Ravenous RatsRavenous Rats | Art by Carl Critchlow
Rats, Baby!
Welcome back to Singleton Shmingleton, where I bend the singleton rules of Commander by building decks with as many functional reprints of a certain card as possible. This week we're going to be talking about a classic engine of redundancy, everyone's favorite Rat. Or maybe second favoritesecond favorite. Or third favoritethird favorite. Fourth favoriteFourth favorite? Whatever, it's in the top twenty.
That's right, this week we're building around the most underwhelming two-for-one imaginable, the card that has been filling out draft decks since Urza's Destiny. Two mana gets us a 1/1 and makes the opponent discard. They've printed three new versions of this effect within the last two years, which brings us up to five, which is fine but nothing to brag about.
- 1 *Burglar Rat*Burglar Rat
- 1 *Corrupt Court Official*Corrupt Court Official
- 1 *Elderfang Disciple*Elderfang Disciple
- 1 *Ravenous Rats*Ravenous Rats
- 1 *Virus Beetle*Virus Beetle
But this is a design space they've been playing around in for a long time, and there's plenty of redundancy if we widen the scope just a little bit. Here's a non-exhaustive list of cheap creatures that take a card from an opponent's hand when they enter the battlefield.
- 1 *Acquisitions Expert*Acquisitions Expert
- 1 *Brain Maggot*Brain Maggot
- 1 *Chittering Rats*Chittering Rats
- 1 *Elite Spellbinder*Elite Spellbinder
- 1 *Kitesail Freebooter*Kitesail Freebooter
- 1 *Mardu Skullhunter*Mardu Skullhunter
- 1 *Mesmeric Fiend*Mesmeric Fiend
- 1 *Miasmic Mummy*Miasmic Mummy
- 1 *Mindleech Ghoul*Mindleech Ghoul
- 1 *Nimble Larcenist*Nimble Larcenist
- 1 *Rotting Rats*Rotting Rats
- 1 *Sin Collector*Sin Collector
- 1 *Thought-Knot Seer*Thought-Knot Seer
- 1 *Tidehollow Sculler*Tidehollow Sculler
- 1 *Tourach, Dread Cantor*Tourach, Dread Cantor
- 1 *Vendilion Clique*Vendilion Clique
Some versions of this effect are better than others. Some target an opponent, while some make each opponent discard. Some give the card back when they leave play, some make us discard as well. The nice thing is that we actually have room to be picky when building because there are twenty-one of these cards!
None of them see enormous amounts of play, with the originaloriginal showing up in 2966 decks and the least popularleast popular only seeing play in 94 decks. One card that is surprisingly low is Miasmic MummyMiasmic Mummy, which forces you to discard as well but is also a Zombie. Zombie decks are perfect for breaking the symmetry of this effect by abusing their graveyards, and this little guy deserves more than 2870 decks. Elderfang DiscipleElderfang Disciple and Burglar RatBurglar Rat see the most play since they say "each opponent," and Virus BeetleVirus Beetle is catching up with them fast. All three slot into decks like Tergrid, God of FrightTergrid, God of Fright, Tinybones, Trinket ThiefTinybones, Trinket Thief, and The Raven ManThe Raven Man. Those are all fine homes, but I wonder if mono-black really has the tools to capitalize on what these little critters offer.
What Do They Offer?
All of these creatures provide disruption and a small amount of pressure. In twenty-life formats, 1/1s and 1/2s can eventually add up to a good chunk of damage, but in Commander these stats are basically negligible, so we'll have to take advantage of the bodies in other ways.
A tried and true way to take advantage of enter-the-battlefield abilities is to blink our Rats, both individually with cards like EphemerateEphemerate or en masse using cards like GhostwayGhostway. With enough redundancy, we can blink our Rats until our opponents are emptyhanded.
What's cool about this interaction is the ability to force our opponents to discard at instant speed. Outside of weird cards like Piracy CharmPiracy Charm, there are very few instant-speed ways to interact with people's hands. It's why Vendilion CliqueVendilion Clique is so special in 60-card formats. One play pattern that comes up with Vendilion CliqueVendilion Clique and almost no other card is to play the Clique in the opponent's draw step in order to be able to nab whatever they drew before they can play it. We can replicate this pattern with our blink spells, casting them just as our opponents draw and before they can play anything, effectively locking them out of playing any sorcery-speed cards.
