Welcome back to The Chopping Block! The place where we take an average deck and chop it into more refined pieces. With this information, you will be able to create a deck that feels like your own and is competitive to boot. This week we’ll be looking at a series decks to fulfill your mob life fantasy.
"You should never underestimate the predictability of stupidity."
[Card]Krenko, Mob Boss[/Card] is the most notorious crime leaders in the Magic multiverse and for good reason. No other goblin gets quite the same following. The Shattergang Brothers[/Card] couldn't even touch this mob boss when he whacked the youngest of the three. His dominance can be seen by the sheer number of Krenko players. He's toting a total of 1,285 decks on EDHREC. That makes him the most played red commander out there! His ability to instantly dredge out countless lowlife goblins from his crime syndicate is unparalleled in the game. There isn't even an activation cost for this amazing ability. The only downside is that it requires some goblins in play if you want it to impact the game in any sort of meaningful time. Luckily, goblins are in no shortage on almost any plane. Most Krenko decks stick to the idea of pumping out lots of goblins and attacking for the win. Below you'll find the average decklist for Krenko on EDHREC. This list contains cards chosen because of their frequency of use in the 1,285 decks polled with by EDHREC.</p> <p> </p> <p>[deck title=" Average Krenko" archidekt_link=""]<br /> [Commander]<br /> *1 Krenko, Mob Boss<br /> [/Commander]</p> <p>[Creatures]<br /> *1 Arms Dealer<br /> *1 Beetleback Chief<br /> *1 Bloodmark Mentor<br /> *1 Gempalm Incinerator<br /> *1 Goblin Bushwhacker<br /> *1 Goblin Chieftain<br /> *1 Goblin Chirurgeon<br /> *1 Goblin King<br /> *1 Goblin Lackey<br /> *1 Goblin Matron<br /> *1 Goblin Piledriver<br /> *1 Goblin Rabblemaster<br /> *1 Goblin Recruiter<br /> *1 Goblin Ringleader<br /> *1 Goblin Sharpshooter<br /> *1 Goblin Sledder<br /> *1 Goblin Warchief<br /> *1 Goblin Wardriver<br /> *1 Grenzo, Havoc Raiser<br /> *1 Kiki-Jiki, Mirror Breaker<br /> *1 Legion Loyalist<br /> *1 Metallic Mimic<br /> *1 Mogg War Marshal<br /> *1 Moggcatcher<br /> *1 Purphoros, God of the Forge<br /> *1 Reckless One<br /> *1 Siege-Gang Commander<br /> *1 Skirk Fire Marshal<br /> *1 Skirk Prospector<br /> *1 Warren Instigator<br /> [/Creatures]</p> <p>[Instants]<br /> *1 Battle Hymn<br /> *1 Brightstone Ritual<br /> *1 Chaos Warp<br /> *1 Massive Raid<br /> [/Instants]</p> <p>[Sorceries]<br /> *1 Burn at the Stake<br /> *1 Dragon Fodder<br /> *1 Goblin Grenade<br /> *1 Goblin War Strike<br /> *1 Hordeling Outburst<br /> *1 Kindred Charge<br /> *1 Krenko's Command<br /> *1 Reforge the Soul<br /> *1 Vandalblast<br /> [/Sorceries]</p> <p>[Artifacts]<br /> *1 Coat of Arms<br /> *1 Eldrazi Monument<br /> *1 Hammer of Purphoros<br /> *1 Herald's Horn<br /> *1 Illusionist's Bracers<br /> *1 Lightning Greaves<br /> *1 Ruby Medallion<br /> *1 Skullclamp<br /> *1 Sol Ring<br /> *1 Swiftfoot Boots<br /> *1 Thousand-Year Elixir<br /> *1 Throne of the God-Pharaoh<br /> [/Artifacts]</p> <p>[Enchantments]<br /> *1 Blood Moon<br /> *1 Boggart Shenanigans<br /> *1 Fervor<br /> *1 Goblin Bombardment<br /> *1 Impact