(Forgotten CaveForgotten Cave | Art by Tony Szczudlo)
Drafting History
Welcome to Too-Specific Top 10, where if there isn’t a category to rank our pet card at the top of, we’ll just make one up! (Did you know that Slaughter the StrongSlaughter the Strong is the only Historic-legal board wipe that cares about power?)
Diligent readers will know that I was a bit of a Brawl fanatic, to the point that before I was even writing articles I was making lists of Brawl Staples. If you'll note the past tense there, I'm not talking about Brawl as we know it today as a 1-v-1 Arena format, but rather as it was upon its original announcement in March of 2018: A quick, multi-player alternative to Commander.
You may have never actually experienced Brawl in a multiplayer environment. In fact, I would go so far as to say that probably the majority of players haven't, but I was lucky enough to have a local playgroup that fell in love with Brawl immediately.
Only, there was one thing that neither me or my playgroup liked about Brawl as time went on: The Rotation.
As Standard players are well aware, the format rotates to new cards periodically, making your decks moot and waiting to be deconstructed. We tried a few fixes for this as our favorite Brawl decks slowly became defunct, from allowing a specific Standard time period to just ignoring rotation entirely and continuing on. Eventually, however, this issue was the death of our Brawl playgroup, as disagreements about what exactly Brawl was became too prevalent. This was about the time that Arena released their version of Brawl, however, and with it came another version of Brawl that wasn't heavily advertised, but could still be played on the platform if you knew how:
Historic Brawl.
With no rotation, and access to most of the old cards that we'd come to love from the beginning of the format (RIP, Smuggler's CopterSmuggler's Copter), it was the perfect solution to keep our playgroup together right as things were breaking apart. We now had a sanctioned version of our personal format, with rules to follow that everyone could agree on, and we continued to have a blast with our small little format that was easy to put decks together for and could be played over a BYE round at the local draft.
And then I went and did something stupid and moved away. No more Brawl to be had, in any multiplayer form.
So of course, I did what any determined small format lover would do: I made a whole bunch of "Precon" decks to force my format on the local populace!
One for each of the Magic 2019 Elder Dragons, they were built on a budget to introduce people to Historic Brawl in the multiplayer fashion that we always enjoyed it as: a draft chaff format where decks were simple and games were quick.
Arcades Walls
View on ArchidektCommander (1)
- 1 Arcades, the StrategistArcades, the Strategist
Creatures (14)
- 1 Carven CaryatidCarven Caryatid
- 1 Consulate SkygateConsulate Skygate
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Gleaming BarrierGleaming Barrier
- 1 Golden GuardianGolden Guardian
- 1 Grappling SundewGrappling Sundew
- 1 Overgrown BattlementOvergrown Battlement
- 1 Resolute WatchdogResolute Watchdog
- 1 Riptide TurtleRiptide Turtle
- 1 Saruli CaretakerSaruli Caretaker
- 1 Suspicious BookcaseSuspicious Bookcase
- 1 Wall of BlossomsWall of Blossoms
- 1 Wall of RunesWall of Runes
- 1 Wall of VinesWall of Vines
Instants (10)
- 1 Beyeen VeilBeyeen Veil
- 1 Blink of an EyeBlink of an Eye
- 1 Kabira TakedownKabira Takedown
- 1 NegateNegate
- 1 Return to NatureReturn to Nature
- 1 Unbreakable FormationUnbreakable Formation
- 1 UnsubstantiateUnsubstantiate
- 1 UnwindUnwind
- 1 Valorous StanceValorous Stance
- 1 Vastwood FortificationVastwood Fortification
Enchantments (4)
- 1 Assault FormationAssault Formation
