Isochron ScepterIsochron Scepter | Art by Mark Harrison
Welcome to Combo Week here on EDHREC! Combo voting is live from April 8th to 12th. So go vote on combos to tell us where you think they should fall in the Bracket System.
This is Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that the only three-card combo with Prized StatuePrized Statue is with Chrome Dome and Krark-Clan Ironworks?)
So, you want to make infinite mana. Feel that sense of power, of OmniscienceOmniscience. Okay, sure bud. But will just any kind of infinite mana do, or do we need to get... more specific?
Top 10 Colorless/Monocolored vs. Any Color Infinite Mana Combos
Criteria: Less than four card combos that make near-infinite to infinite colorless mana or mana of one color versus less than four card combos that make near-infinite to infinite mana of any color. Repeats of specific cards in combos will not be allowed on either side, but will be permitted once for each side.
As is tradition, all results are ordered by EDHREC score.
10. Nuka-Cola Vending MachineNuka-Cola Vending Machine, Academy ManufactorAcademy Manufactor, & Krark-Clan IronworksKrark-Clan Ironworks vs. Storm-Kiln ArtistStorm-Kiln Artist & Haze of RageHaze of Rage
(Krark-Clan Cola - 15,426; Angry Artist - 22,000)
On the colorless side of our bracket, we have a three-card artifact combo. Normally this would be a bad thing, when compared to our two-card combo on the other side, but it turns out that when you combine Nuka-Cola Vending MachineNuka-Cola Vending Machine, Academy ManufactorAcademy Manufactor, and Krark-Clan IronworksKrark-Clan Ironworks, you get a bit more than just infinite colorless mana.
No, this combo gives you the whole kit and kaboodle: infinite colorless mana, infinite tapped Tri-tokens, and infinite card draw, thanks to one-third of those tokens being Clues you can crack with your infinite mana.
In other words, this is a do-it-all combo, rather than your run of the mill infinite mana combo that needs a commander with an outlet to get by.
Or do you? Storm-Kiln ArtistStorm-Kiln Artist and Haze of RageHaze of Rage are both existing staples of Spellslinger decks the world over, and most of those don't have a Thrasios, Triton HeroThrasios, Triton Hero or Kenrith, the Returned KingKenrith, the Returned King at the helm. Why? Because they don't need it. If you can make infinite mana and cast a spell infinite times, it's likely that you can find enough card draw and storm payoffsstorm payoffs that you don't need anything else.
Or failing all that, if you have enough creatures standing around without summoning sickness, you can just go to combat without bothering to find a payoff. All that, with a combo that is 100% cards you probably want to play anyway? No contest.
Winner: Angry Artist
9. Devoted DruidDevoted Druid & Swift ReconfigurationSwift Reconfiguration vs. Teferi, Time RavelerTeferi, Time Raveler, Displacer KittenDisplacer Kitten, & Mox OpalMox Opal
(Swift Druid - 16,607; Teferi's Kitten - 23,471)
Devoted DruidDevoted Druid as a creature is already pretty good, letting you add two mana for a creature that costs you two mana, at least once it loses summoning sickness.
Devoted Druid as a vehicle, though? That gets you that two mana immediately, summoning sickness be damned, and then lets you just tack infinite on top of it because a vehicle that isn't crewed doesn't care if its a -11,000,000/-10,999,998.
This is one of the cheapest combos in the game at a total of three mana, and is easily findable within Selesnya () colors with green tutoring for creatures and white having enchantment tutors. Combine that with Swift ReconfigurationSwift Reconfiguration also being decent removal if you're not in a place to win just yet, and this is a high-powered combo that sees routine play in cEDH.
Then again, so does our any color combo! Displacer KittenDisplacer Kitten doesn't need a 99 of competitive cards to be a threat, however. At any power level, a Kitten hitting the board is something to be paid attention to, as the basic routine of "cast spell, untap mana rock" can make any deck into a storm deck.
With that said, Kitten can also target planeswalkers.
So if that planeswalker can then bounce a mana positive rock, you can then replay it, blinking said planeswalker to reset it, and then just do it all again, tapping the rock for mana with each loop.
Note that this can also be done for infinite colorless mana in the case of Sol RingSol Ring and Mana VaultMana Vault, meaning we have a double agent! Only it's still a three-card double agent, and as much as it's great that one-third of this combo also provides SilenceSilence as a cover, the truth is that resolving Displacer Kitten is hard.
