(Rockslide ElementalRockslide Elemental | Art by Joshua Hagler)
Is The Presence Of Death Making Anyone Else Feel Extremely Strong?
Welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. This week we're looking at, Unruly MobUnruly Mob, a little creature that grows, which is one of my absolute favorite archetypes. Commander games can be long, and there can be a whole lot of time in between my turns, so I love having a lot of little fiddly triggered abilities to keep track of. If they involve dice, say no more. I could get Craterhoof BehemothCraterhoof Behemothed or Thassa's OracleThassa's Oracled five games in a row, and I think I wouldn't notice. All I want to do is move my dice.
Outside of my daydreams, Unruly MobUnruly Mob and its friends have seen very little play in pretty much any format. Some versions have been good in Limited formats, but the baseline is often to low to be worth it even there. That hasn't stopped Wizards from printing approximately one bajillion versions of this effect, so many that I had to restrict my search criteria. There are two main strains of Unruly MobUnruly Mob: one type costs between two and four mana, and only triggers when your own creatures die, and the other type costs between four and six mana and triggers when anyone's creatures die, like LumberknotLumberknot. If I'm building a deck around a kind of threat whose only strength is its size, I want to do so fast. So I've chosen to only include Unruly MobUnruly Mob variants that cost three or less. That reduced the list from thirty-two down to eleven. Here they are:
Unruly Mobs
View on ArchidektCreatures (11)
- 1 Cordial VampireCordial Vampire
- 1 Feral GhoulFeral Ghoul
- 1 Flaming Fist OfficerFlaming Fist Officer
- 1 Gimli, Mournful AvengerGimli, Mournful Avenger
- 1 Ninth Bridge PatrolNinth Bridge Patrol
- 1 Rising PopulaceRising Populace
- 1 Rockslide ElementalRockslide Elemental
- 1 Rot ShamblerRot Shambler
- 1 Taborax, Hope's DemiseTaborax, Hope's Demise
- 1 Unruly MobUnruly Mob
- 1 Voracious VerminVoracious Vermin
The most played of these cards is Cordial VampireCordial Vampire, in 37,235 decks. It's a rare case among these cheap creatures that triggers off of our opponents' creatures dying, and in a Vampires deck it goes absolutely nuts. Coming in second is Taborax, Hope's DemiseTaborax, Hope's Demise, in 12,203 decks. Again, Cleric decks boost this number, but even without that aspect, the potential to be a Flying Lifelink beater is huge. The least played of these creatures is Gimli, Mournful AvengerGimli, Mournful Avenger, which may have been lost among the other THREE Gimli cards, and which seems to be in a weird color pair for this effect. People seem to be sleeping on Rockslide ElementalRockslide Elemental, which both has a relevant keyword and triggers off everyone's creatures dying. It's one of the best of the bunch, but falls second-to-last in inclusions. Show that Elemental the light of day!
Unrulying the Mob
These creatures push us in a pretty clear direction. We want as many of our creatures as possible to die, and we want that to happen soon enough that a big vanilla creature is a scary threat. Luckily, Commander players have done a lot of work developing a strategy that operates on very similar principles: Aristocrats. Sacrifice outlets, dorky creatures, and Blood ArtistBlood Artist effects turn into a whole lot of value very early. Aristocrats strategies have proven fun and powerful for a long time, and have always presented a dilemma to opponents: do you kill the sacrifice outletsacrifice outlet or the payoffpayoff? This deck seeks to turn that choice into a trilemma by adding another kind of threat: the fattyfatty.
Aristocrats has always been good at making opposing removal look silly: Lightning BoltLightning Bolt doesn't line up well against the player with a bunch of 1/1s and a Spawning PitSpawning Pit. By replacing some of the cheap BlisterpodBlisterpod-type bodies with Unruly MobUnruly Mobs, this deck tries to force our opponents to fire off those removal spells, even if they're not getting much value from them. By stretching removal even further, some aspect of the plan should be able to pop off unhindered, and it only takes one leg to win the race. Or something like that.