Some Sweet Interactions
The best card in our deck is Deadeye NavigatorDeadeye Navigator. That won't come as a surprise to anyone who was around when players were asking for it to catch a ban, nor even for anyone who has just seen the card work. Deadeye and a Rat form the strongest engine in the deck, as with just two mana for each opponent we can stop their draws without spending any cards of our own.
Some of our Rats don't work very well with blink. Kitesail FreebooterKitesail Freebooter only takes a card until it leaves play, so it's the worst one. Mesmeric FiendMesmeric Fiend and Tidehollow ScullerTidehollow Sculler are worded differently, though, since they have two triggered abilities instead of one. If we blink them in response to their enter-the-battlefield trigger, the second ability resolves first and attempts to give the card back before we take it. Then the first ability takes the card for good. This won't help when we need to time our blinks to our opponents' draw steps, but it can help when people still have multiple cards in hand.
Once we get our engine running, cards like AetherizeAetherize and RebuildRebuild become very strong. Returning cards to hand is usually a tempo play that doesn't actually gain card advantage, but we can use our Rats to make our opponents discard all of the goodies they just picked up. Cyclonic RiftCyclonic Rift's single-target mode can basically be VindicateVindicate in our deck (not that Cyclonic Rift needed to get better).
Some Realism
If all of this sounds a little optimistic to you, you're exactly right. This deck suffers the same problem that other discard decks face: if our opponents get ahead on board or find some other way to gain card advantage, they can overpower us. We put a target on our heads by making our opponents discard those fun cards they wanted to cast, even if we aren't doing anything broken. Our lock isn't incredibly strong; it relies on us drawing blink spells for every opponent every turn, and many of our Rats give cards back when they die.
But maybe our weakness is a hidden strength (it's funny how you can say that in multiplayer). We can use our disruption politically, lock down the draws of the opponent who's farthest ahead, then give the rest of the table the ability to catch up. We can slow the game down very well, but we still need a way to win.
Here's where we can turn to a combo I've been putting in a lot of decks recently. MindcrankMindcrank makes our opponents mill when they lose life, Duskmantle GuildmageDuskmantle Guildmage's ability makes them lose life when they mill. I like this combo because it's very compact. Both pieces cost two mana, so they can sneak in whenever there's a window. Our deck is also full of two-drops, so we can add a Transmute package easily.
If you're not a fan of combos, you can try to grind opponents out with Rats and beat down with Yorion, Sky NomadYorion, Sky Nomad and SoulherderSoulherder. It will be a lot harder, but it does sound like a heckuva good time. Rounding out the deck we have some ways to draw cardsdraw cards, some ways to recurrecur our Rats if they get killed, and some general purpose answers.
The Decklist
Which Card? Discard.
