The Monster Mash
Silver-bordered commanders are here for just a few short weeks, and while Un-mander isn't usually my thing, there's one legendary creature from Unstable who hits so close to home that I absolutely must write about her.
I'm lucky to have many commander decks. Most are budget, several are just experiments, but there's one deck I cherish above them all, and that's [card]The Mimeoplasm[/card]. As my first official deck, it's been with me for years. You can therefore imagine my delight when I saw [card]Grusilda, Monster Masher[/card].
You'd better have a [card]Relic of Progenitus[/card] at the ready, because your graveyards are not safe. Both of these commanders mix, match, and knit the dead together like they're [card]Stitcher Geralf[/card]. It's about time we have an Un-mander Showdown: Monster Mash edition.
Yule Ooze
I'd like to start with the commander we already know. [card]The Mimeoplasm[/card] hails from the original Commander product Devour for Power. For five mana, he consumes two dead creatures, becoming a [card]Body Double[/card] of one of them and scavenging the other for +1/+1 counters like [card]Varolz, the Scar-Striped[/card].
This affords you an endless number of combinations. In the original Devour for Power deck, you could become a copy of [card]Troll Ascetic[/card] with ten +1/+1 counters from [card]Artisan of Kozilek[/card]. I think my very first Mimeoplastic combination was [card]Hydra Omnivore[/card] (from the [card]Riku of Two Reflections[/card] player) with a power boost from my [card]Lhurgoyf[/card].
The original Commander product came out in the same year as New Phyrexia, so it didn't take players very long to discover some of Mimeo's most potent amalgamations:
Who needs to deal 21 points of commander damage when you can use infect instead? Combined with any 6+ power creature, [card]Skithiryx, the Blight Dragon[/card] can give itself haste and fell an opponent with a single blow. [card]Blighted Agent[/card] is another solid option, though it requires 9+ power, which is a little tougher to come by. You'll also need [card]Lightning Greaves[/card] to be most effective; there's a 100% chance your unblockable infected commander becomes Public Enemy #1, so you have to work fast before it gets [card]Terminate[/card]d.
Combinations like this have given [card]The Mimeoplasm[/card] a similar reputation to [card]Rafiq of the Many[/card] as a master of one-shot kills. Such commanders are regarded as dangerous before the game begins. Even if you've toned the deck's power level down a few notches, opponents will try to kill Mimeo on sight because they know what it's capabilities.
For those who dislike infect, there are numerous other useful Mimeoplasm combinations.
[card]Invisible Stalker[/card] has natural unblockable and hexproof, which makes it a great host for the +1/+1 counters of an enormous [card]Consuming Aberration[/card] or [card]Lord of Extinction[/card]. All those counters feel great on a [card]Walking Ballista[/card] too, because you can turn them into damage. Plus, you can cast the Ballista for zero mana to put it straight into the graveyard.
It also doesn't hurt to just use Mimeo as a [card]Beacon of Unrest[/card]. If the instant-win creatures aren't available, there ain't nothin' wrong with concocting a 15/15 [card]Sheoldred, Whispering One[/card] for five mana. That's the real heart of Mimeo's playstyle. It's a reanimator deck, through and through. From [card]Animate Dead[/card] to [card]Necromancy[/card] to [card]Reanimate[/card] to [card]Dance of the Dead[/card], there are many ways to revive expensive creatures for very little mana.
Animating a [card]Jin-Gitaxias, Core Augur[/card] on turn two or three is backbreaking. Paying two mana for a [card]Consecrated Sphinx[/card] is obnoxious. Plus, lots of your expensive creatures get to serve dual purposes; [card]Terastodon[/card] is a great reanimation target and a good choice for Mimeo's +1/+1 counters. [card]Void Winnower[/card] can either buff your commander or cut off a bunch of enemy spells.
