(Void RendVoid Rend | Art by Rovina Cai)
Obscured Motives
In its first formal debut as a major theme within Magic: the Gathering, blue, black, and white was introduced as the blending on artifice and life on the fractured plane of Esper, one of the shards of Alara. Nearly a decade later, we return to the Streets of New Capenna with a new take: the Obscura. The Obscura family are a mixed bag of seers, con men, and spies, led by Raffine, Scheming SeerRaffine, Scheming Seer. They're a conniving bunch, and they are always keeping their eyes and ears open for information to stay ahead. This family focuses on drawing cards quite a bit as well as a healthy dose of control to stay a step ahead of the competition. Welcome to the fold. Let me introduce you to our newest batch of conspirators.
Connive's Collective Cooperating Components
Connive is the signature mechanic of the Obscura. This keyword is featured on many cards, but ultimately it functions similarly across them all. When a creature Connives, its controller (typically) draws a card then discards a card. If the discarded card was nonland, you put a +1/+1 counter on the Conniving creature.
This mechanic is actually very flexible and will fit within many popular archetypes. Draw triggers, like Chasm SkulkerChasm Skulker's, will trigger more often, and draw modifiers, like Teferi's Ageless InsightTeferi's Ageless Insight, generate additional card advantage. Discarding from Connive triggers cards like Drake HavenDrake Haven, Bone MiserBone Miser, or Containment ConstructContainment Construct, while the counter aspect of the ability may fit within commanders like Vorel of the Hull CladeVorel of the Hull Clade. While each card may bring a twist, these commonalities will remain.
Multicolored Mythics
Raffine, Scheming SeerRaffine, Scheming Seer
Raffine, Scheming SeerRaffine, Scheming Seer has grown on me the most among the new legends. An evasive body with Ward 1 for blue, black, and white is a solid start. Raffine comes with built-in card selection that encourages attacking and going wide. Early into Raffine's arrival, resident podcaster Dana Roach mused on Raffine as a potential Obscura-shifted Edric, Spymaster of TrestEdric, Spymaster of Trest. So far, we've seen Raffine's earliest deck entries use Connive to both draw into and discard the necessary parts for a strong reanimator presence. These early ideas are why my gears have continued to turn despite other spoilers. Attacking, drawing, and discarding are conditions that these colors love, but they're not often combined. If we look past the Zombie synergies, Varina, Lich QueenVarina, Lich Queen pioneered this space. Teferi's Ageless InsightTeferi's Ageless Insight, ReconnaissanceReconnaissance, and Faith of the DevotedFaith of the Devoted can benefit all three of Raffine's offerings: draw, attack, discard.
While I have neglected to mention it thus far, we can't dismiss the fact that Connive also allows us to modify one of our attacking creatures with +1/+1 counters. Chasm SkulkerChasm Skulker and Toothy, Imaginary FriendToothy, Imaginary Friend generate bonuses from becoming larger, and there are even abilities that trigger off of drawing, like Nadir KrakenNadir Kraken, that can feed Raffine's ability even further.
Frankly, as I'm typing this review, I'm realizing Raffine is the second-card-drawn commander I've been hoping for in order to synergize with cards like Minn, Wily IllusionistMinn, Wily Illusionist or Ethereal InvestigatorEthereal Investigator. I could ramble on and on about directions, but Raffine isn't the only darling of the family.
Raffine's utility and versatility is going to make them one of the most compelling choices going forward for Obscura-colored decks!
Multicolored Rares
Aven HeartstabberAven Heartstabber
While this isn't Baleful StrixBaleful Strix, the fact that Wizards of the Coast was willing to call back to the owl is incredible. Getting access to deathtouch requires careful curation of our graveyard, but I'm already sold on trying this for its death trigger. Milling two and drawing a card is respectable for a two-mana throwaway. Sidisi, Brood TyrantSidisi, Brood Tyrant in particular might be very keen on trying this new bird out.
Obscura AscendancyObscura Ascendancy
At its maximum, Obscura AscendancyObscura Ascendancy is both generator of bulky Spirit tokens and a hefty tribal anthem. Without other synergies or acceleration, the hurdles for this are too great for me. Needing to draw and play this, followed by sequential casting of five specific spells, is too much work for a limited payoff. This could be more interesting in Proliferate-focused builds, like Atraxa, Praetors' VoiceAtraxa, Praetors' Voice, or a Raffine, Scheming SeerRaffine, Scheming Seer deck that focuses on Connive's counters while sadly leaving Millicent, Restless RevenantMillicent, Restless Revenant wanting.
