Hi everyone! Welcome back to The Knowledge Pool. It's been a little while, but last time I teased a deck based around Helm of the HostHelm of the Host, and after much tinkering I've come up with a list that I believe will abuse it to the fullest extent. We're going to explore the blood-drenched world of Saskia the UnyieldingSaskia the Unyielding.
Before I get into my list, I wanted to share the thought process that lead to my final design. Let's take a look at Helm, and see what it offers us as deck builders:
The fact that Helm is an equipment is a boon for us for multiple reasons. First, there are a vast array of options for tutoring artifacts and equipment available to us in Commander. This means we can build our deck with a heavy focus on Helm, and be fairly confident that we will see it in most games. Equipment also tends to be fairly resilient, and will outlast the lives of the creatures we're suiting up. Plus, should our Helm be destroyed, permanents are easily recurred in Commander.
Legendary Armor
One of my primary sources of inspiration for this list was Commander's Brew episode #146, during which Andy and Sean discuss a Rubinia SoulsingerRubinia Soulsinger deck that abuses Helm's ability to copy legendary creatures. Helm lets us break a fundamental rule of Magic, the "Legend Rule," opening up a swath of deckbuilding space we're otherwise unable to access. The Commander's Brew episode got me to thinking about the kinds of abilities that would be most potent when doubled, and the legends that would offer the greatest value in multiples. This line of thinking lead me to Saskia the UnyieldingSaskia the Unyielding. On her own, Saskia effectively marks an opponent for death, and creating multiples of Saskia gives us the potential to swiftly take down a table, or more efficiently remove a problem player. Saskia being WBRG also means that we have access to Black and White for tutoring Helm, and Green for ramping into Helm and recurring it.
My other source of inspiration was the comments you all left on my Trostani, Selesnya's VoiceTrostani, Selesnya's Voice article. One of the main objectives of my Trostani deck is to Populate tokens of "real" creatures. In my article, I feature cards like Mimic VatMimic Vat and God-Pharaoh's GiftGod-Pharaoh's Gift as ways of creating token versions of our normal creatures. You all pointed out my oversight in not including Helm, and you got me thinking about the potential of abusing Helm with token-copying abilities. Luckily, Saskia is GW, so we have access to the Populate mechanic, including Trostani, as well as the best token doublers to help us make the most of Helm.
The culmination of these ideas and my commander selection lead me to several conclusions. Our deck will strive to play legends and creatures with abilities that become overwhelming in multiples. In particular, because Saskia encourages combat, we want our creatures to reward us for our aggression either through combat buffs or smashing ability. Our deck will also strive to copy the tokens we make with Helm. This means that we also want to include ways of generating tokens outside of Helm, so our token copiers are never wasted.
Let's take a look at the list I ended up with:
An Army of Heroes
View on Archidekt- 1 [Commander]Saskia the Unyielding[/Commander][Commander]Saskia the Unyielding[/Commander]
Creatures (29)
- 1 Birds of ParadiseBirds of Paradise
- 1 Dragonmaster OutcastDragonmaster Outcast
- 1 Mother of RunesMother of Runes
- 1 Bloom TenderBloom Tender
- 1 Stoneforge MysticStoneforge Mystic
- 1 Den ProtectorDen Protector
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Combat CelebrantCombat Celebrant
- 1 Eternal WitnessEternal Witness
- 1 Rhonas the IndomitableRhonas the Indomitable
- 1 Iroas, God of VictoryIroas, God of Victory
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Trostani, Selesnya's VoiceTrostani, Selesnya's Voice
- 1 Angel of SanctionsAngel of Sanctions
- 1 Archangel AvacynArchangel Avacyn