Naturally, Mimeoplasm decks run a gamut of spells like [card]Buried Alive[/card] and [card]Entomb[/card] to get things in the graveyard. Since you'll often end up with those huge creatures in your hand, discard spells like [card]Frantic Search[/card] are also enormously useful. (A personal favorite of mine is Commander 2016's [card]Ancient Excavation[/card].)
In Mimeo's Instants section we also see [card]Counterspell[/card] at 30% popularity. A few other counterspells litter the list too, like [card]Swan Song[/card]. This is a big hint about Mimeo's strategy. Once you reanimate a big creature, you have to keep it alive, because a [card]Path to Exile[/card] is definitely headed your way. If you've ever player a [card]Delver of Secrets[/card] deck in a 60-card format, this gameplan probably sounds familiar to you. You get a big threat on the board very quickly and for very little mana, then protect it until it wipes out your enemies.
My Arm is a T-Rex, Your Argument is Invalid
Mimeo's my pet deck, so I hope you won't mind me sharing my personal list for this commander. This is the deck I've been tuning for years, so I've been able to trade up into some really spicy cards. Take a look:
Mimeoplastic
View on ArchidektCommander (1)
- 1 The MimeoplasmThe Mimeoplasm
Creatures (21)
- 1 Bane of ProgressBane of Progress
- 1 Blighted AgentBlighted Agent
- 1 Body DoubleBody Double
- 1 Champion of WitsChampion of Wits
- 1 Consecrated SphinxConsecrated Sphinx
- 1 Consuming AberrationConsuming Aberration
- 1 Diluvian PrimordialDiluvian Primordial
- 1 Eternal WitnessEternal Witness
- 1 Fauna ShamanFauna Shaman
- 1 Jin-Gitaxias, Core AugurJin-Gitaxias, Core Augur
- 1 Lord of ExtinctionLord of Extinction
- 1 Rune-Scarred DemonRune-Scarred Demon
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 Skithiryx, the Blight DragonSkithiryx, the Blight Dragon
- 1 Snapcaster MageSnapcaster Mage
- 1 TerastodonTerastodon
- 1 Void WinnowerVoid Winnower
- 1 Vorinclex, Voice of HungerVorinclex, Voice of Hunger
- 1 Walking BallistaWalking Ballista
- 1 Woodfall Primus[/Creatures]Woodfall Primus[/Creatures]
Instants (16)
- 1 Ancient ExcavationAncient Excavation
- 1 Beast WithinBeast Within
- 1 Cyclonic RiftCyclonic Rift
- 1 EntombEntomb
- 1 Fact or FictionFact or Fiction
- 1 Frantic SearchFrantic Search
- 1 IntuitionIntuition
- 1 Krosan GripKrosan Grip
- 1 Mystical TutorMystical Tutor
- 1 NegateNegate
- 1 Pact of NegationPact of Negation
- 1 PutrefyPutrefy
- 1 Stubborn DenialStubborn Denial
- 1 Swan SongSwan Song
- 1 Thirst for KnowledgeThirst for Knowledge
- 1 Vampiric TutorVampiric Tutor
Sorceries (17)
- 1 Buried AliveBuried Alive
- 1 Careful StudyCareful Study
- 1 CultivateCultivate
- 1 DamnationDamnation
- 1 Demonic TutorDemonic Tutor
- 1 Jarad's OrdersJarad's Orders
- 1 Kodama's ReachKodama's Reach
- 1 Life from the LoamLife from the Loam
- 1 Life's FinaleLife's Finale
- 1 Living DeathLiving Death
- 1 ReanimateReanimate
- 1 Rise of the Dark RealmsRise of the Dark Realms
- 1 SpelltwineSpelltwine
- 1 Toxic DelugeToxic Deluge
- 1 Twilight's CallTwilight's Call
- 1 Whispering MadnessWhispering Madness
- 1 WindfallWindfall
Enchantments (5)
- 1 Animate DeadAnimate Dead
- 1 NecromancyNecromancy
- 1 Pernicious DeedPernicious Deed
- 1 Survival of the FittestSurvival of the Fittest
- 1 Sylvan LibrarySylvan Library
Artifacts (5)
- 1 Lightning GreavesLightning Greaves
- 1 Mesmeric OrbMesmeric Orb
- 1 Sensei's Divining TopSensei's Divining Top