Obscura InterceptorObscura Interceptor
I want to like this card, but it just falls short. I like UnsubstantiateUnsubstantiate effects to get around the occasional uncounterable threat, but Obscura InterceptorObscura Interceptor's casting cost feels prohibitive. Not only that, but the Unsubstatiate effect is tied to its reflexive trigger: if the Interceptor is killed in response to its Connive trigger, the secondary effect won't resolve. That's unlikely to happen often, but when it does....
Between that possibility, the fact Venser, Shaper SavantVenser, Shaper Savant exists, and my preference of harder counters, the only thing this Cephalid will be intercepting is my bulk rare box.
Despite those critiques, I still love the design of this card. Decks that can get incidental advantage from the Connive trigger might elect to play this to generate extra value on top of their counter spell suites.
Scheming FenceScheming Fence
Normally I pass on these effects immediately, as they often serve as "checks" in Standard and other constructed formats. However, this is easily the most playable variant for Commander in many years. Shutting off activated abilties might be useful, but often you may ask, "Why am I not removing it instead?" This new hate card literally fences the ability! At its simplest and its floor, we can steal away the ability from a rock, like Thran DynamoThran Dynamo, or from the classic Birds of ParadiseBirds of Paradise. Not only are we denying resources to our opponent, Scheming FenceScheming Fence also ramps us, and that's just the floor. I'm not sure any strategy in particular wants this more than other with how versatile it can be, but blink decks and CloneClone decks can certainly magnify or pivot this to maximize its value.
Lastly, even if our opponents try to protect their key pieces via hexproof, the Fence gets around it: there's no mention of "target" in the text!
Toluz, Clever ConductorToluz, Clever Conductor
While not quite Conspiracy TheoristConspiracy Theorist or Containment ConstructContainment Construct, Toluz plays a similar role as one of the new Obscura legends. While they might be more akin to a legendary Bag of HoldingBag of Holding, Toluz, Clever ConductorToluz, Clever Conductor gives us a new avenue to explore. Being able to bank cards off Chart a CourseChart a Course, Frantic SearchFrantic Search, or WindfallWindfall should be enough to start your brewing engines. We do need a sacrifice outlet, but that's hardly an issue given we have access to black. Notably, Toluz also fits in the magic range of having a mana value of 3, for many of white's recursive options.
If we look to other legends for inspiration, Rielle, the EverwiseRielle, the Everwise might be a good place to start, as it's another deck to benefit from discarding first. ScuttletideScuttletide gives us access to discarding cards for a bit of value, and Tormod, the DesecratorTormod, the Desecrator and Syr Konrad, the GrimSyr Konrad, the Grim allow us to double dip on Toluz's exile ability. Speaking of which, Toluz's triggered ability shares the same timing point as NecropotenceNecropotence. Yes, we can draw to our heart's content and circumvent the downside as long as Toluz sticks around. While Toluz doesn't speak to me, I know I'm going to be impressed by this commander the first time I run into it.
Undercover OperativeUndercover Operative
There are over 30 different CloneClone variants in the game at this point. Hopefully we don't need to cover how loved this effect is. The newest wrinkle on the time-tested formula is getting a shield counter on the Operative if we choose to copy our own cards. This gives a flexible protection plan, which is welcome to help keep key creatures around. Falco Spara, PactweaverFalco Spara, Pactweaver, as you might expect, looks forward to their new partnership. The pair of Pir, Imaginative RascalPir, Imaginative Rascal and Toothy, Imaginary FriendToothy, Imaginary Friend, as well as Vorel of the Hull CladeVorel of the Hull Clade, may elect for this variant as well. Being able to duplicate shield counters for layered protection is certainly something I'd consider.
Void RendVoid Rend
Every part of me wants to just say, "This is a good removal spell, and Obscura-colored decks should be running it," and call it a day. Void RendVoid Rend matches format all-star Anguished UnmakingAnguished Unmaking in terms of efficiency for the mana. Being uncounterable may not always matter, and an extra color may make it difficult to cast and limits the decks it can be played in. However, none of these deter me greatly from slamming this into any deck with these three colors. There's an argument that it actually becomes more difficult to cast in five-color decks, but we do have a subset of decks that care about the number of colors in a spell, e.g., Ramos, Dragon EngineRamos, Dragon Engine. Otherwise, this is just an efficient and powerful new tool for players.