- 1 High AlertHigh Alert
- 1 Song of FreyaliseSong of Freyalise
- 1 The Birth of MeletisThe Birth of Meletis
Sorceries (5)
- 1 Circuitous RouteCircuitous Route
- 1 Dusk // DawnDusk // Dawn
- 1 Incubation // IncongruityIncubation // Incongruity
- 1 Slaughter the StrongSlaughter the Strong
- 1 Spring // MindSpring // Mind
Artifacts (4)
- 1 Aethersphere HarvesterAethersphere Harvester
- 1 Arcane SignetArcane Signet
- 1 Firemind VesselFiremind Vessel
- 1 Skyclave RelicSkyclave Relic
Planeswalkers (1)
- 1 Teyo, the ShieldmageTeyo, the Shieldmage
Lands (21)
- 1 Aether HubAether Hub
- 1 Azorius GuildgateAzorius Guildgate
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 3 ForestForest
- 1 Gateway PlazaGateway Plaza
- 3 IslandIsland
- 3 PlainsPlains
- 1 Plaza of HarmonyPlaza of Harmony
- 1 Selesnya GuildgateSelesnya Guildgate
- 1 Simic GuildgateSimic Guildgate
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving GroveThriving Grove
- 1 Thriving HeathThriving Heath
- 1 Thriving IsleThriving Isle
Vaevictus Polymorph
View on ArchidektCommander (1)
- 1 Vaevictis Asmadi, the DireVaevictis Asmadi, the Dire
Creatures (21)
- 1 Arasta of the Endless WebArasta of the Endless Web
- 1 Beanstalk GiantBeanstalk Giant
- 1 Blackbloom RogueBlackbloom Rogue
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Deadeye TrackerDeadeye Tracker
- 1 Demon of Dark SchemesDemon of Dark Schemes
- 1 Dreamshaper ShamanDreamshaper Shaman
- 1 Dryad GreenseekerDryad Greenseeker
- 1 Gate ColossusGate Colossus
- 1 Gilded GooseGilded Goose
- 1 Gluttonous TrollGluttonous Troll
- 1 Harvester of SoulsHarvester of Souls
- 1 Krosan TuskerKrosan Tusker
- 1 ManglehornManglehorn
- 1 Marionette MasterMarionette Master
- 1 Radha, Heart of KeldRadha, Heart of Keld
- 1 Savvy HunterSavvy Hunter
- 1 Sin ProdderSin Prodder
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Torgaar, Famine IncarnateTorgaar, Famine Incarnate
- 1 Woe StriderWoe Strider
Artifacts (5)
- 1 Aethersphere HarvesterAethersphere Harvester
- 1 Arcane SignetArcane Signet
- 1 Firemind VesselFiremind Vessel
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
- 1 Skyclave RelicSkyclave Relic
Enchantments (4)
- 1 Garruk's UprisingGarruk's Uprising
- 1 Rite of BelzenlokRite of Belzenlok
- 1 Sandwurm ConvergenceSandwurm Convergence
- 1 The Eldest RebornThe Eldest Reborn
Sorceries (4)
- 1 Bala Ged RecoveryBala Ged Recovery
- 1 Indomitable CreativityIndomitable Creativity
- 1 Insult // InjuryInsult // Injury
- 1 TransmogrifyTransmogrify
Instants (3)
- 1 Destined // LeadDestined // Lead
- 1 Kazuul's FuryKazuul's Fury
- 1 Status // StatueStatus // Statue
Planeswalkers (1)
- 1 Tibalt, Rakish InstigatorTibalt, Rakish Instigator
Lands (21)
- 1 Aether HubAether Hub
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 3 ForestForest
- 1 Gateway PlazaGateway Plaza
- 1 Golgari GuildgateGolgari Guildgate
- 1 Gruul GuildgateGruul Guildgate
- 3 MountainMountain
- 1 Plaza of HarmonyPlaza of Harmony
- 1 Rakdos GuildgateRakdos Guildgate
- 3 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving BluffThriving Bluff
- 1 Thriving GroveThriving Grove
- 1 Thriving MoorThriving Moor
Which got me wondering: what are the most popular Commander cards you could play in Historic Brawl that you probably just have laying around in a never-unbuilt Prerelease deck somewhere?
Top 10 Draft Chaff Historic Staples (In Each Color)
It was tempting to go with a price tag limit here, as that's how I built the Brawl Box "Precons" ($40 limit, not counting the commander since Nicol Bolas, the RavagerNicol Bolas, the Ravager is $30 at this point). However, price tags aren't what really make draft chaff. Sure, you can buy that copy of Unbreakable FormationUnbreakable Formation for 50 cents, but that doesn't mean you just already have it sitting around in a box.