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
Lands (35)
- 1 Academy RuinsAcademy Ruins
- 1 Ancient TombAncient Tomb
- 1 Barren MoorBarren Moor
- 1 Breeding PoolBreeding Pool
- 1 Cephalid ColiseumCephalid Coliseum
- 1 Command TowerCommand Tower
- 1 Drowned CatacombDrowned Catacomb
- 1 Exotic OrchardExotic Orchard
- 1 Flooded GroveFlooded Grove
- 2 ForestForest
- 1 High MarketHigh Market
- 1 Hinterland HarborHinterland Harbor
- 2 IslandIsland
- 1 Llanowar WastesLlanowar Wastes
- 1 Lonely SandbarLonely Sandbar
- 1 Misty RainforestMisty Rainforest
- 1 Opulent PalaceOpulent Palace
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Polluted DeltaPolluted Delta
- 1 Reflecting PoolReflecting Pool
- 1 Strip MineStrip Mine
- 1 Sunken RuinsSunken Ruins
- 2 SwampSwamp
- 1 Tranquil ThicketTranquil Thicket
- 1 Twilight MireTwilight Mire
- 1 Underground RiverUnderground River
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Verdant CatacombsVerdant Catacombs
- 1 Watery GraveWatery Grave
- 1 Woodland CemeteryWoodland Cemetery
- 1 Yavimaya CoastYavimaya Coast
There are some real treasures here, especially my pride and joy [card]Survival of the Fittest[/card]. However, despite powerful cards like Survival, competitive EDH players would take one look at this list and roll their eyes. There are some great cards, but [card]Diluvian Primordial[/card] and [card]Spelltwine[/card] aren't hyper-competitive cards. They're my fun cards, as I've tuned this list for the not-quite-competitive-not-quite-casual power level of my personal playgroup. If our game doesn't end quickly, I like to have late-game powerhouses, and I just can't resist the allure of Liliana's majesty in [card]Rise of the Dark Realms[/card].
Competitive Mimeoplasm lists often make use of absurd graveyard combos. [card]Necrotic Ooze[/card] is a useful utility creature, but it's even better when it steals the activated abilities of [card]Phyrexian Devourer[/card] and [card]Walking Ballista[/card], turning your library into cannon fodder. The famous [card]Mikaeus, the Unhallowed[/card] + [card]Triskelion[/card] combo often rears its ugly head as well. Oh, and don't even get me started on the craziness [card]Hermit Druid[/card] enables. These combos are great, but they're not my personal meta's power level, so I mix up some dorky cards along with the powerful ones.
There's one other important mixture in this decklist I'd like to call to your attention and that's the deck's balance of 'self-graveyard' cards vs 'other-graveyard' cards. As an example, [card]Meren of Clan Nel Toth[/card] is a self-graveyard commander, while [card]Lazav, Dimir Mastermind[/card] is an other-graveyard commander. [card]The Mimeoplasm[/card] encourages a reanimator strategy, but reanimator strategies frequently turn inward to self-graveyard shenanigans, only reanimating their own [card]Jin-Gitaxias, Core Augur[/card]s or [card]Rune-Scarred Demon[/card]s, etc.
Since Mimeo can eat anyone's creatures, I personally like having a balance of cards that fill up not just my own graveyard, but also my opponents'. [card]Mesmeric Orb[/card] does this with annoying proficiency. I've also found [card]Windfall[/card] spells to be surprisingly effective. If I get [card]Bojuka Bog[/card]ged, I like to have backup graveyards. If you're thinking of building Mimeo, this is a balance you'll have to learn to navigate as well. Do you want to use your own graveyard, someone else's, or both?
