evolving WildsEvolving Wilds
- 13 IslandIsland
- 1 Nephalia DrownyardNephalia Drownyard
- 1 Sunken HollowSunken Hollow
- 9 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Temple of the False GodTemple of the False God
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
I really like where EDHREC's average Gyruda mill deck starts out, but there are a few noticeable issues.
First is a bit of a card flow issue. Yes, there are cantrips like PonderPonder and BrainstormBrainstorm which both synergize with Gyruda and provide deck smoothing, but that isn't enough. This list needs a few other ways to generate tangible card advantage. Second, there are a lot of single-target mill cards in the average deck. I think some of those cards can be clipped for more repeatable mill effect or impactful ones.
No Slackin' With This Kraken
As you could expect, I'll be using the Dimir mill Theme for this week's article. This theme has plenty of great pieces for the deck, including some great creatures!
I'm going to get the outlier out of the way first. Bruvac the GrandiloquentBruvac the Grandiloquent isn't on the mill page... yet. As a creature that doubles all mill against opponents, I think it is only a matter of time before Bruvac not only has his own page in the theme, but tops the charts in any mill deck. Having a Fraying SanityFraying Sanity (another card included from this theme) on a body is powerful and exactly something that any blue-based mill deck would love to get its hands on.
Wight of Precinct SixWight of Precinct Six and Consuming AberrationConsuming Aberration were already included in the deck, so I figured that Sewer NemesisSewer Nemesis and MortivoreMortivore would fit perfectly here as well. While the goal for the deck isn't to beat opponents down with our creatures, having cheap, huge beaters that synergize with our strategy is never something I want to turn down. Big creatures like these deter opposing attackers, and the ability to grow as the game progresses allows us to pivot into an aggressive role should the opportunity present itself. Both of these creatures are also have even converted mana costs, giving us extra synergy with our commander too!
Clever ImpersonatorClever Impersonator is an extremely versatile card that functions as a more robust MirrormadeMirrormade, another card that made it into the deck. Impersonator allows us to copy things like Psychic CorrosionPsychic Corrosion, PanharmoniconPanharmonicon, or Consuming AberrationConsuming Aberration, and allow us to double up on any of our powerful permanents. Clever ImpersonatorClever Impersonator can also be hit with Gyruda's ability to clone our Kraken. We would need to sacrifice one of them, but this interaction will give us another mill trigger and another chance to reanimate another creature! There are Gyruda builds that fill the deck with even-costed CloneClones to eat through each players' deck incredibly quickly, and either win with a Laboratory ManiacLaboratory Maniac-like win condition or just outright tossing opposing decks into the graveyards.
Lastly, Thassa's OracleThassa's Oracle was the final card of this theme I included. Thassa's OracleThassa's Oracle can function as a way to smooth out our early game, or win them on the spot later on. Oracle seems a bit weak in this deck if there aren't multiple ways to reuse it, but luckily, we can! Thanks to Gyruda's powerful enter-the-battlefield ability, there's a minor Blink package built into the deck. Cards like Essence FluxEssence Flux, Thassa, Deep-DwellingThassa, Deep-Dwelling, and Deadeye NavigatorDeadeye Navigator can be used to capitalize on Gyruda's milling, or be used to blink our Oracle multiple times, giving us card filtering or a win condition!
Nothing is as Thrilling as Milling
I already mentioned that I added Fraying SanityFraying Sanity and MirrormadeMirrormade into the deck, but there are also a plethora of other noncreature spells that fit perfectly into the list that I am itching to talk about.
I mentioned earlier that the deck seemed to suffer from a bit of a card flow issue, so I made sure to find spaces for Discovery//DispersalDiscovery//Dispersal, Notion RainNotion Rain, and Into the StoryInto the Story to help try and mend that problem. These spells slot in at all points in our curve, which is something that I like to be conscious of. Notion RainNotion Rain and Discovery//DispersalDiscovery//Dispersal can filter cards and help set up a creature for Gyruda to mill too! Into the StoryInto the Story will always be a lean four mana in our deck, and is a great way to fill our hand later in the game.