Tremors<br /> *1 Mana Echoes<br /> *1 Quest for the Goblin Lord<br /> *1 Shared Animosity<br /> [/Enchantments]<br /> [Lands]</p> <p>*1 Desert of the Fervent<br /> *1 Forgotten Cave<br /> *1 Nykthos, Shrine to Nyx<br /> *1 Path of Ancestry<br /> *1 Valakut, the Molten Pinnacle<br /> *31 Mountain<br /> [/Lands]<br /> [/Deck]</p> <p> </p> <p>This deck keeps one objective in sight, cast Krenko and make goblins. That's a great plan for most games, but I also included some subpar card choices. For instance, [card]Mana EchoesShattergang Brothers[/Card] couldn't even touch this mob boss when he whacked the youngest of the three. His dominance can be seen by the sheer number of Krenko players. He's toting a total of 1,285 decks on EDHREC. That makes him the most played red commander out there! His ability to instantly dredge out countless lowlife goblins from his crime syndicate is unparalleled in the game. There isn't even an activation cost for this amazing ability. The only downside is that it requires some goblins in play if you want it to impact the game in any sort of meaningful time. Luckily, goblins are in no shortage on almost any plane. Most Krenko decks stick to the idea of pumping out lots of goblins and attacking for the win. Below you'll find the average decklist for Krenko on EDHREC. This list contains cards chosen because of their frequency of use in the 1,285 decks polled with by EDHREC.</p> <p> </p> <p>[deck title=" Average Krenko" archidekt_link=""]<br /> [Commander]<br /> *1 Krenko, Mob Boss<br /> [/Commander]</p> <p>[Creatures]<br /> *1 Arms Dealer<br /> *1 Beetleback Chief<br /> *1 Bloodmark Mentor<br /> *1 Gempalm Incinerator<br /> *1 Goblin Bushwhacker<br /> *1 Goblin Chieftain<br /> *1 Goblin Chirurgeon<br /> *1 Goblin King<br /> *1 Goblin Lackey<br /> *1 Goblin Matron<br /> *1 Goblin Piledriver<br /> *1 Goblin Rabblemaster<br /> *1 Goblin Recruiter<br /> *1 Goblin Ringleader<br /> *1 Goblin Sharpshooter<br /> *1 Goblin Sledder<br /> *1 Goblin Warchief<br /> *1 Goblin Wardriver<br /> *1 Grenzo, Havoc Raiser<br /> *1 Kiki-Jiki, Mirror Breaker<br /> *1 Legion Loyalist<br /> *1 Metallic Mimic<br /> *1 Mogg War Marshal<br /> *1 Moggcatcher<br /> *1 Purphoros, God of the Forge<br /> *1 Reckless One<br /> *1 Siege-Gang Commander<br /> *1 Skirk Fire Marshal<br /> *1 Skirk Prospector<br /> *1 Warren Instigator<br /> [/Creatures]</p> <p>[Instants]<br /> *1 Battle Hymn<br /> *1 Brightstone Ritual<br /> *1 Chaos Warp<br /> *1 Massive Raid<br /> [/Instants]</p> <p>[Sorceries]<br /> *1 Burn at the Stake<br /> *1 Dragon Fodder<br /> *1 Goblin Grenade<br /> *1 Goblin War Strike<br /> *1 Hordeling Outburst<br /> *1 Kindred Charge<br /> *1 Krenko's Command<br /> *1 Reforge the Soul<br /> *1 Vandalblast<br /> [/Sorceries]</p> <p>[Artifacts]<br /> *1 Coat of Arms<br /> *1 Eldrazi Monument<br /> *1 Hammer of Purphoros<br /> *1 Herald's Horn<br /> *1 Illusionist's Bracers<br /> *1 Lightning Greaves<br /> *1 Ruby Medallion<br /> *1 Skullclamp<br /> *1 Sol Ring<br /> *1 Swiftfoot Boots<br /> *1 Thousand-Year Elixir<br /> *1 Throne of the God-Pharaoh<br /> [/Artifacts]</p> <p>[Enchantments]<br /> *1 Blood Moon<br /> *1 Boggart Shenanigans<br /> *1 Fervor<br /> *1 Goblin Bombardment<br /> *1 Impact Tremors<br /> *1 Mana Echoes<br /> *1 Quest for the Goblin Lord<br /> *1 Shared Animosity<br /> [/Enchantments]<br /> [Lands]</p> <p>*1 Desert of the Fervent<br /> *1 Forgotten Cave<br /> *1 Nykthos, Shrine to Nyx<br /> *1 Path of Ancestry<br /> *1 Valakut, the Molten Pinnacle<br /> *31 Mountain<br /> [/Lands]<br /> [/Deck]</p> <p> </p> <p>This deck keeps one objective in sight, cast Krenko and make goblins. That's a great plan for most games, but I also included some subpar card choices. For instance, [card]Mana Echoes can produce tons of mana in this deck, but there is nothing to spend all that colorless mana on. Sure it's easy enough to add a few FireballFireball-type effects, but this deck isn't built to ramp into 30-40 mana right now. Throne of the God-PharaohThrone of the God-Pharaoh is another odd inclusion. While it sounds awesome that it'll deal damage equal to your creatures each turn, remember that the new creatures don't always have haste and will most likely be untapped. Now that means it will maybe do damage equal to half of the creatures you control, and that's not exactly something that makes the cut for the most played goblin in the land. I've cut many of the cards I think are below playability. Being red, most of these decks actually come in pretty low on the budget scale as well, other than the Wheel of FortuneWheel of Fortune. The three decks we're looking at today include tribal goblins, enter the battlefield triggers, and paradoxical shenanigans!
Krenko Mob Tatics
View on ArchidektCommander (3)
- 1 Krenko, Mob BossKrenko, Mob Boss
- 1 Krenko, Mob BossKrenko, Mob Boss
- 1 Krenko, Mob BossKrenko, Mob Boss
Creatures (76)
- 1 Goblin BushwhackerGoblin Bushwhacker
- 1 Goblin LackeyGoblin Lackey
- 1 Goblin SledderGoblin Sledder
- 1 Skirk ProspectorSkirk Prospector
- 1 Goblin PiledriverGoblin Piledriver
- 1 Goblin RecruiterGoblin Recruiter
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Metallic MimicMetallic Mimic
- 1 Mogg War MarshalMogg War Marshal
- 1 StingscourgerStingscourger
- 1 Warren InstigatorWarren Instigator
- 1 Wily GoblinWily Goblin
- 1 Arms DealerArms Dealer
- 1 Goblin ChieftainGoblin Chieftain
- 1 Goblin KingGoblin King
- 1 Goblin MatronGoblin Matron
- 1 Goblin RuinblasterGoblin Ruinblaster
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Goblin WarchiefGoblin Warchief
- 1 Sensation GorgerSensation Gorger
- 1 Tuktuk the ExplorerTuktuk the Explorer
- 1 Zo-Zu the PunisherZo-Zu the Punisher
- 1 Beetleback ChiefBeetleback Chief
- 1 Caterwauling BoggartCaterwauling Boggart
- 1 Goblin RingleaderGoblin Ringleader
- 1 Ib Halfheart, Goblin TacticianIb Halfheart, Goblin Tactician
- 1 MoggcatcherMoggcatcher
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Reckless OneReckless One
- 1 Tuktuk ScrapperTuktuk Scrapper
- 1 Goblin AssassinGoblin Assassin
- 1 Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Skirk Fire MarshalSkirk Fire Marshal
- 1 Goblin BushwhackerGoblin Bushwhacker
- 1 Goblin PiledriverGoblin Piledriver
- 1 Goblin RecruiterGoblin Recruiter
- 1 Grenzo, Havoc RaiserGrenzo, Havoc Raiser
- 1 Mogg War MarshalMogg War Marshal
- 1 Wily GoblinWily Goblin
- 1 Goblin ChieftainGoblin Chieftain
- 1 Goblin MatronGoblin Matron
- 1 Goblin WarchiefGoblin Warchief
- 1 Beetleback ChiefBeetleback Chief