Winner: Swift Druid
8. Basking BroodscaleBasking Broodscale & Rosie Cotton of South LaneRosie Cotton of South Lane vs. Aurelia, the WarleaderAurelia, the Warleader & Helm of the HostHelm of the Host
(Basking in Rosie - 19,062; Angel Helm - 27,125)
Basking BroodscaleBasking Broodscale and Rosie Cotton of South LaneRosie Cotton of South Lane is a rarity: a two-card combo containing entirely cards that were printed in modern Magic. With that said, it is an efficient, difficult combo to stop, with creatures being difficult to counter and easy to find.
In short, you need instant-speed, on-board removal to get rid of this in most circumstances, or Rosie will simply put a +1/+1 counter out there to have Broodscale make a token, over and over again.
As for our any color entrant, it's... not an infinite mana combo?
I mean, it does make infinite mana if you have a mana dork or two sitting around, but let's be honest: You spent six mana on Aurelia, the WarleaderAurelia, the Warleader and nine mana on playing and equipping Helm of the HostHelm of the Host because you were going to win the game via combat, not because if that didn't work out you could then make infinite mana to do crazy things like... playing down Aurelia and equipping Helm to it for 15 mana.
Winner: Basking in Rosie
7. Valley FloodcallerValley Floodcaller, Retraction HelixRetraction Helix, & Mana VaultMana Vault vs. Squee, the ImmortalSquee, the Immortal & Food ChainFood Chain
(Birdland - 18,551; Food Chain - 32,539)
We have another double agent in our midst! If you've spent any amount of time with Valley FloodcallerValley Floodcaller and its compatriots, Retraction HelixRetraction Helix and Banishing KnackBanishing Knack, then you know that this three-card combo doesn't fee like one, as it not only has two spells to go with the Bird, but also can go infinite in various ways with any zero-cost artifact or mana-positive rock.
Combine that with Floodcaller just being generically good with creatures like Birds of ParadiseBirds of Paradise, Kitsa, Otterball EliteKitsa, Otterball Elite, Marrow-GnawerMarrow-Gnawer, and Glarb, Calamity's AugurGlarb, Calamity's Augur, and this is a strong entrant.
On our any color side, however, we're looking at an actual two-card combo in Food ChainFood Chain and Squee, the ImmortalSquee, the Immortal that actually just feels like a one-card combo. Why? Because that's how strong Food ChainFood Chain is.
Resolving a Food Chain with a board full of creatures can make the whole world feel like your oyster, as you suddenly have that ten mana for that Eldrazi, or even just that seven for Etali, Primal ConquerorEtali, Primal Conqueror.
There is the little issue of only being able to spend this infinite or a lot of mana on creatures, but really, that's a small price to pay if you have an enters trigger on your commander that wins the game with this immediately, isn't it?
Winner: Food Chain
6. Jeska's WillJeska's Will & ReiterateReiterate vs. The Reaver CleaverThe Reaver Cleaver & Aggravated AssaultAggravated Assault
(Williterate - 27,669; Cleaver Assault - 34,407)
So here's the thing about Jeska's WillJeska's Will and ReiterateReiterate: It looks really good... at first glance. It's two cards you'd want to play in just about any Spellslinger deck, and Jeska's Will makes a ton of mana that you can just pump into Reiterate, right?
Well, no. Not really.
In order to go infinite with these two, you actually need nine mana available, prior to casting Jeska's Will. The reason is that if Jeska's Will resolves and gives you a bunch of mana, there is no longer a Jeska's Will on the stack to copy with Reiterate.
Still, Spellslinger decks are great at copying spells, so this is often not an issue: Just copy Jeska's Will with something else, resolve that one, then copy the original that's still on the stack with Reiterate. But... this is sounding like a lot of mana and/or cards for a two-card mono-colored combo, isn't it?
Luckily for Williterate's chances, however, the same is true of our other contender, The Reaver CleaverThe Reaver Cleaver and Aggravated AssaultAggravated Assault.
Playing and equipping The Reaver Cleaver is six mana total, at which point to even go for infinite combats you need at least a 4/4 and a player who can't block it. To actually get to where you're making any progress, you need a 5/5 that can get through.
Combine that with this really being more about infinite combats than infinite mana, and I personally am leaning the direction of the two cards that can naturally fit and be generically useful in any spellslinger deck.
