(Umori, the CollectorUmori, the Collector | Art by Jehan Choo)
Not My Type!
Since the Companion mechanic was spoiled, I've heard many people muse out loud that they weren't sure who the mechanic was actually for. Constructed is in shambles, Commander has largely shrugged and said the restrictions are too much, and Limited just first picks them whenever possible.
Well, wonder no more, friends. Companion was for me. Me personally.
More specifically, me and my oldest Commander deck. I've had Sapling of ColfenorSapling of Colfenor "Oops, All Creatures" since I started playing Commander in 2010. I sometimes feel that my entire EDH build and playstyle has evolved from this one deck, as the plan was always to start creature-heavy and have "an indestructible Phyrexian ArenaPhyrexian Arena in the Command Zone" (that was the kind of thing you strived for back in 2010).
This often caused me to dabble in other arbitrary restrictions with my other decks, especially once I had tried to make "Oops, All Creatures" actually accurate. Imagine my delight, then, when an entire ten eight-card cycle was printed with the arbitrary restrictions right on them! It was music to my brewing ears, and so I immediately leapt into action and...
Ignored every Companion but Umori, the CollectorUmori, the Collector, instead making a deck for every possible card type it could discount, which, it turns out, is all of them!
Creatures
Obviously, the place to start was with my existing deck. I imagine creatures is where most Commander folks will go with Umori, at least as a Companion, and I would be interested to know what your builds look like!
Regardless of how other people did it, though, this deck is and has been for quite some time solidly in the Aristocrats strategy. At this point, it's too far in to change, and I'm too stubborn to consider anything else.
The deck has always struggled with getting up and going, however, so Umori's cost reduction could really be a boon. I've also borrowed some Mutate effects to combine with my indestructible commander since the last time I published this decklist, along with picking up a second Viscera SeerViscera Seer in the form of Woe StriderWoe Strider, and the best Aristocrats finisher ever, Syr Konrad, the GrimSyr Konrad, the Grim. The best new addition aside from the purpose-printed Umori, however, has to be Crashing DrawbridgeCrashing Drawbridge. If you've seen a Whisper, Blood LiturgistWhisper, Blood Liturgist do work, you know to kill it as soon as possible. That's all well and good, but if it has haste, it's not really an option!
Ent-titled Aristocracy
View on ArchidektCommander (1)
- 1 Sapling of ColfenorSapling of Colfenor
Companion (1)
- 1 Umori, the CollectorUmori, the Collector
Draw (9)
- 1 Courser of KruphixCourser of Kruphix
- 1 Disciple of BolasDisciple of Bolas
- 1 Grim HaruspexGrim Haruspex
- 1 Midnight ReaperMidnight Reaper
- 1 Rankle, Master of PranksRankle, Master of Pranks
- 1 Runic ArmasaurRunic Armasaur
- 1 Smothering AbominationSmothering Abomination
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Yavimaya ElderYavimaya Elder
Finishers (7)
- 1 Blood ArtistBlood Artist
- 1 Dire Fleet RavagerDire Fleet Ravager
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 Kokusho, the Evening StarKokusho, the Evening Star
- 1 Syr Konrad, the GrimSyr Konrad, the Grim
- 1 Torgaar, Famine IncarnateTorgaar, Famine Incarnate
- 1 Zulaport CutthroatZulaport Cutthroat
Other (2)
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Whisperwood ElementalWhisperwood Elemental
Mana Acceleration (10)
- 1 Beanstalk GiantBeanstalk Giant
- 1 Crypt GhastCrypt Ghast
- 1 Migratory GreathornMigratory Greathorn
- 1 Mul Daya ChannelersMul Daya Channelers
- 1 Nylea, Keen-EyedNylea, Keen-Eyed
- 1 Regal BehemothRegal Behemoth
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Shaman of Forgotten WaysShaman of Forgotten Ways