If we're replacing one part of our engine, the cheap bodies that replace themselves, with cheap bodies that grow, we might want to add cards that will replace their bodies and help keep our wheels turning. Golgari GerminationGolgari Germination is the classic version of this effect, but in recent years we have been spoiled with variants. Anax, Hardened in the ForgeAnax, Hardened in the Forge, Blight MoundBlight Mound, and Totentanz, Swarm PiperTotentanz, Swarm Piper are all incredibly powerful. And why stop there? There are more variations. This series is about consistency: let's run them all. Here's every one that costs three or less mana:
Replace the Bodies
View on ArchidektCreatures (4)
- 1 Anax, Hardened in the ForgeAnax, Hardened in the Forge
- 1 Catacomb SifterCatacomb Sifter
- 1 Pawn of UlamogPawn of Ulamog
- 1 Totentanz, Swarm PiperTotentanz, Swarm Piper
Enchantments (4)
- 1 Abzan AscendancyAbzan Ascendancy
- 1 Blight MoundBlight Mound
- 1 Curse of Clinging WebsCurse of Clinging Webs
- 1 Golgari GerminationGolgari Germination
There isn't a stinker on this list. Curse of Clinging WebsCurse of Clinging Webs could get a little awkward if we want to return our creatures to the battlefield, but it comes with the upside of being able to attach to an opponent instead, and its tokens are beefy. Abzan AscendancyAbzan Ascendancy comes with free +1/+1 counters, and makes our army of little creatures threaten some real damage while also giving us value if and when we decide to recycle them. Same with Blight MoundBlight Mound: our beatdown strategy gets a lot more real when our dorky tokens have two power.
Filling The Gaps
The rest of the deck builds itself. Aristocrats staples like Mayhem DevilMayhem Devil and Ashnod's AltarAshnod's Altar get a spot on the team, and cheap recursive creatures like Reassembling SkeletonReassembling Skeleton and Cult ConscriptCult Conscript supercharge our engine. For the rest of the deck, we want as many creatures as possible, so if there's a utility dork that can fulfill any given function, we want to play that over a comparable spell. Sakura-Tribe ElderSakura-Tribe Elder and Birds of ParadiseBirds of Paradise are simply the best in ramp, and need no justification. No one is trashing on Eternal WitnessEternal Witness, so this doesn't entail too many compromises. Haywire MiteHaywire Mite slots in like a hand in a glove.
A couple new cards stand out. If you've been paying attention to Legacy, you'll have heard about Broadside BombardiersBroadside Bombardiers from The Lost Caverns of Ixalan Commander decks. This card is fast, scary, and brutal; watch out. Tarrian's SoulcleaverTarrian's Soulcleaver can turn any of our creatures into a super-Unruly MobUnruly Mob, letting us rebuild fast from disruption or spread out eggs in multiple baskets.
A Cheeky Sneaky Combo
Animation ModuleAnimation Module opens up a three-card infinite combo with multiple redundant pieces that we'd be happy to play anyways. Alongside any Unruly MobUnruly Mob and either Phyrexian AltarPhyrexian Altar or Ashnod's AltarAshnod's Altar, we can get infinite power, infinite death triggers, and, in the case of Ashnod's AltarAshnod's Altar, infinite mana. Here's how: sacrifice any creature to an Altar; trigger the Unruly MobUnruly Mob to put on a +1/+1 counter; use the mana to pay for Animation ModuleAnimation Module's trigger and get a 1/1; sacrifice that 1/1 to the Altar, and so on. Animation ModuleAnimation Module also pulls its weight outside of the combo, letting us dump mana into making extra bodies whenever our Unruly MobUnruly Mobs grow. It really is free to include in the deck, and can enable some free wins.
The Decklist
An Unruly Mob
View on ArchidektCommander (2)
- 1 Bruse Tarl, Boorish HerderBruse Tarl, Boorish Herder
- 1 Reyhan, Last of the AbzanReyhan, Last of the Abzan
Creatures (39)
- 1 Anax, Hardened in the ForgeAnax, Hardened in the Forge
- 1 Birds of ParadiseBirds of Paradise
- 1 BlisterpodBlisterpod
- 1 Blood ArtistBlood Artist
- 1 BloodghastBloodghast
- 1 Broadside BombardiersBroadside Bombardiers
- 1 Carrion FeederCarrion Feeder
- 1 Catacomb SifterCatacomb Sifter
- 1 Cordial VampireCordial Vampire
- 1 Cruel CelebrantCruel Celebrant
- 1 Cult ConscriptCult Conscript
- 1 Deathrite ShamanDeathrite Shaman
- 1 Doomed TravelerDoomed Traveler
