(Undying MaliceUndying Malice | Art by Igor Kieryluk)
I'm Not Dead Yet!
Hello, and welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. Up this week, we're talking about the worst card in the very recent best deck in Modern, Undying EvilUndying Evil! This card (and minor upgrades) helped break the already-broken EvokeEvoke ElementalsElementals by allowing a player to play them for free using Evoke, and then responding to the sacrifice trigger by getting the creature back. This doubled up the enter-the-battlefield trigger while also leaving behind a big body. So, as with several of my other decks, this week's project started with an attempt to port that shell from sixty-card cutthroat Magic into our beloved goofy format. If you're in "Scam" withdrawal, turn to Commander to relive the dream.
Outside of this relatively new application, Undying EvilUndying Evil and its friends have mostly seen play in Draft sideboards and chaff boxes. While saving a creature from death can be powerful, and giving it a little boost in the process is nice, this effect is often too situational to be worth it. I'm always surprised when we get a new version of it, because it just never works. But still, it seems like every other set we get another of these cards. I'm starting to wonder if there's one Wizards designer who just can't give up on making this design play well in Limited, because over the last five or six years there have been almost a dozen little tweaks tried out. Here's a list of effects that will return a creature when it dies:
Undying Reprints
View on ArchidektInstants (13)
- 1 Abnormal EnduranceAbnormal Endurance
- 1 Demonic GiftsDemonic Gifts
- 1 Fake Your Own DeathFake Your Own Death
- 1 Feign DeathFeign Death
- 1 Graceful ReprieveGraceful Reprieve
- 1 Infuse with VitalityInfuse with Vitality
- 1 Malakir RebirthMalakir Rebirth
- 1 Not Dead After AllNot Dead After All
- 1 ReincarnationReincarnation
- 1 Return to ActionReturn to Action
- 1 Supernatural StaminaSupernatural Stamina
- 1 Undying EvilUndying Evil
- 1 Undying MaliceUndying Malice
Enchantments (3)
- 1 Fungal FortitudeFungal Fortitude
- 1 Kaya's GhostformKaya's Ghostform
- 1 Shade's FormShade's Form
Creatures (1)
- 1 CryptekCryptek
The most played of these cards, in more than twice as many decks as the second-place finisher, is Malakir RebirthMalakir Rebirth, with 156,646 decks. The biggest weakness of these cards is not that they're underwhelming but that they're situational, and Malakir RebirthMalakir Rebirth adds consistency by being a land instead if its front side isn't useful. The second-most played version is Kaya's GhostformKaya's Ghostform, in 73,425 decks. This one is unique (or was, until new kid Fungal FortitudeFungal Fortitude showed up) in that it is an enchantment, which gives it extra synergies in some decks. Past these two, almost all of these cards see play in several thousand decks. I was pleasantly surprised to see how popular this effect is, given how non-flashy it is and how poorly it performs in other formats. The least-played version is Graceful ReprieveGraceful Reprieve, with 1,131 decks. White isn't in the market for this effect nearly as often as black, so that makes sense.
How to Feign DeathFeign Death for Fun and Profit
Where are other people playing these cards? The "Top Commanders" for almost all of these cards featured some of the same generals again and again. Kokusho, the Evening StarKokusho, the Evening Star plays well with as many Undying EvilUndying Evils as possible, combining with a sacrifice outlet to try and drain everyone for huge amounts. Cormela, Glamour ThiefCormela, Glamour Thief forms a simple infinite combo with Demonic GiftsDemonic Gifts (the only version that can return the creature untapped repeatedly) and a sacrifice outlet, or more complicated combos with other versions. And Gonti, Lord of LuxuryGonti, Lord of Luxury loves to enter the battlefield as many times as possible.
But if we want to play a value game like the "Scam" decks in Modern, we're going to want a commander that loves both to die and to enter the battlefield. And there's no better Ogre Demon Dragon for the job than Hidetsugu and KairiHidetsugu and Kairi. They let us BrainstormBrainstorm when they enter the battlefield, and they let us drain our opponents and/or cast a spell from the top of our deck when they die. If we have a sacrifice outlet and a hand full of Undying MaliceUndying Malice effects, we can repeatedly put them on top of our deck with the enter-the-battlefield trigger and cast them with the death trigger, drawing cards and draining our opponents every time. Talk about value! This little synergy solves one of the risks inherent in packing a Commander deck with one card: what if we draw too many?