- 1 Ib Halfheart, Goblin TacticianIb Halfheart, Goblin Tactician
- 1 Ogre BattledriverOgre Battledriver
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Skirk Fire MarshalSkirk Fire Marshal
- 1 Urabrask the HiddenUrabrask the Hidden
- 1 Voracious DragonVoracious Dragon
- 1 Chancellor of the ForgeChancellor of the Forge
- 1 Goblin BushwhackerGoblin Bushwhacker
- 1 Goblin FireslingerGoblin Fireslinger
- 1 Goblin WelderGoblin Welder
- 1 Goblin LookoutGoblin Lookout
- 1 Goblin PiledriverGoblin Piledriver
- 1 Myr RetrieverMyr Retriever
- 1 Akki DrillmasterAkki Drillmaster
- 1 Goblin ChieftainGoblin Chieftain
- 1 Goblin GeneralGoblin General
- 1 Goblin KingGoblin King
- 1 Goblin SharpshooterGoblin Sharpshooter
- 1 Grinning IgnusGrinning Ignus
- 1 Lavafume InvokerLavafume Invoker
- 1 Lobber CrewLobber Crew
- 1 Rummaging GoblinRummaging Goblin
- 1 Ancestral StatueAncestral Statue
- 1 Embermage GoblinEmbermage Goblin
- 1 Lightning CrafterLightning Crafter
- 1 Rabble-RouserRabble-Rouser
- 1 Kuldotha ForgemasterKuldotha Forgemaster
- 1 Siege-Gang CommanderSiege-Gang Commander
- 1 Chancellor of the ForgeChancellor of the Forge
- 1 Goblin DynamoGoblin Dynamo
Instant (1)
- 1 Chaos WarpChaos Warp
Sorceries (26)
- 1 VandalblastVandalblast
- 1 Wheel of FortuneWheel of Fortune
- 1 Burn at the StakeBurn at the Stake
- 1 Reforge the SoulReforge the Soul
- 1 Kindred ChargeKindred Charge
- 1 Wheel of FateWheel of Fate
- 1 VandalblastVandalblast
- 1 Dragon FodderDragon Fodder
- 1 Krenko's CommandKrenko's Command
- 1 Goblin OffensiveGoblin Offensive
- 1 Hordeling OutburstHordeling Outburst
- 1 Wheel of FortuneWheel of Fortune
- 1 Kindred ChargeKindred Charge
- 1 Empty the WarrensEmpty the Warrens
- 1 RuinationRuination
- 1 Burn at the StakeBurn at the Stake
- 1 Goblin RallyGoblin Rally
- 1 Mogg InfestationMogg Infestation
- 1 Reforge the SoulReforge the Soul
- 1 Descent of the DragonsDescent of the Dragons
- 1 Blasphemous ActBlasphemous Act
- 1 Haze of RageHaze of Rage
- 1 Trash for TreasureTrash for Treasure
- 1 Wheel of FortuneWheel of Fortune
- 1 Empty the WarrensEmpty the Warrens
- 1 Burn at the StakeBurn at the Stake
Artifacts (58)
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Dowsing DaggerDowsing Dagger
- 1 Illusionist's BracersIllusionist's Bracers
- 1 Lightning GreavesLightning Greaves
- 1 Ruby MedallionRuby Medallion
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Herald's HornHerald's Horn
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 Conqueror's GalleonConqueror's Galleon
- 1 Goblin CharbelcherGoblin Charbelcher
- 1 Coat of ArmsCoat of Arms
- 1 Eldrazi MonumentEldrazi Monument
- 1 Vanquisher's BannerVanquisher's Banner
- 1 Altar of the BroodAltar of the Brood
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Dowsing DaggerDowsing Dagger
- 1 Illusionist's BracersIllusionist's Bracers
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Commander's SphereCommander's Sphere
- 1 Rings of BrighthearthRings of Brighthearth
- 1 Thousand-Year ElixirThousand-Year Elixir
- 1 Conqueror's GalleonConqueror's Galleon
- 1 Slate of AncestrySlate of Ancestry
- 1 Sword of the ParunsSword of the Paruns
- 1 Coat of ArmsCoat of Arms
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Everflowing ChaliceEverflowing Chalice