The Masher
That's enough about the Plasm for now. We have another graveyard manipulator to discuss: [card]Grusilda, Monster Masher[/card]. What happens when you trade blue and green for red? You get something a little crazy and a lot of fun. In true silver-bordered fashion, Grusilda goes a step beyond [card]The Mimeoplasm[/card] when fusing her dead creatures. While Mimeo converts one creature into +1/+1 counters, Grusilda actually combines two creatures, giving you not only the additional power but their abilities as well. This opens up a whole new can of worms.
[card]Mairsil, the Pretender[/card] might be a little jealous, because Grusilda gets to combine activated abilities without any one-per-turn restrictions. [card]Pili-Pala[/card] goes infinite with [card]Grand Architect[/card] in artifact decks, but here it goes infinite with [card]Palladium Myr[/card] or [card]Kozilek's Channeler[/card]. Tap for two mana, then pay two mana, untap your creature, and make a mana. Repeat ad infinitum.
Another powerful combo is [card]Cinderhaze Wretch[/card] and [card]Tree of Perdition[/card]. Tap the Tree-Wretch to make an opponent discard a card, then untap it by placing a -1/-1 counter on it. Once its toughness is at 1, use [card]Tree of Perdition[/card]'s ability to switch its toughness with an opponent's life total. Now that you've got more toughness, you can repeat the discard-untap abilities for the next opponent, and then the next. When the dust settles, your opponents will be left with no cards in their hands and 1 point of life each.
Let's take a break from activated abilities really quick and discuss some power. Grusilda makes some fantastic face-punchers. Remember [card]Skithiryx, the Blight Dragon[/card] from Mimeo's all-star cards? Here it pairs nicely with a fine red [card]Lightning Runner[/card]. Slapping double strike on a [card]Malignus[/card] doesn't sound half-bad either.
If you're playing silver-bordered cards in the 99 as well, let me direct your attention to [card]Three-Headed Goblin[/card] and [card]Infinity Elemental[/card]. The former combines magnificently with frankly any big creature. The latter combines with lifelink. Fuse together [card]Infinity Elemental[/card] + [card]Vampire Nighthawk[/card] and you have a creature that gives you infinite life if it so much as bumps into another creature or player. Hard to lose when you have infinite life. (The Unstable FAQ also clarifies that when you have infinite life, if you get attacked with someone else's [card]Infinity Elemental[/card] you'll still have infinite life. Infinity - infinity = infinity. I don't understand it either, but that's how the laws of mathematics work.)
Speaking of weird rules, here's an important one. As we saw in this episode of Game Knights, when Mark Rosewater flickered a combined Host/Augment creature, it left and returned to the battlefield as one unit. This is a departure from the rules for meld, another mechanic that 'combines' creatures. If you flicker a [card]Brisela, Voice of Nightmares[/card], it comes back as its two separate components, [card]Gisela, the Broken Blade[/card] and [card]Bruna, the Fading Light[/card].
This isn't the case for genuinely combined creatures, though. In the spirit of silver borders, a Host/Augment pair is considered to be a single creature, and therefore leaves and returns as one entity. This is also true of Grusilda's mashups. (Mark Rosewater has confirmed it here. However, please note that if you mash a creature you own with one your opponent owns, and it has to return to it's owner's control, you must undergo a challenge to see who gets the creature.)
The reason this interaction is important is because it gives Grusilda access to some truly disgusting abilities, namely persist and undying. With these abilities and a few +1/+1 counters, you can build your own [card]Mikaeus, the Unhallowed[/card] + [card]Triskelion[/card] combo, but without the Mikaeus.
[card]Flayer of the Hatebound[/card] and [card]Murderous Redcap[/card] combine with several other creatures to immediately win you the game, including each other! Deal the Flayer's damage to an opponent, the Redcap's damage to itself, then bring the creature back and do it all over again. [card]Triskelion[/card] works the same way, repeatedly killing itself as it pings opponents to death. I also really want to combine [card]Infinity Elemental[/card] with [card]Flayer of the Hatebound[/card].
