Sokka and Suki Deck Tech

by
Kara Blinebry
Kara Blinebry
Sokka and Suki Deck Tech

 

Sokka and SukiSokka and Suki | Art by Brian Yuen

The spoiler season for Avatar: the Last Airbender has shown off a lot of really sweet cards so far. I've really enjoyed seeing how they've gone about marrying Magic's mechanics with the characters and events from this universe.

When the first wave of spoilers came out, I covered Sokka, Bold BoomerangerSokka, Bold Boomeranger. This time around, I have another Sokka card to take a look at! In this deck tech, I'm going to be taking a crack at Sokka and SukiSokka and Suki.

Sokka and Suki

What Does Sokka and Suki Do?

Sokka and SukiSokka and Suki is a three mana Jeskai () creature with two abilities that work very well together. Whenever it or another ally enters the battlefield, Sokka and Suki attaches an Equipment its owner controls to that creature.

Then, whenever an Equipment enters, Sokka and Suki make a 1/1 Ally token. Combined, these two abilities give this commander a very unique direction.

Most Equipment-matters commanders end up turning into Voltron decks. However, Sokka and Suki doesn't really lend itself to that direction. What kind of Voltron commander attaches Equipment to other creatures? Instead, Sokka and Suki is a go-wide Equipment deck.

With Sokka and Suki in play, each Equipment spell practically comes with living weapon. The end result is a deck that plays as many Equipment spells as a typical commander deck plays creatures.

Key Cards for Sokka and Suki

Colossus Hammer
Mechanized Production

Colossus HammerColossus Hammer gives this deck the potential to do huge amounts of damage, when paired with ways to copy it. One 10/10 Ally token wouldn't be the end of the world for three opponents to deal with. Three, four, or five 10/10 Ally tokens, however, should start making the opponents sweat.

There are other Equipment that could be copied for a similar effect, but Colossus Hammer is the cream of the crop and there are a lot of ways to search it out to make sure that this plan is consistent. Everything from Urza's SagaUrza's Saga to Trinket MageTrinket Mage is present to help make this dream a reality.

Biorganic Carapace
SP//dr, Piloted by Peni

After just a couple turns of casting Equipment spells with Sokka and SukiSokka and Suki in play, there will be a plethora of modified creatures on the board. Biorganic CarapaceBiorganic Carapace and SP//dr, Piloted by PeniSP//dr, Piloted by Peni both convert a board full of modified creatures into card draw!

These two, and a number of other draw effects like Sokka, Lateral StrategistSokka, Lateral Strategist and Sram, Senior EdificerSram, Senior Edificer, go a long way to make sure this deck rarely runs out of gas in the middle of a game.

Sokka, Tenacious Tactician
Frostcliff Siege

The Equipment in this deck will grant a wide variety of cool bonuses to the many, many Ally tokens they'll be attached to. However, many of these Equipment just provide a huge boost to power and toughness.

Without evasion, those benefits will be nearly meaningless in the middle and late stages of many Commander games. I can't imagine trying to fight my way through an opposing army of 1/1 tokens with this deck.

To mitigate that, I've included some ways to grant evasion to the Ally tokens. Sokka, Tenacious TacticianSokka, Tenacious Tactician gives Ally tokens menace and prowess. The prowess part doesn't make much of a difference, but menace is nothing to sneeze at.

Frostcliff SiegeFrostcliff Siege is one of my pet cards in Commander. This enchantment does everything. Here, it acts as a haste and trample enabler for the heaps of tokens this deck puts into play. Then, while not the ideal use, it can also act as a fantastic card draw spell in a pinch!

How Does this Sokka and Suki Deck Win the Game?

Akki Battle Squad
Sephiroth, Fallen Hero

Getting into the red zone with a bunch of Ally tokens is how this deck is looking to win the game. Akki Battle SquadAkki Battle Squad speeds that process up a lot by untapping all modified creatures and providing an extra combat step each turn.

The turn Akki Battle Squad hits the field should be the last turn of the game unless something has gone horribly wrong. Similarly, Sephiroth, Fallen HeroSephiroth, Fallen Hero buffs the Ally tokens by changing the base power and toughness of each modified creature to 7/5.

Mechanized Production

While not the most likely win condition, Mechanized Production does offer an interesting alternative to combat damage. This deck can make a lot of copies of artifacts.

While this is typically a way to shorten the game by creating an arsenal's worth of Colossus HammerColossus Hammers, Mechanized Production is a grand alternative when the board has gotten so clunked up that eight copies of Colossus HammerColossus Hammer can't win the game with combat damage.

Sokka and Suki Commander Deck List


Sokka and Suki's Hammers

View on Archidekt

Commander (1)

Creatures (18)

Enchantments (4)

Sorceries (5)

Instants (12)

Artifacts (26)

Lands (34)

Sokka and Suki

Conclusion

This deck is right at home in Bracket 3 (Upgraded). It has a strong game plan and many high quality cards to make sure it gets the job done, but the goals this Sokka and Suki deck are looking to achieve can be quite lofty.

I'd easily recommend this deck to any player that has found a lot of joy in Equipment strategies with other commanders, like Cloud, Ex-SOLDIERCloud, Ex-SOLDIER or Dogmeat, Ever LoyalDogmeat, Ever Loyal, but are growing tired of using commander damage to eliminate players.

I'm in love with this deck's concept! It's very different from the normal Equipment-matters decks I've played in the past, and it's a real breath of fresh air. Sokka and Suki is easily my favorite of the new designs I've seen so far, even if Iroh, Grand LotusIroh, Grand Lotus and Toph, the First MetalbenderToph, the First Metalbender put up strong competition.

This deck will undoubtedly make it into my personal collection at some point once the cards have been released in paper. Thankfully, there isn't much longer to wait!

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Kara Blinebry

Kara Blinebry


Kara is a bit of a TCG dual-classer. She's played the Pokemon TCG since 2012 and Magic since 2018. She lives for the thrill of competition, be it at a 3,000 player Grand Prix or a 30 person FNM. Her favorite formats are Pauper, Brawl, and Cube and her favorite card frame is the retro border.

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