- 1 Soldevi AdnateSoldevi Adnate
- 1 Viridian EmissaryViridian Emissary
Mass Removal (5)
- 1 Archfiend of DepravityArchfiend of Depravity
- 1 Bane of ProgressBane of Progress
- 1 Deathbringer RegentDeathbringer Regent
- 1 Kagemaro, First to SufferKagemaro, First to Suffer
- 1 Massacre GirlMassacre Girl
Recursion (9)
- 1 Body SnatcherBody Snatcher
- 1 Boneyard LurkerBoneyard Lurker
- 1 Cadaver ImpCadaver Imp
- 1 Cavalier of NightCavalier of Night
- 1 Hell's CaretakerHell's Caretaker
- 1 Phyrexian DelverPhyrexian Delver
- 1 Pit KeeperPit Keeper
- 1 UndertakerUndertaker
- 1 Whisper, Blood LiturgistWhisper, Blood Liturgist
Removal (13)
- 1 Big Game HunterBig Game Hunter
- 1 Burglar RatBurglar Rat
- 1 Butcher of MalakirButcher of Malakir
- 1 GemrazerGemrazer
- 1 Hex ParasiteHex Parasite
- 1 Magus of the AbyssMagus of the Abyss
- 1 Murderous RiderMurderous Rider
- 1 PlaguecrafterPlaguecrafter
- 1 Ravenous ChupacabraRavenous Chupacabra
- 1 Reclamation SageReclamation Sage
- 1 Sawtusk DemolisherSawtusk Demolisher
- 1 TerastodonTerastodon
- 1 Thrashing BrontodonThrashing Brontodon
Sac Outlets (6)
- 1 Fiend ArtisanFiend Artisan
- 1 Krovikan HorrorKrovikan Horror
- 1 Phyrexian PlaguelordPhyrexian Plaguelord
- 1 Priest of Forgotten GodsPriest of Forgotten Gods
- 1 Viscera SeerViscera Seer
- 1 Woe StriderWoe Strider
Tokens (4)
- 1 Chittering WitchChittering Witch
- 1 Ogre SlumlordOgre Slumlord
- 1 Tendershoot DryadTendershoot Dryad
- 1 ThragtuskThragtusk
Lands (34)
- 1 Bojuka BogBojuka Bog
- 1 Cabal StrongholdCabal Stronghold
- 1 Crypt of AgadeemCrypt of Agadeem
- 7 ForestForest
- 1 Llanowar WastesLlanowar Wastes
- 1 Mosswort BridgeMosswort Bridge
- 1 Okina, Temple to the GrandfathersOkina, Temple to the Grandfathers
- 1 Overgrown TombOvergrown Tomb
- 1 Phyrexian TowerPhyrexian Tower
- 17 SwampSwamp
- 1 Temple of MaladyTemple of Malady
- 1 Twilight MireTwilight Mire
The All Creatures version has proven to be much less good than including engines like LifelineLifeline and Birthing PodBirthing Pod, and missing top-of-the-library manipulation such as the likes of Sylvan LibrarySylvan Library and Sensei's Divining TopSensei's Divining Top has definitely hurt. But that's kind of the point, isn't it? When playing casual EDH, we all consciously made the decision to not play the best Magic possible. Restrictions like this just move that scale, which only means we have more flexibility when it comes to matching the table.
As for other options, there are a ton. Unlike some of the other card type combinations, going all creatures gives you basically every Commander that includes the colors black and green that's ever been printed in Magic (96 by my count), so there is definitely room to brew here!
Artifacts
Artifacts was much more restrictive, however. Total, there are only three possible commanders which Umori allows with her Companion restriction. While we're being restricted in our leader choices, however, our total options have been expanded quite a bit with the requirement that we play five color.
Of the options, Golos, Tireless PilgrimGolos, Tireless Pilgrim bored me the most. Don't get me wrong, it's very good, there are artifacts that allow blinking, which makes it even better, and having a mana sink to just play your entire deck is very strong with accompanying mana rocks from every color. A Golos build would, at its heart, just be good stuff, however, which is really not what you're looking for when building under restrictions to begin with.
Reaper KingReaper King, on the other hand, is pretty interesting. Scarecrow tribal is fun and has a lot of pieces that can come together and be quite powerful. With that said, though, I know all of that because it's an established archetype, and while exploring that through the lens of all artifacts could be fun, I think ultimately we have a much more interesting choice here.