- 1 Neheb, the EternalNeheb, the Eternal
- 1 Stonehewer GiantStonehewer Giant
- 1 Xenagos, God of RevelsXenagos, God of Revels
- 1 Zurgo HelmsmasherZurgo Helmsmasher
- 1 Aurelia, the WarleaderAurelia, the Warleader
- 1 Hydra OmnivoreHydra Omnivore
- 1 Rampaging BalothsRampaging Baloths
- 1 Atarka, World RenderAtarka, World Render
- 1 Giant AdephageGiant Adephage
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
- 1 GodsireGodsire
- 1 Utvara HellkiteUtvara Hellkite
Artifacts (8)
- 1 Sol RingSol Ring
- 1 Conqueror's FlailConqueror's Flail
- 1 Chromatic LanternChromatic Lantern
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Mimic VatMimic Vat
- 1 Helm of the HostHelm of the Host
- 1 SunforgerSunforger
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
Enchantments (6)
- 1 Luminarch AscensionLuminarch Ascension
- 1 Anointed ProcessionAnointed Procession
- 1 Growing RanksGrowing Ranks
- 1 Parallel LivesParallel Lives
- 1 Mirari's WakeMirari's Wake
- 1 Zendikar ResurgentZendikar Resurgent
Instants (7)
- 1 Enlightened TutorEnlightened Tutor
- 1 Boros CharmBoros Charm
- 1 Sundering GrowthSundering Growth
- 1 Anguished UnmakingAnguished Unmaking
- 1 Naya CharmNaya Charm
- 1 Ready // WillingReady // Willing
- 1 Rootborn DefensesRootborn Defenses
Sorceries (12)
- 1 Steelshaper's GiftSteelshaper's Gift
- 1 FarseekFarseek
- 1 Nature's LoreNature's Lore
- 1 Open the ArmoryOpen the Armory
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Mouth // FeedMouth // Feed
- 1 Obzedat's AidObzedat's Aid
- 1 Shamanic RevelationShamanic Revelation
- 1 Austere CommandAustere Command
- 1 Merciless EvictionMerciless Eviction
- 1 Rishkar's ExpertiseRishkar's Expertise
Planeswalkers (1)
- 1 Arlinn KordArlinn Kord
Lands (36)
- 1 Battlefield ForgeBattlefield Forge
- 1 Blood CryptBlood Crypt
- 1 Bountiful PromenadeBountiful Promenade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 4 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 Isolated ChapelIsolated Chapel
- 1 Jungle ShrineJungle Shrine
- 1 Kessig Wolf RunKessig Wolf Run
- 1 Luxury SuiteLuxury Suite
- 3 MountainMountain
- 1 Nomad OutpostNomad Outpost
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 3 PlainsPlains
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Savage LandsSavage Lands
- 1 Spire GardenSpire Garden
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 2 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Vault of the ArchangelVault of the Archangel
- 1 Woodland CemeteryWoodland Cemetery
A Legendary Ensemble
Including Saskia, we have 14 legendary creatures in our deck. Two of these legends are multicolored gods, and we will be hard-pressed to reach their respective Devotion requirements. This puts us at 12 potential legendary targets for Helm. When selecting these creatures, I aimed for creatures that would make the most of Saskia's ability, with the intent to deal as much damage as possible. Beyond the legends that are adept at dealing damage, 5 were chosen for their unique utility.
The Bruisers
View on Archidekt- 1 Rhonas the IndomitableRhonas the Indomitable
- 1 Iroas, God of VictoryIroas, God of Victory
- 1 Xenagos, God of RevelsXenagos, God of Revels
- 1 Zurgo HelmsmasherZurgo Helmsmasher
- 1 Aurelia, the WarleaderAurelia, the Warleader
- 1 Atarka, World RenderAtarka, World Render
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Omnath, Locus of RageOmnath, Locus of Rage
Of these selections, there are two clear standouts: Aurelia, the WarleaderAurelia, the Warleader and Gisela, Blade of GoldnightGisela, Blade of Goldnight. Both of these let us make the most of Saskia's ability, effectively adding an additional layer of damage doubling to our combats. They are also two of our most potent options for Helm. For each Gisela we can copy, we become much harder to kill, and our opponents become more vulnerable. Copying Aurelia allows us an infinite loop of combats that has the potential to end the game if our opponents can't produce a resilient blocker or a removal spell.