Multicolor Uncommons & Commons
Exotic PetsExotic Pets, Metropolis AngelMetropolis Angel, Tainted IndulgenceTainted Indulgence
Exotic Pets: Creating two tokens for three mana is a tad high, but not unheard of. These two Fish being unblockable makes the buy-in much easier. Duplicating counters is a powerful tool, but many keyword counters aren't in blue and white. Still, these tokens will connect, so decks running Bident of ThassaBident of Thassa will take it. The new Brokers legend, Rigo, Streetwise MentorRigo, Streetwise Mentor, might need to be in the market for some new pets.
Metropolis Angel: For the decks that will play this, this is an extra card per turn. A 3/1 flyer isn't the most impressive statline for four mana, but I can't say "no" to drawing cards.
Tainted Indulgence: Drawing two cards for two mana? Sign me up. Getting additional from discard? Even better! And it's an instant? This almost feels like it'll be overlooked at uncommon, but I'm sure it'll be a solid role-player going forward.
Obscura CharmObscura Charm
Charms in Commander are hard for me. Having options is vital tool, but efficiency often wins out. That might not be the case with Obscura CharmObscura Charm. So what modes can we choose? Countering an instant/sorcery is quite expensive to many popular counters. Creatures with a mana value of three or less often aren't what we want to pack removal for, and planeswalkers of that mana value are rare in Commander to begin with. Spending three mana to recur a permanent is often on-rate, but being limited to multicolored cards narrows the field. Despite the last few sentences, I actually like Obscura Charm. These are the right type of niche pieces of interaction that make a Charm worthwhile to consider. Having a card that can function as removal, a counter, or recursion shouldn't be underestimated even if the targets are narrower than its focused counterparts. Plus, this can recur two of the newest Obscura-colored legends: the new Raffine, Scheming SeerRaffine, Scheming Seer and a personal deck of mine, Sefris of the Hidden WaysSefris of the Hidden Ways. Beyond those, Oops-All-Charms and other multicolored decks are probably watching this Charm carefully.
Queza, Augur of AgoniesQueza, Augur of Agonies
Our resident clairvoyant is also our resident combo engine. While I might not be a combo-focused player like many, I recognized a few: Drogskol ReaverDrogskol Reaver and Lich's MasteryLich's Mastery both allow us to draw through our deck while pinging individual opponents. This adds a level of risk for killing the table as we won't have enough cards, but, with the proliferation of Laboratory ManiacLaboratory Maniac effects, I doubt winning from that position will be an issue. Those lines open up further when we add in more pieces, but I'll leave that to the Commander Spellbook team.
Beyond that, Queza can also act as a new lead for lifegain strategies. Oloro, Ageless AsceticOloro, Ageless Ascetic has truly lived up this title, and I'm curious to see how many people take a draw-focused lifegain strategy. Overall, Queza strikes me as one of the stronger uncommon legends from Streets of New Capenna, and their power level feels appropriate rather than overbearing.
The Blue Mythics
All-Seeing ArbiterAll-Seeing Arbiter
I don't know if they're outdated, but mimicking the classic Titan template, i.e., Frost TitanFrost Titan, will never not grab my attention. Drawing two cards is always welcome, even if we need to pitch one; sometimes the pitch is upside as well, given that Toluz, Clever ConductorToluz, Clever Conductor is in the set. That's not even where this card stops. Any time we discard, Arbiter's second ability has a chance to neuter an attacking creature until our next turn. These effects usually expire end of turn, so having the flexibility to hit targets at any point is great. While this card is certainly powerful, discard-focused decks will get the most of it. Varina, Lich QueenVarina, Lich Queen, Rielle, the EverwiseRielle, the Everwise, or blue reanimator decks might take a look at this. One stealthy home for this might be Hinata, Dawn-CrownedHinata, Dawn-Crowned, specifically the 345 decks (15%) of decks that run Dismiss into DreamDismiss into Dream. I love the idea that our innocuous effects that discard suddenly become removal.