- 1 Elvish VisionaryElvish Visionary
- 1 Eternal WitnessEternal Witness
- 1 Feral GhoulFeral Ghoul
- 1 Flaming Fist OfficerFlaming Fist Officer
- 1 Gimli, Mournful AvengerGimli, Mournful Avenger
- 1 Haywire MiteHaywire Mite
- 1 Ignoble HierarchIgnoble Hierarch
- 1 Mayhem DevilMayhem Devil
- 1 Morbid OpportunistMorbid Opportunist
- 1 Ninth Bridge PatrolNinth Bridge Patrol
- 1 Pawn of UlamogPawn of Ulamog
- 1 Priest of Forgotten GodsPriest of Forgotten Gods
- 1 Ranger of EosRanger of Eos
- 1 Reassembling SkeletonReassembling Skeleton
- 1 Rising PopulaceRising Populace
- 1 Rockslide ElementalRockslide Elemental
- 1 Rot ShamblerRot Shambler
- 1 Sakura-Tribe ElderSakura-Tribe Elder
- 1 Spirited CompanionSpirited Companion
- 1 Sprouting ThrinaxSprouting Thrinax
- 1 Taborax, Hope's DemiseTaborax, Hope's Demise
- 1 Totentanz, Swarm PiperTotentanz, Swarm Piper
- 1 Unruly MobUnruly Mob
- 1 Viscera SeerViscera Seer
- 1 Voracious VerminVoracious Vermin
- 1 Zulaport CutthroatZulaport Cutthroat
Artifacts (10)
- 1 Animation ModuleAnimation Module
- 1 Arcane SignetArcane Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Blasting StationBlasting Station
- 1 Phyrexian AltarPhyrexian Altar
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Spawning PitSpawning Pit
- 1 Tarrian's SoulcleaverTarrian's Soulcleaver
- 1 Vat of RebirthVat of Rebirth
Instants (5)
- 1 Assassin's TrophyAssassin's Trophy
- 1 Corrupted ConvictionCorrupted Conviction
- 1 Plumb the ForbiddenPlumb the Forbidden
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Village RitesVillage Rites
Enchantments (6)
- 1 Abzan AscendancyAbzan Ascendancy
- 1 Blight MoundBlight Mound
- 1 Curse of Clinging WebsCurse of Clinging Webs
- 1 Goblin BombardmentGoblin Bombardment
- 1 Golgari GerminationGolgari Germination
- 1 Impact TremorsImpact Tremors
Sorceries (1)
- 1 Pest InfestationPest Infestation
Lands (37)
- 1 Arid MesaArid Mesa
- 1 Blood CryptBlood Crypt
- 1 Bloodstained MireBloodstained Mire
- 1 Bountiful PromenadeBountiful Promenade
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Flooded StrandFlooded Strand
- 1 ForestForest
- 1 Godless ShrineGodless Shrine
- 1 Indatha TriomeIndatha Triome
- 1 Jetmir's GardenJetmir's Garden
- 1 Luxury SuiteLuxury Suite
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 MountainMountain
- 1 Murmuring BoskMurmuring Bosk
- 1 Overgrown FarmlandOvergrown Farmland
- 1 Overgrown TombOvergrown Tomb
- 1 Path of AncestryPath of Ancestry
- 1 Phyrexian TowerPhyrexian Tower
- 1 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Sacred FoundrySacred Foundry
- 1 Savai TriomeSavai Triome
- 1 Scalding TarnScalding Tarn
- 1 Spectator SeatingSpectator Seating
- 1 Stomping GroundStomping Ground
- 1 SwampSwamp
- 1 Temple GardenTemple Garden
- 1 Undergrowth StadiumUndergrowth Stadium
- 1 Vault of ChampionsVault of Champions
- 1 Verdant CatacombsVerdant Catacombs
- 1 Windswept HeathWindswept Heath
- 1 Wooded FoothillsWooded Foothills
- 1 Ziatora's Proving GroundZiatora's Proving Ground
This deck has so many angles of attack. Opponents will treat it like a classic Aristocrats deck, until you attack them with a 15/15 Feral GhoulFeral Ghoul, and then they'll have to stretch to respond. Like all creature decks, WrathsWraths are tough to beat, but all of our effects that replace our creatures when they die make our rebuilding stage a lot faster. It's often safer to hold the second or third Zulaport CutthroatZulaport Cutthroat effect in case everything gets wiped, and then deploy it on top of all the consolation tokens. But then again, if we have three of those effects going, we might just have won; it's an explosive engine. Four colors is tricky, and it's hard to make a mana base that costs less than a refrigerator, but the core concept would work with fewer colors. It's not as if Aristocrats actually needed help as a strategy, but if you love sacrificing creatures but have a hankering to go tall as well, this is the deck for you.
Until Next Time
How much do I love casting cheap creatures? So much that I want to cast them again and again. This type of card is full of potential, whether as combo piece, value recycler, Blink imposter, or even to as protection from removal. How can we make this cat purr? Find out next time on Singleton Shmingleton.
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