Ramos and the Amazing Technicolor Dreamcoat
View on ArchidektCommander (1)
- 1 Ramos, Dragon EngineRamos, Dragon Engine
Companion (1)
- 1 Umori, the CollectorUmori, the Collector
Artifacts (25)
- 1 Behemoth SledgeBehemoth Sledge
- 1 Birthing PodBirthing Pod
- 1 Bolas's CitadelBolas's Citadel
- 1 Courier's CapsuleCourier's Capsule
- 1 Crystal SlipperCrystal Slipper
- 1 Dispeller's CapsuleDispeller's Capsule
- 1 EmbercleaveEmbercleave
- 1 Etherium AstrolabeEtherium Astrolabe
- 1 Executioner's CapsuleExecutioner's Capsule
- 1 Fieldmist BorderpostFieldmist Borderpost
- 1 Firewild BorderpostFirewild Borderpost
- 1 Glass CasketGlass Casket
- 1 Lavabrink FloodgatesLavabrink Floodgates
- 1 Mask of ImmolationMask of Immolation
- 1 Mask of RiddlesMask of Riddles
- 1 Midnight ClockMidnight Clock
- 1 Mistvein BorderpostMistvein Borderpost
- 1 Parhelion IIParhelion II
- 1 ScourglassScourglass
- 1 Tainted SigilTainted Sigil
- 1 The Great HengeThe Great Henge
- 1 Unbender TineUnbender Tine
- 1 Veinfire BorderpostVeinfire Borderpost
- 1 Vivien's ArkbowVivien's Arkbow
- 1 Wildfield BorderpostWildfield Borderpost
Lands (33)
- 1 Buried RuinBuried Ruin
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Forbidden OrchardForbidden Orchard
- 1 ForestForest
- 1 GlimmervoidGlimmervoid
- 1 Indatha TriomeIndatha Triome
- 1 Inventors' FairInventors' Fair
- 5 IslandIsland
- 1 Ketria TriomeKetria Triome
- 1 Mana ConfluenceMana Confluence
- 1 MountainMountain
- 4 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Raugrin TriomeRaugrin Triome
- 1 Reflecting PoolReflecting Pool
- 1 Savai TriomeSavai Triome
- 1 Spire of IndustrySpire of Industry
- 5 SwampSwamp
- 1 Zagoth TriomeZagoth Triome
Creatures (39)
- 1 Architects of WillArchitects of Will
- 1 Arsenal ThresherArsenal Thresher
- 1 Baleful StrixBaleful Strix
- 1 Breya, Etherium ShaperBreya, Etherium Shaper
- 1 Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer
- 1 Cathedral MembraneCathedral Membrane
- 1 Corridor MonitorCorridor Monitor
- 1 Esper SojournersEsper Sojourners
- 1 EsperzoaEsperzoa
- 1 Etherium SculptorEtherium Sculptor
- 1 Etherium-Horn SorcererEtherium-Horn Sorcerer
- 1 Ethersworn AdjudicatorEthersworn Adjudicator
- 1 Ethersworn CanonistEthersworn Canonist
- 1 Ethersworn ShieldmageEthersworn Shieldmage
- 1 Filigree AngelFiligree Angel
- 1 Filigree SagesFiligree Sages
- 1 Glassdust HulkGlassdust Hulk
- 1 Glaze FiendGlaze Fiend
- 1 Inkwell LeviathanInkwell Leviathan
- 1 Magister SphinxMagister Sphinx
- 1 Master TransmuterMaster Transmuter
- 1 Master of EtheriumMaster of Etherium
- 1 MetallurgeonMetallurgeon
- 1 Noxious GearhulkNoxious Gearhulk
- 1 Phyrexian MetamorphPhyrexian Metamorph
- 1 Puppet ConjurerPuppet Conjurer
- 1 Salvage SlasherSalvage Slasher
- 1 Salvage TitanSalvage Titan
- 1 Sanctum GargoyleSanctum Gargoyle
- 1 Sanctum PlowbeastSanctum Plowbeast
- 1 Sen TripletsSen Triplets
- 1 Sharding SphinxSharding Sphinx
- 1 Shardless AgentShardless Agent
- 1 Sharuum the HegemonSharuum the Hegemon
- 1 Silas Renn, Seeker AdeptSilas Renn, Seeker Adept
- 1 Skill BorrowerSkill Borrower
- 1 Sphinx SummonerSphinx Summoner
- 1 Sphinx of the GuildpactSphinx of the Guildpact
- 1 Transguild CourierTransguild Courier
Enchantments (2)
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Whip of ErebosWhip of Erebos
Ramos, Dragon EngineRamos, Dragon Engine is also a very established commander that has had some very scary builds of it made. This is not that. This is noticing that you have an opportunity to play all five Borderposts and that there are enough colored artifacts out in the world now to tighten down our restrictions even further and only use colored artifacts that will get counters on Ramos.
Is it good? No. But it does have that mad scientist feel where every time you do something it makes something else happen, and people will actually believe you when you tell them that you're not playing that Ramos, Dragon EngineRamos, Dragon Engine deck.
Enchantments
If you thought the commander selection for artifacts was restrictive, though, may I introduce you to Pharika, God of AfflictionPharika, God of Affliction, the only commander you can play with Umori as Companion? Widely regarded as the worst God out of Theros, Pharika makes Snakes. That's it. That's all she does. And she has to exile creature cards from graveyards to do it, and, if you do it to an opponent's graveyard, they get the Snake instead of you.
So, yeah. Not the best starting point here for our "Oops, All Enchantments" pick. There is one saving grace, however: the Snakes are enchantments, and they have deathtouch. In other words, we can trigger our enchantress effects multiple times a turn with tokens, we can hold them up as rattlesnake, or we can attack with them being fairly confident that our opponents won't sacrifice actually useful assets to stop a few damage from coming through.