- 1 Mana CryptMana Crypt
- 1 Expedition MapExpedition Map
- 1 Mana VaultMana Vault
- 1 Sol RingSol Ring
- 1 Decoction ModuleDecoction Module
- 1 Fire DiamondFire Diamond
- 1 Mind StoneMind Stone
- 1 Star CompassStar Compass
- 1 Thought VesselThought Vessel
- 1 Ashnod's AltarAshnod's Altar
- 1 Basalt MonolithBasalt Monolith
- 1 Cloudstone CurioCloudstone Curio
- 1 Temple BellTemple Bell
- 1 Erratic PortalErratic Portal
- 1 Hedron ArchiveHedron Archive
- 1 Khalni GemKhalni Gem
- 1 Otherworld AtlasOtherworld Atlas
- 1 Thran DynamoThran Dynamo
- 1 Gilded LotusGilded Lotus
- 1 Illuminated FolioIlluminated Folio
- 1 Paradox EngineParadox Engine
- 1 Pyromancer's GogglesPyromancer's Goggles
- 1 Ring of Three WishesRing of Three Wishes
- 1 Dreamstone HedronDreamstone Hedron
- 1 Obelisk of UrdObelisk of Urd
- 1 Planar BridgePlanar Bridge
- 1 Urza's BlueprintsUrza's Blueprints
Enchantments (21)
- 1 Quest for the Goblin LordQuest for the Goblin Lord
- 1 Goblin BombardmentGoblin Bombardment
- 1 Impact TremorsImpact Tremors
- 1 Boggart ShenanigansBoggart Shenanigans
- 1 FervorFervor
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Shared AnimosityShared Animosity
- 1 Outpost SiegeOutpost Siege
- 1 Vance's Blasting CannonsVance's Blasting Cannons
- 1 Goblin BombardmentGoblin Bombardment
- 1 Impact TremorsImpact Tremors
- 1 Boggart ShenanigansBoggart Shenanigans
- 1 FervorFervor
- 1 Hammer of PurphorosHammer of Purphoros
- 1 Shared AnimosityShared Animosity
- 1 Outpost SiegeOutpost Siege
- 1 Vance's Blasting CannonsVance's Blasting Cannons
- 1 Trove of TemptationTrove of Temptation
- 1 Warstorm SurgeWarstorm Surge
- 1 Crown of FlamesCrown of Flames
- 1 Ghitu FirebreathingGhitu Firebreathing
Lands (1119)
- 1 Desert of the FerventDesert of the Fervent
- 1 Forgotten CaveForgotten Cave
- 31 MountainMountain
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Path of AncestryPath of Ancestry
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
- 1 A Little Help from the FamilyA Little Help from the Family
- 1 “It takes many stepping stones, you know, for a man to rise. None can do it unaided”“It takes many stepping stones, you know, for a man to rise. None can do it unaided”
- 1 -Joe Bonanno-Joe Bonanno
- 34 additional goblins. Our bread and butter goblins are the lordsadditional goblins. Our bread and butter goblins are the lords
- 1 [card]Goblin Lackey[/card] - Turn one this card is arguably better than a [card]Sol Ring[/card] in this deck[card]Goblin Lackey[/card] - Turn one this card is arguably better than a [card]Sol Ring[/card] in this deck
- 1 [card]Warren Instigator[/card] - Tun two this is clearly better than any other ramp. The double strike damage can be mean once it's pumped up as well[card]Warren Instigator[/card] - Tun two this is clearly better than any other ramp. The double strike damage can be mean once it's pumped up as well
- 1 [card]Goblin Warchief[/card] - The reduction of one in addition to haste makes this lord Krenkos favorite[card]Goblin Warchief[/card] - The reduction of one in addition to haste makes this lord Krenkos favorite
