Alpha Status
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that Personal IncarnationPersonal Incarnation is a modern-day white staple?)
Back in the summer of 2019, I wrote one of my first top ten lists here on the site, Top 10 Commander Flops, and it remains one of my favorite lists to date. The basic idea was to find which of the cards originally printed in the Commander precons were played the least. It's still the only "Top 10 Worst" list that we've ever done here on Too-Specific Top 10, and I've always wanted to revisit it in a more broad way.
The only question is... where to start?
Top 10 (26) Worst Cards From Alpha
Well, that settles that, then. Now, if I can just get Mr. Megill to handle the other 249 expansion symbols...
Criteria: Cards originally printed in Alpha that are legal in the Commander format. As is tradition, all results are ordered by EDHREC score, only this time we'll be going by lowest scores!
10. Stone GiantStone Giant
(12 Inclusions)
Going into this I was certain that it would be nothing but drawbacks and Vanilla creatures, but here before my eyes, in only 12 decks, lies a decent body with what could be called an upside! Stone GiantStone Giant feels like several newer Giants that we've gotten that FlingFling creatures at opponents, only apparently this particular large man never learned to aim. Instead, this 3/4 for four can throw a creature up in the air for a moment, giving it a glorious moment of aerial combat before it all comes crashing down.
Which, if I'm honest, isn't great. But it's also a Giant with upside that can give creatures flying in a tribe that only has six aerial blockers. And if you get really hard up for more of this effect, there's always the 3/3 for four version in Lowland OafLowland Oaf!
9. FeedbackFeedback, Granite GargoyleGranite Gargoyle, Obsianus GolemObsianus Golem, Scathe ZombiesScathe Zombies, & Sedge TrollSedge Troll
(11 Inclusions)
In another first for Too-Specific Top 10, we have a tie! And it's actually a five-way split! Well, don't get too excited, because we've got a lot more to go as we scrape the bottom of the barrel. Coming in with just barely more inclusions than the ninth place they're tying for, we have two overpriced Vanilla creatures, a Gargoyle with defensive FirebreathingFirebreathing, a Rakdos regenerate Troll that would go on to inspire a Rakdos regenerate SliverRakdos regenerate Sliver, and an Aura that would actually be a bit of off-color fun if it were priced a little more aggressively. Of the bunch, the only one that I wouldn't be surprised to see a bit more play out of is definitely Sedge TrollSedge Troll, which should at least be a bit of a tribal inclusion in a tribe that only has 41 Trolls to choose from. As for the rest, what can I say except that they're very deserving of this particular ninth-place honor.
8. Hill GiantHill Giant, Power LeakPower Leak, Roc of Kher RidgesRoc of Kher Ridges, & WanderlustWanderlust
(10 Inclusions)
You know what's an injustice? Hill GiantHill Giant became the household name, while Roc of Kher RidgesRoc of Kher Ridges became nothing, despite being a much better card. If you're going to pay four mana, wouldn't you want the 3/3 flier as opposed to just the vanilla 3/3? All in all, though, both of these cards are just a little bit less interesting than their enchantment companion, Power LeakPower Leak. While it's since been outpowered, it's reasonable to assume that this once popular spell was the inspiration for the likes of Enchanter's BaneEnchanter's Bane, Aura FluxAura Flux, and Quiet DisrepairQuiet Disrepair, not to mention the just-mentioned FeedbackFeedback. There's even the simplified version of the spell in Power TaintPower Taint, which tried to get past the critique of "well, what if my opponent doesn't have an enchantment?" by slapping Cycling on to Power LeakPower Leak and calling it a day. All of which reverses things a bit when it comes to which is the best of these eighth-worst cards, because there are all sorts of better options for both Power LeakPower Leak and Hill GiantHill Giant. Roc of Kher RidgesRoc of Kher Ridges, on the other hand, is one of only 10 different Rocs in the game. Sure, the creature type has been coopted under the larger Bird name, but there are some purists out there, I guarantee it.
7. Guardian AngelGuardian Angel & Warp ArtifactWarp Artifact
(9 Inclusions)
It turns out that what's even less popular than Power LeakPower Leak, despite being a more rare effect, however, is Warp ArtifactWarp Artifact. Black wasn't able to destroy artifacts even in the long long ago, but it did maintain this small portion of the color pie in the early days with the likes of Artifact PossessionArtifact Possession, Curse ArtifactCurse Artifact, and Haunting WindHaunting Wind. Of the two versions of the effect, I do like the punishing aspect of losing life whenever an artifact uses an activated ability more than the "lose a life every upkeep" side of things. Once again, however, the other versions of this card are slightly better if you're looking for this effect, especially Haunting WindHaunting Wind.