Winner: Williterate
5. Staff of DominationStaff of Domination & Priest of TitaniaPriest of Titania vs. Mikaeus, the UnhallowedMikaeus, the Unhallowed, Phyrexian AltarPhyrexian Altar, & a Persist Creature - 35,910
(Staff Priest - 29,417; Mikaeus Altar - 35,910)
Staff of DominationStaff of Domination and Priest of TitaniaPriest of Titania isn't quite the two-card combo it appears to be. The reason? Priest needs at least four other Elves in play for this to go infinite.
With that said, it's not like making a deck full of Elves is a bad decision, or difficult to pull off. Especially in mono-green, the only thing that strategy lacks is a way to win the game, which Staff's ability to not only make infinite mana but also draw your whole deck more than provides (although a Finale of DevastationFinale of Devastation to seal the deal couldn't hurt).
On our any color side, however, we have yet another double agent in Mikaeus, the UnhallowedMikaeus, the Unhallowed. While you can make infinite mana of any color with Mikaeus, Phyrexian AltarPhyrexian Altar, and a persist creature, you can actually do the same with Ashnod's AltarAshnod's Altar as well for infinite colorless.
Also taking into account the other 13 combos with Mikaeus and a persist creature, this means that we're talking about a lot of things to happen upon. Combine that with Mikaeus being black and a commander, meaning you can either have a third of this combo in the command zone or do a bunch of ReanimateReanimate shenanigans to get a discount on his six-mana cost, and what you have is a whole deck you can build around, rather than an Elf deck praying to find a way to draw into Staff of Domination.
Winner: Mikaeus Altar
4. Krenko, Mob BossKrenko, Mob Boss, Skirk ProspectorSkirk Prospector, & Goblin WarchiefGoblin Warchief vs. Peregrine DrakePeregrine Drake & Deadeye NavigatorDeadeye Navigator - 40,346
(Gob-Boss 29,936; Deadeye Drake - 40,346)
Krenko, Mob BossKrenko, Mob Boss used to strike fear in the hearts of those that would see him across the table. But his popularity in the 99 of Commander decks has been slipping. In 2026, he's not even the most popular Krenko for the 99, sitting more than 20,000 inclusions behind Krenko, Tin Street KingpinKrenko, Tin Street Kingpin. Although, when it comes to leading decks, he's still the top (by a lot).
That said, the original value is still there in playing Krenko fairly, as is the combo that made him a brief Competitive EDH commander.
Put together Krenko, a haste enabler, a handful of Goblins on the board, and a sac outlet that can make red mana, and boom, you have infinite Goblins and infinite red mana.
As for why this mediocre three-card combo is this high on the list, however? I wouldn't say it's on merit, but rather because any random Goblin deck would benefit from the inclusion of Krenko, Skirk ProspectorSkirk Prospector, and Goblin WarchiefGoblin Warchief, whether or not the brewer was aware the three constituted a combo.
As for our any color combo in the number four slot, I'm also not that impressed. Yes, Peregrine DrakePeregrine Drake does untap five lands, which makes it easier to afford Deadeye NavigatorDeadeye Navigator's six-mana cost, but it turns out, you still need two mana on top of all that, so it's not like we're really saving much on time or money here.
Still, of the two, I think I have to give it to the two-card combo, even if I must say that you'd be better off doing any number of Gaea's CradleGaea's Cradle things with the much cheaper Cloud of FaeriesCloud of Faeries or Oboro BreezecallerOboro Breezecaller.
Winner: Deadeye Drake
3. Pitiless PlundererPitiless Plunderer, Ashnod's AltarAshnod's Altar, & Reassembling SkeletonReassembling Skeleton vs. Chatterfang, Squirrel GeneralChatterfang, Squirrel General, Pitiless PlundererPitiless Plunderer, & any Squirrel
(Plundering the Altar - 52,227; Plundering the Acorn - 53,876)
By happenstance, we arrive at our first head-to-head match with Pitiless PlundererPitiless Plunderer! On the one hand, we have the colorless version sporting the Ashnod's AltarAshnod's Altar that otherwise would've been half of our colorless list.
And on the any color side, a commander special that makes Chatterfang, Squirrel GeneralChatterfang, Squirrel General what it is.
And really, that's the dividing line between these two. If you have Chatterfang in the command zone, it's not hard to see which of these two combos is better. And if you don't, well, it turns out that you can still play both combos and you'd still rather have the two-card option (although you probably play both).
