Too-Specific Top 10 - White Landfall

by
DougY
DougY
Too-Specific Top 10 - White Landfall
(Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines | Art by Martina Fačková)

"Whenever a land enters the battlefield..."

Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that Canyon JerboaCanyon Jerboa is the only Mouse with Landfall?)

So, PanharmoniconPanharmonicon is white now, and it's... better?

Elesh Norn, Mother of Machines

Which, of course, leads to the question: what are the most fun enter-the-battlefield effects to abuse in white?

Top 10 Mono-White Enter the Battlefield Effects

  1. Sun TitanSun Titan
  2. Cathars' CrusadeCathars' Crusade
  3. Knight of the White OrchidKnight of the White Orchid
  4. Mentor of the MeekMentor of the Meek
  5. Felidar RetreatFelidar Retreat
  6. Karmic GuideKarmic Guide
  7. Archaeomancer's MapArchaeomancer's Map
  8. Soul WardenSoul Warden
  9. Authority of the ConsulsAuthority of the Consuls
  10. Sigarda's AidSigarda's Aid

Just the top ten enter-the-battlefield effects give us a lot of ideas, from recursion to aggro to lifegain to Enchantress. Notably absent is one of the main drivers that's inevitably going to be an engine in any Elesh NornElesh Norn deck: blink shenanigansblink shenanigans. Heck, we didn't even see a single Oblivion RingOblivion Ring, which will also be heavily featured on Elesh Norn's page, if I had to guess.

Why cover any of that new ground, though, when I could just revisit mono-white ramp yet again?


Top 10 Mono-White Landfall Cards

Despite probably being the second best color at land ramp, mono-white has never really been known for Landfall. There's been some overlap with lands decks that happened to have access to white, such as Omnath, Locus of CreationOmnath, Locus of Creation, Kynaios and Tiro of MeletisKynaios and Tiro of Meletis, Obuun, Mul Daya AncestorObuun, Mul Daya Ancestor, Amareth, the LustrousAmareth, the Lustrous, and Karametra, God of HarvestsKarametra, God of Harvests, but even in those builds the lands shenanigans have been decidedly green-focused.

Omnath, Locus of Creation
Obuun, Mul Daya Ancestor
Karametra, God of Harvests

That does not, however, mean that there are not mono-white options. Knight of the White OrchidKnight of the White Orchid has famously been one of the best white ramp spells ever printed, giving rise to an entire line of Land TaxLand Tax-inspired ramp creatures. Here just ten of the top ones:

Knight of the White Orchid
Loyal Warhound
Oreskos Explorer
  1. Knight of the White OrchidKnight of the White Orchid
  2. Keeper of the AccordKeeper of the Accord
  3. Weathered WayfarerWeathered Wayfarer
  4. Loyal WarhoundLoyal Warhound
  5. Oreskos ExplorerOreskos Explorer
  6. Cartographer's HawkCartographer's Hawk
  7. Stoic FarmerStoic Farmer
  8. Boreas ChargerBoreas Charger
  9. Scouting HawkScouting Hawk
  10. Space Marine ScoutSpace Marine Scout

While not all of these options contain an enter-the-battlefield trigger that can be abused with Elesh NornElesh Norn, a good number of them do. There's a problem with them, though. Generally, you can guarantee that you'll be behind the table 75% of the time, just by the nature of there being four players in a Commander game and the random selection of who will go first. Those are pretty good odds for sandbagging a Knight of the White OrchidKnight of the White Orchid on turn three before you make your third land drop, but at that point, you're caught up if there's not another ramp deck at the table.

This has been the issue that has kept mono-white from being a ramp color in its own right: white can catch up, but it can't really get ahead without spending a lot of mana on things like Kor CartographerKor Cartographer. So how do you get around that problem?

Well, if you're a Landfall deck specifically, that doesn't necessarily mean that you're a land ramp deck. Who's to say you can't play your land for the turn, get that Landfall trigger, and then make some room for some Knight of the White OrchidKnight of the White Orchid shenanigans by getting rid of a few lands?

Guildless Commons
Cloudstone Curio
Storm Cauldron

The economical way to do this is with bounce, as has been seen in blue-inclusive Landfall builds for a decade now with effects like Trade RoutesTrade Routes and Meloku the Clouded MirrorMeloku the Clouded Mirror. Unfortunately in white, this effect is hard to come by, with really only the original KarooKaroo and the new Guildless CommonsGuildless Commons providing an easy means to returns PlainsPlains to your hand. The only other really good options that synergizes with Elesh NornElesh Norn are "return a permanent" creatures, like Kor SkyfisherKor Skyfisher and Emancipation AngelEmancipation Angel, along with maybe the best effect, Cloudstone CurioCloudstone Curio, which would allow you to return two lands to your hand for every land you get down on the board.

