Pinnacle EmissaryPinnacle Emissary | Art by Alejandro Pacheco
Two-Headed Giant has been my favorite way to play Commander for a while now. My local game store has been hosting regular events for Two-Headed Giant Commander for the last several years, and in that time I've gotten to learn a lot about the format. Recently, I got to participate in one of those events, but with a catch: the only permitted commanders are ones first printed in Edge of Eternities. In this dual deck tech, I'll be taking a look at the Mm'menon, Uthros ExileMm'menon, Uthros Exile and Szarel, Genesis ShepherdSzarel, Genesis Shepherd decks I built for that event.
How Do Mm'menon and Szarel Work Together?
Mm'menon, Uthros ExileMm'menon, Uthros Exile and Szarel, Genesis ShepherdSzarel, Genesis Shepherd are two commanders that have one thing in common: they can put +1/+1 counters on creatures their owner doesn't control. In a Two-Headed Giant game, the two of them go back and forth placing counters on one another. Whenever an artifact enters the battlefield on the Mm'menon side, Mm'menon can put a counter on Szarel. Then, whenever a nontoken permanent is sacrificed on the Szarel side, he can put counters equal to his power onto Mm'menon.
Games of Two-Headed Giant are much, much faster than four-player free-for-alls. These decks, with aggressive mulligan choices, are capable of producing a commander damage win as early as turn four or five. The general gameplan for these decks is powering out the commanders as fast as possible, protecting them with free counter magic, and closing out the game with two commanders coming across for lethal damage in the air.
Key Cards for Mm'menon and Szarel
Mm'menon, Uthros Exile
The Mm'menon player's job is to put as many artifacts into play as possible as quickly as possible. Token-generators, like Pinnacle EmissaryPinnacle Emissary, Third Path IconoclastThird Path Iconoclast, and Saheeli, Sublime ArtificerSaheeli, Sublime Artificer, grant additional Mm'menon triggers by producing artifact tokens in exchange for casting either noncreature or artifact spells.
Paradoxical OutcomeParadoxical Outcome is a Vintage staple that is at its best here. With a couple of this deck's many cost-reducers in play, Paradoxical OutcomeParadoxical Outcome can return a horde of artifacts to hand and then immediately begin slamming them back onto the board.
With four opponents, narrow cards like Pithing NeedlePithing Needle or Disruptor FluteDisruptor Flute are difficult to extract value from. However, with only two opponents, it becomes much easier to name a card that disarms the opposing team. In one of our matches, a turn-one Disruptor FluteDisruptor Flute naming an opposing commander effectively ended a game before it had even started. Add on the fact that Mm'menon doesn't actually care what the artifacts entering the battlefield do, and these cards are a natural inclusion.
Szarel, Genesis Shepherd
The Szarel player's job is to leverage Szarel's Crucible of WorldsCrucible of Worlds ability to recur Strip MineStrip Mine and WastelandWasteland and keep the opposing team off balance. Well over half the time that this deck casts a tutor like Scheming SymmetryScheming Symmetry, Summer BloomSummer Bloom is the target. Playing three additional lands with Strip MineStrip Mine in circulation, particularly in the early stages of the game, can completely shut out one or both of the opposing players.
How Do These Decks Win the Game?
One of the many beauties of Two-Headed Giant is how choosing flexible spells that don't specifically target a creature its owner controls. Jeska, Thrice RebornJeska, Thrice Reborn, Temur Battle RageTemur Battle Rage, and Kessig Wolf RunKessig Wolf Run can target creatures controlled by either team member. This has come up for me in countless games in this format.
Last ChanceLast Chance, and other extra turn spells, are also unique in this format as it allows one player to spend their resources to give both team members an additional turn. Within that paradigm, Last ChanceLast Chance is effectively a Time StretchTime Stretch.