Zurgo HelmsmasherZurgo Helmsmasher and Atarka, World RenderAtarka, World Render are two of our most potent beat sticks, and in combination with Saskia and/or Helm they will eliminate our opponents quickly. With Saskia in play, a single Atarka has the potential to deal 24 evasive damage. With each additional Saskia or Atarka in play, our damage output reaches closer to lethal levels. What Zurgo lacks in evasion he makes up for with natural haste and indestructible. While these two aren't as devastating as Gisela and Aurelia, they will put intense pressure on our opponents and demand an answer.
Rhonas the IndomitableRhonas the Indomitable is included for his low cost and natural indestructibility. If we can copy Rhonas even once, the copy will satisfy the 4 power requirement, allowing us to attack freely. Plus, while pumping by 2 power is lackluster in most cases, in a Saskia deck it represents 4 additional damage.
Omnath, Locus of RageOmnath, Locus of Rage provides us an alternative source of tokens, allowing us to make the most of our Populate abilities even if we don't have Helm. Omnath doesn't directly synergize with Saskia like the other legends mentioned, but the army of 5/5s it creates will by overwhelming in a hurry especially if we can start making copies of Omnath with Helm.
Finally, while Xenagos, God of RevelsXenagos, God of Revels and Iroas, God of VictoryIroas, God of Victory will not often be targets for Helm, they do provide us combat-related abilities that will increase our clock. Xenagos serves as a resilient form of haste and additional damage, while Iroas helps ensure we never lose in combat.
"Good Stuff" Legends
Our remaining legends offer a supportive function to the primary engine of the deck, and each synergizes with Helm.
First, I've included Trostani, Selesnya's VoiceTrostani, Selesnya's Voice as a continual source of Populate. Admittedly, this is not the ideal Trostani deck, but it synergizes so nicely with Helm that I felt it had to be included. We can use Trostani to copy our other Helm tokens, or else we can copy Trostani herself. Lifegain isn't a primary theme of this deck, but given that Saskia will often invoke the wrath of our target, we could do worse than gaining some life insurance with every creature we play.
Neheb, the EternalNeheb, the Eternal takes advantage of the damage we'll be doing in combat and the doubling effect Saskia provides. He should provide us a ton of mana once we get our engine rolling.
Shalai, Voice of PlentyShalai, Voice of Plenty offers us an evasive body that will protect all of our other creatures. In combination with Helm, she will achieve hexproof herself, limiting the ways our opponents can interact with us. The pump ability is a bit expensive for my taste, but in a deck like this, each counter represents a lot of extra damage. Similarly, Archangel AvacynArchangel Avacyn is included for its protective functions. Avacyn's flash makes her a pseudo combat trick, and once in play, each additional token we make will turn our army indestructible.
The last legend in this deck is Sheoldred, Whispering OneSheoldred, Whispering One. This spot is fairly flexible, and I think an argument could be made for an array of other creatures. However, I like that Sheoldred can act as a source of reusable recursion, and each copy with Helm will put a greater strain on opposing creatures.
The Other Monsters
There are a few nonlegendary creatures that are worth spotlighting due to their synergy with our token theme. All of these are also incredible Helm targets.
Rampaging BalothsRampaging Baloths fills a similar role to Omnath, aiming to grow an army with little additional investment.
Giant AdephageGiant Adephage offers a big body that will copy itself. Each additional copy we make through Helm or Populating will let us double up on our insect army.
GodsireGodsire is a perfect Helm target. Its natural vigilance means that we can attack with the original and the copy, and then use the activated ability of each to make 8/8 tokens. In combination with our other token effects, we can grow a huge army quickly. Utvara HellkiteUtvara Hellkite also fills a similar role. If we can get a Helm on Hellkite, the original and the copy will both see each other attacking, netting us four 6/6 dragons. Now imagine Hellkite in combination with Atarka. Our opponents will be dead in no time.