That may seem like working backwards, but again, what we want is more Landfall, not necessarily more lands. With that in mind, if you really want to go to the extreme, there's always Storm CauldronStorm Cauldron. It'll have the entire table targeting you, but when you're averaging four Landfall triggers a turn and the table as a whole is stuck on two mana, hopefully you'll be able to stay ahead!

Believe it or not, however, there are even more extreme options than Storm CauldronStorm Cauldron.

Aura Fracture
Zuran Orb
Pegasus Stampede

Aura FractureAura Fracture has been a low-key all-star for white decks for quite some time, but it has yet to really enter the public's consciousness at only 922 inclusions, with even lands decks that include white still preferring the more notorious Zuran OrbZuran Orb. There are even less well known options in white that allow you to sacrifice lands, however, from Prophecy Limited nightmare Troubled HealerTroubled Healer to the Buyback options of Pegasus StampedePegasus Stampede and Reaping the RewardsReaping the Rewards.

Alright, enough about ways to get rid of your own lands. What are we going to do with all those lands we're going to replace them with?

Criteria: Cards within the mono-white color identity that have Landfall. As is tradition, all results are ordered by EDHREC score.

10. Fearless FledglingFearless Fledgling

Fearless Fledgling

(1,499 Inclusions, 0% of 837,999 Decks)

While researching for the monstrosity of a white Landfall deck I'll have posted down in the Honorable Mentions below, I was initially rather underwhelmed by Fearless FledglingFearless Fledgling. In the early days of Commander, I used to be a huge fan of Vinelasher KudzuVinelasher Kudzu, but even that "Landfall" staple from the days of yore has fallen out of favor with lands decks over the years. So what's the difference? Well, two things: one, as we'll see in this list, white Landfall cards are more or less all centered around aggro. They want you go tall and wide with both your landbase and your board state. Two, flying. Vinelasher KudzuVinelasher Kudzu might be a bit of a terrifying threat on turn two in a lands deck, but no matter how big it gets it's just going to get chump blocked. As a flier, however, Fearless FledglingFearless Fledgling will constantly be going over the top at opponents for the entire game if it's not dealt with. Even without Elesh NornElesh Norn, Knight of the White OrchidKnight of the White Orchid, or Canyon JerboaCanyon Jerboa shenanigans, here's that clock, assuming you don't miss land drops:

  • Turn 3: Two damage total.
  • Turn 4: Five damage total.
  • Turn 5: Nine damage total.
  • Turn 6: Fourteen damage total.
  • Turn 7: Twenty damage total.

At that point, again without any outside intervention, it's a 6/6 flier that has to be answered, no matter how you've been spreading that damage around. In my experience, playing a mono-white Landfall build that can possibly double its enter-the-battlefield triggers? This thing is routinely a 12/12 by turn five, and even in the late game is the kind of card you're always happy to see.

9. Prowling FelidarProwling Felidar

Prowling Felidar

(2,203 Inclusions, 0% of 837,999 Decks)

I puzzled over Prowling FelidarProwling Felidar, which has a worse ability of the same type as Fearless FledglingFearless Fledgling and costs two mana more, being much more popular. So naturally, I went to its EDHREC page to figure out the mystery, and it turns out the disparity makes a ton of sense. Prowling FelidarProwling Felidar, you see, is what's known as a Cat, and Cats are a well-known creature type with a ton of support. Ergo, more popular kitty, less popular but arguably better Griffin.

8. Eternity VesselEternity Vessel

Eternity Vessel

(3,043 Inclusions, 0% of 1,874,506 Decks)

I'm not confused as to why Eternity VesselEternity Vessel is popular. Being able to reset your life total back to where it started (or whatever ridiculous life total your lifegain deck had on turn six) is not just good, it's great. Whether you're a Group Hug deck just trying to pillow fort your way to victory, or a life total matters deck looking to go down from 48 to 2 and back again every turn, maintaining a healthy status quo is important.

What this isn't, however, is a good Landfall card. Resetting your life total several times a turn does nothing for you, and you have game-winning spells available at six mana.