No, what's readily available, even for those who just play Prereleases, are commons and uncommons. So let's take a look at the best commons and uncommons from the last few (Historic) years!
Top 10 Common and Uncommon Historic Staples
- Command TowerCommand Tower
- Evolving WildsEvolving Wilds
- Arcane SignetArcane Signet
- Reliquary TowerReliquary Tower
- Terramorphic ExpanseTerramorphic Expanse
- CultivateCultivate
- Mind StoneMind Stone
- Bojuka BogBojuka Bog
- Llanowar ElvesLlanowar Elves
- NegateNegate
Well, that was... uninteresting. Let's see if we can't do a bit better by going a bit more in-depth, shall we?
Criteria: Common and uncommon cards, that are legal in the Historic format, from each mono-color color identity. As is tradition, all results are ordered by EDHREC score.
- White: CloudshiftCloudshift
- Blue: Murmuring MysticMurmuring Mystic
- Black: Reassembling SkeletonReassembling Skeleton
- Red: Goblin MatronGoblin Matron
- Green: Fierce EmpathFierce Empath
- Artifact: Mana GeodeMana Geode
Murmuring MysticMurmuring Mystic often gets ignored for cheaper effects like Saheeli, Sublime ArtificerSaheeli, Sublime Artificer, and it costs the same as Talrand, Sky SummonerTalrand, Sky Summoner for smaller tokens. With that said, spellslinger decks are usually looking for multiples of this effect, as playing only instants and sorceries can lead to you getting quickly aggro'd to death by your opponents if you don't have blockers. While driving a completely different kind of strategy, Reassembling SkeletonReassembling Skeleton is no less an engine in graveyard decks, and it can even go infinite in Historic Brawl with Teysa KarlovTeysa Karlov and Pitiless PlundererPitiless Plunderer (in addition to about a dozen other ways in EDH) if you'd like to push the envelope. Maybe the most powerful effects in our #10 slot, however, are the dual tutors of Fierce EmpathFierce Empath and Goblin MatronGoblin Matron. Sure, the latter is restricted to tribal decks, but it's an absolute game-winner in them. Fierce EmpathFierce Empath is a bit clunkier, as you're unlikely to curve out with it, but can be played in every green deck and has a list of relevant creatures you can fetch a mile long.
- White: Baird, Steward of ArgiveBaird, Steward of Argive
- Blue: Spell PierceSpell Pierce
- Black: Phyrexian ReclamationPhyrexian Reclamation
- Red: By ForceBy Force
- Green: FertilidFertilid
- Artifact: Palladium MyrPalladium Myr
PropagandaPropaganda and Ghostly PrisonGhostly Prison get all the hype, but Baird, Steward of ArgiveBaird, Steward of Argive is no slouch as a PropagandaPropaganda on a stick or in the command zone, not to mention that he actually stops your planeswalkers from being attacked, unlike some of his various inspirations. What's much more underplayed in my opinion, however, is Phyrexian ReclamationPhyrexian Reclamation. Too many folks are obsessed with ReanimatingReanimating creatures from the graveyard to the battlefield, with not enough of them seeing the potential of returning creatures to your hand repeatedly at a usually much cheaper cost. Ask any playgroup that's had to deal with several ShriekmawShriekmaws or Burglar RatBurglar Rats a turn for more than a couple turns, and they can tell you that the good-old GravediggerGravedigger treatment gets less and less funny the longer it goes on. Finally, By ForceBy Force is often ignored for the might of VandalblastVandalblast, but it not only works as a second copy of the effect, but it's also extremely good with cost-reducers like Goblin ElectromancerGoblin Electromancer or Ruby MedallionRuby Medallion to take out multiple targets for a single red pip, not to mention it's fifty cents as opposed to five bucks.