Mimic VatMimic Vat and God-Pharaoh's GiftGod-Pharaoh's Gift give us alternative ways to make tokens of our dudes, and will also give us a form of recursion to bring back important pieces like Aurelia or Gisela. Another card that would fit this role beautifully is Bramble SovereignBramble Sovereign. The only reason I've neglected Sovereign from this list is the high density of legends in our build. If you opt to skew this deck toward nonlegendary creatures, I highly recommend Sovereign as an incredible token generator.
The final card I would like to spotlight here is Combat CelebrantCombat Celebrant. Celebrant isn't physically monstrous like some of the other beasts in the deck, but it does generate the same infinite combat loops as Aurelia. Obviously, Celebrant is a much more fragile option than Aurelia, and its lack of evasion means that combo potential is more easily solved with chump blockers. However, Celebrant's cheaper casting cost---and the fact that it curves nicely into Saskia---make it a valuable threat. A deck like this will always be thankful for extra combat steps.
The Ties that Bind
Normally in my articles I tend to cover removal and utility spells at this point. However, because of this deck's unique focuses, I want to address a few of this deck's subcategories that help the engine run. Let's break it down.
Synergistic Focusing
View on ArchidektToken Makers (15)
- 1 Dragonmaster OutcastDragonmaster Outcast
- 1 Luminarch AscensionLuminarch Ascension
- 1 Vitu-Ghazi GuildmageVitu-Ghazi Guildmage
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Mimic VatMimic Vat
- 1 Mouth // FeedMouth // Feed
- 1 Arlinn KordArlinn Kord
- 1 Angel of SanctionsAngel of Sanctions
- 1 Rampaging BalothsRampaging Baloths
- 1 Giant AdephageGiant Adephage
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
- 1 Omnath, Locus of RageOmnath, Locus of Rage
- 1 GodsireGodsire
- 1 Utvara HellkiteUtvara Hellkite
Token Support (7)
- 1 Sundering GrowthSundering Growth
- 1 Rootborn DefensesRootborn Defenses
- 1 Anointed ProcessionAnointed Procession
- 1 Growing RanksGrowing Ranks
- 1 Parallel LivesParallel Lives
- 1 Second HarvestSecond Harvest
- 1 Trostani, Selesnya's VoiceTrostani, Selesnya's Voice
Protection (6)
- 1 Mother of RunesMother of Runes
- 1 Boros CharmBoros Charm
- 1 Ready // WillingReady // Willing
- 1 Rootborn DefensesRootborn Defenses
- 1 Shalai, Voice of PlentyShalai, Voice of Plenty
- 1 Archangel AvacynArchangel Avacyn
Recursion (6)
- 1 Den ProtectorDen Protector
- 1 Eternal WitnessEternal Witness
- 1 Naya CharmNaya Charm
- 1 Obzedat's AidObzedat's Aid
- 1 God-Pharaoh's GiftGod-Pharaoh's Gift
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
Removal (7)
- 1 Sundering GrowthSundering Growth
- 1 Anguished UnmakingAnguished Unmaking
- 1 Naya CharmNaya Charm
- 1 Angel of SanctionsAngel of Sanctions
- 1 Austere CommandAustere Command
- 1 Merciless EvictionMerciless Eviction
- 1 Sheoldred, Whispering OneSheoldred, Whispering One
Tutors (5)
- 1 Enlightened TutorEnlightened Tutor
- 1 Steelshaper's GiftSteelshaper's Gift
- 1 Open the ArmoryOpen the Armory
- 1 Stoneforge MysticStoneforge Mystic
- 1 Stonehewer GiantStonehewer Giant
Ramp (10)
- 1 Birds of ParadiseBirds of Paradise
- 1 Sol RingSol Ring
- 1 Bloom TenderBloom Tender
- 1 FarseekFarseek
- 1 Nature's LoreNature's Lore
- 1 Chromatic LanternChromatic Lantern
- 1 CultivateCultivate
- 1 Kodama's ReachKodama's Reach
- 1 Mirari's WakeMirari's Wake
- 1 Zendikar ResurgentZendikar Resurgent
Draw (3)
- 1 Mouth // FeedMouth // Feed
- 1 Shamanic RevelationShamanic Revelation
- 1 Rishkar's ExpertiseRishkar's Expertise
Token Support
While I've already covered many of the primary token-makers in depth, we also have a lot of ways of making additional tokens. I've included a handful of Populate effects, like Sundering GrowthSundering Growth, Rootborn DefensesRootborn Defenses, and Growing RanksGrowing Ranks. Of these, Growth and Defenses are included primarily for their removal and protection effects, respectively.