- 1 [card]Ruby Medallion[/card] - With should a low CMC deck the medallion actually proves to be better than just a simple mana rock[card]Ruby Medallion[/card] - With should a low CMC deck the medallion actually proves to be better than just a simple mana rock
- 1 Goblins are a diverse crowd, as such, there are some pretty unique abilities to take advantage of in this deck. [card]Ib Halfheart, Goblin Tactician[/card] allows you to grow your mob for Krenko without the need of other goblins. Sacrificing lands may seem steep, but if you sacrifice just two lands and use Krenko you get another six goblins. Ib Halfheart allows you to recover from a wrath seemingly in a single turn. His other ability makes it more likely for your goblins to connect. [card]Goblin Assassin[/card] is your go-to hitman. While the CMC is high, the effect combined with Krenko's token production almost always ensures you wipe the board of your opponents' creatures. You get to keep, on average, half of the tokens you make from this.Goblins are a diverse crowd, as such, there are some pretty unique abilities to take advantage of in this deck. [card]Ib Halfheart, Goblin Tactician[/card] allows you to grow your mob for Krenko without the need of other goblins. Sacrificing lands may seem steep, but if you sacrifice just two lands and use Krenko you get another six goblins. Ib Halfheart allows you to recover from a wrath seemingly in a single turn. His other ability makes it more likely for your goblins to connect. [card]Goblin Assassin[/card] is your go-to hitman. While the CMC is high, the effect combined with Krenko's token production almost always ensures you wipe the board of your opponents' creatures. You get to keep, on average, half of the tokens you make from this.
- 60 life for one opponent and life for one opponent and
- 1 One notable exclusion is [card]Goblin Rabblemaster[/card]. It does produce goblins and it gets big, but the fact that all your other goblins have to attack is too detrimental to the deck. We use [card]Goblin Piledriver[/card] for our monstrous size muscle. Take Ib Halfhearts advice on not attacking with everyone and avoid Rabblemaster when you can.One notable exclusion is [card]Goblin Rabblemaster[/card]. It does produce goblins and it gets big, but the fact that all your other goblins have to attack is too detrimental to the deck. We use [card]Goblin Piledriver[/card] for our monstrous size muscle. Take Ib Halfhearts advice on not attacking with everyone and avoid Rabblemaster when you can.
- 1 [deck title="Tommy Gunz" archidekt_link=""][deck title="Tommy Gunz" archidekt_link=""]
- 1 Desert of the FerventDesert of the Fervent
- 1 Flamekin VillageFlamekin Village
- 1 Forgotten CaveForgotten Cave
- 31 MountainMountain
- 1 Nykthos, Shrine to NyxNykthos, Shrine to Nyx
- 1 Path of AncestryPath of Ancestry
- 1 Valakut, the Molten PinnacleValakut, the Molten Pinnacle
- 1 Rat-A-Tat-TatRat-A-Tat-Tat
- 1 “You can get much farther with a kind word and a gun than you can with a kind word alone.”“You can get much farther with a kind word and a gun than you can with a kind word alone.”
- 1 -Al Capone-Al Capone
- 870 to the Thompson to the Thompson
- 1 [card]Impact Tremors[/card] - At two mana this one comes down the quickest and hits each opponent.[card]Impact Tremors[/card] - At two mana this one comes down the quickest and hits each opponent.