Commander damage is this deck's plan A through Y. However, making a Marit Lage token is a pretty solid plan Z. With only one opposing life total to chew through, the Dark DepthsDark Depths plan is much more realistic than in free-for-all Commander. Both decks are capable of doing so, with one copy of Thespian's StageThespian's Stage with each. Dark DepthsDark Depths is only included in Szarel, due to that deck's ability to easily find it.
Xenagos, God of RevelsXenagos, God of Revels is a personal favorite inclusion that can be used to turn a Marit Lage token into a 40/40 with flying, indestructible, and haste the turn it comes into play. Even outside that use case, Xenagos does a perfectly serviceable job doubling Szarel's power to get over the 21 damage threshold a little faster.
Mm'menon, Uthros Exile Commander Decklist
Mm'menon 2HG
View on ArchidektCommander (1)
- 1 Mm'menon, Uthros ExileMm'menon, Uthros Exile
Artifacts (24)
- 1 Adaptive OmnitoolAdaptive Omnitool
- 1 Arcane SignetArcane Signet
- 1 Basalt MonolithBasalt Monolith
- 1 Bident of ThassaBident of Thassa
- 1 Chromatic SphereChromatic Sphere
- 1 Disruptor FluteDisruptor Flute
- 1 God-Pharaoh's StatueGod-Pharaoh's Statue
- 1 Jeweled AmuletJeweled Amulet
- 1 Lotus PetalLotus Petal
- 1 Manifold KeyManifold Key
- 1 Mishra's BaubleMishra's Bauble
- 1 Mox AmberMox Amber
- 1 Mox OpalMox Opal
- 1 NettlecystNettlecyst
- 1 Paradise MantleParadise Mantle
- 1 Pithing NeedlePithing Needle
- 1 Prophetic PrismProphetic Prism
- 1 Sol RingSol Ring
- 1 Soul-Guide LanternSoul-Guide Lantern
- 1 Springleaf DrumSpringleaf Drum
- 1 Talisman of CreativityTalisman of Creativity
- 1 The OzolithThe Ozolith
- 1 Two-Handed Axe // Sweeping CleaveTwo-Handed Axe // Sweeping Cleave
- 1 Voltaic KeyVoltaic Key
Instants (16)
- 1 AetherizeAetherize
- 1 BrainstormBrainstorm
- 1 CounterspellCounterspell
- 1 Fierce GuardianshipFierce Guardianship
- 1 Flare of DenialFlare of Denial
- 1 Force of WillForce of Will
- 1 Mana DrainMana Drain
- 1 Mental MisstepMental Misstep
- 1 MisdirectionMisdirection
- 1 Paradoxical OutcomeParadoxical Outcome
- 1 Sink into Stupor // Soporific SpringsSink into Stupor // Soporific Springs
- 1 Temur Battle RageTemur Battle Rage
- 1 Untimely MalfunctionUntimely Malfunction
- 1 Wash AwayWash Away
- 1 Whir of InventionWhir of Invention
- 1 You Come to a RiverYou Come to a River
Sorceries (7)
- 1 Blasphemous ActBlasphemous Act
- 1 FabricateFabricate
- 1 Jeska's WillJeska's Will
- 1 Last ChanceLast Chance
- 1 Mizzium MortarsMizzium Mortars
- 1 Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing // Shatterskull, the Hammer Pass
- 1 WindfallWindfall
Creatures (20)
- 1 Emry, Lurker of the LochEmry, Lurker of the Loch
- 1 Enduring CuriosityEnduring Curiosity
- 1 Enthusiastic MechanautEnthusiastic Mechanaut
- 1 Etherium SculptorEtherium Sculptor
- 1 Fear of Missing OutFear of Missing Out
- 1 Foundry InspectorFoundry Inspector
- 1 Jhoira, Weatherlight CaptainJhoira, Weatherlight Captain
- 1 K-9, Mark IK-9, Mark I
- 1 Kappa CannoneerKappa Cannoneer
- 1 Magda, the HoardmasterMagda, the Hoardmaster