Visions of BeyondVisions of Beyond is another potential include in the deck if you are looking for cheap card draw, but 20 cards in an opponent's graveyard is much more of an ask than a mere seven, which is why I didn't include it in my build. It is less consistent than Into the StoryInto the Story, since requiring 20 cards is a much higher ask than a mere seven, especially when graveyard hate seems to be plentiful noawadays. I don't mind paying a bit more mana for Into the StoryInto the Story, but if Visions of BeyondVisions of Beyond is a card you enjoy, it can definitely find its way into the deck.
Card flow isn't always just about drawing cards; often it can also involve tutoring for what you need. With Scheming SymmetryScheming Symmetry, you are able to get into some interesting situations. It can be used as political leverage with an opponent so you can tutor them a board wipe or removal spell, or you can trick them into putting a good card on top, only for you to subsequently mill it! Regardless of how you want to manipulate your opponents, the best part about this card is that it places the card on top of the deck. With Scheming SymmetryScheming Symmetry, you can place a creature like Thassa, Deep-DwellingThassa, Deep-Dwelling on top of your deck, cast Gyruda, get Thassa into play for free, and then blink Gyruda again at the end of the turn to re-trigger Gyruda! That single interaction just scratches the surface of this card's potential! There are plenty of devious ways you can use scheme behind your opponents back, which makes it one of my favorites in the deck.
Lastly, we move into game-winning cards.
Folio of FanciesFolio of Fancies is a self-contained engine that allows you to destroy your opponents' decks from two angles. Not only does Folio let you outright churn through decks by milling them directly, it also lets you "back door mill" by forcing opponents to draw tons of cards that will later become their own undoing. Folio is versatile and a little slow to start, but isn't super mana-intensive once it hits its stride. Once Folio gets going, it is incredibly hard to stop. This is why I chose it over the milling artifact that was originally in the deck, Keening StoneKeening Stone.
While we want to destroy our opponent's decks as opposed to their life totals, we still have cards like MindcrankMindcrank and Duskmantle GuildmageDuskmantle Guildmage as a secondary win conditions. Bloodchief AscensionBloodchief Ascension fulfills a similar role, draining all opponents for two life every time a card goes to their graveyard from anywhere. This means that each Gyruda trigger will hit opponents for eight life, and replenish your own in kind, giving you an incredible buffer against potential aggression and giving you an easy way to close out games! This doesn't even include other heavy-hitting mill cards in the deck which will end up depleting life totals more easily than opposing libraries!
The last card I added was Rise of the Dark RealmsRise of the Dark Realms. This card is pretty straightforward. All that milling we're doing? Well, it is going to come back to help up two times over. Not only are we eating away at our opponent's decks, but now we are also taking any creatures we put there and forcing them to come work for us! This provides a board state from nowhere that should dwarf any other at the table. This lets us leverage our mill strategy to a secondary purpose, and doesn't just leave us spinning our wheels waiting for our opponents to lose their libraries, since that can often cost us games if we aren't proactive enough.
Mill-ssion Accomplished.
I've been trying to feature a mill deck on Archetune-Up for a number of months, specifically one revolving around Jeleva, Nephalia's ScourgeJeleva, Nephalia's Scourge, but I am happy that I put her on ice and shifted to Gyruda instead. While some Gyruda decks focus on their reanimation capability, I think there is a lot of potential to mill opponents out with their ability while also taking advantage of their reanimation potential.
There are of course a few cards that fit really well into Gyruda decks, namely Conjurer's ClosetConjurer's Closet, Hostage TakerHostage Taker. and Extinction EventExtinction Event, it was unsurprising that they didn't show up on the Mill Theme proper, since they are very specific to this legend in particular. Something else that could be worthwhile to look into are graveyard hate effects like Leyline of the VoidLeyline of the Void or Soul-Guide LanternSoul-Guide Lantern to help combat pesky cards like Elixir of ImmortalityElixir of Immortality or Eldrazi Titans.
While I believe that the theme pages on EDHREC are the best tools that the site has to offer, it is always important to check your Commander's own page on the site to tune you deck to the way you like, and to make sure you are able to pack it full of the cards and synergies you enjoy!