Probably my favorite thing about [card]Grusilda, Monster Masher[/card] is that she doesn't exile creatures the way Mimeo does. If her creations die, she can reassmble them. Plus, Grusilda doesn't just give menace to your combined creatures, she also gives it to your enchanted and equipped creatures! If your creature is wearing [card]Lightning Greaves[/card] or, better yet, [card]Animate Dead[/card], it's harder to block.
A Graveyard Smash
Enough theorycrafting. Let's take a look at an actual decklist for Grusilda.
Monster Mashups
View on ArchidektCommander (1)
- 1 Grusilda, Monster MasherGrusilda, Monster Masher
Creatures (29)
- 1 AngerAnger
- 1 Avatar of WoeAvatar of Woe
- 1 Burnished HartBurnished Hart
- 1 Cinderhaze WretchCinderhaze Wretch
- 1 EndbringerEndbringer
- 1 Flayer of the HateboundFlayer of the Hatebound
- 1 Geralf's MessengerGeralf's Messenger
- 1 Gifted AetherbornGifted Aetherborn
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Heartless HidetsuguHeartless Hidetsugu
- 1 Infinity ElementalInfinity Elemental
- 1 It That BetraysIt That Betrays
- 1 Keldon FirebombersKeldon Firebombers
- 1 Kozilek's ChannelerKozilek's Channeler
- 1 MalignusMalignus
- 1 Murderous RedcapMurderous Redcap
- 1 Necrotic OozeNecrotic Ooze
- 1 Palladium MyrPalladium Myr
- 1 Pili-PalaPili-Pala
- 1 Sepulchral PrimordialSepulchral Primordial
- 1 Sire of InsanitySire of Insanity
- 1 Skithiryx, the Blight DragonSkithiryx, the Blight Dragon
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Spikeshot ElderSpikeshot Elder
- 1 Spikeshot GoblinSpikeshot Goblin
- 1 Three-Headed GoblinThree-Headed Goblin
- 1 Tree of PerditionTree of Perdition
- 1 TriskelionTriskelion
- 1 Vampire Nighthawk[/Creatures]Vampire Nighthawk[/Creatures]
Instants (4)
- 1 Chaos WarpChaos Warp
- 1 Curtains' CallCurtains' Call
- 1 EntombEntomb
- 1 Terminate[/Instants]Terminate[/Instants]
Sorceries (15)
- 1 Blasphemous ActBlasphemous Act
- 1 Buried AliveBuried Alive
- 1 Cathartic ReunionCathartic Reunion
- 1 Dark DealDark Deal
- 1 Dread SummonsDread Summons
- 1 Faithless LootingFaithless Looting
- 1 Incendiary CommandIncendiary Command
- 1 Life's FinaleLife's Finale
- 1 Molten PsycheMolten Psyche
- 1 Necromantic SelectionNecromantic Selection
- 1 Night's WhisperNight's Whisper
- 1 Read the BonesRead the Bones
- 1 Reforge the SoulReforge the Soul
- 1 Sign in BloodSign in Blood
- 1 Syphon Mind[/Sorceries]Syphon Mind[/Sorceries]
Enchantments (3)
- 1 Animate DeadAnimate Dead
- 1 NecromancyNecromancy
- 1 Phyrexian Arena[/Enchantments]Phyrexian Arena[/Enchantments]
Artifacts (10)
- 1 Commander's SphereCommander's Sphere
- 1 Hedron ArchiveHedron Archive
- 1 Key to the CityKey to the City
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Rakdos SignetRakdos Signet
- 1 Sol RingSol Ring
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Talisman of IndulgenceTalisman of Indulgence
- 1 Worn Powerstone[/Artifacts]Worn Powerstone[/Artifacts]
Planeswalkers (1)
- 1 Daretti, Scrap Savant[/Planeswalkers]Daretti, Scrap Savant[/Planeswalkers]
Lands (37)
- 1 Akoum RefugeAkoum Refuge
- 1 Bloodfell CavesBloodfell Caves
- 1 Canyon SloughCanyon Slough
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 1 Evolving WildsEvolving Wilds
- 1 Foreboding RuinsForeboding Ruins
- 1 Graven CairnsGraven Cairns
- 1 High MarketHigh Market
- 11 MountainMountain
- 1 Rakdos CarnariumRakdos Carnarium
- 13 SwampSwamp
- 1 Temple of MaliceTemple of Malice
- 1 Temple of the False GodTemple of the False God
- 1 Terramorphic ExpanseTerramorphic Expanse
I'll get to the combinations in a second, but I want to pause and focus on the true stars of the deck: the mana ramp. Grusilda's ability is expensive. Very, very expensive. Your first combination will cost you a total of ten mana. You absolutely need mana ramp in this deck if it's going to function properly, so don't skimp on it. I don't care if [card]Worn Powerstone[/card] is a strictly worse [card]Sol Ring[/card], you need the mana.