Guardian AngelGuardian Angel is in much the same bucket, only in much worse fashion. For the same kind of cost, you could be reflecting damage dealt to any permanent you control with Divine DeflectionDivine Deflection, or not paying X at all and just preventing damage to everything with a Teferi's ProtectionTeferi's Protection or a Gideon's SacrificeGideon's Sacrifice.
6. Ironclaw OrcsIronclaw Orcs & Water ElementalWater Elemental
(8 Inclusions)
If you thought Roc of Kher RidgesRoc of Kher Ridges got shafted, it's got nothin' on Water ElementalWater Elemental. The red version printed in the same set, Fire ElementalFire Elemental, is in 105 decks and is routinely reprinted in Core Set after Core Set. Air ElementalAir Elemental gets a similar treatment. Water ElementalWater Elemental, on the other hand, hasn't been seen in paper since Starter 1999, of the same year. Even the power and toughness swapped version that's been reprinted even less, Earth ElementalEarth Elemental, is in 17 decks, and it doesn't even have an overtly sexual Melissa Benson artwork. The world of bottom-of-the-barrel Elementals is a strange place.
It's easy to understand, on the other hand, why Ironclaw OrcsIronclaw Orcs hasn't lasted as a staple in any format. Red used to be one of the worst colors for efficient creatures, which is why a 2/2 for two with a slight downside was playable in Limited and the like. These days, however, red has joined the world of 2/1s for one with upside with the printing of Falkenrath GorgerFalkenrath Gorger, to say nothing of what you can get for a whole two mana.
5. ChaoslaceChaoslace, DeathlaceDeathlace, FarmsteadFarmstead, & Gray OgreGray Ogre
(7 Inclusions)
And so begins the smothering overabundance of Old Lace!
Alpha had a full cycle of Sleight of MindSleight of Mind cards in each color, not to mention Sleight of MindSleight of Mind, itself, in addition to ThoughtlaceThoughtlace. And so we have the subgame within our game: what is the worst color of lace? Red and black come in fifth on our list, alongside the Hill GiantHill Giant "how big is this vanilla creature?" compatriot Gray OgreGray Ogre. Even more confusing than who would want to play a three-mana 2/2 or a couple of spells that make one other spell the same color you're playing, however, is the mere existence of FarmsteadFarmstead. Is there more evidence in the world that white started at a handicap than the fact that this was considered not only a playable card, but one deserving of being a rare? Or is this merely the original bad rare, before we even got the explanation for why such cards must exist?
4. Scavenging GhoulScavenging Ghoul & WeaknessWeakness
(5 Inclusions)
Okay, I get not wanting to play a four-mana 2/2, even if it gives you a side project and the possibility of regeneration. But could I stand up for my main man WeaknessWeakness for a second, here? Sure, it's strictly worse than Dead WeightDead Weight, but there are still 311 different enchantment decks that play that as a low-cost trigger-producer, so why not one more?
Coming back full circle, though... Is Scavenging GhoulScavenging Ghoul a sleeper card for some sort of future Weird Counter Tribal commander that doesn't care what kind of counters are out there, just that there's a lot of them?
3. ConservatorConservator & PurelacePurelace
(4 Inclusions)
If you thought Rod of RuinRod of Ruin didn't cut the mustard anymore, might I introduce ConservatorConservator? A total of seven mana put in before you even get to prevent any damage, and then it's only two? To you? Truly deserving of our third place.
In a more celabratory fashion, however, we now know that white isn't the worst! PurelacePurelace is living proof that all of white's problems are solved in EDH!
2. Phantasmal ForcesPhantasmal Forces, TunnelTunnel, & Two-Headed Giant of ForiysTwo-Headed Giant of Foriys
(3 Inclusions)
To be honest, I'm rather dismayed by all of our second-worst finishers. Phantasmal ForcesPhantasmal Forces is a bit tragic, as a 4/1 flier for four is something that would be more than playable in today's Limited, even if the upkeep cost seems like a bit much. Tunnel is overly specific, but it is also a one-mana removal spell that could also be a one-time sac outlet of sorts. Finally, Two-Headed Giant of ForiysTwo-Headed Giant of Foriys is an actually playable Giant, except that it costs $100. Are any of these cards good? Absolutely not. But they're certainly not the same level of unfathomably bad that the rest of this list has been.
1. LifelaceLifelace
(1 Inclusion)
And there we have it, the worst lace! I can't fathom why you'd be playing pretty much any of these in any color but blue, but one person at least did find a reason to be doing so. So, let's take a look at the only deck in the EDHREC database playing LifelaceLifelace!
