(Merchant of the ValeMerchant of the Vale | Art by John Severin Brassell)
Roll Up! Monocolored Marvels For Sale!
Greetings travelers! Welcome to my humble store of wares. A hall of baubles and trinkets to slot into your EDH decks. Go ahead, take your pick!
But there's a catch. These cards only reach their true potential when played in decks of just one color.
As this is The Monolith, the home for deck builders who reject gold borders and build their 99s with just a single colored commander at the helm. A monocolored paradise!
We've spoken on this column before about a collection of cards in Magic: The Gathering that reward you for keeping your color identity strongly pigmented.
With that in mind, let's take a look at some of these gorgeous pieces I have in store for you today that'll kick your mono decks up a level and reward you for sticking to just one type of pip.
Later down the line we'll certainly visit some stores that cater to a certain color. But for now, these 7 cards will easily slot into any monocolored deck, regardless of the identity you select.
1. War Room
We're kicking things off with a utility land, and if I'm not mistaken, this is probably one of the only cards in existence that directly rewards you for having less colors in your commander's color identity.
War RoomWar Room is a colorless land that enters untapped, and in a mono-colored deck where you're not worried about finding your pips?
Anything else is just free value. And this card will certainly give you some free value with its secondary ability that might a well read, "pay and 1 life: draw a card".
There's quite a few situations, especially in the late game, where any player would happily swap three of their mana for another option off the top of their deck.
Sometimes you just need one more card and having War Room either sat in your land base and helping you out when you need, or stopping that land you drew at the start of your turn from ruining your day, will always be welcome.
In our mono decks where colorless lands don't hurt us very much and the land literally literally hurts us less for our devotion to one color? It's a must include.
2. Throne of Eldraine
No, not the set! Although the set itself does have plenty of cards that reward mono building. Throne of EldraineThrone of Eldraine is both a mana rock and card draw option that specifically asks you to stick with just one color.
The mana it makes can only cast monocolored spells and the card draw ability can only be activated with mana of the type you chose when it entered.
For gold bordered commanders, this card is probably more hassle than it's worth. But for us mono lovers? What a card it is.
First of all, the card might as well only cost one mana. It can immediately tap for four more mana of the color you're playing and the restriction will only stop you from playing something if it's colorless. That's a huge return on a mana rock.
Second of all, you thought three mana for one card was a good rate on your land? How about two cards instead for the same cost? Every single turn you don't tap it for mana!
3. Heraldic Banner
Sticking with mana rocks for a while, this rock with an upside costs the standard amount of but actually gives you less bang for your buck as it can only tap for a mana of the color you choose when it enters unlike most three drop rocks that will generate any color.
Normally in mono decks you don't really need to pay extra for your rocks as you won't need their help mana fixing and can usually opt for the ones that only generate colorless for a cheaper rate.
Heraldic Banner, though, comes with an upside that becomes all the more powerful when combined with a mono deck.
When it enters and you select your color of choice to tap it for, you also allow it to pump up every creature you control with that color identity.
Unless you're playing a lot of colorless creatures in your deck, that's basically every single creature on your battlefield getting +1/+0 for the cost of just playing a mana rock. A no brainer!
4. Nyx Lotus & Nykthos Shrine
Alright, I'm lumping these two together as they're not only thematically linked, but also effectively do the same thing.
We've just had two from the plane of Eldraine that proves it's a great home for any decks that only play one color. But don't forget the equally devoted plane of Theros!
Both NykthosNykthos and Nyx LotusNyx Lotus tap for an amount of mana equal to your Devotion to one color.
Devotion is a Theros-centric mechanic that gives you rewards for each right colored mana pip on permanents you control. I.e. provides three devotion to red.
In a mono deck that means the bigger your board state gets, the more mana these suckers will pump out. Nykthos comes with a cost but it's also attached to a land you can play for free and immediately activate, unlike the Lotus that comes in tapped. Combine either of these with repeatable effects that untap lands or artifacts though, and you could very easily go infinite!
5. Extraplanar Lens
Grabbing a big chunk of mana for an already established board state is nice, but it doesn't do much when your board is empty and you're behind on the game.
Extraplanar LensExtraplanar Lens provides a bonus instead to a part of your board that usually goes relatively untouched: your lands.
For just and the cost of exiling a card from your hand, this gaudy monocle will double the output of every basic land in your deck.
Just exile Extraplanar Lens from your hand as it enters, and now all swamps on the battlefield tap for .
Now yes, I did say ALL swamps. That includes your opponents'. But if there's one thing we can punish our opponents with non-mono decks for, it's running way too many nonbasics to feed their multicolored habits.
You'll certainly be laughing as your mana base doubles and anyone else playing black with other colors sees their swamp free board missing out.
6. Caged Sun
Now whilst this artifact is double the price of our previous entry, Caged SunCaged Sun manages to provide the same effect, without benefiting your opponents, and so so so much more.
Not only is the effect of doubling your mana no longer symmetrical, you also don't have to exile a card from hand to activate its effects.
In fact, Caged Sun doesn't even care where your chosen color of mana comes from, it simply adds an additional mana to any land that produces that color. That means all your nonbasic monocolored lands will suddenly join the party as well.
And on top of all that? It provides a +1/+1 anthem to every creature you control that matches the color. What an all star mono card.
7. Commander's Plate
Finally, we have a card that's likely on the watchlist for quite a lot of Commander players, regardless of what they're building.
It's another card that, whilst it has a generically good ability, gets stronger and stronger with fewer colors in your commander's mana cost.
Commander's PlateCommander's Plate that provides a really cheap way to give your leader a bonus whilst also providing them protection from any color not represented in their color identity.
I probably don't have to spell out why this is good in a mono deck for you. A one drop artifact that gives protection from every color you aren't playing, and +3/+3? Yeah that's not bad, is it?
Protection can be a far better effect than the hexproof or shroud provided by staples like the two above, as it also provides your equipped creature (doesn't even have to be your commander!) the ability to ignore all damage from sources of those colors, and be unblockable by creatures of that color as well.
This will be a slam dunk in any monocolored deck that wants its commander to stick to the board, and if you end up in a game where none of your opponents are playing decks that match your one color, they're going to have a very hard time getting rid of them.
What Cards Do You Run in All Your Monocolored Decks?
Whilst I don't think there's enough cards in circulation that directly reward you for sticking to one color, and there should certainly be some more printed by Wizards of the Coast, I'm also sure that there's some out there I've missed.
Let me know in the comments below what cards you always run in your monocolored decks to give them some extra oomph.
I'll be back with more editions of The Monolith and we'll also be dipping into cards that shine in each of the monocolors as well, so let me know what colors you'd like to see represented first.
Most importantly though, get yourself a brand new monocolored commander deck, and tune in next week for more!
Your opinions are welcome. We love hearing what you think about Magic! We ask that you are always respectful when commenting. Please keep in mind how your comments could be interpreted by others. Personal attacks on our writers or other commenters will not be tolerated. Your comments may be removed if your language could be interpreted as aggressive or disrespectful. You may also be banned from writing further comments.