The Best Enchantments In Marvel's Spider-Man

by
Dana Roach
Dana Roach
The Best Enchantments In Marvel's Spider-Man

With Great Power...With Great Power... | Art by E. M. Gist

Hello, and welcome to the EDHREC review of the best enchantments in the Universes Beyond set Marvel's Spider-Man. And boy howdy, are there some amazing enchantments in this set, some that make for outright spectacular additions of the Commander cannon.

So with no further ado, let's take a look at some of the most sensational enchantments of this new set.

Impostor Syndrome

Impostor Syndrome

At this point there's a lot of ways to make nonlegendary clones of your creatures. But what really makes Impostor SyndromeImpostor Syndrome stand out is the ability to make multiple clones of multiple creatures very quickly - particularly more expensive creatures.

Whether you're playing a Faerie deck, or some other iteration of a weenie list, or something filled with bigger, pricey bodies, the ability to drop it right before you declare attackers is game-changing.

You can smack someone in the face for a decent bit of damage and leave copies of those creatures back to block and keep your own face safe from an ultimate counterstrike.

I'm just glad design finally found a way to give Miirym, Sentinel WyrmMiirym, Sentinel Wyrm players the boost they needed.

Parker Luck

Parker Luck

One of the accurate critiques of old-head Commander staple Phyrexian ArenaPhyrexian Arena is that you spend three mana to cast it, and it doesn't actually generate you any value for a full turn.

Parker LuckParker Luck somewhat circumvents that problem by triggering at the beginning of the end step, whereupon you and target player each reveal the top card of your library, and each lose life equal to the mana value of the card the other person revealed before putting it into hand.

The trade-off here of course is you're giving an opponent a card, and you're risking losing a decent amount of life in the process.

Technically, you don't have to choose yourself as one of the targets, either, so there are conceivably situations where you could use this just to deal damage to two opponents. A situation exists where someone could use their Parker Luck to take out two low-life enemies. I'm not sure that's a reason to run it, but it's worth noting.

Rent Is Due

Rent Is Due

The fact that you must tap two untapped creatures or Treasures to draw a card at your end step or sacrifice Rent Is DueRent Is Due is a steep cost to pay. Luckily this enchantment only costs a single white mana to cast.

Is it worth losing the utility of two creatures or Treasures to draw a single card each turn? Hard to say. I feel like this probably would have been safe even without the mandatory clause, but it's still another interesting attempt to conservatively give white more card draw options.

Shadow of the Goblin

Shadow of the Goblin

Two mana to get a repeated rummage effect is fairly decent, particularly in a deck that views putting things into the yard as an upside, whether that's a reanimator shell or something that cares about discarding, like Anje FalkenrathAnje Falkenrath.

The card text on Shadow of the GoblinShadow of the Goblin doesn't end there, though, because whenever you cast a spell or play a land from anywhere other than your hand, you deal a damage to each opponent. In a list that cares about such things, or ones that care about dealing direct damage, like Ob Nixilis, Captive KingpinOb Nixilis, Captive Kingpin, it winds up being a superior addition to your deck.

Spider-Verse

Spider-Verse

The first line/paragraph of text on Spider-VerseSpider-Verse is really only relevant to folks with Spider-People decks, or the couple of holdout Thantis, the WarweaverThantis, the Warweaver Spider kindred pilots out there.

The second paragraph, however, is where the Magic (pun intended) happens, copying the first spell you cast from anywhere other than your hand each turn, and if that spell is a permanent spell it gains haste.

Commanders like Prosper, Tome-BoundProsper, Tome-Bound and Inti, Seneschal of the SunInti, Seneschal of the Sun have a baked-in card advantage engine that exiles a card that would really make this enchantment shine, as with Shadow of the Goblin, but a lot of mono-red and Boros decks rely so heavily on impulse draw that Spider-Verse will generate a spectacular amount of value regardless.

Web of Life and Destiny

Web of Life and Destiny

The convoke option on Web of Life and DestinyWeb of Life and Destiny makes the eight mana casting cost a lot more palatable, especially in green, the color of creatures. It's not like green struggles to produce mana, but anything to help get it onto the field faster helps a lot.

As mentioned earlier in talking about Parker Luck, one of the issues with Phyrexian ArenaPhyrexian Arena in today's faster paced Commander environment is that you don't get your first draw for a full turn. Web of Life and Destiny triggers on your combat step, meaning as long as you cast it during your first main phase you can get a trigger the turn you cast it, which makes it feel way safer to use.

You'll still need a creature density in excess of twenty to consistently get a hit per trigger, but, again, green is the color of creatures, and most decks should just accidentally hit this threshold.

The downside here is the fact that decks filled with Hydras or other bodies with X in the casting cost, or other alternative costs, might not want something that stymies their ability to cast those spells in a way that doesn't make them come in and immediately die.

Still, that's a narrow slice of decks; almost any other creature-heavy green deck might really like what this enchantment adds to their deck's winding Web.

With Great Power...

With Great Power...

Four mana for an Aura with the words "enchanted creature gets +2/+2 for each Aura and Equipment attached to it" is a good enough rate by itself. With Great Power...With Great Power... doesn't need to say anything else to justify the cost, as that's enough to just one-shot most opponents in any well-built Aura and Equipment deck.

But those aren't the only words on this astonishing card, because why not add most of Ancestral MaskAncestral Mask to PariahPariah?

Ancestral Mask
Pariah

Yes, in addition to heavily buffing whatever it has enchanted, all damage dealt to you is dealt to enchanted creature instead.

Now, will this occasionally be a downside, allowing an opponent to kill the enchanted creature via a combat swing? I mean, I guess. The other 99% of the time the enchanted creature will either be too large, have protection from a Sword of Spider and Man, or be indestructible, so it won't matter.

If you're playing a heavy Aura deck, the only reason not to run this is because you're bad at math.

The Clone Saga

The Clone Saga

The first chapter of The Clone SagaThe Clone Saga surveils 3, something that's always useful. But the real payoff comes on chapter two, when you get to copy the next creature spell you cast this turn except, the token isn't legendary.

You do have to wait until the second chapter, but this lets you cast The Clone Saga underneath a commander, dropping it the turn before and then having the copy trigger available the next turn when you cast whatever's in your zone.

The third chapter has you choose a card name, and lets you draw a card whenever a creature with that name deals combat damage to a player this turn, meaning you can probably draw up to two cards when the copied creature and the original both deal damage.

There are some odd edge cases here, where that third chapter is extra strong in a deck running something like Rat ColonyRat Colony that may well have a lot more than two copies in play, but by and large this is another way to keep a copy of a legendary creature and get 1-2 card draw triggers the following turn. All of which seems reasonably priced at four mana, especially given how impactful most legendary creatures are in modern design.

Enchanted to Meet You, Spider-Man

That wraps up our coverage of the notable enchantment cards in Marvel's Spider-Man. There's some real bangers here, and I expect Imposter Syndrome, Web of Life and Destiny, and With Great Power . . . especially to be cards showing up in a ton of decks moving forward.

Thanks for reading, and remember, EDHREC your deck before you wreck your deck!

More Spider-Man:

Dana Roach

Dana Roach


Dana is one of the hosts of the EDHRECast and the CMDR Central podcast. He lives in Eau Claire, WI with his wife and son. He has been playing Magic so long he once traded away an Underground Sea for a Nightmare, and was so pleased with the deal he declined a trade-back the following week. He also smells like cotton candy and sunsets.

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