Pharika Pestilence Tribal
View on ArchidektCommander (1)
- 1 Pharika, God of AfflictionPharika, God of Affliction
Companion (1)
- 1 Umori, the CollectorUmori, the Collector
Mana Acceleration (16)
- 1 AwakeningAwakening
- 1 Black MarketBlack Market
- 1 Courser of KruphixCourser of Kruphix
- 1 Cryptolith RiteCryptolith Rite
- 1 Dictate of ErebosDictate of Erebos
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 EarthcraftEarthcraft
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Khalni Heart ExpeditionKhalni Heart Expedition
- 1 Nyxbloom AncientNyxbloom Ancient
- 1 Perilous ForaysPerilous Forays
- 1 Revel in RichesRevel in Riches
- 1 Song of FreyaliseSong of Freyalise
- 1 Urban BurgeoningUrban Burgeoning
- 1 Utopia SprawlUtopia Sprawl
- 1 Wild GrowthWild Growth
Buffs (10)
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Curse of PredationCurse of Predation
- 1 Destiny SpinnerDestiny Spinner
- 1 Eldrazi ConscriptionEldrazi Conscription
- 1 Noble QuarryNoble Quarry
- 1 Nylea's ForerunnerNylea's Forerunner
- 1 Nylea, God of the HuntNylea, God of the Hunt
- 1 Oath of the Ancient WoodOath of the Ancient Wood
- 1 RancorRancor
- 1 Renata, Called to the HuntRenata, Called to the Hunt
Draw (10)
- 1 Deathreap RitualDeathreap Ritual
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 Enchantress's PresenceEnchantress's Presence
- 1 Erebos, Bleak-HeartedErebos, Bleak-Hearted
- 1 Evolutionary LeapEvolutionary Leap
- 1 Moldervine ReclamationMoldervine Reclamation
- 1 Nyx WeaverNyx Weaver
- 1 Path of DiscoveryPath of Discovery
- 1 Phyrexian ArenaPhyrexian Arena
- 1 Season of GrowthSeason of Growth
Removal (10)
- 1 Call to the GraveCall to the Grave
- 1 Doomwake GiantDoomwake Giant
- 1 Gate to PhyrexiaGate to Phyrexia
- 1 Grave PactGrave Pact
- 1 Pernicious DeedPernicious Deed
- 1 Seal of DoomSeal of Doom
- 1 Seal of PrimordiumSeal of Primordium
- 1 Song of the DryadsSong of the Dryads
- 1 The Eldest RebornThe Eldest Reborn
- 1 Thoughtrender LamiaThoughtrender Lamia
Tokens (11)
- 1 Aphemia, the CacophonyAphemia, the Cacophony
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Awakening ZoneAwakening Zone
- 1 Dreadhorde InvasionDreadhorde Invasion
- 1 From BeyondFrom Beyond
- 1 Fungal PlotsFungal Plots
- 1 NecrogenesisNecrogenesis
- 1 Nightmare ShepherdNightmare Shepherd
- 1 Parallel LivesParallel Lives
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 Squirrel NestSquirrel Nest
Finishers (6)
- 1 Bastion of RemembranceBastion of Remembrance
- 1 Grim GuardianGrim Guardian
- 1 HecatombHecatomb
- 1 Lampad of Death's VigilLampad of Death's Vigil
- 1 PestilencePestilence
- 1 Withering WispsWithering Wisps
Other (1)
- 1 Vernal EquinoxVernal Equinox
Lands (36)
- 1 Command TowerCommand Tower
- 1 Gaea's CradleGaea's Cradle
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 Grim BackwoodsGrim Backwoods
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 High MarketHigh Market
- 1 Khalni GardenKhalni Garden
- 1 Mosswort BridgeMosswort Bridge
- 1 Nurturing PeatlandNurturing Peatland
- 1 Oran-Rief, the VastwoodOran-Rief, the Vastwood
- 1 Phyrexian TowerPhyrexian Tower
- 1 Reliquary TowerReliquary Tower
- 1 Scrying SheetsScrying Sheets
- 10 Snow-Covered ForestSnow-Covered Forest
- 10 Snow-Covered SwampSnow-Covered Swamp
- 1 Tainted WoodTainted Wood
- 1 Twilight MireTwilight Mire
- 1 Woodland CemeteryWoodland Cemetery
What's maybe more interesting, however, is that our commander is a mana sink that can make creatures at instant speed. Given that we're in green, there are a lot of options that can help us gather an army of mana to pump into that mana sink, and, with black to help, we should be able to get some creatures in the graveyard. Another key part of the puzzle that helped me decide on which direction to go was that our commander, along with several other creatures that were good options in the enchantment deck, is indestructible. In other words, if we can repeatedly wipe the board in ways that keep our commander around, then we have an advantage, especially since the creatures that do die can be exiled to make Snakes.
