(Odric, Lunarch MarshalOdric, Lunarch Marshal | Art by Chase Stone)
Mono-White to the Rescue
Hello, and welcome back to a special edition of Ultra Budget Brews, the article series that builds entire EDH decks containing no card that costs more than $1 (commander excluded). Currently, we are in a series within a series, or a series-ception if you prefer the technical term. If you remember my Talrand, Torbran, Rankle, or Ghalta articles, you can skip down a bit as you will already know the goals of this article.
One thing that I’ve noticed on social media is that I’m not the only person who’s found themselves with some extra free time. Being stuck at home for long periods of time can definitely lead to bouts of boredom, and one way to battle this is to teach Magic to the people you’re stuck with. Between running an after-school club for the last 3 years and teaching a bunch of my family and random friends, I have taught dozens of people to play Magic, and I have almost exclusively used EDH to do so.
If you’re reading this, you’re either very experienced with EDH or very excited to learn; people don’t often read articles about EDH if they aren’t one of the two. If you’re the former, it can be difficult to realize how much you know and take for granted. Magic is a huge game with a lot to keep track of, and EDH only amplifies this by giving you twice as much to track. In short, it can be difficult to teach.
My goal is to build a few decks that would be useful to those who might be interested in getting someone into EDH or in having a deck that’s at an appropriate level of power and complexity to play against someone who’s just getting into the format and is new-ish to Magic. The goal of these will be to have something that is fairly intuitive for someone to pick up and play, or, if playing against it, to be able to look across the table and easily understand what is happening. EDH actually goes a long way to help us with this by providing a commander, which often serves as a great signpost, giving a lot of information about the goal of the deck.
We want our deck to do something that’s easy to explain and understand. If you can’t explain the goal of the deck in a sentence or two, it’s likely a bit too complex. I don’t mean, “The deck’s goal is to win the game, hue hue hue.” Obviously we’re trying to do that. For example, one of my go-to decks to teach people to play is a Gisa and GeralfGisa and Geralf Zombie tribal deck. When I tell people what the deck is trying to do, I tell them they are filling up the graveyard with Zombies, eventually attempting to overwhelm their opponents with a horde of them. This gives them a goal of getting a bunch of Zombies in to play. If they’re able to accomplish this, they’ll likely feel that they’ve been successful even if they eventually lose.
With all of this being said, we still want the deck to be able to compete. Just because we’re building a cheap, simple deck doesn’t mean that we don’t want it to be able to win. Giving someone a deck that is so underpowered that it doesn’t stand a chance will not encourage someone to want to play again.
In conclusion we want our deck to be:
- Intuitive
- Led by a commander with a clear gameplan
- Able to compete
The White Stuff
Attentive readers will likely have caught on to the fact that we've done 4 mono-color decks recently, leaving a single option left to us: white. If I'm being entirely honest, I saved this for last because I was able to find an interesting commander and build an appropriate deck for all of the other colors relatively quickly. It's not so much that I had a bunch of false starts while brainstorming for this deck. I simply couldn't get started at all. If you look at the options in white, you'll find three fairly distinct camps. The first camp is cards that are powerful and splashy, but are too expensive (Avacyn, Angel of HopeAvacyn, Angel of Hope, Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite, and God-Eternal OketraGod-Eternal Oketra champion this group); cards that are cheap and interesting, but are too complex for our purposes (Eight-and-a-half TailsEight-and-a-half Tails, Kytheon, Hero of AkrosKytheon, Hero of Akros, and Evra, Halcyon WitnessEvra, Halcyon Witness spring to mind); and cards that are best used as sedatives (Crovax, Ascendant HeroCrovax, Ascendant Hero, Lena Selfless ChampionLena Selfless Champion, Kongming, "Sleeping Dragon"Kongming, "Sleeping Dragon", etc). I narrowed it down to two options: Darien, King of KjeldorDarien, King of Kjeldor and Odric, Lunarch MarshalOdric, Lunarch Marshal.