Even the ScoreEven the Score
These style of X-costed draw spells are popular as we keep getting variants, but it's not often it ends up in the main set. Blue Sun's ZenithBlue Sun's Zenith sees play in a respectable 6% of eligible decks. How does this iteration stack up? One critique, at a glance, is that it does not target. That immediately removes the kill-potential many of its brethren carry (forcing target opponent to draw 200 cards).
If our opponents walk into Even the ScoreEven the Score's condition, it unlocks the ability to draw cards at a one-to-one rate. I hope I don't need to explain how rare and powerful that rate is. The problem is meeting that condition. Waiting for an opponent to draw four or more cards in a turn is usually problematic, and control-heavy decks may elect to counter that draw spell instead. Otherwise, we might keep this in hand waiting for and holding mana open to get the most from this spell. While we can manufacture this condition via WindfallWindfall and other effects, those decks are unlikely to want this in lieu of other wheels. I like this an option, but I'll leave it to Zaxara, the ExemplaryZaxara, the Exemplary to pump this higher.
The Blue Rares
Cut Your LossesCut Your Losses
This is a new tool in the arsenal for Phenax, God of DeceptionPhenax, God of Deception and Grolnok, the OmnivoreGrolnok, the Omnivore, and it's a double-kill for Bruvac the GrandiloquentBruvac the Grandiloquent. TraumatizeTraumatize costs one less than this, but this comes with the potential to mill a single player for 75% of their current library, or two players for half. I don't have the experience with these decks to truly evaluate this... so let me know in the comments! Is six mana too steep for this? Does Casualty 2 make this worth running? My gut says that this feels overpriced by one mana, but I'd love to hear from more veteran voices regarding it!
Errant, Street ArtistErrant, Street Artist
What a quirky set of abilities for a mono-blue legend! Flash, haste, defender? Copying spells that we... didn't cast? Let's look at what we can do with Errant, Street ArtistErrant, Street Artist!
First, we need to understand what Errant can copy. Until it becomes more fleshed out, Errant as a commander is mostly going to be limited to copying instants and sorceries. This pushes us towards using TwincastTwincast, Swarm IntelligenceSwarm Intelligence, and their family of cards. It does let us include Lithoform EngineLithoform Engine, but again, copying permanent spells comes at a mana premium. Spells that copy themselves, like Echo StormEcho Storm, are also eligible for her ability.
Be careful, though, as some powerful effects that specifically "cast" the copies won't be eligible (e.g., Isochron ScepterIsochron Scepter, Mizzix's MasteryMizzix's Mastery)!
As a member of the 99, options really open up to her. All of our usual suspects for the spellslinger in blue-red and more can become great patrons of the arts. Adding red alone gives us access to other passive copy effects, like Thousand-Year StormThousand-Year Storm and Double VisionDouble Vision. For mechanics, Magecraft gets an every-turn boost from Errant as well, which will give extra triggers to the likes of Veyran, Voice of DualityVeyran, Voice of Duality. My favorite deck she fits into is Volo, Guide to MonstersVolo, Guide to Monsters, though. While she isn't copiable for several reasons, being able to create a third copy of any creature in Volo's menagerie for two mana is incredible. We can even include her in another mono-blue contender: Donal, Herald of WingsDonal, Herald of Wings!
Ledger ShredderLedger Shredder
While not flashy, Ledger ShredderLedger Shredder strikes me as a card we'll be raving about in the months to come. By the stats alone, a 1/3 flying blocker is pretty stellar. That's not enough to make a card playable in Commander, but being tacked onto a two-mana body will add value.
I'll state the obvious: Magic players cast spells. Sometimes players will cast multiple spells each turn; if you've played with or against Mangara, the DiplomatMangara, the Diplomat, you'll be aware of that, and Ledger ShredderLedger Shredder does a great impression of the Human Cleric, and incidental card selection can't be understated. How many extra cards will this let you see? How many do you need to see before this makes its value back? Even seeing three or four extra cards will be great, and that's before you start factoring the subset of cards that I listed in my Connive disclaimer.
Reservoir KrakenReservoir Kraken
While Desecration DemonDesecration Demon may have been a powerhouse nearly a decade ago in Standard, these effects scale terribly into multiplayer. Reservoir KrakenReservoir Kraken's best case scenario is attacking into an empty board or into a board that has somehow been completely tapped down. Even then, a gracious opponent should tap down a token to neuter this ability. While this nets us an unblockable Fish token, I don't think that's what I would want to spend mana on. It's still a low-cost sea monster, so the likes of Runo StromkirkRuno Stromkirk might enjoy it, but even that's a stretch.