- White: All That GlittersAll That Glitters
- Blue: Trophy MageTrophy Mage
- Black: Pitiless PlundererPitiless Plunderer
- Red: Skirk ProspectorSkirk Prospector
- Green: ExploreExplore
- Artifact: Bontu's MonumentBontu's Monument
Our #8 slot is absolutely packed to the gills, with every card in it being its own little localized powerhouse. Trophy MageTrophy Mage and its whole ilk of tutors can fetch all sorts of relevant trinkets, Skirk ProspectorSkirk Prospector gets just about any Goblin build a Storm count, and ExploreExplore is the quintessential green cantrip. That said, the rest of the list is where I get really interested. All That GlittersAll That Glitters is a fairly new toy that's giving Enchantress decks the world over a real win condition, and it does more of the same for Artifact decks, which also allows it to be an ace in the hole for Voltron and Aura/Equipment builds. Aside from the aforementioned infinite combo with Pitiless PlundererPitiless Plunderer (of which there are many, many more), Pitiless PlundererPitiless Plunderer is just a regular old engine that keeps you going in both Aristocrats and Artifact decks. It turns out, just going a lot is a lot easier than going infinite, and can be just as lethal. Speaking of which, you won't find any infinites with Bontu's MonumentBontu's Monument in Historic Brawl, but that doesn't mean that you can't eat up some large chunks of life total with "return to hand" effects like Phyrexian ReclamationPhyrexian Reclamation and a cheap-as-free creature.
- White: Crush ContrabandCrush Contraband
- Blue: UnwindUnwind
- Black: Ravenous ChupacabraRavenous Chupacabra
- Red: AbradeAbrade
- Green: Return to NatureReturn to Nature
- Artifact: Jhoira's FamiliarJhoira's Familiar
Unlike the engines of our #8 slot, the #7 slot is all about eating your vegetables. Putting Crush ContrabandCrush Contraband to the side for a moment, UnwindUnwind, AbradeAbrade, and Return to NatureReturn to Nature are all some of the most efficient removal spells you can get in any format. UnwindUnwind, specifically, is a pet card of mine; NegateNegate is such a popular option, but I find that UnwindUnwind is actually often the better effect for decks that want to cast more spells or just have a mana sink available. Similarly, AbradeAbrade often gets shoved to the side for more complete artifact removal or burn spells that can target players and planeswalkers, which is just a bit greedy if you ask me. As for Return to NatureReturn to Nature, what can you say but it's better DisenchantDisenchant, because of course it is, it's green. The four-mana options are no slouches here either, though! Crush ContrabandCrush Contraband is often seen as the best "get rid of two artifacts/enchantments" effect these days (if you don't count the better green version), and Ravenous ChupacabraRavenous Chupacabra is the #1 card to get recurred out of the graveyard repeatedly to make everyone's day a headache.
- White: Banishing LightBanishing Light
- Blue: RewindRewind
- Black: Syr Konrad, the GrimSyr Konrad, the Grim
- Red: Young PyromancerYoung Pyromancer
- Green: Circuitous RouteCircuitous Route
- Artifact: Foundry InspectorFoundry Inspector
Many people are thinking that I forgot about Jhoira's FamiliarJhoira's Familiar just now, but let me assure that I didn't forget everyone's favorite bird that makes the artifact decks start playing all of their Darkwater EggDarkwater Egg for free. They just put it in the deck second, after Foundry InspectorFoundry Inspector. That said, as abused as free artifacts might be, they still don't hold a candle to the type of Throne of Eldraine power that Syr Konrad, the GrimSyr Konrad, the Grim enjoys. Essentially reading "anytime a creature card moves from one pile to another, ping your opponents", Konrad is not only a mighty commander in his own right, but was also an instant staple in basically every black deck. Young PyromancerYoung Pyromancer doesn't quite have that kind of cred, but is still the cheapest token-maker for spellslinger decks who, as previously stated, need the defense those creatures provide.