I almost went with Darien, partly because he's a unique card, but mostly because one of the lessons that takes new players the longest to learn is that their life total is a resource to be used, and he hammers that point home with ruthless efficiency. Instead, I chose Odric, because every player remembers the first time they saw Baneslayer AngelBaneslayer Angel, Vampire NighthawkVampire Nighthawk, or even a Questing BeastQuesting Beast and marveled at how many keywords they had. I wanted to recreate that experience here.
Our Commander
Pros
- Triggers during EACH combat
- Two relevant keywords
- Only costs 4 mana
- Could lead an Ocean's Eleven theme deck
Cons
- 3/3 isn't very threatening
- Doesn't have any keywords himself
- Needs a fairly full board to be most effective
- Mono-white
This deck is perfect for a new player because the first time they see an Aerial ResponderAerial Responder, the gameplan will click. Odric looks overwhelming, but he is incredibly intuitive. For all of his text, being able to sum it up with "If one creature has it, they all have it," is a good sign.
Clearly, our gameplan is going to revolve around getting a handful of keyworded creatures on to the board, play Odric, and get our aggro on. With that gameplan in mind, let's check out our deck.
Odric, Keyword Marshall
View on ArchidektCommander (1)
- 1 Odric, Lunarch MarshalOdric, Lunarch Marshal
Creatures (33)
- 1 Adanto VanguardAdanto Vanguard
- 1 Adorned PouncerAdorned Pouncer
- 1 Aerial ResponderAerial Responder
- 1 Aven SunstrikerAven Sunstriker
- 1 Benalish MarshalBenalish Marshal
- 1 Brass SquireBrass Squire
- 1 Burnished HartBurnished Hart
- 1 Captain of the WatchCaptain of the Watch
- 1 Celestial CrusaderCelestial Crusader
- 1 Danitha Capashen, ParagonDanitha Capashen, Paragon
- 1 Darksteel MyrDarksteel Myr
- 1 Elite InquisitorElite Inquisitor
- 1 Fabled HeroFabled Hero
- 1 Fencing AceFencing Ace
- 1 Geist-Honored MonkGeist-Honored Monk
- 1 Gold MyrGold Myr
- 1 Healer's HawkHealer's Hawk
- 1 Kemba, Kha RegentKemba, Kha Regent
- 1 Kwende, Pride of FemerefKwende, Pride of Femeref
- 1 Lone RiderLone Rider
- 1 Loyal UnicornLoyal Unicorn
- 1 Mirran CrusaderMirran Crusader
- 1 Palladium MyrPalladium Myr
- 1 Precinct CaptainPrecinct Captain
- 1 Segovian AngelSegovian Angel
- 1 Sephara, Sky's BladeSephara, Sky's Blade
- 1 Serra DiscipleSerra Disciple
- 1 Silverblade PaladinSilverblade Paladin
- 1 Skyhunter SkirmisherSkyhunter Skirmisher
- 1 Sunblast AngelSunblast Angel
- 1 Sungrace PegasusSungrace Pegasus
- 1 Teshar, Ancestor's ApostleTeshar, Ancestor's Apostle
- 1 Zetalpa, Primal DawnZetalpa, Primal Dawn
Enchantments (5)
- 1 Always WatchingAlways Watching
- 1 Banishing LightBanishing Light
- 1 Marshal's AnthemMarshal's Anthem
- 1 On Serra's WingsOn Serra's Wings
- 1 Triumph of GerrardTriumph of Gerrard
Artifacts (16)
- 1 Bladed PinionsBladed Pinions
- 1 Chariot of VictoryChariot of Victory
- 1 FireshriekerFireshrieker
- 1 Fleetfeather SandalsFleetfeather Sandals
- 1 Forebear's BladeForebear's Blade
- 1 Grappling HookGrappling Hook
- 1 Haunted CloakHaunted Cloak
- 1 Hedron ArchiveHedron Archive
- 1 Heraldic BannerHeraldic Banner
- 1 Infiltration LensInfiltration Lens
- 1 Loxodon WarhammerLoxodon Warhammer
- 1 Moonsilver SpearMoonsilver Spear
- 1 Parhelion IIParhelion II
- 1 Prismatic LensPrismatic Lens
- 1 Rogue's GlovesRogue's Gloves
- 1 Skeleton KeySkeleton Key
Sorceries (5)
- 1 Akroma's VengeanceAkroma's Vengeance
- 1 Collective EffortCollective Effort
- 1 Hour of RevelationHour of Revelation
- 1 Increasing DevotionIncreasing Devotion
- 1 Phyrexian RebirthPhyrexian Rebirth
Lands (36)