So what other cards should we play? Obviously GriefGrief and SubtletySubtlety will excel in this deck, and in that vein, there are a few other Evoke card that play well in this deck. MulldrifterMulldrifter can draw four cards for four mana, AethersnipeAethersnipe and ShriekmawShriekmaw can act as double removal, and Night IncarnateNight Incarnate is a flexible board wipe that leaves a body behind. A similar mechanic to Evoke is Exploit, which also sacrifices a creature on entering the battlefield, but I only found one Exploit card I was excited about playing. Profaner of the DeadProfaner of the Dead has a big impact on the board and combines well with other creatures that like dying, even though it's almost never useful to trigger its ability twice in a row. The next place I looked was for cards with Blitz, but in blue and black there weren't very many options. I think a different build of Undying EvilUndying Evil with Henzie "Toolbox" TorreHenzie "Toolbox" Torre at the helm could take advantage of Blitz very well.
The next place I looked was for other creatures that love to die and come back, and I found two slam dunks immediately in Cavalier of GalesCavalier of Gales and Cavalier of NightCavalier of Night. Cavalier of GalesCavalier of Gales can function as "Hidetsugu and KairiHidetsugu and Kairi at home" if we stack the death triggers so it comes back before getting shuffled in, and Cavalier of NightCavalier of Night can act as removal, reanimation, and sacrifice outlet all in one. Inga Rune-EyesInga Rune-Eyes plays incredibly well in a sacrifice-heavy deck, often letting us draw six or nine cards in a turn. And tons of janky gems like Impaler ShrikeImpaler Shrike and Augur of SkullsAugur of Skulls fill in the cracks.
Another genre of cards that play very well with Undying EvilUndying Evils is Apprentice NecromancerApprentice Necromancer and friends, cheap creatures that sacrifice themselves to reanimate another creature. We can use Undying EvilUndying Evils to get multiple uses out of their ability, or we can reanimate something expensive and start getting value from re-using that creature's effects. Of these, Coffin QueenCoffin Queen plays especially well in this deck. If Coffin QueenCoffin Queen untaps, we have to exile the creature it got back, but if we sacrifice and Undying EvilUndying Evil that creature first, Coffin QueenCoffin Queen forgets that they were ever bound together and we can untap it to get back more creatures.
How Do We Win?
One of the nice things about Hidetsugu and KairiHidetsugu and Kairi is that they're a win condition in themselves. The average Hidetsugu and KairiHidetsugu and Kairi deck plays tons of high-mana-value spells to cheat out and drain opponents for lots of life, but if we're able to loop our commander a bunch, we don't need many to be able to dig for them. The ones we will include will be things that we'll be able to cast even if everything else is going wrong, so we're not stuck with a hand of Clone LegionClone Legions and Mnemonic DelugeMnemonic Deluges. Treasure CruiseTreasure Cruise and Dig Through TimeDig Through Time are a must, as are other Delve spells like Temporal TrespassTemporal Trespass. Past that, Sea Gate RestorationSea Gate Restoration has a very low opportunity cost since it can function as a land, and Zof ConsumptionZof Consumption is just as free while doubling as a way to dome an opponent for ten. Once we flip over a couple big spells we can finish up with our MulldrifterMulldrifters and Impaler ShrikeImpaler Shrike. Near the end of the game, it's surprising how relevant the +2/+0 on Supernatural StaminaSupernatural Stamina can be.