So what wipes the board repeatedly and cares about us having access to creatures at all times? PestilencePestilence! It will also keep life totals low so we can finish things off quickly with a horde of tokens with pseudo-haste from being created on the last player's end step. Not to mention that if we have non-creature enchantments on the board (likely), then our commander will be online as a creature, keeping PestilencePestilence on the board along with swinging in for five every turn. As a companion to PestilencePestilence is our excuse for playing snow lands, Withering WispsWithering Wisps, and I'm also taking some artistic license to pretend HecatombHecatomb is in the same vein. That may not actually be true, but being able to throw out six or seven damage a turn to any target is something that takes over games quickly, even if the initial risk factor is very high.
Planeswalkers
Back before the release of War of the Spark, I made an article asking if "Oops, All Planeswalkers" would be viable in various color combinations (in summary, yes in three color, but not in mono- or dual-color yet.) I also mused what commanders I would play for Superfriends in each color combination. Luckily, that musing turned out to not all be for naught, as there is only one commander option available that meets Umori's planeswalker only stipulation, and it just so happens to be the commander I suggested for the Jund color combination: Lord WindgraceLord Windgrace.
Jund Em Up
View on ArchidektCommander (1)
- 1 Lord WindgraceLord Windgrace
Planeswalkers (60)
- 1 Angrath, Captain of ChaosAngrath, Captain of Chaos
- 1 Angrath, the Flame-ChainedAngrath, the Flame-Chained
- 1 Arlinn KordArlinn Kord
- 1 Chandra NalaarChandra Nalaar
- 1 Chandra, Acolyte of FlameChandra, Acolyte of Flame
- 1 Chandra, Awakened InfernoChandra, Awakened Inferno
- 1 Chandra, Bold PyromancerChandra, Bold Pyromancer
- 1 Chandra, Fire ArtisanChandra, Fire Artisan
- 1 Chandra, Flame's FuryChandra, Flame's Fury
- 1 Chandra, FlamecallerChandra, Flamecaller
- 1 Chandra, Novice PyromancerChandra, Novice Pyromancer
- 1 Chandra, PyrogeniusChandra, Pyrogenius
- 1 Chandra, PyromasterChandra, Pyromaster
- 1 Chandra, Torch of DefianceChandra, Torch of Defiance
- 1 Daretti, Ingenious IconoclastDaretti, Ingenious Iconoclast
- 1 Domri, Anarch of BolasDomri, Anarch of Bolas
- 1 Domri, City SmasherDomri, City Smasher
- 1 Freyalise, Llanowar's FuryFreyalise, Llanowar's Fury
- 1 Garruk RelentlessGarruk Relentless
- 1 Garruk WildspeakerGarruk Wildspeaker
- 1 Garruk, Apex PredatorGarruk, Apex Predator
- 1 Garruk, Cursed HuntsmanGarruk, Cursed Huntsman
- 1 Garruk, Primal HunterGarruk, Primal Hunter
- 1 Jaya, Venerated FiremageJaya, Venerated Firemage
- 1 Jiang YangguJiang Yanggu
- 1 Jiang Yanggu, WildcrafterJiang Yanggu, Wildcrafter
- 1 Karn LiberatedKarn Liberated
- 1 Karn, Scion of UrzaKarn, Scion of Urza
- 1 Koth of the HammerKoth of the Hammer
- 1 Liliana VessLiliana Vess
- 1 Liliana of the Dark RealmsLiliana of the Dark Realms
- 1 Liliana of the VeilLiliana of the Veil
- 1 Liliana, Death's MajestyLiliana, Death's Majesty
- 1 Liliana, Dreadhorde GeneralLiliana, Dreadhorde General
- 1 Nissa, Genesis MageNissa, Genesis Mage
- 1 Nissa, Nature's ArtisanNissa, Nature's Artisan
- 1 Nissa, Vital ForceNissa, Vital Force
- 1 Nissa, Voice of ZendikarNissa, Voice of Zendikar
- 1 Nissa, Who Shakes the WorldNissa, Who Shakes the World
- 1 Nissa, WorldwakerNissa, Worldwaker
- 1 Ob Nixilis ReignitedOb Nixilis Reignited
- 1 Ob Nixilis of the Black OathOb Nixilis of the Black Oath
- 1 Ob Nixilis, the Hate-TwistedOb Nixilis, the Hate-Twisted
- 1 Rowan KenrithRowan Kenrith