- 1 Desert of the TrueDesert of the True
- 1 Drifting MeadowDrifting Meadow
- 1 Myriad LandscapeMyriad Landscape
- 1 New BenaliaNew Benalia
- 30 PlainsPlains
- 1 Sandstone BridgeSandstone Bridge
- 1 Secluded SteppeSecluded Steppe
Instants (4)
- 1 Brave the ElementsBrave the Elements
- 1 Brought BackBrought Back
- 1 Crush ContrabandCrush Contraband
- 1 Forsake the WorldlyForsake the Worldly
Total cost: $29.19
You'll notice that our deck leans hard on two basic types of cards: creatures and artifacts. Obviously, given our commander, creatures are a must, but artifacts might be a bit more surprising. Odric doesn't care how your creature got the keyword, just that they have it at the beginning of combat, so Equipment seemed like a great inclusion. Most of the Equipment that we're running is a bit more unique than you see in a usual game of EDH. Equipment like the Swords of X and Y (Sword of Feast and FamineSword of Feast and Famine, Sword of Sinew and SteelSword of Sinew and Steel, etc), Lightning GreavesLightning Greaves, and Swiftfoot BootsSwiftfoot Boots are some of the most-played cards in the entire format. This popularity, combined with their power, leads to them all being far outside of our budget. Instead, we get EDH All-Stars like Chariot of VictoryChariot of Victory and Haunted CloakHaunted Cloak. Who needs Sword of Body and MindSword of Body and Mind when I can make my entire team into a bunch of baby Baneslayer AngelBaneslayer Angels? We lose out on some of the efficiency and raw power of the aforementioned Equipment, but it's a trade we're okay making in this deck.
Many of our creatures are a bit on the small side, so we added ways to grow them with card like Loxodon WarhammerLoxodon Warhammer, Benalish MarshalBenalish Marshal, and Collective EffortCollective Effort. If there is something I'm nervous about with this deck, it's that our creatures won't be big enough to be impactful, no matter the amount of keywords we manage to give them, but I'm fairly confident that growing your creatures even a small amount will go a long way.
The power of Odric grows the more creatures we have for him to grant keywords to, so we added a number of token creators into the deck. Increasing DevotionIncreasing Devotion, Precinct CaptainPrecinct Captain, and Kemba, Kha RegentKemba, Kha Regent are all great examples of this.
A great deal of digital ink has been spilled over white's deficiencies when it comes to ramp and card draw. I have nothing to add to that particular conversation, but it's still something our deck needs. For card draw, we have Rogue's GlovesRogue's Gloves, Infiltration LensInfiltration Lens, and cycling lands, which while technically not card advantage, do a good enough impression. We have mana rocks like Prismatic LensPrismatic Lens, Gold MyrGold Myr, and Palladium MyrPalladium Myr to help us accelerate, though if you are looking for the quickest way to help this deck out, this is the place I'd look.
Thankfully, white does a great job removing threats which we see with Hour of RevelationHour of Revelation, Phyrexian RebirthPhyrexian Rebirth, and Crush ContrabandCrush Contraband. You can leverage this in powerful ways when you manage to give your entire team Indestructible with Darksteel MyrDarksteel Myr or Zetalpa, Primal DawnZetalpa, Primal Dawn. This allows you to build your own Avacyn, Angel of HopeAvacyn, Angel of Hope and do gross, unfair things like sitting back while making the rest of the world explode.
Stats
I thought it would be interesting to break down how many instances of each ability appear in the deck, so you will know what to expect.