If you’d like to reach me I’m active on Twitter (@thejesguy), where you can always hit me up for Magic- or Jeskai-related shenanigans 24/7. Do you have any comments, questions, or concerns? Please don’t hesitate to leave them below or get in touch! Stay safe, wear your mask, and keep fighting the good fight. I support you. No justice, no peace.
RELEASE the Other KRAKEN!
View on ArchidektCommander (1)
- 1 Gyruda, Doom of DepthsGyruda, Doom of Depths
Creatures (22)
- 1 ArchaeomancerArchaeomancer
- 1 Bruvac the GrandiloquentBruvac the Grandiloquent
- 1 Clever ImpersonatorClever Impersonator
- 1 Consuming AberrationConsuming Aberration
- 1 Deadeye NavigatorDeadeye Navigator
- 1 Dimir DoppelgangerDimir Doppelganger
- 1 DuplicantDuplicant
- 1 Duskmantle GuildmageDuskmantle Guildmage
- 1 Geth, Lord of the VaultGeth, Lord of the Vault
- 1 Lazav, Dimir MastermindLazav, Dimir Mastermind
- 1 Mirko Vosk, Mind DrinkerMirko Vosk, Mind Drinker
- 1 MortivoreMortivore
- 1 Phenax, God of DeceptionPhenax, God of Deception
- 1 Sewer NemesisSewer Nemesis
- 1 Sire of StagnationSire of Stagnation
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Thassa's OracleThassa's Oracle
- 1 Thassa, Deep-DwellingThassa, Deep-Dwelling
- 1 The Haunt of HightowerThe Haunt of Hightower
- 1 Wight of Precinct SixWight of Precinct Six
- 1 Wrexial, the Risen DeepWrexial, the Risen Deep
Artifacts (13)
- 1 Altar of DementiaAltar of Dementia
- 1 Arcane SignetArcane Signet
- 1 Dimir LocketDimir Locket
- 1 Dimir SignetDimir Signet
- 1 Fellwar StoneFellwar Stone
- 1 Folio of FanciesFolio of Fancies
- 1 Mind StoneMind Stone
- 1 MindcrankMindcrank
- 1 PanharmoniconPanharmonicon
- 1 Prismatic LensPrismatic Lens
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Thran DynamoThran Dynamo
Enchantments (7)
- 1 Animate DeadAnimate Dead
- 1 Bloodchief AscensionBloodchief Ascension
- 1 Fraying SanityFraying Sanity
- 1 Memory ErosionMemory Erosion
- 1 MirrormadeMirrormade
- 1 Psychic CorrosionPsychic Corrosion
- 1 Sphinx's TutelageSphinx's Tutelage
Instants (9)
- 1 BrainstormBrainstorm
- 1 Didn't Say PleaseDidn't Say Please
- 1 Drown in the LochDrown in the Loch
- 1 Essence FluxEssence Flux
- 1 Ghostly FlickerGhostly Flicker
- 1 Into the StoryInto the Story
- 1 Psychic SpiralPsychic Spiral
- 1 Teferi's Time TwistTeferi's Time Twist
- 1 Thought CollapseThought Collapse
Sorceries (10)
- 1 Discovery // DispersalDiscovery // Dispersal
- 1 Extract from DarknessExtract from Darkness
- 1 In Garruk's WakeIn Garruk's Wake
- 1 Mind GrindMind Grind
- 1 Notion RainNotion Rain
- 1 PonderPonder
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 Scheming SymmetryScheming Symmetry
- 1 Whispering MadnessWhispering Madness
- 1 WindfallWindfall
Planeswalkers (2)
- 1 Ashiok, Dream RenderAshiok, Dream Render
- 1 Jace, Wielder of MysteriesJace, Wielder of Mysteries
Lands (36)
- 1 Bojuka BogBojuka Bog
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Dimir GuildgateDimir Guildgate
- 1 Drowned CatacombDrowned Catacomb
- 1 Duskmantle, House of ShadowDuskmantle, House of Shadow
- 13 IslandIsland
- 1 Nephalia DrownyardNephalia Drownyard
- 1 Sunken HollowSunken Hollow
- 12 SwampSwamp
- 1 Temple of DeceitTemple of Deceit
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
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