Winner: Plundering the Acorn
2. Basalt MonolithBasalt Monolith & Forsaken MonumentForsaken Monument vs. Underworld BreachUnderworld Breach, Brain FreezeBrain Freeze, and Lion's Eye DiamondLion's Eye Diamond
(Forsaken Monolith - 52,523; Breach - 80,314)
If there is a card that is synonymous with infinite mana combos, it's Basalt MonolithBasalt Monolith. One of the only cards in Magic that is a combo within its own text box, from the jump Monolith can tap itself to untap itself infinitely. If you can make it create more mana, however, then it can untap itself and have mana left over.
This is the basis for most of, but not all of, Monolith's combos. There are few cards that are as single-handedly powerful in addition to comboing with a ham sandwich.
One of them, however, is Underworld BreachUnderworld Breach. A card that has to be respected even if you see zero other cards that combo with it, Breach allows you to cast the same spell over and over, provided you can keep the graveyard full. One of the best ways to do that is by dumping your hand with Lion's Eye DiamondLion's Eye Diamond, since Breach lets you cast all those cards from the graveyard anyway if you need to.
As for how to keep the graveyard full?
Brain FreezeBrain Freeze can accomplish that, and when you're done casting it to mill yourself out, you can move right on to keep casting it to mill your opponents out, too! Granted, most games that isn't necessary, as you have your whole deck at your disposal. But in a pinch, this combo can make near-infinite mana and provide a win-con, all by itself.
That's a pretty clear step ahead, if you ask me.
Winner: Breach
1. Hullbreaker HorrorHullbreaker Horror, Sol RingSol Ring, & permanent that can be cast for or less vs. Dramatic ReversalDramatic Reversal & Isochron ScepterIsochron Scepter
(Hullbreaker - 295,065; IsoRev - 95,929)
Hullbreaker HorrorHullbreaker Horror isn't a one-card combo in the way that Basalt MonolithBasalt Monolith is. It can't combo with itself. No, it's referred to as a one-card win condition because it combos with essentially all the cards that make high-powered Magic what it is.
Do you have a Sol RingSol Ring and a Mox AmberMox Amber out? You're infinite. Mana VaultMana Vault and a Chrome MoxChrome Mox? Home free. Paradise MantleParadise Mantle and a Mox OpalMox Opal? You got it.
What's worse is, it's our top colorless representative today, and every combo I just laid out can make colored mana as well, although not always in infinite varieties, meaning we may have a real contender here for the crown on both sides (after all, it is the most played combo in Commander).
Hullbreaker is seven mana, however. If you were instead looking for a cheap, two-card infinite mana combo that provided all the colors of mana your deck could ever want, then Isochron ScepterIsochron Scepter has you covered.
With mana rocks or mana dorks on board to untap with Dramatic ReversalDramatic Reversal, it can be cast over and over again when imprinted onto Isochron Scepter, as it will untap both your mana sources and the Scepter itself each time.
Initially, this only costs four mana to get going, the second cheapest combo we've seen today, and tied for the cheapest from the any color side of the spectrum. Does that cheaper price tag compete with the one-card wonder that is Hullbreaker, however? As a guy who's sat with a useless Isochron Scepter in his hand on several ocassions in his deck that plays both of these combos? No, it does not.
Winner: Hullbreaker Horror
Honorable Mentions
We've covered a lot of ground today, and while there are still almost innumerable infinite mana combos left, I think I'd rather revisit the 10 winners we crowned today and pair them up against each other.
Unfortunately, I don't have time to go over every matchup in detail, but I rarely get to express my own opinion on how a Top 10 should really go around here, so bear with me as I decide the whole bracket for myself:
There are some worthy entrants here, but if you've played any high-powered Magic in the last 10 years, this was always no contest. Underworld BreachUnderworld Breach is the most powerful way to win a game of Commander out there, with even decks that are playing the best combo (Thassa's OracleThassa's Oracle and Demonic ConsultationDemonic Consultation) often only getting there because they're also playing Breach.
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion…), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall Commander Spellbook search.
What Do You Think?
What we didn't cover today was the thing that's usually needed for an infinite mana combo: A commander with a mana sink on it. So, let's do that really quick, shall we?
And finally, what is your favorite infinite mana combo? Does it make any color, one color, or just colorless mana? What commander do you use with it?
Let us know in the comments, and we'll see you at the two tables that appear to be naturally filling the space that contains them.
DougY
Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. Nailed it. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels.
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