View on ArchidektCommander (1)
- 1 *Aminatou, the Fateshifter*Aminatou, the Fateshifter
Creature (37)
- 1 *Abdel Adrian, Gorion's Ward*Abdel Adrian, Gorion's Ward
- 1 *Acquisitions Expert*Acquisitions Expert
- 1 *Agent of Treachery*Agent of Treachery
- 1 *Brago, King Eternal*Brago, King Eternal
- 1 *Burglar Rat*Burglar Rat
- 1 *Bygone Bishop*Bygone Bishop
- 1 *Charming Prince*Charming Prince
- 1 *Chittering Rats*Chittering Rats
- 1 *Corrupt Court Official*Corrupt Court Official
- 1 *Deadeye Navigator*Deadeye Navigator
- 1 *Dimir Infiltrator*Dimir Infiltrator
- 1 *Displacer Kitten*Displacer Kitten
- 1 *Duskmantle Guildmage*Duskmantle Guildmage
- 1 *Elderfang Disciple*Elderfang Disciple
- 1 *Kitesail Freebooter*Kitesail Freebooter
- 1 *Lurrus of the Dream-Den*Lurrus of the Dream-Den
- 1 *Mardu Skullhunter*Mardu Skullhunter
- 1 *Mentor of the Meek*Mentor of the Meek
- 1 *Mesmeric Fiend*Mesmeric Fiend
- 1 *Miasmic Mummy*Miasmic Mummy
- 1 *Mindleech Ghoul*Mindleech Ghoul
- 1 *Mistmeadow Witch*Mistmeadow Witch
- 1 *Nimble Larcenist*Nimble Larcenist
- 1 *Ravenous Rats*Ravenous Rats
- 1 *Rotting Rats*Rotting Rats
- 1 *Sin Collector*Sin Collector
- 1 *Soulherder*Soulherder
- 1 *Sun Titan*Sun Titan
- 1 *Thassa, Deep-Dwelling*Thassa, Deep-Dwelling
- 1 *The Raven Man*The Raven Man
- 1 *Tidehollow Sculler*Tidehollow Sculler
- 1 *Tinybones, Trinket Thief*Tinybones, Trinket Thief
- 1 *Tourach, Dread Cantor*Tourach, Dread Cantor
- 1 *Vendilion Clique*Vendilion Clique
- 1 *Virus Beetle*Virus Beetle
- 1 *Welcoming Vampire*Welcoming Vampire
- 1 *Yorion, Sky Nomad*Yorion, Sky Nomad
Instant (19)
- 1 *Acrobatic Maneuver*Acrobatic Maneuver
- 1 *Aetherize*Aetherize
- 1 *Blur*Blur
- 1 *Cloudshift*Cloudshift
- 1 *Cyclonic Rift*Cyclonic Rift
- 1 *Eerie Interlude*Eerie Interlude
- 1 *Ephemerate*Ephemerate
- 1 *Ghostly Flicker*Ghostly Flicker
- 1 *Ghostway*Ghostway
- 1 *Illusionist's Stratagem*Illusionist's Stratagem
- 1 *Lae'zel's Acrobatics*Lae'zel's Acrobatics
- 1 *Momentary Blink*Momentary Blink
- 1 *Muddle the Mixture*Muddle the Mixture
- 1 *Path to Exile*Path to Exile
- 1 *Predict*Predict
- 1 *Rally the Ancestors*Rally the Ancestors
- 1 *Rebuild*Rebuild
- 1 *Semester's End*Semester's End
- 1 *Shred Memory*Shred Memory
Sorcery (2)
- 1 *Ascend from Avernus*Ascend from Avernus
- 1 *Return to the Ranks*Return to the Ranks
Artifact (4)
- 1 *Arcane Signet*Arcane Signet
- 1 *Mindcrank*Mindcrank
- 1 *Panharmonicon*Panharmonicon
- 1 *Sol Ring*Sol Ring
Enchantment (2)
- 1 *Mind Slash*Mind Slash
- 1 *Tocasia's Welcome*Tocasia's Welcome
Land (19)
- 1 *Arcane Sanctum*Arcane Sanctum
- 1 *Ash Barrens*Ash Barrens
- 1 *Command Tower*Command Tower
- 1 *Dimir Aqueduct*Dimir Aqueduct
- 1 *Dismal Backwater*Dismal Backwater
- 1 *Drowned Catacomb*Drowned Catacomb
- 1 *Evolving Wilds*Evolving Wilds
- 1 *Glacial Fortress*Glacial Fortress
- 1 *4x Island*4x Island
- 1 *Isolated Chapel*Isolated Chapel
- 1 *Orzhov Basilica*Orzhov Basilica
- 1 *7x Plains*7x Plains
- 1 *Scoured Barrens*Scoured Barrens
- 1 *8x Swamp*8x Swamp
- 1 *Tainted Field*Tainted Field
- 1 *Temple of Deceit*Temple of Deceit
- 1 *Temple of Enlightenment*Temple of Enlightenment
- 1 *Temple of Silence*Temple of Silence
- 1 *Terramorphic Expanse*Terramorphic Expanse
Until Next Time
You don't want to miss this next one, folks. I'm going to take on one of the pillars (get it?) of the format to see if I can make a functional deck out of nothing but overcosted ramp. If ManalithManalith wasn't already the most-written-about card on this website, it will be now.
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