Much like my Trostani build, Parallel LivesParallel Lives, Anointed ProcessionAnointed Procession, and Second HarvestSecond Harvest allow us to dramatically increase our token output. While we don't have as many token makers as the Trostani deck, our focus on Helm should give us a higher ceiling for each additional token made.
Protection & Recursion
Because of our focus on Helm and Saskia, we are concerned with keeping our creatures alive. One way we can do this is through combat tricks, and like most things in Commander, I like my tricks to be modal. Mother of RunesMother of Runes will let us blank spot removal, while also giving our creatures a form of evasion on offense. Boros CharmBoros Charm gives us a way to protect our permanents, while the double strike option also gives us the opportunity to make the most of Saskia's ability. Ready // WillingReady // Willing has the potential to allow for a huge offensive swing, but we can also bait our opponents into running into our token army when they believe the coast is clear.
If our creatures do die, or more importantly, our Helm is destroyed, Den ProtectorDen Protector and Eternal WitnessEternal Witness will give us a chance to bring it back. Obzedat's AidObzedat's Aid will also let us recur Helm, and will bring it directly back into play.
A Note on Tutors
Many of you have probably noticed that I'm not running any of the powerful black tutors like Vampiric TutorVampiric Tutor or Demonic TutorDemonic Tutor. I made an effort to stick with tutors that were on theme for our Helm strategy, particularly those that search for equipment exclusively. In particular, cards like Stoneforge MysticStoneforge Mystic and Stonehewer GiantStonehewer Giant offer us a chance to tutor equipment and cheat it into play, giving us a way to get work around Helm's high casting cost. However, if you're looking to up the power level of this deck, the black tutors are a good place to start.
Alternative Approaches
Thank you all for taking the time to read about my Saskia list! This is one of the more challenging decks I've brewed recently, as striking the right balance between synergies with Saskia, Helm, and tokens lead to compromises in each area.
The list I presented was not actually my first draft, however. My first attempt focused on a "go wide" strategy, favoring smaller tokens for overwhelming opponents. While I won't go into detail regarding the choices of the list, I did want to share another design that I do think could use Helm well, and perhaps more efficiently. If the list I've introduced today felt too clunky, I strongly recommend you give the tiny tokens version a chance.
Here is my list:
The Saskia Horde
View on Archidekt- 1 [Commander]Saskia the Unyielding[/Commander][Commander]Saskia the Unyielding[/Commander]
Creatures (27)
- 1 Birds of ParadiseBirds of Paradise
- 1 Dragonmaster OutcastDragonmaster Outcast
- 1 Bloom TenderBloom Tender
- 1 Stoneforge MysticStoneforge Mystic
- 1 Voice of ResurgenceVoice of Resurgence
- 1 Brimaz, King of OreskosBrimaz, King of Oreskos
- 1 Champion of LambholtChampion of Lambholt
- 1 Eternal WitnessEternal Witness
- 1 Hanweir GarrisonHanweir Garrison
- 1 Mentor of the MeekMentor of the Meek
- 1 Brutal HordechiefBrutal Hordechief
- 1 Grand Warlord RadhaGrand Warlord Radha
- 1 Hero of BladeholdHero of Bladehold