- White: DisenchantDisenchant
- Blue: Lonely SandbarLonely Sandbar
- Black: Barren MoorBarren Moor
- Red: Tormenting VoiceTormenting Voice
- Green: Evolution SageEvolution Sage
- Artifact: Meteor GolemMeteor Golem
Say what you will about Return to NatureReturn to Nature, if you don't have access to green you're still going to want to destroy artifacts and enchantments, and DisenchantDisenchant does that on the cheap at instant speed. For myself, I'm usually playing at the speed that I'd rather be running Crush ContrabandCrush Contraband, but there's no disputing that two mana is less than four! If you're looking for some more expensive-yet-flexible removal, however, then might I suggest Meteor GolemMeteor Golem? Sure, it's probably only still good enough in red and black decks, but that's two of the five colors, both of which can recur an artifact creature straight out of the graveyard to the battlefield repeatedly without even breaking a sweat. If you'd rather be playing around with things on the battlefield, however, then Evolution SageEvolution Sage can pull a full Xhibit and stack things on your things multiple times a turn. Which, in Historic Brawl, can easily include your commander, as all planeswalkers are legal commanders! And you thought it was gonna be hard to consistently get counters on your Domri, Anarch of BolasDomri, Anarch of Bolas while having your utility creatures get through for damage!
- White: Danitha Capashen, ParagonDanitha Capashen, Paragon
- Blue: OptOpt
- Black: PlaguecrafterPlaguecrafter
- Red: Cathartic ReunionCathartic Reunion
- Green: Tranquil ThicketTranquil Thicket
- Artifact: Herald's HornHerald's Horn
You know what, guys? It's time. It is time for us to stop scoffing at the Aura and Equipment decks. Sure, they've been the only reasonable option in white now for a decade, but that doesn't mean they're not fun, or that they're not good. Danitha Capashen, ParagonDanitha Capashen, Paragon is just sitting over here in the corner wanting to be loved for her full-on efficient keyword soup stapled to a relevant cost-reducer, and we should do just that. I mean, have you seen the list of Equipment she makes absolutely free? It's ridiculous!
I'm not even gonna go over the other cards on this list. Sure, PlaguecrafterPlaguecrafter's a better FleshbagFleshbag. Woop-di-doo. Let's stop wondering about how many Cathartic ReunionCathartic Reunions we can fit into our spells build and take another look at how good strapping things to creatures can be!
- White: Soul WardenSoul Warden
- Blue: Mystic SanctuaryMystic Sanctuary
- Black: Gray Merchant of AsphodelGray Merchant of Asphodel
- Red: GuttersnipeGuttersnipe
- Green: Reclamation SageReclamation Sage
- Artifact: Hedron ArchiveHedron Archive
You know how I said earlier that Ravenous ChupacabraRavenous Chupacabra was the #1 creature to get repeatedly recurred out of the graveyard to make your life difficult? Well, that's only because Gray Merchant of AsphodelGray Merchant of Asphodel doesn't make life difficult, it just wins the game. Gary may need a bit of a board state to set things up, but even with just a smattering of Devotion he makes for a massive life swing, and then he gets to block or sacrifice himself to come back later and do it all again. In similar fashion, Mystic SanctuaryMystic Sanctuary is another card that probably should have never been printed with its current wording that makes the graveyard a "must remove" for your opponents. I mean, being able to get cards out of the graveyard just for playing a land? What were they thinking? Thankfully, GuttersnipeGuttersnipe is a much fairer card that you can play in your spells decks, being easily removable as a 2/2 creature, rather than a land that can come into play untapped and be easily and repeatedly bounced to your hand with any number of existing blue effects and common lands. I mean seriously, how on earth did this thing ever see print?
- White: Secluded SteppeSecluded Steppe
- Blue: Narset, Parter of VeilsNarset, Parter of Veils
- Black: Blood ArtistBlood Artist
- Red: Thrill of PossibilityThrill of Possibility
- Green: Llanowar ElvesLlanowar Elves
- Artifact: Mind StoneMind Stone
The launcher of a thousand "Am I the Jerk Here?" posts, Narset, Parter of VeilsNarset, Parter of Veils should just have "Yes, yes you are" added on as a flavor text. Sure, HullbreacherHullbreacher is probably the bigger culprit these days, but both effects are still great at the tables where this kind of effect is welcomed. Naturally, this makes me wonder why we keep seeing them at tables where they aren't? But before my blood starts boiling and makes for poor ink, let's talk Blood ArtistBlood Artist. It's not the only two-mana Blood ArtistBlood Artist effect available in Historic Brawl, but it is the only one you can play in mono-black, and it's probably still the best, given that it allows you to count your opponents' creatures dying in addition to your own. Sure, that Cruel CelebrantCruel Celebrant will hit every opponent, but when push comes to shove, people are still probably putting their favorite vampiric artist on the decklist first. Lastly, Mind StoneMind Stone continues to shine no matter the format. That said, ramp and card draw are the cornerstones of Brawl in the same way that they are in EDH, and Mind StoneMind Stone provides both at a can't-be-beaten cost of two mana. Arcane SignetArcane Signet might be the better option for the color-starved, but in all likelihood most decks are just going to play both, and they won't be incorrect for doing so.