- 1 [card]Outpost Siege[/card] - It's red card advantage if you already have another win condition or anti-wrath tech.[card]Outpost Siege[/card] - It's red card advantage if you already have another win condition or anti-wrath tech.
- 1 [card]Warstorm Surge[/card] - This one deals more when we have an anthem type effect, like our [card]Coat of Arms[/card].[card]Warstorm Surge[/card] - This one deals more when we have an anthem type effect, like our [card]Coat of Arms[/card].
- 1 [card]Purphoros, God of the Forge[/card] - The big brother of Impact Tremors. Hits harder, difficult to remove, and a bad anthem all in one.[card]Purphoros, God of the Forge[/card] - The big brother of Impact Tremors. Hits harder, difficult to remove, and a bad anthem all in one.
- 1 [card]Boggart Shenanigans[/card] - Another anti-wrath card. This also counts as a goblin for Krenko though.[card]Boggart Shenanigans[/card] - Another anti-wrath card. This also counts as a goblin for Krenko though.
- 13 effects that give us two or more goblins. That means Krenko will usually be tapping to create four or more goblins the majority of the time. However, we can't rely on just tapping once per turn to win. So I've included a suite of cards aimed at copying the ability or untapping Krenko. [card]Illusionisteffects that give us two or more goblins. That means Krenko will usually be tapping to create four or more goblins the majority of the time. However, we can't rely on just tapping once per turn to win. So I've included a suite of cards aimed at copying the ability or untapping Krenko. [card]Illusionist
- 13 to to
- 1 [deck title=" Paradoxical Crime Spree" archidekt_link=""][deck title=" Paradoxical Crime Spree" archidekt_link=""]
- 1 Buried RuinBuried Ruin
- 1 Flamekin VillageFlamekin Village
- 1 Hanweir BattlementsHanweir Battlements
- 1 Inventors' FairInventors' Fair
- 30 MountainMountain
- 1 Phyrexia's CorePhyrexia's Core
- 1 Reliquary TowerReliquary Tower
- 1 Sequestered StashSequestered Stash
Instants (5)
- 1 Chaos WarpChaos Warp
- 1 Brightstone RitualBrightstone Ritual
- 1 Pulse of the ForgePulse of the Forge
- 1 ReiterateReiterate
- 1 Stoke the FlamesStoke the Flames
A Goblin You Can't Refuse
Mafia is a process, not a thing. Mafia is a form of clan - cooperation to which it's individual members pledge lifelong loyalty....Friendship, connections, family ties, trust, loyalty, obedience - this was the glue that held us together.
-Joseph Bonanno
Krenkos final deck leaves us to ponder the paradox that is the Goblin Mafia. How does one have organized crime in the chaotical goblin society? I think it may be due to a certain Paradox EngineParadox Engine that Krenko has stashed in a warehouse down on Tin street somewhere. Let's not contemplate on how this contraption ended up in Ravinca, looking at you Jace, but we will not waste the opportunity to fuel our mafia with more members than we thought possible. Somehow there are only 72 decks out of the 1,285 that includes the engine. This card is in general busted in most decks. However, due to Krenkos doubling ability, it takes very few triggers to make take over a game. We do have to attack the deck building at a different angle. We take out quite a few goblins, leaving only those that are cheap or work with Paradox Engine. On top of that, we need to add in mana rocks so that we can continue to cast spells. Finally, there are several effects that easily loop themselves and enable infinite untaps, mana, and creatures.