- 1 Samut, Tyrant SmasherSamut, Tyrant Smasher
- 1 Samut, the TestedSamut, the Tested
- 1 Sarkhan VolSarkhan Vol
- 1 Sarkhan the MasterlessSarkhan the Masterless
- 1 Sarkhan, the DragonspeakerSarkhan, the Dragonspeaker
- 1 Sorin MarkovSorin Markov
- 1 Tibalt, Rakish InstigatorTibalt, Rakish Instigator
- 1 Ugin, the Spirit DragonUgin, the Spirit Dragon
- 1 Vivien ReidVivien Reid
- 1 Vraska the UnseenVraska the Unseen
- 1 Vraska, Golgari QueenVraska, Golgari Queen
- 1 Vraska, Relic SeekerVraska, Relic Seeker
- 1 Vraska, Scheming GorgonVraska, Scheming Gorgon
- 1 Vraska, Swarm's EminenceVraska, Swarm's Eminence
- 1 Wrenn and SixWrenn and Six
- 1 Xenagos, the RevelerXenagos, the Reveler
Lands (38)
- 1 Ash BarrensAsh Barrens
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Canyon SloughCanyon Slough
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Dust BowlDust Bowl
- 1 Dwarven MineDwarven Mine
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 5 ForestForest
- 1 Interplanar BeaconInterplanar Beacon
- 1 Karn's BastionKarn's Bastion
- 1 Lotus FieldLotus Field
- 1 Mobilized DistrictMobilized District
- 4 MountainMountain
- 1 Myriad LandscapeMyriad Landscape
- 1 Nurturing PeatlandNurturing Peatland
- 1 Overgrown TombOvergrown Tomb
- 1 Prismatic VistaPrismatic Vista
- 1 Savage LandsSavage Lands
- 1 Sheltered ThicketSheltered Thicket
- 1 Smoldering MarshSmoldering Marsh
- 1 Stomping GroundStomping Ground
- 3 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Verdant CatacombsVerdant Catacombs
- 1 Wooded FoothillsWooded Foothills
Creatures (2)
- 1 Dryad ArborDryad Arbor
- 1 Umori, the CollectorUmori, the Collector
If you've ever played a Superfriends deck, you're probably aware of the main problem when it comes to planeswalkers: closingout the game. Granted, I've only goldfished around with this one for a little bit, but it honestly doesn't feel like it's going to have that problem. "When in doubt, Jund 'em out" seems to be much more the mantra of this random pile of green, red, and black planeswalkers, and I personally am here for it. While the deck does start off slow, Umori comes down on turn four and feels great as a 4/5 blocker to protect your planeswalkers, and then allows you to drop your commander the next turn with a mana untapped, often to downtick Lord WindgraceLord Windgrace to get two fetch lands back into play to then play a four drop planeswalker.
Once you get that far, it's a blistering mass of tokens, value, and removal. While it would take some time to get used to options to figure out how much mana you actually have, how many 'walkers you can play, and whether that translates into three tokens with haste that also have +1/+1 counters that allow them to tap for mana, at which point you could get on with it or cast yet another planeswalker... It feels good, is what I'm saying, and I wouldn't be amazed to find that it often translates to much more direct wins than most Superfriends experiences you may have had.
Bonus Decks
Your commander counts against Companion restrictions, which means that, technically, you can only have Umori as a Companion for the permanent types: artifacts, creatures, enchantments, and planeswalkers. But I wouldn't be the mad completionist I am without at least throwing out some shout-outs to the other card types in the game, would I?
You might also be wondering why each of these is Golgari only. The reason is is that if you were to play these at a table, you would have to ask ahead of time if you could play your commander/Companion pairing under Rule Zero. If so, then great! If not, then you can say "Okay!", and just shove Umori in as your direct commander, easy peasy!