Lifelace
View on ArchidektCommander (1)
- 1 Karona, False GodKarona, False God
Sorceries (7)
- 1 Nature's RuinNature's Ruin
- 1 Open the VaultsOpen the Vaults
- 1 PerishPerish
- 1 RetetherRetether
- 1 Trait DoctoringTrait Doctoring
- 1 Virtue's RuinVirtue's Ruin
- 1 Wash OutWash Out
Creatures (6)
- 1 Blind SeerBlind Seer
- 1 Eidolon of BlossomsEidolon of Blossoms
- 1 EvershrikeEvershrike
- 1 Kor SpiritdancerKor Spiritdancer
- 1 Sun TitanSun Titan
- 1 Zur the EnchanterZur the Enchanter
Enchantments (33)
- 1 Breath of DreamsBreath of Dreams
- 1 Carpet of FlowersCarpet of Flowers
- 1 Celestial DawnCelestial Dawn
- 1 ChillChill
- 1 ChokeChoke
- 1 Circle of ProtectionCircle of Protection
- 1 Circle of ProtectionCircle of Protection
- 1 Circle of ProtectionCircle of Protection
- 1 Circle of ProtectionCircle of Protection
- 1 Circle of ProtectionCircle of Protection
- 1 Circle of ProtectionCircle of Protection
- 1 ConversionConversion
- 1 CrackdownCrackdown
- 1 Elephant GrassElephant Grass
- 1 Energy FluxEnergy Flux
- 1 Ghostly PrisonGhostly Prison
- 1 KarmaKarma
- 1 Necrotic PlagueNecrotic Plague
- 1 PropagandaPropaganda
- 1 Protective SphereProtective Sphere
- 1 Quest for Ancient SecretsQuest for Ancient Secrets
- 1 Righteous AuraRighteous Aura
- 1 Royal DecreeRoyal Decree
- 1 SanctimonySanctimony
- 1 Sphere of SafetySphere of Safety
- 1 Story CircleStory Circle
- 1 Traveling PlagueTraveling Plague
- 1 Vow of DutyVow of Duty
- 1 Vow of FlightVow of Flight
- 1 Vow of LightningVow of Lightning
- 1 Vow of MaliceVow of Malice
- 1 Vow of WildnessVow of Wildness
- 1 Wrath of Marit LageWrath of Marit Lage
Instants (11)
- 1 ChaoslaceChaoslace
- 1 DeathlaceDeathlace
- 1 GlamerdyeGlamerdye
- 1 Heroic InterventionHeroic Intervention
- 1 LifelaceLifelace
- 1 Magical HackMagical Hack
- 1 Mind BendMind Bend
- 1 PurelacePurelace
- 1 Spectral ShiftSpectral Shift
- 1 ThoughtlaceThoughtlace
- 1 Whim of VolrathWhim of Volrath
Artifacts (4)
- 1 Expedition MapExpedition Map
- 1 Isochron ScepterIsochron Scepter
- 1 Quicksilver FountainQuicksilver Fountain
- 1 Sol RingSol Ring
Lands (38)
- 1 Arcane SanctumArcane Sanctum
- 1 Ash BarrensAsh Barrens
- 1 Cascading CataractsCascading Cataracts
- 1 Command TowerCommand Tower
- 1 Crumbling NecropolisCrumbling Necropolis
- 1 Exotic OrchardExotic Orchard
- 3 ForestForest
- 1 Frontier BivouacFrontier Bivouac
- 6 IslandIsland
- 1 Jungle ShrineJungle Shrine
- 1 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 1 Nomad OutpostNomad Outpost
- 1 Opulent PalaceOpulent Palace
- 9 PlainsPlains
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Savage LandsSavage Lands
- 1 Seaside CitadelSeaside Citadel
- 3 SwampSwamp
- 1 Temple of the False GodTemple of the False God
- 1 Urborg, Tomb of YawgmothUrborg, Tomb of Yawgmoth
Not gonna lie, finding a five-color Mind BendMind Bend Color Hate Tribal Enchantress deck out of this? 100% worth it. This thing is a spicy pile of Jank, make no mistake.
Honorable Mentions
I don't know if it's correct or not, but I like to think that readers that are diligent enough to not just scroll through and look at the pictures of a top ten list in the same way I do when it comes to "Top 10 College Football Quarterback Prospects" and the like have come to appreciate the bonus top ten lists that often populate the Honorable Mentions section. So instead of rambling on about how ThoughtlaceThoughtlace was the only lace card to miss our top ten due to perhaps a tad overzealous Mind BendMind Bend Tribal players, let's instead look at the worst cards from Alpha... A tad more specifically.