Our team of hired goons for this deck is based on activated abilities that tap. These work as a backup plan in the event that you can't use Krenko for the turn you go off. Many of them simply deal damage, for instance Lightning CrafterLightning Crafter or Goblin SharpshooterGoblin Sharpshooter. They double as a win condition, and more importantly removal. Goblin LookoutGoblin Lookout provides multiple pumps per turn that can add up quickly. Just two activations make the smallest goblin into a 5/1. Our trickest member, Goblin WelderGoblin Welder, has some incredibly deceptive interactions with Paradox Engine. Basically, if he's out with the engine you get two artifact activations out of every loop of the engine. Where this becomes important is on turns that you don't have enough mana to continue the loop. If you have a Mind StoneMind Stone in play and Basalt MonolithBasalt Monolith in your graveyard, you can tap the Mind Stone for one and swap it out for another three mana. It also provides recursion for the Engine itself. In Commander, many players know things like to come back from the yard, so the Welder can actually sacrifice your engine in response to an exile effect, like Revoke ExistenceRevoke Existence. It also saves it from the graveyard should someone activate a Relic of ProgenitusRelic of Progenitus. Welder just fills many of your needs for this deck.
Our artifact package includes 15 mana rocks. These are important because Paradox Engine only untaps nonland permanents and we need to obtain mana each time we untap. We use a slew of other artifacts to help get our win conditions or the engine.
- Urza's BlueprintsUrza's Blueprints - Red enjoys card draw attached to a stick. It's worth the echo cost. We've got 15 rocks, so it shouldn't be hard to pay.
- Illuminated FolioIlluminated Folio - At 1 mana to activate, it's easy to draw another card each turn. It does play better in mono-colored decks.
- Ring of Three WishesRing of Three Wishes - One of our few tutors. It's recursive with Goblin Welder and unrestrictive on your tutors.
- Planar BridgePlanar Bridge - This is great to get Paradox Engine or after we already have it to tutor win conditions.
Once we have the engine in place we need things to help keep triggering it. Drawing cards with our artifacts refill our hands and hopefully get us more spells. Our Goblin Mafia likes to more organized when it comes to going infinite though. Cloudstone CurioCloudstone Curio works with our cheap goblin spells. Ancestral StatueAncestral Statue is one the best loop enablers. It can return itself to hand, so all you need is four mana worth of rocks and another tap effect to win. Crown of FlamesCrown of Flames is another self-contained enabler of Paradox Engine. It does require two red mana, which can be challenging with our mana rocks. Haze of RageHaze of Rage is one of the cheapest buyback cards available. The pump also just happens to work well with Krenkos ability. Just casting it twice you get +3/+0.
Super Secret Tech
Ixalan has brought us a gem in monored, Vance's Blasting CannonsVance's Blasting Cannons. Many people are skipping over this enchantment, mainly because the flip side is not great. However, they're missing the beauty that is cheap card draw in a color that doesn't really get it. It does exile the card if you don't use it, but the risk is worth it. It managed to sneak into 2 decks this week. While it's not game-winning, it is card advantage that doesn't attract removal. Compared to a Phyrexian ArenaPhyrexian Arena it only cost an additional one. Almost no one would want to waste a DisenchantDisenchant on this card though. If you manage to flip it over, the land is actually pretty decent. It basically means your opponents can't play a creature with three or less toughness. Then you can still toss three damage at a player right before your turn. Don't just trust me on this, go and try it out for your self in one of your red decks.
The Wrap Up
Krenko is one of the harder commanders to build out. He has a unique ability, but there aren't many ways to use that ability. I've tried to delve into what happens after you've activated the ability or how often you can activate it. Our tribal deck focuses on pumping the tokens we get from Krenko, while not being reliant on his ability to flood the board. However, when you drop him he adds lethal amounts of goblins. Our machine gun damage build uses red token generation, combined with Krenko, to stack triggers on ETB effects This build was the least susceptible to Ghostly PrisonGhostly Prison cards. The final build used Paradox EngineParadox Engine to power the mafia in the war for Tin street. It brings a combo avenue to a monored deck that usually just goes wide for the win. Each deck has a place in different metas. Choosing how to structure a deck to fit with who play is important to winning and having fun. Each one these decks can be neutered by meta changes. I like to keep multiple builds of decks available. That way you can change the deck between weeks. This keeps your playgroup guessing on what you're playing. Thanks for reading and let me know how you build the charismatic mob boss.
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