The Decklist
Undying Evil
View on ArchidektCommander (1)
- 1 Hidetsugu and KairiHidetsugu and Kairi
Instants (15)
- 1 Abnormal EnduranceAbnormal Endurance
- 1 BrainstormBrainstorm
- 1 Demonic GiftsDemonic Gifts
- 1 Dig Through TimeDig Through Time
- 1 EntombEntomb
- 1 Fake Your Own DeathFake Your Own Death
- 1 Feign DeathFeign Death
- 1 Malakir Rebirth // Malakir MireMalakir Rebirth // Malakir Mire
- 1 Murderous CutMurderous Cut
- 1 Not Dead After AllNot Dead After All
- 1 Return to ActionReturn to Action
- 1 Saw in HalfSaw in Half
- 1 Supernatural StaminaSupernatural Stamina
- 1 Undying EvilUndying Evil
- 1 Undying MaliceUndying Malice
Creatures (33)
- 1 AethersnipeAethersnipe
- 1 Apprentice NecromancerApprentice Necromancer
- 1 Augur of SkullsAugur of Skulls
- 1 Ayara, First of LocthwainAyara, First of Locthwain
- 1 Baleful StrixBaleful Strix
- 1 Carrion FeederCarrion Feeder
- 1 Cavalier of GalesCavalier of Gales
- 1 Cavalier of NightCavalier of Night
- 1 Coffin QueenCoffin Queen
- 1 Dauthi VoidwalkerDauthi Voidwalker
- 1 Doomed NecromancerDoomed Necromancer
- 1 Dusk Legion ZealotDusk Legion Zealot
- 1 Faceless ButcherFaceless Butcher
- 1 Fblthp, the LostFblthp, the Lost
- 1 Gray Merchant of AsphodelGray Merchant of Asphodel
- 1 GriefGrief
- 1 Halo ForagerHalo Forager
- 1 Impaler ShrikeImpaler Shrike
- 1 Inga Rune-EyesInga Rune-Eyes
- 1 Massacre GirlMassacre Girl
- 1 Mesmeric FiendMesmeric Fiend
- 1 MulldrifterMulldrifter
- 1 Night IncarnateNight Incarnate
- 1 PlaguecrafterPlaguecrafter
- 1 Profaner of the DeadProfaner of the Dead
- 1 Scorn-Blade BerserkerScorn-Blade Berserker
- 1 ShriekmawShriekmaw
- 1 Snapcaster MageSnapcaster Mage
- 1 Soulcoil ViperSoulcoil Viper
- 1 Stitcher's SupplierStitcher's Supplier
- 1 SubtletySubtlety
- 1 Viscera SeerViscera Seer
- 1 Woe StriderWoe Strider
Artifacts (6)
- 1 Altar of DementiaAltar of Dementia
- 1 Arcane SignetArcane Signet
- 1 Ashnod's AltarAshnod's Altar
- 1 Phyrexian AltarPhyrexian Altar
- 1 Sol RingSol Ring
- 1 Worn PowerstoneWorn Powerstone
Sorceries (7)
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Sea Gate Restoration // Sea Gate, RebornSea Gate Restoration // Sea Gate, Reborn
- 1 Serum VisionsSerum Visions
- 1 Temporal TrespassTemporal Trespass
- 1 Treasure CruiseTreasure Cruise
- 1 Zof Consumption // Zof BloodbogZof Consumption // Zof Bloodbog
Lands (36)
- 1 Bloodstained MireBloodstained Mire
- 1 Command TowerCommand Tower
- 1 Drowned CatacombDrowned Catacomb
- 1 Fabled PassageFabled Passage
- 1 Fetid PoolsFetid Pools
- 1 Flooded StrandFlooded Strand
- 1 High MarketHigh Market
- 5 IslandIsland
- 1 Marsh FlatsMarsh Flats
- 1 Misty RainforestMisty Rainforest
- 1 Morphic PoolMorphic Pool
- 1 Myriad LandscapeMyriad Landscape
- 1 Polluted DeltaPolluted Delta
- 1 Prismatic VistaPrismatic Vista
- 1 Reflecting PoolReflecting Pool
- 1 Scalding TarnScalding Tarn
- 1 Shipwreck MarshShipwreck Marsh
- 1 Sunken HollowSunken Hollow
- 10 SwampSwamp
- 1 Tainted IsleTainted Isle
- 1 Underground RiverUnderground River
- 1 Verdant CatacombsVerdant Catacombs
- 1 Watery GraveWatery Grave
Enchantments (2)
- 1 Kaya's GhostformKaya's Ghostform
- 1 Vesuvan DuplimancyVesuvan Duplimancy
I love the way this deck plays out. It's interactive, it's grindy, it can draw so many cards, and if we start looping Hidetsugu and KairiHidetsugu and Kairi, things get out of hand fast. Even without the commander out, our individual threats all need to be dealt with, and a lot of removal doesn't line up well against Undying EvilUndying Evil. It's always funny when Augur of SkullsAugur of Skulls or Inga Rune-EyesInga Rune-Eyes becomes the must-kill threat on the table, but in this deck they're that scary.
Until Next Time
Let's continue with translating competitive decks into Commander! This little instant doesn't do much, unless it's doing absolutely broken things alongside permanents that can tap for mana and cards. Let's see if there's enough consistency here to fuel an engine like Pioneer Lotus FieldLotus Field decks use! Can TwiddleTwiddle give enough value to be worth a card? Find out next time on Singleton Shmingleton!
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