Top 10 Worst Artifacts From Alpha (That We Haven't Already Talked About)
- Clockwork BeastClockwork Beast
- Wooden SphereWooden Sphere
- Cyclopean TombCyclopean Tomb
- Ivory CupIvory Cup
- Iron StarIron Star
- Jade StatueJade Statue
- Crystal RodCrystal Rod
- Disrupting ScepterDisrupting Scepter
- Celestial PrismCelestial Prism
- Illusionary MaskIllusionary Mask
Remember when the Command Zone made Quicksilver FountainQuicksilver Fountain expensive overnight? Why hasn't that happened with Cyclopean TombCyclopean Tomb?
Top 10 Worst Creatures From Alpha (That We Haven't Already Talked About)
- Clockwork BeastClockwork Beast & Personal IncarnationPersonal Incarnation
- Sea SerpentSea Serpent
- Uthden TrollUthden Troll
- Earth ElementalEarth Elemental, Force of NatureForce of Nature, & Phantom MonsterPhantom Monster
- Ironroot TreefolkIronroot Treefolk
- Bog WraithBog Wraith
- Samite HealerSamite Healer
- Dwarven Demolition TeamDwarven Demolition Team
- Plague RatsPlague Rats & War MammothWar Mammoth
- Hurloon MinotaurHurloon Minotaur & Thicket BasiliskThicket Basilisk
Whew, managed to get the amazing Kev Brockschmidt art for Personal IncarnationPersonal Incarnation into the article. Was a bit worried there for a minute.
Top 10 Worst Enchantments From Alpha (That We Haven't Already Talked About)
- LanceLance & Living ArtifactLiving Artifact
- Creature BondCreature Bond
- Holy ArmorHoly Armor
- ConversionConversion
- WebWeb
- Animate ArtifactAnimate Artifact
- EarthbindEarthbind
- Cursed LandCursed Land
- Psychic VenomPsychic Venom
- BurrowingBurrowing
Given how popular Psychic VenomPsychic Venom and Icy ManipulatorIcy Manipulator was back in the day, I'm surprised no one is trying to force that strategy. Now there's a DereviDerevi deck I'd love to play against.
Top 10 Worst Instants From Alpha (That We Haven't Already Talked About)
- JumpJump
- Natural SelectionNatural Selection
- CamouflageCamouflage
- Blaze of GloryBlaze of Glory
- Siren's CallSiren's Call
- Healing SalveHealing Salve
- False OrdersFalse Orders
- Word of CommandWord of Command
- SimulacrumSimulacrum
- Reverse DamageReverse Damage
Hey, Forced Combat decks? Siren's CallSiren's Call is actually pretty dang good.
Top 10 Worst Interrupts From Alpha (That We Haven't Already Talked About)
- ThoughtlaceThoughtlace
- Magical HackMagical Hack
- Spell BlastSpell Blast
- Sleight of MindSleight of Mind
- SacrificeSacrifice
- Blue Elemental BlastBlue Elemental Blast
- Power SinkPower Sink
- ForkFork
- Dark RitualDark Ritual
- CounterspellCounterspell
Y'all thought I'd forgotten about ThoughtlaceThoughtlace, didn't you? More importantly, no, there's not a better interrupt than CounterspellCounterspell, this is just literally every interrupt that was printed in Alpha. If you're thinking "Wait, what about Red Elemental BlastRed Elemental Blast?", well so am I, because it's an instant and not an interrupt like Blue Elemental BlastBlue Elemental Blast. Why? I have no idea.
Top 10 Worst Lands From Alpha (That We Haven't Already Talked About Or That Aren't Basic Lands Because We Don't Rank Those)
- PlateauPlateau
- TaigaTaiga
- BadlandsBadlands
- ScrublandScrubland
- SavannahSavannah
- TundraTundra
- BayouBayou
- Underground SeaUnderground Sea
- Tropical IslandTropical Island
So... this is easily the best "Worst" top ten ever, even without having a full ten cards, right? For those wondering, Volcanic IslandVolcanic Island (and Circle of Protection: BlackCircle of Protection: Black) were accidentally omitted from the original Alpha print run, and actually weren't printed until Beta. It would otherwise be number six on this list, right behind (ahead?) of TundraTundra.
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion…), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
With the ever more optimized field of Commander, I get the feeling that the art of Jank and "bad" decks is falling by the wayside. Which makes me wonder...
Take Our PollAnd finally, what is your favorite old bad card? Is it from Alpha, or a bit newer? Would you like more worst of articles?
Let us know in the comments, and we'll see you at the old, metal folding table that routinely injures people who try to fold or unfold it.
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