WiretappingWiretapping
On average, around three members of each new cycle in a set new tend to find footing in Commander. Okay, I shouldn't say that without supportive data, but that's typically my gut feeling.
Math aside, WiretappingWiretapping falls on the wrong side of that assumption. Drawing an extra card each turn is great, but five mana is steep for that effect. The iconic Phyrexian ArenaPhyrexian Arena faces poignant criticism in a color that's slightly worse at drawing cards while costing two less. While Hideaway does add additional value, positioning yourself to start with seven cards in hand can prove to be difficult outside of the most cloistered control decks. I subscribe to lower-cost burst draw, like Chart a CourseChart a Course or Painful TruthsPainful Truths, so I'll personally pass on this.
Some potential homes could be Vega, the WatcherVega, the Watcher, who bolsters and buffers than hand size by casting from beyond it... or maybe a Jin-Gitaxias, Core AugurJin-Gitaxias, Core Augur pilot who's trying to tone down their deck.
Uncommons & Commons
An Offer You Can't RefuseAn Offer You Can't Refuse
One of the most common comparisons that has been drawn to this is Swan SongSwan Song. That comparison is quickly met by the rebuttal that giving an opponent two Treasures is much worse than a 2/2 flying token. While that's true, An Offer You Can't RefuseAn Offer You Can't Refuse is going to be $15 cheaper than its competitor. The fact that our new counterspell can also hit artifacts and planeswalkers at the cost of missing creatures is also a win in comparison to Swan SongSwan Song. Counterspells for one mana are very good, but on first read, the power level of your meta will determine how impactful giving up two Treasures will be in that exchange.
A Little ChatA Little Chat
I don't often run AnticipateAnticipate, as I tend to value bulk card draw over selection at the same price point, but I actually like what A Little ChatA Little Chat brings to the table. Mostly, this card selection is tied to a sac outlet as well, although there's few cases where I would want to cast this without Casualty. Once we sacrifice a small creature, this actually becomes very efficient by drawing two cards from our top four. Decks like Wilhelt, the RotcleaverWilhelt, the Rotcleaver, Sefris of the Hidden WaysSefris of the Hidden Ways, or Eloise, Nephalia SleuthEloise, Nephalia Sleuth will at least eye this as a way to sacrifice creatures for advantage. While those decks will prefer having a sac outlet on board, there's value in being a way to gain extra value from playing into our gameplan in unexpected ways.
Public EnemyPublic Enemy, Slip Out the BackSlip Out the Back
This is a great way to force attackers towards a single player that you deem a threat. It's also a good way to kill off creatures that normally steers clear of the combat phase. There's a lot of potential political game with this, and I need to find a home to at least try it.
Slip out the BackSlip out the Back is too intriguing for me to simply ignore. I think the new March of Swirling MistsMarch of Swirling Mists will still oust this card from the 99, but if your deck cares about +1/+1 counters, there's a strong argument to play this one instead. It can even phase out an enemy creature, if you need to temporarily avoid lethal damage, or clear out a blocker! Phasing is a very clever way to avoid almost every type of removal out there, so if your Marchesa, the Black RoseMarchesa, the Black Rose deck needs a quick rescue, or a quick counter, consider this sneaky card!
Commons
Case the JointCase the Joint: We've seen variants of the "four-mana draw two" plenty of times over the year, but this one has shenanigan potential by giving us a peek at every deck at the table. While this is great for Lantern of InsightLantern of Insight-styled decks, the lack of real upside will hurt it.
Witness ProtectionWitness Protection: Is this the best mix of theme and mechanics in the set? Possibly. Transmutation Auras are effective at shutting down individual creatures, and they often stick around, as it's hard to justify precious spot removal to get a creature back. Still, if you're in an Aura-focused builds, having access to a new, cheap Aura for removal is a big win.
Revealed Truths
That's it for the Obscura! This review is a dense one, and there are many cards I know I had to leave hanging. I have plenty of favorites from these colors, but the greatest success already for Streets of New Capenna is how many different styles of players it caters too. There's a bit of love for everyone! So let me know in the comments what cards have inspired you to build new decks or make changes to existing decks! Until the next set review, and thanks for reading!
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