- White: Aven MindcensorAven Mindcensor
- Blue: NegateNegate
- Black: Bojuka BogBojuka Bog
- Red: Forgotten CaveForgotten Cave
- Green: CultivateCultivate
- Artifact: Arcane SignetArcane Signet
Several of you probably noticed me ignoring the Cycling lands all throughout this list, but let me assure you that I was just saving the best for last. Tectonic ReformationTectonic Reformation may be able to make all of your lands into Forgotten CaveForgotten Caves, but Forgotten CaveForgotten Cave does it all by its lonesome in a color that has always badly needed card draw. That said, there's a reason that all five of the colors have their one-mana Cycling lands represented here, and it's because mana flood is a real thing. The tradeoff between having a slower start with a land that comes into play tapped is real, but for all too many decks it is completely worth having access to more relevant cards than a land in the late game. Perhaps an even more relevant tapland, however, is Bojuka BogBojuka Bog. A lot of brewers are tending more toward the instant speed of Scavenger GroundsScavenger Grounds these days, but if you're in black it's hard to hate on a free graveyard exile for just playing a land, even if it is slowing you down. Finally, the biggest surprise on this list for me was Aven MindcensorAven Mindcensor. Not that it's not a great card that acts as a badly needed equalizer for white decks, but coming in at #1? That's a lot of tutor hate!
Honorable Mentions
First off, many of you were probably lamenting the lack of multicolor cards in this list. Well, fear not!
Top 10 Multicolored, Nonland, Common and Uncommon Historic Cards
- Dovin's VetoDovin's Veto
- Rhythm of the WildRhythm of the Wild
- MortifyMortify
- Growth SpiralGrowth Spiral
- Tatyova, Benthic DruidTatyova, Benthic Druid
- DesparkDespark
- Ashiok, Dream RenderAshiok, Dream Render
- Cruel CelebrantCruel Celebrant
- DeathsproutDeathsprout
- Goblin ElectromancerGoblin Electromancer
I don't entirely know why this has become the poster child for me, but as a hipster player, there's nothing that quite gets my hackles raised like seeing Dovin's VetoDovin's Veto at the top of top ten lists. There are just so many more interesting alternatives that do the exact same thing, but worse!
Finally, for anyone that was interested in the full cycle of my Brawl Box "Precons", all the decklists are up on my Archidekt! I've included them here, because I'm excited about them and I can do that.