Instants
Grismold Draw-Go
View on ArchidektCommander (1)
- 1 Grismold, the DreadsowerGrismold, the Dreadsower
Companion (1)
- 1 Umori, the CollectorUmori, the Collector
Buffs (7)
- 1 Aphotic WispsAphotic Wisps
- 1 Chorus of MightChorus of Might
- 1 Decree of SavageryDecree of Savagery
- 1 Might of the MassesMight of the Masses
- 1 Return of the WildspeakerReturn of the Wildspeaker
- 1 Tainted StrikeTainted Strike
- 1 WildsizeWildsize
Card Advantage (10)
- 1 Altar's ReapAltar's Reap
- 1 Costly PlunderCostly Plunder
- 1 Dark BargainDark Bargain
- 1 Momentous FallMomentous Fall
- 1 Moonlight BargainMoonlight Bargain
- 1 NecrologiaNecrologia
- 1 Once and FutureOnce and Future
- 1 Skeletal ScryingSkeletal Scrying
- 1 Sprouting VinesSprouting Vines
- 1 Succumb to TemptationSuccumb to Temptation
Mana Acceleration (5)
- 1 Cabal RitualCabal Ritual
- 1 Culling the WeakCulling the Weak
- 1 Dark RitualDark Ritual
- 1 HarrowHarrow
- 1 Natural ConnectionNatural Connection
Mass Removal (14)
- 1 Bile BlightBile Blight
- 1 Consume the MeekConsume the Meek
- 1 Cower in FearCower in Fear
- 1 Echoing DecayEchoing Decay
- 1 Force of DespairForce of Despair
- 1 Golgari CharmGolgari Charm
- 1 Hideous LaughterHideous Laughter
- 1 Make ObsoleteMake Obsolete
- 1 Rampage of the ClansRampage of the Clans
- 1 Stench of DecayStench of Decay
- 1 Suffocating FumesSuffocating Fumes
- 1 Urborg JusticeUrborg Justice
- 1 Vona's HungerVona's Hunger
- 1 Wail of the NimWail of the Nim
Protection (9)
- 1 Blinding FogBlinding Fog
- 1 Dark DabblingDark Dabbling
- 1 Heroic InterventionHeroic Intervention
- 1 Mortal's ResolveMortal's Resolve
- 1 Not of This WorldNot of This World
- 1 Rush of VitalityRush of Vitality
- 1 Sheltering WordSheltering Word
- 1 Woodcutter's GritWoodcutter's Grit
- 1 Wrap in VigorWrap in Vigor
Spot Removal (9)
- 1 Beast WithinBeast Within
- 1 BladebrandBladebrand
- 1 Curtain's CallCurtain's Call
- 1 Hero's DownfallHero's Downfall
- 1 ProvokeProvoke
- 1 Rend FleshRend Flesh
- 1 Rending VinesRending Vines
- 1 Return to NatureReturn to Nature
- 1 Windgrace's JudgmentWindgrace's Judgment
Tokens (11)
- 1 ArachnogenesisArachnogenesis
- 1 Awakening of Vitu-GhaziAwakening of Vitu-Ghazi
- 1 CarrionCarrion
- 1 Fresh MeatFresh Meat
- 1 Hunting PackHunting Pack
- 1 Predator's HowlPredator's Howl
- 1 Reach of BranchesReach of Branches
- 1 Scatter the SeedsScatter the Seeds
- 1 Second HarvestSecond Harvest
- 1 Spoils of BloodSpoils of Blood
- 1 Sprout SwarmSprout Swarm
Lands (34)
- 1 Blighted WoodlandBlighted Woodland
- 1 Castle LocthwainCastle Locthwain
- 1 Command TowerCommand Tower
- 1 Fabled PassageFabled Passage
- 1 Field of the DeadField of the Dead
- 1 Forbidden OrchardForbidden Orchard
- 6 ForestForest
- 1 Gaea's CradleGaea's Cradle
- 1 Grim BackwoodsGrim Backwoods
- 1 High MarketHigh Market
- 1 Khalni GardenKhalni Garden
- 1 Llanowar WastesLlanowar Wastes
- 1 MirrorpoolMirrorpool
- 1 Mosswort BridgeMosswort Bridge
- 1 Myriad LandscapeMyriad Landscape
- 1 Nurturing PeatlandNurturing Peatland
- 1 Oran-Rief, the VastwoodOran-Rief, the Vastwood
- 1 Phyrexian TowerPhyrexian Tower
- 1 Reliquary TowerReliquary Tower
- 1 Rogue's PassageRogue's Passage
- 5 SwampSwamp
- 1 Tainted WoodTainted Wood
- 1 Temple of MaladyTemple of Malady
- 1 Twilight MireTwilight Mire
- 1 Woodland CemeteryWoodland Cemetery
The instant build is a strange mix of swarm and Voltron, allowing you to constantly be pumping out tokens while simultaneously slaughtering them to make Grismold, the DreadsowerGrismold, the Dreadsower larger. Interestingly, however, you can do all of this at instant speed, meaning your opponent pretty much always has to play around you having all of your mana open, and therefore the threat of protection. Throw in a Not of this WorldNot of this World, and you'll even have opponents worried when you don't have mana....