- First Strike: 10
- Double Strike: 10
- Trample: 6
- Haste: 3
- Hexproof: 0
- Skulk: 1
- Indestructible: 4
- Flying: 17
- Deathtouch: 0
- Lifelink: 7
- Menace: 0
- Reach: 0
- Vigilance: 12
Notable Inclusions
Celestial CrusaderCelestial Crusader
Celestial Crusader
Split Second is underrated as a mechanic, mostly because it's old and is only seen on 16 cards. The ability to anthem your entire team without your opponents having an opportunity to interact is very powerful. This is one I could see being replaced if you thought it was too much complexity for the people you would be teaching.
Geist-Honored MonkGeist-Honored Monk
Geist-Honored Monk
Monk is a card that I used to see very often, but seems to have been slowly cut from decks, a victim of lower mana curves and a focus on efficiency. Thankfully we can play it here, because it's great in this deck. It gives you two tokens which helps us go wide, all while giving two solid keywords.
Loyal UnicornLoyal Unicorn
Loyal Unicorn
The vigilance on this is nice, but really this is included in the deck because, with Odric, your team gets psuedo-indestructible. This makes combat a nightmare for your opponents to navigate, which is exactly what our whole deck is designed to do.
Brought BackBrought Back
Brought Back
I recently started playing Arena, and as I have no interest in Standard outside of memeing my opponents to death with Thousand-Year StormThousand-Year Storm and Captive AudienceCaptive Audience, I've decided to meme my opponents to death with Thousand-Year StormThousand-Year Storm and Captive AudienceCaptive Audience in Brawl instead. Despite my anti-white proclivity, sometimes I get bored and mess around with the worst color in Magic. I've got to admit, every time I've cast Brought BackBrought Back, I've felt like the cleverest Magician to ever Magic. Brought BackBrought Back is wonderful and should get a second look in white decks.
Marshal's AnthemMarshal's Anthem
Marshal's Anthem
An anthem effect that can serve as reanimation in the late game is a great fit for our deck. This is rough at 4 mana, though there are times where you will certainly cast it early, but it truly shines if you can manage to wait until the late game to fire this off.
Notable Exclusions
As always, these are the cards I'd look to add if I were looking to up the power of the deck, weren't interested in a strict budget limitation, or simply had easy access to a copy.
Angelic OverseerAngelic Overseer
Angelic Overseer
This little used, fairly unknown card is a perfect fit with this deck. Odric is a Human and as a result, he gives indestructible and hexproof to your entire team, which happen to be two of the more valuable/difficult-to-acquire keywords.
Bruna, the Fading LightBruna, the Fading Light
Bruna, the Fading Light
As mentioned above, white struggles with card draw, but one of its more overlooked strengths is reanimation. While it's not card draw in a strict sense, it is certainly card advantage, and an incredibly powerful version of it at that. If you are adding Bruna, you should certainly add Gisela, the Broken BladeGisela, the Broken Blade because Brisela, Voice of NightmaresBrisela, Voice of Nightmares is exactly the sort of card I play EDH for.
Angel of InventionAngel of Invention
Angel of Invention
I'm sensing a bit of an angelic theme here. This pumps our team, can make tokens, and gives a bevy of keywords. If I had to pick a card to add first, this would likely be my pick.
Oketra's MonumentOketra's Monument
Oketra's Monument
This uncommon from a relatively recent set is $2. Sometimes I think I understand card prices, but then I look at the list of cards from Amonkhet and find that this uncommon is more expensive than half of the rares and 4 of the Mythics. I suppose cost reduction, token making, and a 3 generic casting cost all combine to make a popular, powerful card and are the exact reasons we would love to have it in this deck.
Sword of VengeanceSword of Vengeance
Sword of Vengeance
This was the second card I looked up to add to this deck (Zetalpa, Primal DawnZetalpa, Primal Dawn was first). It grants 4 keywords and is fairly cheap to cast/Equip. If there were a "how glad am I to draw this card?" metric, this would rank high on that list.
That metric should absolutely exist. Accepting name suggestions in the comments.
End Step
What do you think of the deck? Is this the kind of deck you'd feel comfortable giving to someone new to the game, or would you have picked another commander? Let me know in the comments below! No poll this time, but it'll return in October. If you are looking for more budget EDH content, follow me on Twitter, @brewsmtg. Until next time!
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