Bolas Control
View on ArchidektCommander (1)
- 1 Nicol Bolas, the RavagerNicol Bolas, the Ravager
Instants (14)
- 1 AbradeAbrade
- 1 Blink of an EyeBlink of an Eye
- 1 Cast DownCast Down
- 1 Erebos's InterventionErebos's Intervention
- 1 Into the RoilInto the Roil
- 1 Invert // InventInvert // Invent
- 1 Jwari DisruptionJwari Disruption
- 1 Lazotep PlatingLazotep Plating
- 1 NegateNegate
- 1 OptOpt
- 1 Reduce // RubbleReduce // Rubble
- 1 Spikefield HazardSpikefield Hazard
- 1 Teferi's Time TwistTeferi's Time Twist
- 1 Tyrant's ScornTyrant's Scorn
Sorceries (6)
- 1 Chart a CourseChart a Course
- 1 Gates AblazeGates Ablaze
- 1 Hour of DevastationHour of Devastation
- 1 Light Up the StageLight Up the Stage
- 1 Never // ReturnNever // Return
- 1 Pelakka PredationPelakka Predation
Creatures (10)
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Firebrand ArcherFirebrand Archer
- 1 Ghostly PilfererGhostly Pilferer
- 1 Gonti, Lord of LuxuryGonti, Lord of Luxury
- 1 Harsh MentorHarsh Mentor
- 1 Murmuring MysticMurmuring Mystic
- 1 Sin ProdderSin Prodder
- 1 Tectonic GiantTectonic Giant
- 1 Wavebreak HippocampWavebreak Hippocamp
- 1 Young PyromancerYoung Pyromancer
Artifacts (5)
- 1 Aethersphere HarvesterAethersphere Harvester
- 1 Arcane SignetArcane Signet
- 1 Firemind VesselFiremind Vessel
- 1 Midnight ClockMidnight Clock
- 1 Skyclave RelicSkyclave Relic
Lands (21)
- 1 Aether HubAether Hub
- 1 Command TowerCommand Tower
- 1 Dimir GuildgateDimir Guildgate
- 1 Evolving WildsEvolving Wilds
- 1 Gateway PlazaGateway Plaza
- 3 IslandIsland
- 1 Izzet GuildgateIzzet Guildgate
- 3 MountainMountain
- 1 Plaza of HarmonyPlaza of Harmony
- 1 Rakdos GuildgateRakdos Guildgate
- 3 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving BluffThriving Bluff
- 1 Thriving IsleThriving Isle
- 1 Thriving MoorThriving Moor
Planeswalkers (1)
- 1 Davriel, Rogue ShadowmageDavriel, Rogue Shadowmage
Enchantments (2)
- 1 The Eldest RebornThe Eldest Reborn
- 1 Valakut ExplorationValakut Exploration
Chromium Voltron
View on ArchidektCommander (1)
- 1 Chromium, the MutableChromium, the Mutable
Enchantments (7)
- 1 All That GlittersAll That Glitters
- 1 Duelist's HeritageDuelist's Heritage
- 1 Kaya's GhostformKaya's Ghostform
- 1 MirrormadeMirrormade
- 1 Sentinel's EyesSentinel's Eyes
- 1 Staggering InsightStaggering Insight
- 1 Triumph of GerrardTriumph of Gerrard
Artifacts (9)
- 1 Aethersphere HarvesterAethersphere Harvester
- 1 Arcane SignetArcane Signet
- 1 Firemind VesselFiremind Vessel
- 1 Glaive of the GuildpactGlaive of the Guildpact
- 1 Malefic ScytheMalefic Scythe
- 1 Prying BladePrying Blade
- 1 Rogue's GlovesRogue's Gloves
- 1 Sigiled Sword of ValeronSigiled Sword of Valeron
- 1 Skyclave RelicSkyclave Relic
Creatures (13)
- 1 Cataclysmic GearhulkCataclysmic Gearhulk
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 Danitha Capashen, ParagonDanitha Capashen, Paragon
- 1 Daring ArchaeologistDaring Archaeologist
- 1 Glint-Sleeve SiphonerGlint-Sleeve Siphoner
- 1 Protean ThaumaturgeProtean Thaumaturge
- 1 Restoration SpecialistRestoration Specialist
- 1 Sram, Senior EdificerSram, Senior Edificer
- 1 Thief of SanityThief of Sanity
- 1 Thieving SkydiverThieving Skydiver
- 1 Tragic PoetTragic Poet
- 1 Trusty PackbeastTrusty Packbeast
- 1 Vizier of Many FacesVizier of Many Faces
Instants (7)
- 1 Commit // MemoryCommit // Memory
- 1 Consecrate // ConsumeConsecrate // Consume
- 1 Malakir RebirthMalakir Rebirth
- 1 Rush of VitalityRush of Vitality