Sorceries
Nath of the Stax-Leaf
View on ArchidektCommander (1)
- 1 Nath of the Gilt-LeafNath of the Gilt-Leaf
Companion (1)
- 1 Umori, the CollectorUmori, the Collector
Discard (9)
- 1 Arterial FlowArterial Flow
- 1 Bite of the Black RoseBite of the Black Rose
- 1 Collective BrutalityCollective Brutality
- 1 Dark DealDark Deal
- 1 Ill-Gotten GainsIll-Gotten Gains
- 1 Mind RakeMind Rake
- 1 Syphon MindSyphon Mind
- 1 Tasigur's CrueltyTasigur's Cruelty
- 1 UnnerveUnnerve
Life Gain (5)
- 1 Blood TitheBlood Tithe
- 1 Consuming VaporsConsuming Vapors
- 1 ExsanguinateExsanguinate
- 1 From Under the FloorboardsFrom Under the Floorboards
- 1 Syphon SoulSyphon Soul
Other (4)
- 1 Eyeblight MassacreEyeblight Massacre
- 1 Gruesome FateGruesome Fate
- 1 Overwhelming StampedeOverwhelming Stampede
- 1 Sprouting RenewalSprouting Renewal
Poxes (9)
- 1 Curse of the CabalCurse of the Cabal
- 1 Death CloudDeath Cloud
- 1 Forbidden RitualForbidden Ritual
- 1 Fraying OmnipotenceFraying Omnipotence
- 1 PoxPox
- 1 SmallpoxSmallpox
- 1 Torment of HailfireTorment of Hailfire
- 1 Undercity PlagueUndercity Plague
- 1 Vicious RumorsVicious Rumors
Ramp (26)
- 1 CultivateCultivate
- 1 Deep ReconnaissanceDeep Reconnaissance
- 1 Far WanderingsFar Wanderings
- 1 Growth SpasmGrowth Spasm
- 1 Harvest SeasonHarvest Season
- 1 Kodama's ReachKodama's Reach
- 1 Nissa's PilgrimageNissa's Pilgrimage
- 1 Primal GrowthPrimal Growth
- 1 Rampant GrowthRampant Growth
- 1 [Recursion/Draw][Recursion/Draw]
- 1 Ancient CravingAncient Craving
- 1 Bankrupt in BloodBankrupt in Blood
- 1 Damnable PactDamnable Pact
- 1 DrivenDriven
- 1 Foreboding FruitForeboding Fruit
- 1 HarmonizeHarmonize
- 1 Life from the LoamLife from the Loam
- 1 Night's WhisperNight's Whisper
- 1 Nostalgic DreamsNostalgic Dreams
- 1 RegrowthRegrowth
- 1 Seeds of RenewalSeeds of Renewal
- 1 Shamanic RevelationShamanic Revelation
- 1 Sign in BloodSign in Blood
- 1 Treasured FindTreasured Find
- 1 Wildest DreamsWildest Dreams
- 1 Yawgmoth's WillYawgmoth's Will
Sacs (10)
- 1 Barter in BloodBarter in Blood
- 1 Chainer's EdictChainer's Edict
- 1 Dead DropDead Drop
- 1 Innocent BloodInnocent Blood
- 1 Mire in MiseryMire in Misery
- 1 Pir's WhimPir's Whim
- 1 Syphon FleshSyphon Flesh
- 1 Taste of DeathTaste of Death
- 1 Tyrant's ChoiceTyrant's Choice
- 1 Virtus's ManeuverVirtus's Maneuver
Lands (37)
- 1 Bonders' EnclaveBonders' Enclave
- 1 Cryptic CavesCryptic Caves
- 1 Drownyard TempleDrownyard Temple
- 1 EvergladesEverglades
- 1 Evolving WildsEvolving Wilds
- 1 Fabled PassageFabled Passage
- 6 ForestForest
- 1 Geier Reach SanitariumGeier Reach Sanitarium
- 1 Golgari Rot FarmGolgari Rot Farm
- 1 High MarketHigh Market
- 1 Jungle BasinJungle Basin
- 1 Jungle HollowJungle Hollow
- 1 Leechridden SwampLeechridden Swamp
- 1 Myriad LandscapeMyriad Landscape
- 1 Piranha MarshPiranha Marsh
- 1 Radiant FountainRadiant Fountain
- 1 Sapseep ForestSapseep Forest
- 1 Sea Gate WreckageSea Gate Wreckage
- 1 Sheltered ValleySheltered Valley
- 1 Sunscorched DesertSunscorched Desert
- 9 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Verdant CatacombsVerdant Catacombs
- 1 Wirewood LodgeWirewood Lodge
Our final deck is much less friendly than its compatriots, being a discard deck that feeds you tokens, which you can then sacrifice to PoxPox effects to keep yourself ahead on parity. This is known as Stax, and is not always welcomed at every table. That said, people will hardly be able to complain. You're only playing sorceries, for goodness' sake!
Companion Conclusion
So what do you think of the builds? Are you planning on tweaking one of your existing decks to be able to use a Companion, or building a whole new deck around one? If you were to build Umori, the CollectorUmori, the Collector, what card type would you choose to discount?
Let us know in the comments, and we'll see you at the little Companion card table we had to set up to have enough room for everyone to fit around the dining room table.
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