7. Trove WardenTrove Warden

Trove Warden

(5,171 Inclusions, 1% of 837,999 Decks)

I was pretty high on Trove WardenTrove Warden when it initially came out, but it never really delivered. It's not that it's a bad card - far from it. It's that it's just not that reliable with the amount of exile effects out there these days. Even with that in mind, I would still say that more lands matter and Aristocrats decks should be playing this particular Cat Beast, which can bring back both lands and utility creatures from the graveyard with ease, for a lot less than a Sun TitanSun Titan. Will you eventually stack up six cards underneath this and have it get Swords'dSwords'd just as you were about to find a way to get rid of it? Absolutely.

Will it also sit there accruing value while an opponent wishes they'd cast their Blasphemous ActBlasphemous Act a few turns earlier? Yep.

6. Retreat to EmeriaRetreat to Emeria

Retreat to Emeria

(7,619 Inclusions, 1% of 837,999 Decks)

As I previously stated, a ton of the white Landfall cards don't do much other than make your board wide and tall. Thinking about it, though, that's all Avenger of ZendikarAvenger of Zendikar does, and I don't see anyone knocking against that one in lands decks! Retreat to EmeriaRetreat to Emeria is a pretty fair card at four mana, only making you 1/1s and making those 1/1s bigger temporarily. It gets a lot less fair when you're doubling up triggers with Elesh NornElesh Norn, allowing you to make a horde of 1/1s one turn and then make them all 5/5s the next.

Here's my only critique of Retreat to EmeriaRetreat to Emeria: Canyon JerboaCanyon Jerboa. The little mouse didn't make this top ten, and I think that's a huge mistake by lands pilots. Three mana for a creature that pumps itself and the entire team anytime you lay down a land is a great rate, feeling a lot less clunky than four, and there are a ton of other ways for lands decks to make tokens.

With that said, there's always the "why not both" defense, which, as you know, I'm a fan of.

5. Admonition AngelAdmonition Angel

Admonition Angel

(8,045 Inclusions, 1% of 837,999 Decks)

There's no doubt we're going to see a ton of Elesh NornElesh Norn Oblivion RingOblivion Ring decks, and probably more than few social media posts talking about the guy who decides to purposefully draw the game he's losing. With that said, Admonition AngelAdmonition Angel doesn't have that issue, and even without doubling triggers it's not uncommon to see this 6/6 flying over the top with half a dozen of your would-be blockers underneath it. Late game Landfall decks are terrifying in their ability to keep putting lands in various piles, and a threat like this is not to be overlooked (not that you were, what with the incentive of getting your entire board back when it leaves).

4. Seer's SundialSeer's Sundial

Seer's Sundial

(14,221 Inclusions, 1% of 1,874,506 Decks)

I've always been a bit dubious about the popularity of Seer's SundialSeer's Sundial. It's a lot of mana to sink in to start drawing cards, but then again, if you're a lands deck, you probably have a lot of mana. Not so with this mono-white Landfall build, however, so I would leave this one on the shelf if you're not including green.

3. Emeria AngelEmeria Angel

Emeria Angel

(18,120 Inclusions, 2% of 837,999 Decks)

If you're looking to go wide, then Emeria AngelEmeria Angel has you covered. Plopping down fliers alongside every land you lay down adds up fast, whether they be used attacking or blocking. Add in a Canyon JerboaCanyon Jerboa to start making them huge as well, and you've just got a game-ender on your hands.

2. Emeria ShepherdEmeria Shepherd

Emeria Shepherd

(28,602 Inclusions, 3% of 837,999 Decks)

If you've ever tried to go big in mono-white before, chances are you've played with Emeria ShepherdEmeria Shepherd and are acutely aware of just how good it is. Seven-mana spells should more or less win you the game, and Emeria ShepherdEmeria Shepherd delivers on that in spades if your graveyard hasn't been exiled. Go ahead, plop down a Prismatic VistaPrismatic Vista and get back that threat the table spent three turns getting rid of earlier in the game, then crack it and go get another. You've earned it!

1. Felidar RetreatFelidar Retreat

Felidar Retreat

(57,652 Inclusions, 7% of 837,999 Decks)

Retreat to EmeriaRetreat to Emeria was a great card. If you were in Landfall and had access to white, it was always worth considering. Felidar RetreatFelidar Retreat isn't worth considering, it's worth including in absolutely anything that cares about lands or even just has more than your average amount of fetches. They pushed this card in every direction they could, from the 2/2 Cat Beast bodies to +1/+1 counters instead of until end of turn, and then they went and threw vigilance into the mix just to make sure. Felidar RetreatFelidar Retreat is, hands down, the best white Landfall card, and it's not close.