You also need ways to get those creatures into the graveyard where they belong. [card]Entomb[/card] and [card]Buried Alive[/card] are top-notch. Lots of those creatures will end up in your hand too, so you'll need ways to discard them. [card]Dark Deal[/card] and [card]Molten Psyche[/card] are great options, as is [card]Reforge the Soul[/card]. You can't skimp on mana, and you can't skimp on these discard spells either. If one of your key mashup creatures gets stuck in your hand, that won't be any fun at all. Discard spells help grease the wheels and get your deck moving.
Alright, now some combos. I've already discussed a few, but here are a few other standouts:
- [card]Keldon Firebombers[/card] + [card]It That Betrays[/card] steals a bunch of lands from your opponents.
- [card]Spikeshot Elder[/card]/[card]Spikeshot Goblin[/card] + [card]Infinity Elemental[/card] for tons of damage.
- [card]Goblin Sharpshooter[/card] + [card]Avatar of Woe[/card] lets you clear the board completely. This also works with any deathtouch creature.
- [card]Heartless Hidetsugu[/card] + [card]Gifted Aetherborn[/card]. This also works with any lifelink creature.
As you can probably tell, my favorite creatures in this deck are the ones that combine with multiple other creatures. [card]Vampire Nighthawk[/card] and [card]Gifted Aetherborn[/card] are particularly synergystic. Lifelink works with [card]Infinity Elemental[/card] and [card]Heartless Hidetsugu[/card], while deathtouch works with [card]Goblin Sharpshooter[/card] and other pingers. These are powerhouse combinations, either locking down the board or giving you a significant advantage over your opposition.
Keen players have probably noticed I didn't include cards like [card]Pack Rat[/card] or [card]Warchief Giant[/card] in the deck. The original draft actually did include those cards, because they synergize so well with enters-the-battlefield creatures like [card]Rune-Scarred Demon[/card]. Ultimately, though, they never quite pulled their weight in my games. I also tried [card]Grenzo's Ruffians[/card], to try a build-your-own [card]Hydra Omnivore[/card], but it also never quite got there.
What I realized is that Grusilda's monster mashes really have to be all-powerful. Grusilda isn't likely to survive for very long, and neither are her combinations. When it takes a ten mana investment for your first combo, it had better have a big impact. Just like Mimeo, people are likely to target this Monster-Mashing lady, because they know how absurd her ability is. When you do get to pull off her ability, make it count.
(If you do want to try an enters-the-battlefield focused version of Grusilda, I'd recommend [card]Myr Propogator[/card], [card]Gray Merchant of Asphodel[/card], [card]Myr Battlesphere[/card], and most importantly, [card]Norin the Wary[/card].
Cards to Consider
Let's finish up with some suggestions for both commanders. These cards aren't very popular for these commanders, but I think they deserve some extra consideration.
Mimeoplasm
- [card]Negate[/card]: As mentioned earlier, [card]Counterspell[/card] shows up as a popular card for [card]The Mimeoplasm[/card]. In my experience, the spells I want to counter are noncreature spells, namely removal spells like [card]Path to Exile[/card] that target my huge monsters. [card]Negate[/card] saves on the double-blue cost, making it a little easier to cast when you need it most.
