Sothera, the SupervoidSothera, the Supervoid | Art by Dominik Mayer
In Magic: The Gathering's cosmology, it appears that magic as a system exists beyond even the known Multiverse. Whether it's magical artifice, sorcery, or enchantment, you can still find mystical powers on the Edge of Eternities.
Instant and sorcery spells have taken a decidedly more mundane turn, with Wizards of the Coast more apt to make in-world actions the flavor for these spells. However, for the most part, enchantments are still about as magical as they've always been.
This article seeks to analyze some of the very best enchantment spells in Edge of Eternities in no particular order. We'll look at the eight best enchantments in the set and explain why they're so good. We'll also boldly go into where they'd make the best splash in your diverse Commander decks. Are you ready? Let's blast off!
#8. Weftwalking
Our list begins with WeftwalkingWeftwalking, a blue enchantment with a mana cost of . For such a high mana cost (by more modern standards), Weftwalking ought to have a stellar (or is that interstellar?) ability suite. Thankfully, it most certainly does!
To start, casting Weftwalking means you'll get a personal Time SpiralTime Spiral-style ability once the enchantment enters the battlefield. This is already fantastic and, for the most part, extremely on-rate. But the fun doesn't stop there!
Weftwalking also does a damned good impression of OmniscienceOmniscience from then on. Sure, each player will be able to cast a free spell on each of their turns. Hopefully, though, you'll have won on the very turn you cast the spell.
The decks that will appreciate Weftwalking the most are those that could do with a Time Spiral effect and free casts of large, splashy spells. In other words, control decks will have themselves a field day with this enchantment.
Commander decks that like to wheel, like The Locust GodThe Locust God or Yidris, Maelstrom WielderYidris, Maelstrom Wielder, will love a spell like this. Furthermore, decks led by Urza, Lord High ArtificerUrza, Lord High Artificer will like to have this card to recycle spells that have hit the graveyard. Plus, cards that are a bit too mana-hungry that ended up in an Urza player's hand will later be less of a burden for Urza to cast.
#7. Pain for All
The next enchantment on our list, Pain for AllPain for All, is a valuable Aura spell geared towards making a creature the most threatening card on the board almost immediately.
For , you could, in theory, take out anything, provided a large enough creature to enchant. Like Weftwalking, however, Pain for All doesn't cease in its utility after entering. It turns the enchanted creature into an all-inclusive, albeit imitation, Stuffy DollStuffy Doll. These effects are growing more and more common by the season, but Pain for All makes any creature you wish into something very, very lethal.
The kinds of decks that'll appreciate the use of Pain for All the most are going to be aggressive decks with a bend towards dealing direct damage.
Xenagos, God of RevelsXenagos, God of Revels comes to mind immediately, especially for the postcombat main phase. However, it's a sure bet that Piru, the VolatilePiru, the Volatile decks, and even Auntie Blyte, Bad InfluenceAuntie Blyte, Bad Influence, will find space for this egregiously impactful Aura card.
You'll also find that Pain for All will go very well with Dawnsire, Sunstar DreadnoughtDawnsire, Sunstar Dreadnought in red decks that use both, since you can direct the Dreadnought's 100-damage beam at the enchanted creature, potentially spelling out your victory.
#6. Bioengineered Future
Next, we come to Bioengineered FutureBioengineered Future. This enchantment, like the previous two we mentioned, comes with both an immediate ability and a lasting, beneficial one.
For , you get a Lander token, which you later tap and sacrifice for to Rampant GrowthRampant Growth. However, that token is best used at a later time if you're putting Bioengineered Future down on turn three. Why? Well, dear reader, the passive ability of Bioengineered Future puts +1/+1 counters on your creatures entering based on how many lands have entered the battlefield under your control that turn. In that way, you could get one, two, three, or even more counters on your creatures!
The possibilities are about as finite as the land synergies in your deck.
Decks that want Bioengineered Future are the ones that want their creatures to stay safe by the sheer virtue of their size. These aggro decks want to play a ton of lands, cast impactful creatures that then get massive, and then use that to their advantage.
Off the bat, two decks that make sense to this end are The NecrobloomThe Necrobloom and Tifa LockhartTifa Lockhart. However, there are numerous landfall-based commanders present within the format.
Like the Edge of Eternities itself, the upper limit of what this card can do is up to your imagination!
#5. Moonlit Meditation
Next, we have Moonlit MeditationMoonlit Meditation. This is another Aura spell, but unlike the previous enchantments on this list, it's a bit more fragile than one would want.
Simply put, it has no immediate benefit. However, despite that fact, this Aura is stronger than many might believe. Imagine putting Moonlit Meditation on a creature like Tendershoot DryadTendershoot Dryad or Exalted SunbornExalted Sunborn (following up the latter with other forms of token generation). Before long, you're apt to have a massive army of creatures that will, inevitably, make even more creatures to overrun your opponents!
The decks that'll love a card like Moonlit Meditation are the ones that want to go wide beyond the scope of what seems doable in a venue like Magic Arena. No shade thrown that way, by the way; it's just that the program is a bit finite in terms of large numbers of permanents.
To that end, decks led by Adrix and Nev, TwincastersAdrix and Nev, Twincasters or Orvar, the All-FormOrvar, the All-Form will inevitably love this card once it comes out.
Other decks that might like Moonlit Meditation include Muldrotha, the GravetideMuldrotha, the Gravetide or The Locust GodThe Locust God (again! The Locust God is eating well with this set), provided they have a way to evade the legend rule.
Similarly, Sakashima of a Thousand FacesSakashima of a Thousand Faces likes this enchantment a lot, especially if you pair him with a white partner because of Adagia, Windswept BastionAdagia, Windswept Bastion. You can make as many legendary copies of Moonlit Meditation as you'd like; Sakashima doesn't care about that at all!