- 1 MemniteMemnite
- 1 Mm'menon, the Right HandMm'menon, the Right Hand
- 1 OrnithopterOrnithopter
- 1 Pinnacle EmissaryPinnacle Emissary
- 1 Professional Face-BreakerProfessional Face-Breaker
- 1 Sai, Master ThopteristSai, Master Thopterist
- 1 Simian Spirit GuideSimian Spirit Guide
- 1 SubtletySubtlety
- 1 Third Path IconoclastThird Path Iconoclast
- 1 Thought MonitorThought Monitor
Enchantments (1)
- 1 Frostcliff SiegeFrostcliff Siege
Planeswalkers (2)
- 1 Jeska, Thrice RebornJeska, Thrice Reborn
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
Lands (29)
- 1 Bloodstained MireBloodstained Mire
- 1 Cascade BluffsCascade Bluffs
- 1 Cephalid ColiseumCephalid Coliseum
- 1 Command TowerCommand Tower
- 1 Fiery IsletFiery Islet
- 1 Flooded StrandFlooded Strand
- 4 IslandIsland
- 1 Misty RainforestMisty Rainforest
- 2 MountainMountain
- 1 Otawara, Soaring CityOtawara, Soaring City
- 1 Polluted DeltaPolluted Delta
- 1 Riverpyre VergeRiverpyre Verge
- 1 Scalding TarnScalding Tarn
- 1 Seat of the SynodSeat of the Synod
- 1 Secluded StarforgeSecluded Starforge
- 1 Shivan ReefShivan Reef
- 1 Spirebluff CanalSpirebluff Canal
- 1 Steam VentsSteam Vents
- 1 Stormcarved CoastStormcarved Coast
- 1 Sulfur FallsSulfur Falls
- 1 Thespian's StageThespian's Stage
- 1 Thundering FallsThundering Falls
- 1 Training CenterTraining Center
- 1 Urza's SagaUrza's Saga
- 1 Uthros, Titanic GodcoreUthros, Titanic Godcore
Szarel, Genesis Shepherd Commander Decklist
Szarel 2HG
View on ArchidektCommander (1)
- 1 Szarel, Genesis ShepherdSzarel, Genesis Shepherd
Enchantments (5)
- 1 ExplorationExploration
- 1 Sylvan LibrarySylvan Library
- 1 TerrasymbiosisTerrasymbiosis
- 1 Utopia SprawlUtopia Sprawl
- 1 Wild GrowthWild Growth
Creatures (23)
- 1 Arbor ElfArbor Elf
- 1 Birds of ParadiseBirds of Paradise
- 1 Dryad of the Ilysian GroveDryad of the Ilysian Grove
- 1 Elves of Deep ShadowElves of Deep Shadow
- 1 Elvish ReclaimerElvish Reclaimer
- 1 Elvish Spirit GuideElvish Spirit Guide
- 1 Evolution WitnessEvolution Witness
- 1 Halana and Alena, PartnersHalana and Alena, Partners
- 1 Icetill ExplorerIcetill Explorer
- 1 Ignoble HierarchIgnoble Hierarch
- 1 Loot, Exuberant ExplorerLoot, Exuberant Explorer
- 1 Lotus CobraLotus Cobra
- 1 Orcish LumberjackOrcish Lumberjack
- 1 Ornery TumblewaggOrnery Tumblewagg
- 1 OuroboroidOuroboroid
- 1 Ramunap ExcavatorRamunap Excavator
- 1 Simian Spirit GuideSimian Spirit Guide
- 1 Soul of WindgraceSoul of Windgrace
- 1 Sowing MycospawnSowing Mycospawn
- 1 Tannuk, Memorial EnsignTannuk, Memorial Ensign
- 1 The Gitrog MonsterThe Gitrog Monster
- 1 Tinder WallTinder Wall
- 1 Xenagos, God of RevelsXenagos, God of Revels
Sorceries (11)
- 1 Blasphemous ActBlasphemous Act
- 1 Casualties of WarCasualties of War
- 1 Culling RitualCulling Ritual
- 1 Demonic TutorDemonic Tutor
- 1 GambleGamble
- 1 Green Sun's ZenithGreen Sun's Zenith
- 1 Life from the LoamLife from the Loam
- 1 Malevolent RumbleMalevolent Rumble
- 1 Scheming SymmetryScheming Symmetry
- 1 Summer BloomSummer Bloom
- 1 Sylvan ScryingSylvan Scrying
Instants (9)
- 1 Abrupt DecayAbrupt Decay