Honorable Mentions

Unlike the last time I visited Landfall, this time I kept it strictly to the keyword. There are still a few pseudo-Landfall cards that are worth consideration in white, however, chief among them being Archaeomancer's MapArchaeomancer's Map.

Archaeomancer's Map
Shattered Angel
Tiller Engine

Easily the best white ramp card printed to date, Archaeomancer's MapArchaeomancer's Map is a combination of Land TaxLand Tax and BurgeoningBurgeoning that will have you laying down several lands with every rotation of the table. What left it out of consideration was not the lack of a keyword (I would have made an exception given how high on the list it was), but rather the fact that it triggers off or your opponents playing lands, rather than you yourself.

In a similar vein, any white Landfall deck with an interest in life gain would be considering Shattered AngelShattered Angel, even with it caring about opponents' lands rather than your own.

The last real card to consider that doesn't strictly have Landfall is the newly printed Tiller EngineTiller Engine. Every day, decks as a whole are playing fewer and fewer lands that enter the battlefield tapped, but that doesn't meant that Tiller EngineTiller Engine isn't useful for your average lands deck. Most land ramp out there brings the lands into play tapped, and this undoes that. Not only that, but for Elesh NornElesh Norn specifically, Tiller EngineTiller Engine is ramp in and of itself, in a non-intuitive way. With double the triggers, you can not only initially untap the land, but then also tap it in response to the second untap trigger, netting you two mana off of your tapped land the turn it enters the battlefield! I'm no mathematician, but zero becoming two seems like a good deal!

That more or less sums up the non-Landfall land fall cards out there in white that you'd want to play in a mono-white Landfall deck. Which reminds me...



Commander (1)

Creatures (39)

Artifacts (9)

Sorceries (3)

Instants (6)

Enchantments (5)

Lands (37)

Elesh Norn, Mother of Machines

As a note, there will be a lot of folks copy-pasting PanharmoniconPanharmonicon into their Elesh NornElesh Norn decks, but be careful! Unlike Elesh Norn, PanharmoniconPanharmonicon only doubles the triggers resulting from artifacts and creatures specifically entering the battlefield, meaning that for Landfall or Enchantress, it's not going to be a good fit.

As for the deck I built, I expected it to feel a bit clunky. Once you get used to purposefully lowering your land count, however, this janky-looking pile ends up being a pretty lethal aggro deck, rapidly going from a fairly innocent-looking durdle pile on turn four and five to threatening the entire table with a loss on turn six. Storm CauldronStorm Cauldron specifically can just spell game over with any kind of Landfall pump on the board, routinely meaning you can untap with it in play, use your five mana to play Elesh NornElesh Norn, returning them to your hand, and then playing down two more lands for four Landfall triggers. After all that, you still have two mana at least left over to cast a Knight of the White OrchidKnight of the White Orchid effect, giving you two more!

Just keep in mind that like all Praetors, Elesh NornElesh Norn will always have a target on her back, and play accordingly. Here's hoping you enjoy the brew!


Nuts and Bolts

There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.


What Do You Think?

As I said in my opening, apparently PanharmoniconPanharmonicon is white now. At some level, I understand the thought: if white can be the home of HushbringerHushbringer and BlinkBlink, then it should surely be able to be the home of enter-the-battlefield triggers, right?

At the same time, it's difficult to know if this is a permanent home, or a one-off that may never be revisited in the color (or at all). The question is, where do you think PanharmoniconPanharmonicon effects should live?

Finally, what do you think of Landfall in white? Have you ever built it? If you have the deck, are you going to be including Elesh NornElesh Norn? Or are you building Elesh NornElesh Norn now, but in a totally different way?

Let us know in the comments, and we'll see you at the two tables the store split apart when they saw how many folks were coming.

DougY

Doug has been an avid Magic player since Fallen Empires, when his older brother traded him some epic blue Homarids for all of his Islands. As for Commander, he's been playing since 2010, when he started off by making a two-player oriented G/R Land Destruction deck. Nailed it. In his spare time when he's not playing Magic, writing about Magic or doing his day job, he runs a YouTube channel or two, keeps up a College Football Computer Poll, and is attempting to gif every scene of the Star Wars prequels.

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