#4. Weapons Manufacturing
Next on this list of Edge of Eternities' best is Weapons ManufacturingWeapons Manufacturing, a -cost red enchantment. With Weapons Manufacturing, every nontoken artifact you put in play brings along a new type of artifact token known as MunitionsMunitions.
When a Munitions token leaves the battlefield, something of your choice then takes two damage. This can lead to a number of very aggressive, pseudo-Aristocrats plays in many formats including Commander. The card is simple; the tokens, however, are tricky to play around or against.
Decks that want to play Weapons Manufacturing are the ones that can either produce Munitions en masse with them, like Meria, Scholar of AntiquityMeria, Scholar of Antiquity, or be able to capitalize on their creation and/or removal.
The latter concept is a fantastic case to bring out Daretti, Rocketeer EngineerDaretti, Rocketeer Engineer, or even the original Daretti, Scrap SavantDaretti, Scrap Savant. Truly, any deck that likes a Goblin WelderGoblin Welder-style effect will highly value Weapons Manufacturing as a new inclusion.
Notably, Weapons Manufacturing doesn't only trigger once per turn, or have any quantitative restriction on timing or the like. As such, expect this new card to be the subject of many relatively convoluted combos soon.
#3. Sothera, the Supervoid
The next Edge of Eternities enchantment to discuss is Sothera, the SupervoidSothera, the Supervoid. Sothera is the only black enchantment on this list, and it deserves its place here. For , this legendary enchantment lives up to that supertype.
Whenever one of your creatures dies, each opponent chooses a creature to go with it. However, those opposing creatures are exiled, meaning they won't trigger any abilities on death. This variant on the classic Grave PactGrave Pact enchantment is so interesting and powerful that Wizards of the Coast even made it the chase showcase card for Edge of Eternities!
However, the Grave Pact imitation isn't all Sothera, the Supervoid is capable of. When any player has no creatures left on the battlefield, you sacrifice Sothera and bring one of the exiled creatures back under your control. What's more, that creature has two extra +1/+1 counters on it!
The black void of space has, in essence, brought this creature back, both stronger and more sinister than before.
Decks that want Sothera, the Supervoid in their 99 are going to, ironically, be Aristocrats builds. However, you'd put this in the 99 of a deck that doesn't care about the creatures it exiles.
As such, one could foresee Prosper, Tome-BoundProsper, Tome-Bound players adding Sothera to their shopping list (right next to Tannuk, Steadfast SecondTannuk, Steadfast Second, no doubt). Furthermore, black decks that for some reason or another like counters on their creatures might really like Sothera as well. Commanders like Skullbriar, the Walking GraveSkullbriar, the Walking Grave or even Tayam, Luminous EnigmaTayam, Luminous Enigma might find room for Sothera in their 99 as well.
#2. Hardlight Containment
The next Edge of Eternities enchantment on our list is Hardlight ContainmentHardlight Containment. Another Aura, this one only costs a measly to cast and enchants an artifact you control. However, in doing so, it is extremely powerful, exiling an opposing creature until it's removed.
Fortunately for the caster, Hardlight Containment gives the artifact it enchants a ward of , thereby giving the Aura a little more added protection. If you like Sheltered by GhostsSheltered by Ghosts, there is no doubt that you'll love Hardlight Containment in equal or greater measure.
Hardlight Containment is an easily playable Aura for decks containing white in their color identity. As a result, it's hard to say exactly what white deck wouldn't like to add it in its 99.
The deck that likes it most is going to be a deck that runs a critical mass of artifacts and control effects, though. Commanders like Mendicant Core, GuidelightMendicant Core, Guidelight or Urza, Lord ProtectorUrza, Lord Protector will find a place to include Hardlight Containment to better protect their artifact-based assets, to be sure.
Additionally, the 99 of new commanders like Noctis, Prince of LucisNoctis, Prince of Lucis seem like good homes for this cheap, effective Aura.
As a side note, it's entirely plausible that Hardlight Containment could be prime removal within competitive Commander decks in the future. However, as it's an Aura and dependent on controlling an artifact, it may be hard to properly gauge its efficacy in cEDH before any major testing is done for tournaments.
Time will surely tell, however, and the future seems bright for Hardlight!
#1. Terrasymbiosis
The last enchantment on our Edge of Eternities list is a very powerful one. TerrasymbiosisTerrasymbiosis, an enchantment costing , is not only powerful, but could be considered more ubiquitous than Hardlight Containment.
You'll simply draw cards equal to the number of +1/+1 counters you put on a creature once per turn. Luckily, this ability can be triggered at a point in time that the controller chooses. In that way, you can set a turn up where you're putting a couple of counters on something, abstaining from resolving Terrasymbiosis, then putting even more counters on something else later and triggering it.
The choice is yours as to when to resolve this ability, and that makes a big difference from other enchantments that only trigger once per turn.
Ultimately, any green deck that dabbles in +1/+1 counters is going to want to make room for Terrasymbiosis. The aforementioned Skullbriar, the Walking GraveSkullbriar, the Walking Grave is a good example of this. Mazirek, Kraul Death PriestMazirek, Kraul Death Priest is another good candidate.
Additionally, expect to see it in many different white-green decks that like to count counters, so to speak, as well as blue-green decks. You could also expect to see Wolverine, Best There IsWolverine, Best There Is decks running this enchantment to an impactful degree.
We're Positively Enchanted
With that, let's open the floor to you, dear readers. Are there any other particularly cool Edge of Eternities enchantments that you would expect to see in Commander? Alternatively, if the set had an enchantment bonus sheet instead of Stellar Sights' lands, what would you have wanted to see from it? Sound off below!
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