- 1 Sejiri ShelterSejiri Shelter
- 1 Silundi VisionSilundi Vision
- 1 Start // FinishStart // Finish
Lands (21)
- 1 Aether HubAether Hub
- 1 Azorius GuildgateAzorius Guildgate
- 1 Command TowerCommand Tower
- 1 Dimir GuildgateDimir Guildgate
- 1 Evolving WildsEvolving Wilds
- 1 Gateway PlazaGateway Plaza
- 3 IslandIsland
- 1 Orzhov GuildgateOrzhov Guildgate
- 3 PlainsPlains
- 1 Plaza of HarmonyPlaza of Harmony
- 3 SwampSwamp
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving HeathThriving Heath
- 1 Thriving IsleThriving Isle
- 1 Thriving MoorThriving Moor
Sorceries (1)
- 1 Single CombatSingle Combat
Planeswalkers (1)
- 1 Kasmina, Enigmatic MentorKasmina, Enigmatic Mentor
Palladia-Mors Fires
View on ArchidektCommander (1)
- 1 Palladia-Mors, the RuinerPalladia-Mors, the Ruiner
Creatures (20)
- 1 Aurelia, Exemplar of JusticeAurelia, Exemplar of Justice
- 1 Bounty AgentBounty Agent
- 1 Crashing DrawbridgeCrashing Drawbridge
- 1 End-Raze ForerunnersEnd-Raze Forerunners
- 1 Gatebreaker RamGatebreaker Ram
- 1 Grand Warlord RadhaGrand Warlord Radha
- 1 Knight of AutumnKnight of Autumn
- 1 Kraul HarpoonerKraul Harpooner
- 1 ManglehornManglehorn
- 1 Murasa RootgrazerMurasa Rootgrazer
- 1 Neheb, Dreadhorde ChampionNeheb, Dreadhorde Champion
- 1 Ogre BattledriverOgre Battledriver
- 1 Pelt CollectorPelt Collector
- 1 Quartzwood CrasherQuartzwood Crasher
- 1 Raging SwordtoothRaging Swordtooth
- 1 Ranging RaptorsRanging Raptors
- 1 Ripjaw RaptorRipjaw Raptor
- 1 Rishkar, Peema RenegadeRishkar, Peema Renegade
- 1 Shifting CeratopsShifting Ceratops
- 1 Thrashing BrontodonThrashing Brontodon
Artifacts (5)
- 1 Aethersphere HarvesterAethersphere Harvester
- 1 Arcane SignetArcane Signet
- 1 Firemind VesselFiremind Vessel
- 1 Forebear's BladeForebear's Blade
- 1 Skyclave RelicSkyclave Relic
Enchantments (3)
- 1 Footfall CraterFootfall Crater
- 1 Garruk's UprisingGarruk's Uprising
- 1 Path of MettlePath of Mettle
Sorceries (4)
- 1 Deafening ClarionDeafening Clarion
- 1 Makindi StampedeMakindi Stampede
- 1 Mouth // FeedMouth // Feed
- 1 Song-Mad TreacherySong-Mad Treachery
Instants (5)
- 1 Hunter's InsightHunter's Insight
- 1 Integrity // InterventionIntegrity // Intervention
- 1 Khalni AmbushKhalni Ambush
- 1 Onward // VictoryOnward // Victory
- 1 Unbreakable FormationUnbreakable Formation
Lands (21)
- 1 Aether HubAether Hub
- 1 Boros GuildgateBoros Guildgate
- 1 Command TowerCommand Tower
- 1 Evolving WildsEvolving Wilds
- 3 ForestForest
- 1 Gateway PlazaGateway Plaza
- 1 Gruul GuildgateGruul Guildgate
- 3 MountainMountain
- 3 PlainsPlains
- 1 Plaza of HarmonyPlaza of Harmony
- 1 Selesnya GuildgateSelesnya Guildgate
- 1 Terramorphic ExpanseTerramorphic Expanse
- 1 Thriving BluffThriving Bluff
- 1 Thriving GroveThriving Grove
- 1 Thriving HeathThriving Heath
Planeswalkers (1)
- 1 Jiang Yanggu, WildcrafterJiang Yanggu, Wildcrafter
Nuts and Bolts
There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that I’m not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge! For your enjoyment/research, here is this week’s Scryfall search.
What Do You Think?
Take Our PollTake Our PollAnd finally, what's your favorite experience with draft chaff? Have you put together Commander or Brawl decks with it? Do you have anything unique you do with your old commons and uncommons after limited events?
Let us know in the comments, and we'll see you at the brewing table, taking decks apart to put other decks together!
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