- 1 Iroas, God of VictoryIroas, God of Victory
- 1 Ogre BattledriverOgre Battledriver
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 MycolothMycoloth
- 1 Tendershoot DryadTendershoot Dryad
- 1 Aurelia, the WarleaderAurelia, the Warleader
- 1 Dragon BroodmotherDragon Broodmother
- 1 Dragonlair SpiderDragonlair Spider
- 1 Grave TitanGrave Titan
- 1 Avenger of ZendikarAvenger of Zendikar
- 1 Elesh Norn, Grand CenobiteElesh Norn, Grand Cenobite
- 1 Gisela, Blade of GoldnightGisela, Blade of Goldnight
- 1 Hornet QueenHornet Queen
- 1 Craterhoof BehemothCraterhoof Behemoth
Artifacts (5)
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Ashnod's AltarAshnod's Altar
- 1 Chromatic LanternChromatic Lantern
- 1 Helm of the HostHelm of the Host
Enchantments (11)
- 1 BitterblossomBitterblossom
- 1 Cryptolith RiteCryptolith Rite
- 1 Evolutionary LeapEvolutionary Leap
- 1 Luminarch AscensionLuminarch Ascension
- 1 Aura ShardsAura Shards
- 1 Beastmaster AscensionBeastmaster Ascension
- 1 Growing Rites of ItlimocGrowing Rites of Itlimoc
- 1 Anointed ProcessionAnointed Procession
- 1 Parallel LivesParallel Lives
- 1 Assemble the LegionAssemble the Legion
- 1 Cathars' CrusadeCathars' Crusade
Instants (7)
- 1 Enlightened TutorEnlightened Tutor
- 1 Secure the WastesSecure the Wastes
- 1 Boros CharmBoros Charm
- 1 Anguished UnmakingAnguished Unmaking
- 1 Naya CharmNaya Charm
- 1 Ready // WillingReady // Willing
- 1 Second HarvestSecond Harvest
Sorceries (10)
- 1 Demonic TutorDemonic Tutor
- 1 Diabolic IntentDiabolic Intent
- 1 FarseekFarseek
- 1 Martial CoupMartial Coup
- 1 Nature's LoreNature's Lore
- 1 CultivateCultivate
- 1 Obzedat's AidObzedat's Aid
- 1 Shamanic RevelationShamanic Revelation
- 1 Austere CommandAustere Command
- 1 Merciless EvictionMerciless Eviction
Planeswalkers (3)
- 1 Sorin, Lord of InnistradSorin, Lord of Innistrad
- 1 Xenagos, the RevelerXenagos, the Reveler
- 1 Elspeth, Sun's ChampionElspeth, Sun's Champion
Lands (36)
- 1 Battlefield ForgeBattlefield Forge
- 1 Blood CryptBlood Crypt
- 1 Canopy VistaCanopy Vista
- 1 Cinder GladeCinder Glade
- 1 Clifftop RetreatClifftop Retreat
- 1 Command TowerCommand Tower
- 1 Dragonskull SummitDragonskull Summit
- 3 ForestForest
- 1 Gavony TownshipGavony Township
- 1 Godless ShrineGodless Shrine
- 1 Hanweir BattlementsHanweir Battlements
- 1 Isolated ChapelIsolated Chapel
- 1 Jungle ShrineJungle Shrine
- 1 Kessig Wolf RunKessig Wolf Run
- 2 MountainMountain
- 1 Nomad OutpostNomad Outpost
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 3 PlainsPlains
- 1 Rootbound CragRootbound Crag
- 1 Sacred FoundrySacred Foundry
- 1 Sandsteppe CitadelSandsteppe Citadel
- 1 Savage LandsSavage Lands
- 1 Smoldering MarshSmoldering Marsh
- 1 Stomping GroundStomping Ground
- 1 Sunpetal GroveSunpetal Grove
- 1 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Vault of the ArchangelVault of the Archangel
- 1 Windbrisk HeightsWindbrisk Heights
- 1 Woodland CemeteryWoodland Cemetery
I hope you all had a fun time exploring Helm of the HostHelm of the Host with me. Working on these Saskia decks made me realize that I haven't written about a "tiny tokens" deck yet, and I may have to in the near future.
For the time being, I wish you all the best, and happy brewing!
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