- [card]Stubborn Denial[/card]: Speaking of counterspells, I've found this lesser-known counterspell to be more useful than [card]Swan Song[/card]. The times I need a counterspell are nearly always the times I need to protect my big creatures, which have enough power to enable Ferocious. Plus, this doesn't give my opponent a Swan token to block my [card]Skithiryx, the Blight Dragon[/card].
- [card]Bane of Progress[/card]: Sometimes you need the surgically precise [card]Acidic Slime[/card], other times you need the absolute sledgehammer of [card]Bane of Progress[/card]. Since Mimeo doesn't run many artifacts or enchantments, this tends to be one-sided and totally devastating.
- [card]Twilight's Call[/card]: I might be the only player I know who runs this, but I can't help it, I like it. I'm already playing [card]Living Death[/card], after all. I'm fine letting other players get back their [card]Sun Titan[/card] and their [card]Solemn Simulacrum[/card] when I'm getting back all three Phyrexian Praetors.
- [card]Champion of Wits[/card]: I'm surprised this hasn't shown up in more Mimeo lists. It's [card]Careful Study[/card] on a stick. I consider it better than [card]Prime Speaker Zegana[/card], which some players copy with Mimeo to draw tons of cards. Mimeo-Zegana doesn't double its own power though, so [card]Champion of Wits[/card] gets my vote because it's easier to cast.
Grusilda
- [card]Necrotic Ooze[/card]: Remember all those [card]Cinderhaze Wretch[/card] and [card]Pili-Pala[/card] combos? Well, you don't need Grusilda to reanimate them when you have [card]Necrotic Ooze[/card].
- [card]Dread Summons[/card]: Very underrated and simple way to fill up graveyards with a lot of cards.
- [card]Daretti, Scrap Savant[/card]: I like this guy for the repeatable discard effects. Reviving your [card]Lightning Greaves[/card] isn't bad either.
- [card]Sire of Insanity[/card]: Speaking of discard, nothing does it better than [card]Sire of Insanity[/card]. This gets rid of your opponents' pesky removal spells and fills up the yard with lots and lots of juicy reanimation targets. Frankly, I also really like [card]Delirium Skeins[/card] for the same reasons.
- [card]Key to the City[/card]: Another useful way to discard cards, but it's especially helpful to get your powerhouse creations through your enemies' defenses. I've been looking for a deck to put [card]Key to the City[/card], and I think this is definitely it.
Mimeomasher
There are tons of combinations for both commanders. Plenty didn't make the cut in these lists, but that doesn't mean they're not worth trying. For example, Mimeo can also abuse [card]Sage of Hours[/card] with tons of counters. Alternatively, Grusilda can throw together both halves of [card]B.F.M[/card], or perhaps a [card]Platinum Angel[/card] + [card]Abyssal Persecutor[/card] so no one can win! [Insert evil laughter here.] The possibilities are truly endless.
As Un-manders go, [card]Grusilda, Monster Masher[/card] doesn't actually seem too wild. Creating huge infect double-strikers is something decks can already do with a [card]Tainted Strike[/card]. Combos with activated abilities have already been available with [card]Necrotic Ooze[/card]. Grusilda's combinations are a blast, but still feel roughly within the scope of black-bordered Magic to me. I may just be biased, though, since I've been making graveyard mashups with [card]The Mimeoplasm[/card] for six years. No matter how you like to recombine your dead creatures, both of these commanders make for some really fantastic games.
So, what Un-mander Showdown would you like to see next? [card]X[/card] vs [card]Sen Triplets[/card]? [card]Phoebe, Head of S.N.E.A.K.[/card] vs [card]Lazav, Dimir Mastermind[/card]? We only have a few more weeks, and then it'll be back to your regularly scheduled EDH. Let me know your thoughts below!
Til next time!
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