- 1 Chaos WarpChaos Warp
- 1 Crop RotationCrop Rotation
- 1 Dark RitualDark Ritual
- 1 Force of VigorForce of Vigor
- 1 Heroic InterventionHeroic Intervention
- 1 Once Upon a TimeOnce Upon a Time
- 1 Tamiyo's SafekeepingTamiyo's Safekeeping
- 1 Veil of SummerVeil of Summer
Artifacts (8)
- 1 Amulet of VigorAmulet of Vigor
- 1 Expedition MapExpedition Map
- 1 Exploration BroodshipExploration Broodship
- 1 Horn of GreedHorn of Greed
- 1 Sol RingSol Ring
- 1 The OzolithThe Ozolith
- 1 Wishclaw TalismanWishclaw Talisman
- 1 Zuran OrbZuran Orb
Planeswalkers (3)
- 1 Jeska, Thrice RebornJeska, Thrice Reborn
- 1 Lord WindgraceLord Windgrace
- 1 Minsc Minsc
Lands (40)
- 1 Arena of GloryArena of Glory
- 1 Arid MesaArid Mesa
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Bojuka BogBojuka Bog
- 1 Boseiju, Who EnduresBoseiju, Who Endures
- 1 Cinder GladeCinder Glade
- 1 Command TowerCommand Tower
- 1 Commercial DistrictCommercial District
- 1 Dark DepthsDark Depths
- 1 Echoing DeepsEchoing Deeps
- 1 Exotic OrchardExotic Orchard
- 2 ForestForest
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Luxury SuiteLuxury Suite
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 2 MountainMountain
- 1 Overgrown TombOvergrown Tomb
- 1 Polluted DeltaPolluted Delta
- 1 Raucous TheaterRaucous Theater
- 1 Riveteers OverlookRiveteers Overlook
- 1 Scalding TarnScalding Tarn
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Strip MineStrip Mine
- 2 SwampSwamp
- 1 Thespian's StageThespian's Stage
- 1 Twisted LandscapeTwisted Landscape
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
- 1 Urza's CaveUrza's Cave
- 1 Verdant CatacombsVerdant Catacombs
- 1 WastelandWasteland
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Yavimaya, Cradle of GrowthYavimaya, Cradle of Growth
Conclusion
I'm thrilled to see Wizards of the Coast put a bigger spotlight on Two-Headed Giant. In my opinion, playing Commander in teams of two creates an experience that aligns much more closely what got me hooked on 1v1 Magic way back when. This style of play has a lot of quirks in both deckbuilding and gameplay that are fascinating to me, and I'm looking forward to going more in depth about those quirks while showcasing other successful pairings in articles to come.
The "research" for articles about Two-Headed Giant require me to conscript a second head. I'd be remiss to not mention my second head for this one, Joss. His patience throughout my chaotic deckbuilding and testing process was critical. If you're interested in experiencing a trial by fire, I'd recommend attempting to pilot a Lands deck that you've played three games with through your third ever Magic event. I'm so proud.
For a Szarel, Genesis ShepherdSzarel, Genesis Shepherd deck constructed for free-for-all play, I'd recommend my article covering my new favorite Insect, and for Mm'menon, Uthros Exile, I recommend Tyler Bucks' article where he builds a Mm'menon deck for less than $20.
Kara Blinebry
Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.
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